RuleSage cited table rulings
← Euthia: Torment of Resurrection

You asked

How do I play?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Euthia: Torment of Resurrectionbg-295785-en-1e

I looked through Euthia: Torment of Resurrection's rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.

The closest rulebook passages are below — check them before ruling.

RULEBOOK Euthia: Torment of Resurrection — Rulebook · p.5 · Setup · Scenario Selection · Map · Fixed Map tiles · Scenario Map tiles · Other Map tiles
These are the setup rules for a 2-4 player game. For the Solo Game, see page 31 . Choose one of the Scenarios from the Scenario book. The choice will influence further steps of Setup. For your first game, we suggest playing The Hunt . All Scenarios use similar basic rules. Special rules for a partic
RULEBOOK Euthia: Torment of Resurrection — Rulebook · p.9 · Other Setup · Player's Turn · Gameplay
Example of a full 4-player competitive setup for 'Defending the Settlements' Beginning with the starting player and proceeding clockwise, each player takes a turn. At the beginning of your first turn of the game, place your Hero on the Church at the center of the Starting Map tile. Note: Some Scenar
RULEBOOK Euthia: Torment of Resurrection — Rulebook · p.18 · Use a Gaar Token · Play a Card
Both the Hero-player and Monster-player may choose this option. ◆ The Monster-player may use 1 Gaar token to re-roll any 1 die and add 2 to the Combat Value. ◆ The Hero-player may use 1 Gaar token to re-roll any 1 die and subtract 2 from the Combat Value. For more information about Gaar tokens, see
RULEBOOK Euthia: Torment of Resurrection — Rulebook · p.5 · For example: · Choosing and Preparing a Hero
For a 3-player game using the Defending the Settlements Scenario. Use all of the Fixed Map tiles from Chapters I, II, III, and IV. Randomly choose 1 Encounter Map tile from Chapters I and II, and 2 Encounter Map tiles from Chapter III. There are no Scenario Map tiles used in this Scenario. From the
RULEBOOK Euthia: Torment of Resurrection — Rulebook · p.16 · Unveil Hero Tiles / Train Ability / Unlock Hero or Equipment Slot · Determine Monster-player
These options are all fully explained in the sections about Hero tiles on page 26 and Items on page 28 . You may equip and/or unequip any number of your Equipment tiles on your Hero board at this time. This is also your last opportunity to use any number of your Item and Ability tiles that can only
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
warm abstain
  • this ruling — W1 — generic warm abstain · receipt: none (generic)
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 278 ms · ask 5058 ms · total 5338 ms
single-flight (PR-5)
queued 0 ms · generation 5338 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 5, "score": 0.047643, "snippet": "These are the setup rules for a 2-4 player game. For the Solo Game, see page 31 . Choose one of the Scenarios from the Scenario book. The choice will influence further steps of Setup. For your first game, we suggest playing The Hunt . All Scenarios use similar basic rules. Special rules for a partic", "headingPath": "Setup · Scenario Selection · Map · Fixed Map tiles · Scenario Map tiles · Other Map tiles", "sharpsignalDocId": 1228}, {"page": 9, "score": 0.046871, "snippet": "Example of a full 4-player competitive setup for 'Defending the Settlements' Beginning with the starting player and proceeding clockwise, each player takes a turn. At the beginning of your first turn of the game, place your Hero on the Church at the center of the Starting Map tile. Note: Some Scenar", "headingPath": "Other Setup · Player's Turn · Gameplay", "sharpsignalDocId": 1228}, {"page": 18, "score": 0.045455, "snippet": "Both the Hero-player and Monster-player may choose this option. ◆ The Monster-player may use 1 Gaar token to re-roll any 1 die and add 2 to the Combat Value. ◆ The Hero-player may use 1 Gaar token to re-roll any 1 die and subtract 2 from the Combat Value. For more information about Gaar tokens, see ", "headingPath": "Use a Gaar Token · Play a Card", "sharpsignalDocId": 1228}, {"page": 5, "score": 0.043908, "snippet": "For a 3-player game using the Defending the Settlements Scenario. Use all of the Fixed Map tiles from Chapters I, II, III, and IV. Randomly choose 1 Encounter Map tile from Chapters I and II, and 2 Encounter Map tiles from Chapter III. There are no Scenario Map tiles used in this Scenario. From the ", "headingPath": "For example: · Choosing and Preparing a Hero", "sharpsignalDocId": 1228}, {"page": 16, "score": 0.031746, "snippet": "These options are all fully explained in the sections about Hero tiles on page 26 and Items on page 28 . You may equip and/or unequip any number of your Equipment tiles on your Hero board at this time. This is also your last opportunity to use any number of your Item and Ability tiles that can only ", "headingPath": "Unveil Hero Tiles / Train Ability / Unlock Hero or Equipment Slot · Determine Monster-player", "sharpsignalDocId": 1228}, {"page": 17, "score": 0.030769, "snippet": "In a 3-4 player game, reveal cards from the Control deck one at a time, until you reveal one that depicts a Hero icon that is different from the current Hero-player. The player whose Hero icon is shown on that card becomes the Monster-player (A) , then place that card in the discard pile. If any of ", "headingPath": "Determine Monster-player · Taking over Control of the Monster · Encounter the Monster", "sharpsignalDocId": 1228}, {"page": 10, "score": 0.029851, "snippet": "Whenthe last player completes their turn, the round ends. Unless the game has ended, the next round begins; the Hero token on the Round track is moved one space forward and players take turns again, beginning with the starting player. The game ends once the appropriate number of rounds have been com", "headingPath": "End of the Round · End of the Game · Player's Turn · Empty Decks and Stacks · Player Trading · Running out of Tokens · …", "sharpsignalDocId": 1228}, {"page": 17, "score": 0.029412, "snippet": "The Monster-player draws the top card from the corresponding Monster deck, based on the difficulty level of the Monster (as depicted on the hex). Each Combat Sequence has the following steps: First Strike: If you have a tile with a First Strike icon, you may use it to attack once before the first Co", "headingPath": "Combat Sequence", "sharpsignalDocId": 1228}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1228 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1228 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row recorded
Sep 4, 2026 22:54 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Setup · Scenario Selection · Map · Fixed Map tiles · Scenario Map tiles · Other Map tiles p.5 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Other Setup · Player's Turn · Gameplay p.9 0.046871 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Use a Gaar Token · Play a Card p.18 0.045455 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) For example: · Choosing and Preparing a Hero p.5 0.043908 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Unveil Hero Tiles / Train Ability / Unlock Hero or Equipment Slot · Determine Monster-player p.16 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Determine Monster-player · Taking over Control of the Monster · Encounter the Monster p.17 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) End of the Round · End of the Game · Player's Turn · Empty Decks and Stacks · Player Trading · Running out of Tokens · … p.10 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Combat Sequence p.17 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 80 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Setup · Scenario Selection · Map · Fixed Map tiles · Scenario Map tiles · Other Map tiles p.5 #1 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) For example: · Choosing and Preparing a Hero p.5 #4 0.043908 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Scenario/Trade Board · Other Setup p.7 #14 0.027778 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Combat Sequence p.17 #8 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Griffin · Setup · Special Rules p.35 #28 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Performing 1 Chaos Action p.32 #20 0.024056 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) The Cooperative Game · Death of the Hero in Combat · Final Scoring p.33 #10 0.028219 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Other Setup · Player's Turn · Gameplay p.9 #2 0.046871 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 278 ms · first delta 5229 ms · total 5338 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 278 ms · ask 5058 ms · gateway work 5338 ms · total 5338 ms
tokens in (the prompt the answerer read)
2774
tokens out (what the answerer generated)
9
tok/sec
180.0 tok/sec — 9 output tokens in 0.050 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 57s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 4s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
BOILERPLATE, not reasoning: this is the answerer's fixed abstention phrase, the same sentence it emits whenever it declines. It records THAT the answerer declined and never why — no per-ruling reason was captured, because none was sent. Hostile corpus/LLM text, rendered escaped
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 1158), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.