RuleSage cited table rulings
← Euthia: Torment of Resurrection

You asked

How do I setup the game?

Answered counted as answered

Asked with: Euthia: Torment of Resurrectionbg-295785-en-1e

For a 2-4 player game:
1. Choose one of the Scenarios from the Scenario book.[1]
2. Place the Starting Map tile, according to your chosen Scenario, in the center of the play area.[1]
3. Sort all remaining Map tiles into stacks based on their Chapter (indicated by a Roman numeral on their reverse side).[1]
4. Turn every stack face up and sort the Map tiles into groups based on the type of arrow at the bottom of the tile: Encounter Map tiles (also marked with a yellow Question Mark symbol above the Encounter).[1]
5. Use the Map Setup table for your chosen Scenario to prepare the stacks by choosing Map tiles in the following way:
a. Use all of the Fixed Map tiles.[1]
b. Flip the Encounter Map tiles face down and randomly choose the appropriate number of them according to the Chapter and the number of players, without looking at the front side.[1]
c. Take the Scenario Map tiles for the chosen Scenario and add them to the corresponding Chapters of the previously selected Map tiles.[1]
d. Flip the Other Map tiles face down and randomly choose the appropriate number of them according to the Chapter and the number of players, without looking at the front side.[1]
6. Return any unused Map tiles to the box.[1]
7. With all the chosen Map tiles face down, shuffle each Chapter separately.[1]
8. Form a face-down stack of Map tiles by placing the shuffled tiles of the highest numbered Chapter at the bottom, with the remaining sets of tiles placed on top in descending order.[1]
Additional setup for other components:
1. Sort Natural Resource tiles into stacks based on the illustration on their reverse side, shuffle each stack separately, and place them face down nearby.[2]
2. Sort Treasure tiles into stacks based on the illustrations on their reverse side, shuffle each stack separately, and place them face down nearby.[2]
3. Sort Monster cards into Monster decks based on their difficulty levels (color and number of swords), shuffle each deck separately, and place them face down nearby.[2]
4. Sort Silver and Gold cards into separate decks, shuffle each deck, and place them face down nearby (do not use cards with the One-player icon).[2]
5. Arrange Control cards according to the number of players:
a. For a 2-player game, return all Control cards to the box.[2]
b. For a 3/4-player game, take all Control cards with the symbol of all the Heroes in the game, shuffle them, and place them face down nearby.[2]
6. Return any unused cards to the box.[2]
7. Leave space for discard piles next to each type of tile and card.[2]
8. Place the following components nearby: Gem tokens, Gaar tokens, Move tokens, Essence tokens, Chaos tokens, Global Effect tokens, Gold tokens, and Elemental cards (face up).[2]
For the Scenario/Trade board:
1. Place the Scenario/Trade board to the side of the playing area.[3]
2. Randomly select the starting player.[3]
3. Place one of the starting player's Hero tokens on space 1 on the Round track.[3]
4. All players place one of their Hero tokens on the '0' space of the Reputation track, unless the Scenario setup states otherwise.[3]
5. Place the Reputation tokens within reach of all players.[3]
6. Sort the Merchant, Allamist, and Dragonslayer tiles into stacks based on the illustration on their reverse side, shuffle each stack separately, and place them face down above the Scenario/Trade board in the same order as the corresponding spaces on the board.[3]
7. For each stack, draw 4 tiles and place them face up on the corresponding spaces on the Scenario/Trade board (4 Merchant tiles in the leftmost column, 4 Alchemist tiles in the middle column, and 4 Dragonslayer tiles in the right column).[3]
8. Place the stacks of Healing Potion tiles and Grey Sack tiles near the Scenario/Trade board.[3]
9. Leave a space below the Scenario/Trade board for discard piles for each type.[3]
10. Place the Reference sheet nearby.[3]
11. Place the Shii's Intervention card nearby and place the Die of Hope next to it, set to zero (blank).[3]
12. Place the Encounter cards in a pile nearby, keeping them ordered by type.[3]
[1] RULEBOOK Euthia: Torment of Resurrection — Rulebook · p.5 · Setup · Scenario Selection · Map · Fixed Map tiles · Scenario Map tiles · Other Map tiles
[2] RULEBOOK Euthia: Torment of Resurrection — Rulebook · p.8 · Other Setup
[3] RULEBOOK Euthia: Torment of Resurrection — Rulebook · p.7 · Scenario/Trade Board · Other Setup

Answer in hand — your move.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 112 ms · ask 10220 ms · total 10334 ms
single-flight (PR-5)
queued 0 ms · generation 10334 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 5, "score": 0.048412, "snippet": "These are the setup rules for a 2-4 player game. For the Solo Game, see page 31 . Choose one of the Scenarios from the Scenario book. The choice will influence further steps of Setup. For your first game, we suggest playing The Hunt . All Scenarios use similar basic rules. Special rules for a partic", "headingPath": "Setup · Scenario Selection · Map · Fixed Map tiles · Scenario Map tiles · Other Map tiles", "sharpsignalDocId": 1228}, {"page": 8, "score": 0.046898, "snippet": "Sort the Natural Resource tiles into stacks based on the illustration on their reverse side. Shuffle each stack separately and place them face down nearby. Sort the Treasure tiles into stacks based on the illustrations on their reverse side. Shuffle each stack separately and place them face down nea", "headingPath": "Other Setup", "sharpsignalDocId": 1228}, {"page": 9, "score": 0.046343, "snippet": "Example of a full 4-player competitive setup for 'Defending the Settlements' Beginning with the starting player and proceeding clockwise, each player takes a turn. At the beginning of your first turn of the game, place your Hero on the Church at the center of the Starting Map tile. Note: Some Scenar", "headingPath": "Other Setup · Player's Turn · Gameplay", "sharpsignalDocId": 1228}, {"page": 35, "score": 0.045695, "snippet": "The Griffin brings an extra fun element to the game, giving a new use for Trophies. However, it changes the way Heroes move on the map, and therefore it can greatly influence a scenario and in some cases reduce its difficulty. It is not recommended to be used with first-time players. Whenplaying wit", "headingPath": "Griffin · Setup · Special Rules", "sharpsignalDocId": 1228}, {"page": 7, "score": 0.045009, "snippet": "Place the Scenario/Trade board to the side of the playing area and set it up as follows: Randomly select the starting player. Place one of the starting player's Hero tokens on space 1 on the Round track. The starting player does not change during gameplay. All players place one of their Hero tokens ", "headingPath": "Scenario/Trade Board · Other Setup", "sharpsignalDocId": 1228}, {"page": 11, "score": 0.043301, "snippet": "Whenahexwith an Encounter is revealed, set up the cards and tiles for that Encounter (see page 13 ). Whenahexwith an Elemental is revealed, immediately trigger their effects (see page 13 ). Because the Map can expand in any direction and become quite large, players may agree before the game begins o", "headingPath": "Notes:", "sharpsignalDocId": 1228}, {"page": 5, "score": 0.03125, "snippet": "For a 3-player game using the Defending the Settlements Scenario. Use all of the Fixed Map tiles from Chapters I, II, III, and IV. Randomly choose 1 Encounter Map tile from Chapters I and II, and 2 Encounter Map tiles from Chapter III. There are no Scenario Map tiles used in this Scenario. From the ", "headingPath": "For example: · Choosing and Preparing a Hero", "sharpsignalDocId": 1228}, {"page": 17, "score": 0.029851, "snippet": "In a 3-4 player game, reveal cards from the Control deck one at a time, until you reveal one that depicts a Hero icon that is different from the current Hero-player. The player whose Hero icon is shown on that card becomes the Monster-player (A) , then place that card in the discard pile. If any of ", "headingPath": "Determine Monster-player · Taking over Control of the Monster · Encounter the Monster", "sharpsignalDocId": 1228}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 5, "quote": null, "headingPath": "Setup · Scenario Selection · Map · Fixed Map tiles · Scenario Map tiles · Other Map tiles", "sharpsignalDocId": 1228}, {"page": 8, "quote": null, "headingPath": "Other Setup", "sharpsignalDocId": 1228}, {"page": 7, "quote": null, "headingPath": "Scenario/Trade Board · Other Setup", "sharpsignalDocId": 1228}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1228 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1228 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.91822 of 3375 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 4, 2026 22:55 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Setup · Scenario Selection · Map · Fixed Map tiles · Scenario Map tiles · Other Map tiles p.5 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Other Setup p.8 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Other Setup · Player's Turn · Gameplay p.9 0.046343 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Griffin · Setup · Special Rules p.35 0.045695 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Scenario/Trade Board · Other Setup p.7 0.045009 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Notes: p.11 0.043301 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) For example: · Choosing and Preparing a Hero p.5 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Determine Monster-player · Taking over Control of the Monster · Encounter the Monster p.17 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 80 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Setup · Scenario Selection · Map · Fixed Map tiles · Scenario Map tiles · Other Map tiles p.5 #1 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Other Setup · Player's Turn · Gameplay p.9 #3 0.046343 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Griffin · Setup · Special Rules p.35 #4 0.045695 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) p.1 #19 0.013889 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Locked Hero Slots · Using Abilities · Timing Icons p.27 #12 0.026671 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Notes: p.11 #6 0.043301 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Other Setup p.8 #2 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Scenario/Trade Board · Other Setup p.7 #5 0.045009 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Setup · Scenario Selection · Map · Fixed Map tiles · Scenario Map tiles · Other Map tiles p.5 no quote on the wire
[2] RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Other Setup p.8 no quote on the wire
[3] RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Scenario/Trade Board · Other Setup p.7 no quote on the wire
timing split
retrieval 112 ms · first delta 5426 ms · total 10334 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 112 ms · ask 10220 ms · gateway work 10334 ms · total 10334 ms
tokens in (the prompt the answerer read)
2672
tokens out (what the answerer generated)
970
tok/sec
201.8 tok/sec — 970 output tokens in 4.807 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 12s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 2s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 1158), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.