RuleSage cited table rulings
← Star Wars: The Deckbuilding Game – Clone Wars Edition

You asked

How do I play?

Answered counted as answered

Asked with: Star Wars: The Deckbuilding Game – Clone Wars Editionbg-422332-en-1e

The game is played over a series of turns, alternating between the Separatist player (who takes the first turn) and the Republic player.[1] The game ends immediately when a player destroys three of their opponent's bases.[1][2]
Beginning of Turn
At the beginning of every turn, the following process occurs:
1. If you do not have a base, choose one from your remaining base cards to reveal as your new base.[1]
2. If the Force is all the way to your side, gain one resource by taking a resource counter from the supply and placing it in your play area.[1]
3. Gain resources from each capital ship you have in play.[1]
During Your Turn
On your turn, you can perform any or all of the following actions in any order, as many times as you would and are able to:[3]
1. Play a card: Take a card from your hand and place it faceup in your play area.[3] After playing a card, immediately collect resources equal to the card's resource value and move the Force marker a number of spaces equal to the card's Force value toward your side on the Balance of the Force track.[3]
2. Purchase a card: Spend resources equal to the card's cost by removing them from your resource pool and returning them to the supply.[4] Remove the card from the galaxy row (or Outer Rim Pilot deck) and place it faceup on top of your discard pile.[4] (Note: The Republic player cannot purchase Separatist cards, and the Separatist player cannot purchase Republic cards).[4]
3. Use a card ability: Indicate to your opponent which card's ability you would like to use and resolve the effects.[5] Resolving abilities is optional.[5][6] You can use the ability of each card in play once per turn.[5][6]
4. Commit to an attack.[3]
5. Resolve an attack.[3]
6. End your turn.[3]
End of Turn
When you indicate your turn is over, the following occurs:
1. Discard all unit cards from play.[2]
2. Return your base and each capital ship in play to their proper orientation in your play area.[2]
3. Discard any remaining cards in your hand and return any resource counters in your resource pool to the supply.[2]
4. Draw five cards from your deck (if your deck is empty, shuffle your discard pile to reform your deck before continuing to draw).[2]
[1] RULEBOOK Star Wars: The Deckbuilding Game – Clone Wars Edition — Rulebook · p.13 · PLAYING THE GAME · BEGINNING OF TURN
[2] RULEBOOK Star Wars: The Deckbuilding Game – Clone Wars Edition — Rulebook · p.21 · END YOUR TURN · WINNING THE GAME
[3] RULEBOOK Star Wars: The Deckbuilding Game – Clone Wars Edition — Rulebook · p.14 · TAKING YOUR TURN · PLAY A CARD
[4] RULEBOOK Star Wars: The Deckbuilding Game – Clone Wars Edition — Rulebook · p.15 · PLAY A CARD · PURCHASE A CARD
[5] RULEBOOK Star Wars: The Deckbuilding Game – Clone Wars Edition — Rulebook · p.16 · USE A CARD ABILITY
[6] RULEBOOK Star Wars: The Deckbuilding Game – Clone Wars Edition — Rulebook · p.24 · ADDITIONAL RULES · ABILITIES · CHOOSE · DEAL DAMAGE · DESTROY

So says the rulebook. So plays the table.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 186 ms · ask 5089 ms · total 5277 ms
single-flight (PR-5)
queued 0 ms · generation 5277 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 14, "score": 0.04918, "snippet": "On your turn, you can do any or all of the following in the order of your choice, as many times as you would like:  Play a card.  Purchase a card.  Use a card ability.  Commit to an attack.  Resolve an attack.  End your turn. Each of these is explained in detail in the following sections. To p", "headingPath": "TAKING YOUR TURN · PLAY A CARD", "sharpsignalDocId": 1117}, {"page": 13, "score": 0.04741, "snippet": "'Now this is podracing!' - Anakin Skywalker The game is played over a series of turns. The Separatist player takes the first turn, followed by the Republic player, and turns alternate between the two sides until one player wins by destroying three of their opponent's bases. The following process occ", "headingPath": "PLAYING THE GAME · BEGINNING OF TURN", "sharpsignalDocId": 1117}, {"page": 26, "score": 0.045688, "snippet": "Some abilities allow you to exile cards. This can help remove low-powered cards from your deck and thereby increase your chances of drawing more powerful cards in the future. When you exile a card, it is placed in your personal exile pile, which is an out-of-play area that you cannot normally recove", "headingPath": "EXILE", "sharpsignalDocId": 1117}, {"page": 21, "score": 0.045536, "snippet": "When you have done all that you are able (or want) to do, indicate to your opponent that your turn is over. When your turn ends, do the following:  First, discard all of your unit cards from play.  Then, return your base and each capital ship you have in play to their proper orientation in your pl", "headingPath": "END YOUR TURN · WINNING THE GAME", "sharpsignalDocId": 1117}, {"page": 15, "score": 0.044854, "snippet": "Unit cards remain in play until the end of your turn (see End Your Turn, page 21). Each of your capital ship cards remains in play until it has damage on it equal to or greater than its hit points (see Resolve an Attack, page 18). Cards in the galaxy row and in the Outer Rim Pilot deck are available", "headingPath": "PLAY A CARD · PURCHASE A CARD", "sharpsignalDocId": 1117}, {"page": 16, "score": 0.044567, "snippet": "'You don't have to carry a sword to be powerful. Some leaders' strength is inspiring greatness in others.' - Ahsoka Tano To use a card ability on a card in play, indicate to your opponent which card's ability you would like to use, and then resolve the effects of the ability.  Resolving the abiliti", "headingPath": "USE A CARD ABILITY", "sharpsignalDocId": 1117}, {"page": 24, "score": 0.043364, "snippet": "'Impossible. Perhaps the archives are incomplete.' - Obi-Wan Kenobi This section contains the rules for important terms and situations you will encounter while playing the game. Some cards have abilities you can resolve on your turn. The ability text indicates when and how the ability can be used. ", "headingPath": "ADDITIONAL RULES · ABILITIES · CHOOSE · DEAL DAMAGE · DESTROY", "sharpsignalDocId": 1117}, {"page": 27, "score": 0.041757, "snippet": "Some abilities allow you to repair damage from your base. To repair damage, remove a number of damage counters equal to the number indicated by the repair ability. Some abilities instruct you to reveal the top card of a deck. When you reveal a card, flip it over so everyone can read it. If you are n", "headingPath": "REPAIR · REVEAL · WHEN · WHILE · EMPTY DECK", "sharpsignalDocId": 1117}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 13, "quote": null, "headingPath": "PLAYING THE GAME · BEGINNING OF TURN", "sharpsignalDocId": 1117}, {"page": 21, "quote": null, "headingPath": "END YOUR TURN · WINNING THE GAME", "sharpsignalDocId": 1117}, {"page": 14, "quote": null, "headingPath": "TAKING YOUR TURN · PLAY A CARD", "sharpsignalDocId": 1117}, {"page": 15, "quote": null, "headingPath": "PLAY A CARD · PURCHASE A CARD", "sharpsignalDocId": 1117}, {"page": 16, "quote": null, "headingPath": "USE A CARD ABILITY", "sharpsignalDocId": 1117}, {"page": 24, "quote": null, "headingPath": "ADDITIONAL RULES · ABILITIES · CHOOSE · DEAL DAMAGE · DESTROY", "sharpsignalDocId": 1117}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1117 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1117 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.91233 of 1825 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 4, 2026 18:59 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Star Wars: The Deckbuilding Game – Clone Wars Edition — Rulebook (corpus doc 1117) TAKING YOUR TURN · PLAY A CARD p.14 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Star Wars: The Deckbuilding Game – Clone Wars Edition — Rulebook (corpus doc 1117) PLAYING THE GAME · BEGINNING OF TURN p.13 0.04741 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Star Wars: The Deckbuilding Game – Clone Wars Edition — Rulebook (corpus doc 1117) EXILE p.26 0.045688 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Star Wars: The Deckbuilding Game – Clone Wars Edition — Rulebook (corpus doc 1117) END YOUR TURN · WINNING THE GAME p.21 0.045536 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Star Wars: The Deckbuilding Game – Clone Wars Edition — Rulebook (corpus doc 1117) PLAY A CARD · PURCHASE A CARD p.15 0.044854 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Star Wars: The Deckbuilding Game – Clone Wars Edition — Rulebook (corpus doc 1117) USE A CARD ABILITY p.16 0.044567 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Star Wars: The Deckbuilding Game – Clone Wars Edition — Rulebook (corpus doc 1117) ADDITIONAL RULES · ABILITIES · CHOOSE · DEAL DAMAGE · DESTROY p.24 0.043364 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Star Wars: The Deckbuilding Game – Clone Wars Edition — Rulebook (corpus doc 1117) REPAIR · REVEAL · WHEN · WHILE · EMPTY DECK p.27 0.041757 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 51 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Star Wars: The Deckbuilding Game – Clone Wars Edition — Rulebook (corpus doc 1117) TAKING YOUR TURN · PLAY A CARD p.14 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Star Wars: The Deckbuilding Game – Clone Wars Edition — Rulebook (corpus doc 1117) PLAYING THE GAME · BEGINNING OF TURN p.13 #2 0.04741 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Star Wars: The Deckbuilding Game – Clone Wars Edition — Rulebook (corpus doc 1117) USE A CARD ABILITY p.16 #6 0.044567 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Star Wars: The Deckbuilding Game – Clone Wars Edition — Rulebook (corpus doc 1117) CORE CONCEPTS · DECKBUILDING 101 p.8 #22 0.02399 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Star Wars: The Deckbuilding Game – Clone Wars Edition — Rulebook (corpus doc 1117) PLAY A CARD · PURCHASE A CARD p.15 #5 0.044854 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Star Wars: The Deckbuilding Game – Clone Wars Edition — Rulebook (corpus doc 1117) ADDITIONAL RULES · ABILITIES · CHOOSE · DEAL DAMAGE · DESTROY p.24 #7 0.043364 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Star Wars: The Deckbuilding Game – Clone Wars Edition — Rulebook (corpus doc 1117) FREQUENTLY ASKED QUESTIONS p.30 #11 0.029031 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Star Wars: The Deckbuilding Game – Clone Wars Edition — Rulebook (corpus doc 1117) END YOUR TURN · WINNING THE GAME p.21 #4 0.045536 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Star Wars: The Deckbuilding Game – Clone Wars Edition — Rulebook (corpus doc 1117) PLAYING THE GAME · BEGINNING OF TURN p.13 no quote on the wire
[2] RULEBOOK Star Wars: The Deckbuilding Game – Clone Wars Edition — Rulebook (corpus doc 1117) END YOUR TURN · WINNING THE GAME p.21 no quote on the wire
[3] RULEBOOK Star Wars: The Deckbuilding Game – Clone Wars Edition — Rulebook (corpus doc 1117) TAKING YOUR TURN · PLAY A CARD p.14 no quote on the wire
[4] RULEBOOK Star Wars: The Deckbuilding Game – Clone Wars Edition — Rulebook (corpus doc 1117) PLAY A CARD · PURCHASE A CARD p.15 no quote on the wire
[5] RULEBOOK Star Wars: The Deckbuilding Game – Clone Wars Edition — Rulebook (corpus doc 1117) USE A CARD ABILITY p.16 no quote on the wire
[6] RULEBOOK Star Wars: The Deckbuilding Game – Clone Wars Edition — Rulebook (corpus doc 1117) ADDITIONAL RULES · ABILITIES · CHOOSE · DEAL DAMAGE · DESTROY p.24 no quote on the wire
timing split
retrieval 186 ms · first delta 2457 ms · total 5277 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 186 ms · ask 5089 ms · gateway work 5277 ms · total 5277 ms
tokens in (the prompt the answerer read)
2674
tokens out (what the answerer generated)
546
tok/sec
198.3 tok/sec — 546 output tokens in 2.753 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 10s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 1s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 1047), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.