RuleSage cited table rulings
← Wiz-War (Eighth Edition)

You asked

How do I setup the game?

Answered counted as answered

Asked with: Wiz-War (Eighth Edition)bg-104710-en-1e

1. Choose Wizards and Colors: Each player chooses one plastic wizard and randomly chooses one player color, placing the figure in the base of that color.[1]
2. Receive components: Each player receives the sector board, life tracker, treasure markers, and hat tokens in his player color.[1]
3. Build Game Board: All players collectively choose one side of the sector boards to play with (side A/new or side B/classic).[1]
4. One player takes all sector boards, ensuring the chosen side is facedown, shuffles them under the table while changing their orientation, and randomly builds the game board according to the number of players.[1]
5. Flip the sector boards faceup and place the portals next to the game board.[1]
6. Place Wizards and Treasures: Each player places his wizard figure in his home base square.[1]
7. Each player places one of his treasure markers on each of the two treasure start squares in his sector.[1]
8. Prepare Magic Deck: One player sets aside all Magic cards from the White Cantrip school.[1]
9. Return all cards from the Black Cantrip school to the box.[1]
10. Players (as a group, by taking turns, or at random) select three other schools of magic and set those cards aside.[1]
11. Shuffle all set aside cards into one deck and return all remaining cards to the game box.[1]
12. Deal Starting Hand: Deal five cards from the Magic deck facedown to each player.[1]
13. Prepare Tokens and Die: Separate the crack, energy, and stun tokens into piles and place them near the game board, and also place the random direction overlay, the object markers, and the die near the game board.[1]
14. Set Life Dials and Assign First Player: Each player sets his life tracker to '15' and one player is chosen to be the first player at random or by selecting the player with the longest hair, beard, or otherwise.[1]
[1] RULEBOOK Wiz-War (Eighth Edition) — Rulebook · p.4 · Setup

That settles it — whose turn was it?

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 327 ms · ask 6755 ms · total 7084 ms
single-flight (PR-5)
queued 0 ms · generation 7084 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.04918, "snippet": "Choose Wizards and Colors: Each player chooses one plastic wizard and randomly chooses one player color, carefully placing the figure in the base of the player's color. Each player then receives the sector board, life tracker, treasure markers, and hat tokens in his player color. Build Game Board: A", "headingPath": "Setup", "sharpsignalDocId": 1091}, {"page": 5, "score": 0.048131, "snippet": "5 Setup Diagram (Fou r-playe r Game) V ariable Player Setup 1. Sector Board 2. Wizard Figure 3. Magic Deck 4. Stun Tokens 5. Crack Tokens 6. Energy Tokens 7. Starting Hand 8. Hat Tokens 9. Treasure Marker 10. Portal 11. Life Tracker Two Players Three Players Four Players 8 6 5 3 4 11 2 1 10 7 9", "headingPath": "", "sharpsignalDocId": 1091}, {"page": 5, "score": 0.047875, "snippet": "Sector Board Wizard Figure Magic Deck Stun Tokens Crack Tokens Energy Tokens Starting Hand Treasure Marker Portal Life Tracker Hat Tokens Two Players Three Players Four Players", "headingPath": "Setup Diagram (Four-pla yer Game) · Variable Pla yer Setup", "sharpsignalDocId": 1091}, {"page": 16, "score": 0.03125, "snippet": "Each wizard has one home base square on his sector board, indicated by a runic circle in his color. Enemy treasures dropped in a wizard's home base square each count as 1 victory point as long as they remain there. Objects (such as stone blocks, thornbushes, etc.) cannot be created in a wizard's hom", "headingPath": "Home Base Squares · Random Directions · Transformed Wizards · Determining a Random Direction · Optional Rules · Uncluttered Minds *", "sharpsignalDocId": 1091}, {"page": 14, "score": 0.030769, "snippet": "When a wizard casts a spell that creates an object, his player places the corresponding object token in the target square. The player may also need to place one of his hat tokens on the object token (see 'Hat Tokens' in the next column). Objects that are created by a spell only last as long as the s", "headingPath": "Creating Objects and Playing Items", "sharpsignalDocId": 1091}, {"page": 12, "score": 0.030303, "snippet": "A wizard may pick up a treasure in his current square during his movement. Treasures are not considered carried items and do not take up space in a player's hand. Instead, the player inserts the treasure marker into his wizard's base to show it is being carried. Picking up a treasure immediately end", "headingPath": "Picking Up and Dropping Trea sures", "sharpsignalDocId": 1091}, {"page": 2, "score": 0.029851, "snippet": "The life trackers correspond to the player colors and indicate a wizard's current life total. A wizard's life total starts the game at '15,' and a wizard dies if his life total is reduced to '0' or less (indicated by the skull on the dial). The random direction overlay is used in conjunction with th", "headingPath": "Life Trackers · Random Direction Overla y · Treasure Markers", "sharpsignalDocId": 1091}, {"page": 7, "score": 0.029412, "snippet": "If a wizard walks off an open side of the map, he immediately re-enters the map on the opposite side, as shown below. This 'wrap-around' move costs 1 movement point, the same as a normal move to an adjacent square. If an open side of the map leads somewhere other than the opposite side of the map, t", "headingPath": "Lea ving the Board and Moving Through Portals", "sharpsignalDocId": 1091}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "Setup", "sharpsignalDocId": 1091}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1091 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1091 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.91887 of 1516 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 5, 2026 02:25 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Wiz-War (Eighth Edition) — Rulebook (corpus doc 1091) Setup p.4 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Wiz-War (Eighth Edition) — Rulebook (corpus doc 1091) p.5 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 295
#3 RULEBOOK Wiz-War (Eighth Edition) — Rulebook (corpus doc 1091) Setup Diagram (Four-pla yer Game) · Variable Pla yer Setup p.5 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 176
#4 RULEBOOK Wiz-War (Eighth Edition) — Rulebook (corpus doc 1091) Home Base Squares · Random Directions · Transformed Wizards · Determining a Random Direction · Optional Rules · Uncluttered Minds * p.16 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Wiz-War (Eighth Edition) — Rulebook (corpus doc 1091) Creating Objects and Playing Items p.14 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Wiz-War (Eighth Edition) — Rulebook (corpus doc 1091) Picking Up and Dropping Trea sures p.12 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Wiz-War (Eighth Edition) — Rulebook (corpus doc 1091) Life Trackers · Random Direction Overla y · Treasure Markers p.2 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Wiz-War (Eighth Edition) — Rulebook (corpus doc 1091) Lea ving the Board and Moving Through Portals p.7 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 54 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Wiz-War (Eighth Edition) — Rulebook (corpus doc 1091) Setup p.4 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Wiz-War (Eighth Edition) — Rulebook (corpus doc 1091) Setup Diagram (Four-pla yer Game) · Variable Pla yer Setup p.5 #3 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Wiz-War (Eighth Edition) — Rulebook (corpus doc 1091) p.18 #36 0.010417 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Wiz-War (Eighth Edition) — Rulebook (corpus doc 1091) p.18 #35 0.010526 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Wiz-War (Eighth Edition) — Rulebook (corpus doc 1091) Custom Spellbook · Deadly Trea sures * · Extended Pla y · Giant Book of Spell s * · Heavy Items * · Permanent Creations * · … p.17 #11 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Wiz-War (Eighth Edition) — Rulebook (corpus doc 1091) A Pla yer ' s T ur n · 1. T i m e P a sse s P h a se · 2. Move and Ca st Pha se p.6 #14 0.013514 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Wiz-War (Eighth Edition) — Rulebook (corpus doc 1091) Creating Objects and Playing Items p.14 #5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Wiz-War (Eighth Edition) — Rulebook (corpus doc 1091) p.5 #2 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Wiz-War (Eighth Edition) — Rulebook (corpus doc 1091) Setup p.4 no quote on the wire
timing split
retrieval 327 ms · first delta 4917 ms · total 7084 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 327 ms · ask 6755 ms · gateway work 7084 ms · total 7084 ms
tokens in (the prompt the answerer read)
2325
tokens out (what the answerer generated)
431
tok/sec
203.0 tok/sec — 431 output tokens in 2.123 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 51s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 0s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 1021), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.