You asked
How do I play?
Answered counted as answeredAsked with: CloudAgebg-316858-en-1e
So says the rulebook. So plays the table.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 278 ms · ask 7313 ms · total 7593 ms
- single-flight (PR-5)
- queued 0 ms · generation 7593 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 13, "score": 0.048412, "snippet": "Story cards and scenario cards are functionally very similar. If you play a scenario , then you only need the 1 scenario card for the whole game. If you play a chapter , then new story cards or other game materials may enter the game via instructions on the cards. Story card All story cards are mark", "headingPath": "STORY CARDS AND SCENARIO CARDS · MISSION CARDS", "sharpsignalDocId": 1278}, {"page": 14, "score": 0.048387, "snippet": "Setup: You can also play the scenarios or campaign chapters solo: For a solo game, first set the game up as if for 2 players. Ignore the start player and the second player's game components, though (i.e. airship board, airship, drone, etc.). Then take the solo board and place 8 marker in an unused c", "headingPath": "SOLO GAME", "sharpsignalDocId": 1278}, {"page": 8, "score": 0.046452, "snippet": "Depending on player count and which chapter / scenario you are playing, you will play between 6 and 8 rounds. Each round consists of the following 3 phases (see airship board): The next phase begins only once all players have completed the current phase. · follows after the end of the action phase. ", "headingPath": "GAMEPLAY · Production phase", "sharpsignalDocId": 1278}, {"page": 11, "score": 0.046154, "snippet": "To play a project card from your hand, first pay the costs (shown top left) - water to the general supply and project cards to the discard pile. Then place the card beneath the matching-color phase on your airship board . Project cards give you permanent benefits or one-time effects, and in many cas", "headingPath": "play project card:", "sharpsignalDocId": 1278}, {"page": 10, "score": 0.044192, "snippet": "is played in turn order, starting with the start player: On your turn in this phase, you become the active player and choose one of the city actions : City board A COLLECT RESOURCES or Build (Chapter 1-2 / Scenario 1) City board B COLLECT RESOURCES or Build or PLANT NEW GROWTH Choose one of the ", "headingPath": "The action phase · COLLECT RESOURCES · Navigation update: · Wrench:", "sharpsignalDocId": 1278}, {"page": 5, "score": 0.03125, "snippet": "Form a general supply with the water, water tiles, metal, and metal tiles. Place the city board, with Side A facing up, in view of all players. Give each player 2 water and 2 metal from the general supply. Each player draws 5 project cards, adding them to their hands without showing the other player", "headingPath": "4. RESOURCES · 5. CITY BOARD · 10. START RESOURCES · 11. PROJECT CARDS · 6. CITY CARDS · 12. START PLAYER · …", "sharpsignalDocId": 1278}, {"page": 9, "score": 0.029958, "snippet": "The movement phase is played in turn order, starting with the start player. You move your airships around the board, collect finds, mark your route with your markers, and fight against the Cloud militias. Move your airship on the game board. Your available movement points are the sum of the followin", "headingPath": "Action phase · On your turn: · Value of the top card in your navigation discard pile", "sharpsignalDocId": 1278}, {"page": 4, "score": 0.029851, "snippet": "Set up the game boards as follows: 1-3 players: 1A, 2A, 3A 4 players: 1B, 2A, 3A Image: game setup for 2 players, chapter 1 / scenario 1 Take the production board and place the 50/100 victory point markers onto their corresponding spaces. Shuffle all project cards numbered with '0' and form a common", "headingPath": "1. GAME BOARDS · 2. PRODUCTION BOARD · 3. PROJECT CARD · 7. AIRSHIP BOARD · 8. AIRSHIP, DRONES, AND MARKERS", "sharpsignalDocId": 1278}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 8, "quote": null, "headingPath": "GAMEPLAY · Production phase", "sharpsignalDocId": 1278}, {"page": 9, "quote": null, "headingPath": "Action phase · On your turn: · Value of the top card in your navigation discard pile", "sharpsignalDocId": 1278}, {"page": 9, "quote": null, "headingPath": "Additional rules:", "sharpsignalDocId": 1278}, {"page": 10, "quote": null, "headingPath": "The action phase · COLLECT RESOURCES · Navigation update: · Wrench:", "sharpsignalDocId": 1278}, {"page": 14, "quote": null, "headingPath": "SOLO GAME", "sharpsignalDocId": 1278}, {"page": 11, "quote": null, "headingPath": "play project card:", "sharpsignalDocId": 1278}, {"page": 13, "quote": null, "headingPath": "GAME END", "sharpsignalDocId": 1278}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 1278 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1278 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.90139 of 3448 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row recorded
- Sep 5, 2026 09:16 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK CloudAge — Rulebook (corpus doc 1278) | STORY CARDS AND SCENARIO CARDS · MISSION CARDS | p.13 | 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK CloudAge — Rulebook (corpus doc 1278) | SOLO GAME | p.14 | 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK CloudAge — Rulebook (corpus doc 1278) | GAMEPLAY · Production phase | p.8 | 0.046452 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK CloudAge — Rulebook (corpus doc 1278) | play project card: | p.11 | 0.046154 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK CloudAge — Rulebook (corpus doc 1278) | The action phase · COLLECT RESOURCES · Navigation update: · Wrench: | p.10 | 0.044192 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK CloudAge — Rulebook (corpus doc 1278) | 4. RESOURCES · 5. CITY BOARD · 10. START RESOURCES · 11. PROJECT CARDS · 6. CITY CARDS · 12. START PLAYER · … | p.5 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK CloudAge — Rulebook (corpus doc 1278) | Action phase · On your turn: · Value of the top card in your navigation discard pile | p.9 | 0.029958 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK CloudAge — Rulebook (corpus doc 1278) | 1. GAME BOARDS · 2. PRODUCTION BOARD · 3. PROJECT CARD · 7. AIRSHIP BOARD · 8. AIRSHIP, DRONES, AND MARKERS | p.4 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 28 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK CloudAge — Rulebook (corpus doc 1278) | GAMEPLAY · Production phase | p.8 | #3 | 0.046452 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK CloudAge — Rulebook (corpus doc 1278) | SOLO GAME | p.14 | #2 | 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK CloudAge — Rulebook (corpus doc 1278) | GAME END | p.13 | #10 | 0.028778 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #4 | RULEBOOK CloudAge — Rulebook (corpus doc 1278) | Additional rules: | p.9 | #24 | 0.013333 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #5 | RULEBOOK CloudAge — Rulebook (corpus doc 1278) | Action phase · On your turn: · Value of the top card in your navigation discard pile | p.9 | #7 | 0.029958 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #6 | RULEBOOK CloudAge — Rulebook (corpus doc 1278) | The action phase · COLLECT RESOURCES · Navigation update: · Wrench: | p.10 | #5 | 0.044192 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK CloudAge — Rulebook (corpus doc 1278) | STORY CARDS AND SCENARIO CARDS · MISSION CARDS | p.13 | #1 | 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK CloudAge — Rulebook (corpus doc 1278) | play project card: | p.11 | #4 | 0.046154 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK CloudAge — Rulebook (corpus doc 1278) | GAMEPLAY · Production phase | p.8 | no quote on the wire |
| [2] | RULEBOOK CloudAge — Rulebook (corpus doc 1278) | Action phase · On your turn: · Value of the top card in your navigation discard pile | p.9 | no quote on the wire |
| [3] | RULEBOOK CloudAge — Rulebook (corpus doc 1278) | Additional rules: | p.9 | no quote on the wire |
| [4] | RULEBOOK CloudAge — Rulebook (corpus doc 1278) | The action phase · COLLECT RESOURCES · Navigation update: · Wrench: | p.10 | no quote on the wire |
| [5] | RULEBOOK CloudAge — Rulebook (corpus doc 1278) | SOLO GAME | p.14 | no quote on the wire |
| [6] | RULEBOOK CloudAge — Rulebook (corpus doc 1278) | play project card: | p.11 | no quote on the wire |
| [7] | RULEBOOK CloudAge — Rulebook (corpus doc 1278) | GAME END | p.13 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 278 ms · first delta 2477 ms · total 7593 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 278 ms · ask 7313 ms · gateway work 7593 ms · total 7593 ms
- tokens in (the prompt the answerer read)
- 2959
- tokens out (what the answerer generated)
- 1024
- tok/sec
- 202.1 tok/sec — 1024 output tokens in 5.066 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 0s ago)
- answerer host (measured by rulesage)
- reachable (for 22h, checked 1s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 1208), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.