RuleSage cited table rulings
← Sanctuary

You asked

How do I setup the game?

Answered counted as answered

Asked with: Sanctuarybg-441696-en-1e

Global Setup
1. Place the Display board in the middle of the table.[1]
2. Shuffle all tiles face down and stack them in one or several piles.[1]
3. Place 6 random tiles from the pile face up on the Display board, 1 tile next to each number.[1]
4. Leave some space for a discard pile next to the Display board.[1]
5. Set aside the Conservation markers, Pouch markers, and End-of-game markers as the supply.[1]
6. Place the Conservation board next to the Display board.[1]
7. Shuffle the 10 Conservation objectives face down, reveal 5 of them at random, and place them onto the Conservation board.[1]
8. Put the other 5 objectives back into the box.[1]
Player Setup
1. Place 1 Zoo map in front of you, ensuring all players use the same side (use side 1 for your first game).[1]
2. Take 1 set of the 4 different Action cards and turn them all to side I.[1]
3. Randomly determine a starting player.[1]
4. The starting player places the Projects Action card in the leftmost slot under their Zoo map, with its arrow pointing to the value 1.[1]
5. Subsequent players in clockwise order each place their Projects Action card 1 slot further to the right, with the arrow pointing to the value 2, 3, or 4, respectively (in a 5-player game, both the 4th and 5th players place their card in the rightmost slot pointing to value 4).[1]
6. Place the other 3 Action cards randomly in the remaining 3 slots.[1]
7. Choose a color, then take the 4 Upgrade markers and the 4 Conservation Achievement markers of your color and place them face up in front of you.[1]
8. Place 1 tile holder in front of you to hold tiles received during the game.[2][1]
[1] RULEBOOK Sanctuary — Rulebook · p.1 · GLOBAL ( 1 -6 ) A ND PLAYER ( A -D ) S ETUP
[2] RULEBOOK Sanctuary — Rulebook · p.1 · GLOBAL ( 1 -6 ) A ND PLAYER ( A -D ) S ETUP

That's the page. Back to the table.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 99 ms · ask 3892 ms · total 3994 ms
single-flight (PR-5)
queued 0 ms · generation 3994 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 1, "score": 0.04918, "snippet": "1 Place the Display board in the middle of the table. 2 Shuffle all tiles face down and stack them in one or several piles. Whenever tiles are taken 'from the pile' during the game, these tiles are meant. 3 Place 6 random tiles from the pile face up on the Display board, 1 tile next to each number. ", "headingPath": "GLOBAL ( 1 -6 ) A ND PLAYER ( A -D ) S ETUP", "sharpsignalDocId": 700}, {"page": 4, "score": 0.032258, "snippet": "On your turn, there are 2 things you always do. Firstly, you take 1 tile from the display and secondly, you perform 1 action with one of your Action cards. You then have other options available to you. At the end there is some administration to take care of. Proceed in the following order: ALWAYS wi", "headingPath": "HOW TO PLAY A TURN · At the end of your turn: · ALWAYS: Take 1 Tile within range from the display · Perform 1 action with 1 of your Action cards · Gaining tiles · PROJECTS AC TION CARD · …", "sharpsignalDocId": 700}, {"page": 1, "score": 0.031746, "snippet": "Put the other 5 objectives back into the box; you won't need them in this game. D Place 1 tile holder in front of you. You will insert all tiles you receive into this holder, so that only you can see them. These tiles in your tile holder count as being 'in your hand.' You start the game without any ", "headingPath": "GLOBAL ( 1 -6 ) A ND PLAYER ( A -D ) S ETUP", "sharpsignalDocId": 700}, {"page": 3, "score": 0.03125, "snippet": "EXAMPLE: To play the female Sumatran Tiger , you need 2 Open Areas, one at the top left and one at the top right of its tile. In this example, there is only 1 space with an already existing Open Area or room for a new Open Area at the top left and top right. To create the missing Open Area on the le", "headingPath": "GAMEPLAY AND CONCEPTS OF THE GAME", "sharpsignalDocId": 700}, {"page": 4, "score": 0.030769, "snippet": "II IMPORTANT: This step does not move your Projects Action card! IMPORTANT: The “within range” restriction only applies in this step. If a tile effect or placement bonus allows you to take a tile from the display, you can always take a tile from any position of the display. Gaining tiles Gaining tile", "headingPath": "", "sharpsignalDocId": 700}, {"page": 5, "score": 0.030303, "snippet": "If you have a Project in your hand and the strength of your Projects action is at least as high as the level of the tile, place the tile on your Zoo map (on an empty space next to either another tile or your zoo entrance). If it is a Release into the wild Project, place the tile on top of an Animal ", "headingPath": "Play 1 Project", "sharpsignalDocId": 700}, {"page": 6, "score": 0.029851, "snippet": "66 If you have at least 1 Building (blue tile) in your hand for which you meet or can meet the playing condition, you may play exactly 1 such tile in this step. Place it on an empty space on your Zoo map (adjacent to either another tile or your zoo entrance) which meets the condition to play it on t", "headingPath": "", "sharpsignalDocId": 700}, {"page": 2, "score": 0.029412, "snippet": "The game is divided into individual turns. During your turn, you take 1 tile from the display and then perform 1 action . Then the next player in clockwise order takes their turn. Take turns until one of you meets 1 of the 3 end game conditions (see End of Game and Final Scoring on p. 8). Zoo Map an", "headingPath": "GAMEPLAY AND CONCEPTS OF THE GAME", "sharpsignalDocId": 700}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 1, "quote": null, "headingPath": "GLOBAL ( 1 -6 ) A ND PLAYER ( A -D ) S ETUP", "sharpsignalDocId": 700}, {"page": 1, "quote": null, "headingPath": "GLOBAL ( 1 -6 ) A ND PLAYER ( A -D ) S ETUP", "sharpsignalDocId": 700}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 700 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 700 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.88748 of 1342 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 4, 2026 19:00 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Sanctuary — Rulebook (corpus doc 700) GLOBAL ( 1 -6 ) A ND PLAYER ( A -D ) S ETUP p.1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Sanctuary — Rulebook (corpus doc 700) HOW TO PLAY A TURN · At the end of your turn: · ALWAYS: Take 1 Tile within range from the display · Perform 1 action with 1 of your Action cards · Gaining tiles · PROJECTS AC TION CARD · … p.4 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Sanctuary — Rulebook (corpus doc 700) GLOBAL ( 1 -6 ) A ND PLAYER ( A -D ) S ETUP p.1 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Sanctuary — Rulebook (corpus doc 700) GAMEPLAY AND CONCEPTS OF THE GAME p.3 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Sanctuary — Rulebook (corpus doc 700) p.4 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Sanctuary — Rulebook (corpus doc 700) Play 1 Project p.5 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Sanctuary — Rulebook (corpus doc 700) p.6 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Sanctuary — Rulebook (corpus doc 700) GAMEPLAY AND CONCEPTS OF THE GAME p.2 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 20 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Sanctuary — Rulebook (corpus doc 700) GLOBAL ( 1 -6 ) A ND PLAYER ( A -D ) S ETUP p.1 #3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Sanctuary — Rulebook (corpus doc 700) GLOBAL ( 1 -6 ) A ND PLAYER ( A -D ) S ETUP p.1 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Sanctuary — Rulebook (corpus doc 700) GAMEPLAY AND CONCEPTS OF THE GAME p.3 #4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Sanctuary — Rulebook (corpus doc 700) The Strength of Your Action Cards p.3 #11 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Sanctuary — Rulebook (corpus doc 700) Complete the action p.6 #12 0.013889 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Sanctuary — Rulebook (corpus doc 700) HOW TO PLAY A TURN · At the end of your turn: · ALWAYS: Take 1 Tile within range from the display · Perform 1 action with 1 of your Action cards · Gaining tiles · PROJECTS AC TION CARD · … p.4 #2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Sanctuary — Rulebook (corpus doc 700) TILE LIMIT: If you now have more · CHECK WHETHER THE GAME ENDS: · EXAMPLE REPLENISHING THE DISPLAY: · END OF GAME AND FINAL SCORING · The 3 end conditions p.8 #10 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK Sanctuary — Rulebook (corpus doc 700) GAMEPLAY AND CONCEPTS OF THE GAME p.2 #8 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Sanctuary — Rulebook (corpus doc 700) GLOBAL ( 1 -6 ) A ND PLAYER ( A -D ) S ETUP p.1 no quote on the wire
[2] RULEBOOK Sanctuary — Rulebook (corpus doc 700) GLOBAL ( 1 -6 ) A ND PLAYER ( A -D ) S ETUP p.1 no quote on the wire
timing split
retrieval 99 ms · first delta 1741 ms · total 3994 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 99 ms · ask 3892 ms · gateway work 3994 ms · total 3994 ms
tokens in (the prompt the answerer read)
3534
tokens out (what the answerer generated)
437
tok/sec
200.2 tok/sec — 437 output tokens in 2.183 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 7s ago)
answerer host (measured by rulesage)
reachable (for 23h, checked 8s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 633), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.