RuleSage cited table rulings
← Euthia: Torment of Resurrection

You asked

How do I take my turn?

Answered counted as answered

Asked with: Euthia: Torment of Resurrectionbg-295785-en-1e

During your turn, you may perform the following in any order:
1. Move: Spend Move points, provided by Action tokens, various Items, and Abilities, to travel around on the Map.[1]
2. Mining, Trade, or Combat Actions: Spend Action tokens or use an Ability to perform the given Action.[1] You may perform an Action more than once in your turn if you have the Action tokens and Abilities to do so.[1]
3. Free Actions: Resolve a Free Action at locations where this is possible.[1] This does not require spending an Action token or using an Ability.[1] You may perform any number of Free Actions during your turn.[1] However, you cannot interrupt an Action with a Free Action.[1]
Additional turn details:
* You can interrupt your movement at any time, perform any number of Actions and Free Actions, and then use any remaining Move points to Move again.[1]
* Each Action token may only be used once per turn.[1]
* At the end of your turn, if you have any unused Action tokens, you may choose one of them and place it onto your 4th Action slot (in your Hero color), which means you will have 4 Action tokens on your next turn.[2]
* At the end of your turn, remove all other Action tokens from your Hero board.[2]
* If you fulfilled any Quests from an Encounter card during your turn, draw new cards (if able) from the appropriate deck and place them so that there are two face up cards beside every revealed Encounter deck.[2]
[1] RULEBOOK Euthia: Torment of Resurrection — Rulebook · p.10 · End of the Round · End of the Game · Player's Turn · Empty Decks and Stacks · Player Trading · Running out of Tokens · …
[2] RULEBOOK Euthia: Torment of Resurrection — Rulebook · p.9 · Other Setup · Player's Turn · Gameplay

The book has spoken.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 96 ms · ask 6151 ms · total 6248 ms
single-flight (PR-5)
queued 0 ms · generation 6248 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 9, "score": 0.048916, "snippet": "Example of a full 4-player competitive setup for 'Defending the Settlements' Beginning with the starting player and proceeding clockwise, each player takes a turn. At the beginning of your first turn of the game, place your Hero on the Church at the center of the Starting Map tile. Note: Some Scenar", "headingPath": "Other Setup · Player's Turn · Gameplay", "sharpsignalDocId": 1228}, {"page": 10, "score": 0.048652, "snippet": "Whenthe last player completes their turn, the round ends. Unless the game has ended, the next round begins; the Hero token on the Round track is moved one space forward and players take turns again, beginning with the starting player. The game ends once the appropriate number of rounds have been com", "headingPath": "End of the Round · End of the Game · Player's Turn · Empty Decks and Stacks · Player Trading · Running out of Tokens · …", "sharpsignalDocId": 1228}, {"page": 22, "score": 0.044589, "snippet": "Either take the Monster card as a Trophy or discard it to the appropriate discard pile. Gain all of the Loot depicted on the hex. Return any of the Monster's unused Gaar and Chaos tokens to the supply and place any used Silver and Gold cards onto the appropriate discard piles. Any Silver or Gold car", "headingPath": "Death of the Monster · Death of the Hero", "sharpsignalDocId": 1228}, {"page": 13, "score": 0.044118, "snippet": "Whenaplayer reveals a Map tile with an Encounter symbol, take all of the matching Encounter cards. In the case of the Witch, only take the cards that do not have the One-player icon on. One-player icon Then, shuffle the cards taken and randomly choose a number of them equal to the number of players ", "headingPath": "Revealing an Encounter · Teleport · Portals · Other Teleport Effects", "sharpsignalDocId": 1228}, {"page": 31, "score": 0.031746, "snippet": "During Final Scoring, each player gains additional Reputation according to the Scoring Table based on the number of defeated Elite Monsters (collected Bounty cards). This is marked by the Crown symbol in the Scoring table on page 25 . Crown ◆ Set aside two dice of another Hero. These are the Monster", "headingPath": "Final Scoring · Gameplay Changes · Encounters", "sharpsignalDocId": 1228}, {"page": 17, "score": 0.03125, "snippet": "In a 3-4 player game, reveal cards from the Control deck one at a time, until you reveal one that depicts a Hero icon that is different from the current Hero-player. The player whose Hero icon is shown on that card becomes the Monster-player (A) , then place that card in the discard pile. If any of ", "headingPath": "Determine Monster-player · Taking over Control of the Monster · Encounter the Monster", "sharpsignalDocId": 1228}, {"page": 11, "score": 0.030769, "snippet": "Gaar tokens: One or more Gaar tokens may be used by returning them to the supply. For each one you discard, you must re-roll any one of your dice and add 2 to the value of the roll. You may see the result of using one Gaar token before deciding to use another. Air and Earth Elemental Powers: Hero Ro", "headingPath": "Hero Rolls · Move Points · Revealing New Map Tiles", "sharpsignalDocId": 1228}, {"page": 7, "score": 0.029851, "snippet": "Place the Scenario/Trade board to the side of the playing area and set it up as follows: Randomly select the starting player. Place one of the starting player's Hero tokens on space 1 on the Round track. The starting player does not change during gameplay. All players place one of their Hero tokens ", "headingPath": "Scenario/Trade Board · Other Setup", "sharpsignalDocId": 1228}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 10, "quote": null, "headingPath": "End of the Round · End of the Game · Player's Turn · Empty Decks and Stacks · Player Trading · Running out of Tokens · …", "sharpsignalDocId": 1228}, {"page": 9, "quote": null, "headingPath": "Other Setup · Player's Turn · Gameplay", "sharpsignalDocId": 1228}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1228 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1228 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.92704 of 1165 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 4, 2026 22:55 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Other Setup · Player's Turn · Gameplay p.9 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) End of the Round · End of the Game · Player's Turn · Empty Decks and Stacks · Player Trading · Running out of Tokens · … p.10 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Death of the Monster · Death of the Hero p.22 0.044589 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Revealing an Encounter · Teleport · Portals · Other Teleport Effects p.13 0.044118 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Final Scoring · Gameplay Changes · Encounters p.31 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Determine Monster-player · Taking over Control of the Monster · Encounter the Monster p.17 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Hero Rolls · Move Points · Revealing New Map Tiles p.11 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Scenario/Trade Board · Other Setup p.7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 80 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Other Setup · Player's Turn · Gameplay p.9 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Death and Resurrection p.25 #9 0.029324 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#3 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Death of the Monster · Death of the Hero p.22 #3 0.044589 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Fulfill a Quest p.24 #17 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Combat with an Elite Monster · Notes: · Special Combat Effects · The Solo Game · Immunity p.31 #57 0.008547 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Death and Resurrection · Hero Tiles · Unveiling Hero Tiles p.26 #12 0.027497 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Silver and Gold Cards p.22 #14 0.025774 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) End of the Round · End of the Game · Player's Turn · Empty Decks and Stacks · Player Trading · Running out of Tokens · … p.10 #2 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) End of the Round · End of the Game · Player's Turn · Empty Decks and Stacks · Player Trading · Running out of Tokens · … p.10 no quote on the wire
[2] RULEBOOK Euthia: Torment of Resurrection — Rulebook (corpus doc 1228) Other Setup · Player's Turn · Gameplay p.9 no quote on the wire
timing split
retrieval 96 ms · first delta 4497 ms · total 6248 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 96 ms · ask 6151 ms · gateway work 6248 ms · total 6248 ms
tokens in (the prompt the answerer read)
3313
tokens out (what the answerer generated)
331
tok/sec
195.9 tok/sec — 331 output tokens in 1.690 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 21s ago)
answerer host (measured by rulesage)
reachable (for 24h, checked 4s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 1158), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.