RuleSage cited table rulings
← Unlock!: Exotic Adventures

You asked

How do I play?

Answered counted as answered

Asked with: Unlock!: Exotic Adventuresbg-254226-en-1e

To play the game, follow these steps:
1. Place the start card (with the adventure title) face up in the center of the table.[1]
2. Place the other cards face down to form a deck.[1]
3. Launch the app, select the Tutorial, and place the device within easy reach of all players.[1]
4. One player reads the text on the start card out loud, then launches the countdown on the app and flips the card over.[1]
5. Players work together as a team in real time.[1]
6. When players see a number or a letter on the room card or any other card, they must take the matching card from the deck and reveal it (flip it over).[1]
7. Revealed cards are placed face up on the table.[1]
8. If players encounter codes (yellow stripe), they must find the correct 4-digit code and enter it into the app to be validated.[2]
9. To use machines (green-striped cards), players must enter the card number in the app (or the number below the letter).[3]
10. If players encounter objects that can be combined, they add their respective numbers (within a red or blue circle) and look for the matching card in the deck, following the rule that a red number can only be combined with a blue number and vice versa.[4]
11. If players reveal a Penalty card, they must follow its instructions.[4]
12. If a card has crossed-out numbers or letters, players must immediately discard the corresponding cards.[4]
13. If players are stuck, they can obtain hints by pressing the 'Hint' button in the app and entering the card number.[2][5]
14. If players cannot find a hidden object, they can press the 'Hidden Object' button in the app.[2][5]
15. The game ends once players have solved the last puzzle and stopped the timer.[2]
[1] RULEBOOK Unlock!: Exotic Adventures — Rulebook · p.2 · GAME SETUP · GAME RULES
[2] RULEBOOK Unlock!: Exotic Adventures — Rulebook · p.6 · MACHINES · HIDDEN OBJECTS · HINTS · END OF GAME
[3] RULEBOOK Unlock!: Exotic Adventures — Rulebook · p.5 · PENALTIES · MACHINES
[4] RULEBOOK Unlock!: Exotic Adventures — Rulebook · p.4 · COMBINING OBJECTS · DISCARDING CARDS · PENALTIES
[5] RULEBOOK Unlock!: Exotic Adventures — Rulebook · p.7 · END OF GAME · ADVENTURE SELECTION · HINTS/CODES/MACHINES · EVALUATION

So says the rulebook. So plays the table.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 256 ms · ask 3106 ms · total 3364 ms
single-flight (PR-5)
queued 0 ms · generation 3364 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 2, "score": 0.048916, "snippet": "In order to learn how to play the game, it is recommended you play the Tutorial adventure first, as it will walk you through the rules. The tutorial can even be played before reading this rulebook. Just follow the setup instructions as indicated below: u \u0007 Place the start card (with the title of the", "headingPath": "GAME SETUP · GAME RULES", "sharpsignalDocId": 1285}, {"page": 7, "score": 0.047643, "snippet": "The UNLOCK! app can be downloaded, for free, from the App Store and Google Play. It manages players' time, penalties, codes, machines, and hints. THE APP IS REQUIRED TO PLAY THE GAME (but once downloaded, no internet connection is necessary to play). After launching the app, players must select the ", "headingPath": "END OF GAME · ADVENTURE SELECTION · HINTS/CODES/MACHINES · EVALUATION", "sharpsignalDocId": 1285}, {"page": 6, "score": 0.047131, "snippet": "During the game, players will sometimes be confronted with codes (yellow stripe): combination locks, digital codes, etc. To open them, players will have to find the correct code. Then, this code must be entered in the app (see App - page 7) and validated (the card number doesn't need to be entered).", "headingPath": "MACHINES · HIDDEN OBJECTS · HINTS · END OF GAME", "sharpsignalDocId": 1285}, {"page": 5, "score": 0.045928, "snippet": "There are Modifiers on some cards. These are blue numbers preceded by a '+' within the blue icons shaped as puzzle pieces. These numbers never match a card from the deck. They must be added to a red number (the golden rule! ) Players have restored power (card 25 ) and gained a modifier ( +6 ) that t", "headingPath": "PENALTIES · MACHINES", "sharpsignalDocId": 1285}, {"page": 1, "score": 0.045724, "snippet": "A 10-card Tutorial deck This tutorial is placed on the top of the first adventure. Place these cards in space 0 once the decks are unwrapped. 3 adventures (180 cards + 1 Sheet of paper + 1 Notebook) THE NIGHT OF THE BOOGEYMEN Sheherazade's Last Tale Difficulty level: Difficulty level: Each deck of c", "headingPath": "IMPORTANT: DO NOT LOOK THROUGH THE CARD DECKS BEFORE STARTING TO PLAY · GAME OVERVIEW", "sharpsignalDocId": 1285}, {"page": 8, "score": 0.032258, "snippet": "u \u0007 Split the deck between the players so that they can search faster through the cards during the game; u Read the cards carefully and communicate with each other; u \u0007 Discard cards when instructed (and check that no errors have been made, crossed-out numbers or letters show the cards to be discard", "headingPath": "Be organized: · Still stuck?", "sharpsignalDocId": 1285}, {"page": 4, "score": 0.030769, "snippet": "Sometimes, it is possible to combine objects (for example, a key with a door). To that end, just add their respective numbers together (within a red or blue circle) and look for the matching card in the deck. Of course, it is impossible to combine a letter with a number. GOLDEN RULE: A red number ca", "headingPath": "COMBINING OBJECTS · DISCARDING CARDS · PENALTIES", "sharpsignalDocId": 1285}, {"page": 3, "score": 0.029412, "snippet": "THERE ARE SEVERAL CARD TYPES. Objects can sometimes interact with other objects (see Combining Objects - page 4). Object Object is a cabinet. is a key. Players must enter the Machine number in the app to access it (see Machines - page 5). Machine 69 is a grid with 6 pins. Players must enter a code i", "headingPath": "CARD TYPES · OBJECTS (RED OR BLUE STRIPE) · MACHINES (GREEN STRIPE) · CODES (YELLOW STRIPE) · OTHER CARDS (GREY STRIPE)", "sharpsignalDocId": 1285}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 2, "quote": null, "headingPath": "GAME SETUP · GAME RULES", "sharpsignalDocId": 1285}, {"page": 6, "quote": null, "headingPath": "MACHINES · HIDDEN OBJECTS · HINTS · END OF GAME", "sharpsignalDocId": 1285}, {"page": 5, "quote": null, "headingPath": "PENALTIES · MACHINES", "sharpsignalDocId": 1285}, {"page": 4, "quote": null, "headingPath": "COMBINING OBJECTS · DISCARDING CARDS · PENALTIES", "sharpsignalDocId": 1285}, {"page": 7, "quote": null, "headingPath": "END OF GAME · ADVENTURE SELECTION · HINTS/CODES/MACHINES · EVALUATION", "sharpsignalDocId": 1285}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1285 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1285 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.90166 of 1383 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 5, 2026 09:25 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Unlock!: Exotic Adventures — Rulebook (corpus doc 1285) GAME SETUP · GAME RULES p.2 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Unlock!: Exotic Adventures — Rulebook (corpus doc 1285) END OF GAME · ADVENTURE SELECTION · HINTS/CODES/MACHINES · EVALUATION p.7 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Unlock!: Exotic Adventures — Rulebook (corpus doc 1285) MACHINES · HIDDEN OBJECTS · HINTS · END OF GAME p.6 0.047131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Unlock!: Exotic Adventures — Rulebook (corpus doc 1285) PENALTIES · MACHINES p.5 0.045928 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Unlock!: Exotic Adventures — Rulebook (corpus doc 1285) IMPORTANT: DO NOT LOOK THROUGH THE CARD DECKS BEFORE STARTING TO PLAY · GAME OVERVIEW p.1 0.045724 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Unlock!: Exotic Adventures — Rulebook (corpus doc 1285) Be organized: · Still stuck? p.8 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Unlock!: Exotic Adventures — Rulebook (corpus doc 1285) COMBINING OBJECTS · DISCARDING CARDS · PENALTIES p.4 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Unlock!: Exotic Adventures — Rulebook (corpus doc 1285) CARD TYPES · OBJECTS (RED OR BLUE STRIPE) · MACHINES (GREEN STRIPE) · CODES (YELLOW STRIPE) · OTHER CARDS (GREY STRIPE) p.3 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 9 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Unlock!: Exotic Adventures — Rulebook (corpus doc 1285) GAME SETUP · GAME RULES p.2 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Unlock!: Exotic Adventures — Rulebook (corpus doc 1285) MACHINES · HIDDEN OBJECTS · HINTS · END OF GAME p.6 #3 0.047131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Unlock!: Exotic Adventures — Rulebook (corpus doc 1285) IMPORTANT: DO NOT LOOK THROUGH THE CARD DECKS BEFORE STARTING TO PLAY · GAME OVERVIEW p.1 #5 0.045724 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Unlock!: Exotic Adventures — Rulebook (corpus doc 1285) PENALTIES · MACHINES p.5 #4 0.045928 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Unlock!: Exotic Adventures — Rulebook (corpus doc 1285) CARD TYPES · OBJECTS (RED OR BLUE STRIPE) · MACHINES (GREEN STRIPE) · CODES (YELLOW STRIPE) · OTHER CARDS (GREY STRIPE) p.3 #8 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Unlock!: Exotic Adventures — Rulebook (corpus doc 1285) COMBINING OBJECTS · DISCARDING CARDS · PENALTIES p.4 #7 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Unlock!: Exotic Adventures — Rulebook (corpus doc 1285) END OF GAME · ADVENTURE SELECTION · HINTS/CODES/MACHINES · EVALUATION p.7 #2 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Unlock!: Exotic Adventures — Rulebook (corpus doc 1285) Be organized: · Still stuck? p.8 #6 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Unlock!: Exotic Adventures — Rulebook (corpus doc 1285) GAME SETUP · GAME RULES p.2 no quote on the wire
[2] RULEBOOK Unlock!: Exotic Adventures — Rulebook (corpus doc 1285) MACHINES · HIDDEN OBJECTS · HINTS · END OF GAME p.6 no quote on the wire
[3] RULEBOOK Unlock!: Exotic Adventures — Rulebook (corpus doc 1285) PENALTIES · MACHINES p.5 no quote on the wire
[4] RULEBOOK Unlock!: Exotic Adventures — Rulebook (corpus doc 1285) COMBINING OBJECTS · DISCARDING CARDS · PENALTIES p.4 no quote on the wire
[5] RULEBOOK Unlock!: Exotic Adventures — Rulebook (corpus doc 1285) END OF GAME · ADVENTURE SELECTION · HINTS/CODES/MACHINES · EVALUATION p.7 no quote on the wire
timing split
retrieval 256 ms · first delta 1212 ms · total 3364 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 256 ms · ask 3106 ms · gateway work 3364 ms · total 3364 ms
tokens in (the prompt the answerer read)
2783
tokens out (what the answerer generated)
425
tok/sec
202.2 tok/sec — 425 output tokens in 2.102 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 42s ago)
answerer host (measured by rulesage)
reachable (for 24h, checked 4s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 1215), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.