RuleSage cited table rulings
← Merchant of Venus (Second Edition)

You asked

When does the game end?

Answered counted as answered

Asked with: Merchant of Venus (Second Edition)bg-131646-en-1e

The game ends in the following ways:
* In a standard game, the game ends when the last player ends his turn in round 30.[1]
* In an epic game, the game ends when the last player completes his turn in the final round.[2]
[1] RULEBOOK Merchant of Venus (Second Edition) — Rulebook · p.18 · End of the Game
[2] RULEBOOK Merchant of Venus (Second Edition) — Rulebook · p.30 · Epic Game · Production Rounds

That settles it — whose turn was it?

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 97 ms · ask 3007 ms · total 3106 ms
single-flight (PR-5)
queued 0 ms · generation 3106 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 18, "score": 0.048916, "snippet": "When the last player ends his turn in round 30, the game ends. Each player then determines his final score by taking the following steps: Sell Merchant Spaceports: Each player removes all his merchant spaceports from the board, collecting c200 from the bank for each spaceport he removes. Count Fame:", "headingPath": "End of the Game", "sharpsignalDocId": 1177}, {"page": 30, "score": 0.047183, "snippet": "To complete a Challenge card, the player must fulfill the conditions of its challenge. He can complete the Challenge cards in any order, whether the card is active or not. After the player completes a Challenge card, he removes the card from play and returns it to the game box; the card's effect and", "headingPath": "Challenges · Irreversible Effect · Winning the Solo Challenge Game", "sharpsignalDocId": 1177}, {"page": 30, "score": 0.046642, "snippet": "Players looking to maximize profits across an epic session of Merchant of Venus can play this game variant lasting well past round 30. Before starting an epic game, players should mutually decide how long the game should run (such as 40, 50, or even 60 rounds). If the players cannot agree, simply ro", "headingPath": "Epic Game · Production Rounds", "sharpsignalDocId": 1177}, {"page": 18, "score": 0.046452, "snippet": "The player with the highest score at the end of the game wins. In the event of a tie, the tied player with the highest total fame (as calculated in his Count Fame step) is the winner. If there is still a tie, the tying players share the glory of winning.", "headingPath": "Winning the Game", "sharpsignalDocId": 1177}, {"page": 2, "score": 0.044796, "snippet": "MESSAGE: Cluster 5632 requesting removal of Rastur sanction protocols and immediate construction of galactic base. Rebuilding of war-torn sectors has begun. Whereabouts of friendly civilizations unknown. Need aid in establishing trade routes between isolated cultures. Repeat: Rastur invasion has bee", "headingPath": "AUTHORIZATION: A1JDK-5632 · END TRANSMISSION. · Game Overview · Object of the Game · Two Games in One box!", "sharpsignalDocId": 1177}, {"page": 18, "score": 0.044237, "snippet": "To build a merchant spaceport in the Asteroid System, the current player must be located on one of the system's neutral spaceports. After paying c200 to the bank, he places one of his merchant spaceport tokens on the orbit space connected to the neutral spaceport by three contiguous green lines. The", "headingPath": "Merchant Spaceports in the Asteroid System · End of the Merchant Spaceport Phase · Ending a Turn", "sharpsignalDocId": 1177}, {"page": 19, "score": 0.043549, "snippet": "This diagram shows the green player's play area at the end of the game. To determine his final score, he does the following: He removes his five merchant spaceports from the board, taking c200 for each for a total of c1000. Next he counts 29 fame, including: Four one-point fame tokens (1) Six fame f", "headingPath": "Scoring Example", "sharpsignalDocId": 1177}, {"page": 8, "score": 0.043124, "snippet": "Each new game round (with the exception of the first round) begins with the first player advancing the round marker one space on the game round track and resolving the effect of the game round's corresponding icon: Passenger Icon: The first player randomly draws a passenger token from the stockpile ", "headingPath": "Beginning a New Round · Player Turns · Movement Phase · 1. Declare Heading", "sharpsignalDocId": 1177}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 18, "quote": null, "headingPath": "End of the Game", "sharpsignalDocId": 1177}, {"page": 30, "quote": null, "headingPath": "Epic Game · Production Rounds", "sharpsignalDocId": 1177}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1177 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1177 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.91477 of 176 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 4, 2026 19:49 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Merchant of Venus (Second Edition) — Rulebook (corpus doc 1177) End of the Game p.18 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Merchant of Venus (Second Edition) — Rulebook (corpus doc 1177) Challenges · Irreversible Effect · Winning the Solo Challenge Game p.30 0.047183 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Merchant of Venus (Second Edition) — Rulebook (corpus doc 1177) Epic Game · Production Rounds p.30 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Merchant of Venus (Second Edition) — Rulebook (corpus doc 1177) Winning the Game p.18 0.046452 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 254
#5 RULEBOOK Merchant of Venus (Second Edition) — Rulebook (corpus doc 1177) AUTHORIZATION: A1JDK-5632 · END TRANSMISSION. · Game Overview · Object of the Game · Two Games in One box! p.2 0.044796 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Merchant of Venus (Second Edition) — Rulebook (corpus doc 1177) Merchant Spaceports in the Asteroid System · End of the Merchant Spaceport Phase · Ending a Turn p.18 0.044237 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Merchant of Venus (Second Edition) — Rulebook (corpus doc 1177) Scoring Example p.19 0.043549 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Merchant of Venus (Second Edition) — Rulebook (corpus doc 1177) Beginning a New Round · Player Turns · Movement Phase · 1. Declare Heading p.8 0.043124 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 56 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Merchant of Venus (Second Edition) — Rulebook (corpus doc 1177) End of the Game p.18 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Merchant of Venus (Second Edition) — Rulebook (corpus doc 1177) Epic Game · Production Rounds p.30 #3 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Merchant of Venus (Second Edition) — Rulebook (corpus doc 1177) Challenges · Irreversible Effect · Winning the Solo Challenge Game p.30 #2 0.047183 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Merchant of Venus (Second Edition) — Rulebook (corpus doc 1177) AUTHORIZATION: A1JDK-5632 · END TRANSMISSION. · Game Overview · Object of the Game · Two Games in One box! p.2 #5 0.044796 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Merchant of Venus (Second Edition) — Rulebook (corpus doc 1177) Rewards p.27 #10 0.027598 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK Merchant of Venus (Second Edition) — Rulebook (corpus doc 1177) Merchant Spaceports in the Asteroid System · End of the Merchant Spaceport Phase · Ending a Turn p.18 #6 0.044237 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Merchant of Venus (Second Edition) — Rulebook (corpus doc 1177) Fame for Ship Enhancements · Pilot Card Anatomy · Infamy p.26 #9 0.028893 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Merchant of Venus (Second Edition) — Rulebook (corpus doc 1177) Winning the Game p.18 #4 0.046452 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Merchant of Venus (Second Edition) — Rulebook (corpus doc 1177) End of the Game p.18 no quote on the wire
[2] RULEBOOK Merchant of Venus (Second Edition) — Rulebook (corpus doc 1177) Epic Game · Production Rounds p.30 no quote on the wire
timing split
retrieval 97 ms · first delta 2756 ms · total 3106 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 97 ms · ask 3007 ms · gateway work 3106 ms · total 3106 ms
tokens in (the prompt the answerer read)
2969
tokens out (what the answerer generated)
60
tok/sec
199.3 tok/sec — 60 output tokens in 0.301 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 4s ago)
answerer host (measured by rulesage)
reachable (for 23h, checked 5s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 1107), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.