RuleSage cited table rulings
← Super Mega Lucky Box

You asked

How do I play?

Answered counted as answered

Asked with: Super Mega Lucky Boxbg-341530-en-1e

The game is played over 4 rounds, each consisting of 9 turns.[1] Each round is played simultaneously as follows:
1. Reveal a Number Card: One player reveals the top card of the Number card deck, announces it aloud, and places it face up alongside any previously drawn Number cards.[2][3]
2. Cross Off One Large Square: All players check the 3x3 number grids on their Lucky Box cards and cross off one large square (and only one in total) that matches the revealed number.[1][3] If no matching open square exists, do nothing.[2][3] Players may spend Lightning tokens to add or subtract 1 from the revealed number for each token spent to cross off a different number.[1][3] Numbers "loop" between 9 and 1.[1][3]
3. Check for Bonuses: Check if the crossed-off square completes a row or column in the card's number grid.[1][3] If so, circle the icon at the end of that row or column and immediately receive the corresponding bonus.[1][3] If both a row and a column are completed with one cross, both bonuses are received.[2][3] If multiple bonuses are unlocked, they may be resolved in any order.[2][3]
The following bonuses are available:
* Number: Immediately cross off a large-number square on any one of your Lucky Box cards that matches the bonus number, then check for further bonuses.[1] Bonus numbers cannot be saved for future turns, and Lightning tokens cannot be spent to change them.[1]
* Question Mark: Immediately cross off any large-number square on one of your Lucky Box cards and check for further bonuses.[1]
* Lightning Bolt: Immediately take 1 or 2 Lightning tokens from the supply, as indicated.[1]
* Moon: Immediately take 1 Moon token from the supply.[1]
* Star: Immediately circle the left-most open star icon on your Scorecard in the row for the current round.[2]
A round ends after the ninth Number card is revealed and resolved.[4] At the end of a round:
1. Score completed Lucky Box cards (all numbers crossed off in the 3x3 grid) based on the current round.[4]
2. Erase and discard completed Lucky Box cards.[4]
3. Draw 3 new Lucky Box cards, choose 1 to keep, and discard the remaining 2.[4]
4. Shuffle the remaining 9 Number cards to form a new deck for the next round.[4]
The game ends after the fourth round.[5] To tally the final score:
1. Add the final Star point total received each round.[5]
2. Count crosses on the 3x3 grids of remaining incomplete Lucky Box cards, scoring 1 point for every 2 squares crossed out.[5]
3. The player with the most Moon tokens scores 6 points; the player with the fewest (including 0) loses 6 points (in a two-player game, there is a bonus but no penalty).[5]
4. Add all points scored throughout the game, including completed Lucky Box cards.[5] The player with the biggest Mega Total wins; ties are broken by the player with the most Moon tokens.[5]
[1] RULEBOOK Super Mega Lucky Box — Rulebook · p.2
[2] RULEBOOK Super Mega Lucky Box — Rulebook · p.2
[3] RULEBOOK Super Mega Lucky Box — Rulebook · p.2 · HOW TO PLAY · 1. Reveal a Number Card · 2. Cross Off One Large Square · USING LIGHTNING TOKENS · Notes: · 3. Check for Bonuses
[4] RULEBOOK Super Mega Lucky Box — Rulebook · p.3 · SCORING & STARTING A NEW ROUND · 1. Score Completed Lucky Box Cards · Example: · 2. Erase and Discard Completed Lucky Box Cards · 3. Draw New Lucky Box Cards · Notes: · …
[5] RULEBOOK Super Mega Lucky Box — Rulebook · p.3 · ENDING THE GAME

The table has its answer — dice up.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 242 ms · ask 4858 ms · total 5102 ms
single-flight (PR-5)
queued 0 ms · generation 5102 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 2, "score": 0.04866, "snippet": "HOW TO PLAY The game is played over 4 rounds, each consisting of 9 turns. Each round is played simultaneously, as follows: Number: Immediately cross off a large- number square on any one of your Lucky Box cards that matches the bonus number. Then check to see if this triggers further bonuses. Note: ", "headingPath": "", "sharpsignalDocId": 1150}, {"page": 2, "score": 0.048387, "snippet": "The game is played over 4 rounds, each consisting of 9 turns. Each round is played simultaneously, as follows: Number_Cards_Final_00_Back.pdf 1 12/27/20 6:55 PM Number_Cards_Final_00_Back.pdf 1 12/27/20 6:55 PM Have one player reveal the top card of the Number card deck, announce it aloud, and then ", "headingPath": "HOW TO PLAY · 1. Reveal a Number Card · 2. Cross Off One Large Square · USING LIGHTNING TOKENS · Notes: · 3. Check for Bonuses", "sharpsignalDocId": 1150}, {"page": 1, "score": 0.047371, "snippet": "C M Y CM MY CY CMY K Number_Cards_Final_00_Back.pdf 1 12/27/20 6:55 PM ai161109826965_Number_Cards_Final_03.pdf 1 1/19/21 6:17 PM 18 Number cards (2x 1-9) ai161048990151_01_ScoreCard_Back_Final.pdf 1 1/12/21 5:18 PM C M Y CM MY CY CMY K 6 Super Mega Scorecards SMLB_Lucky_Box_Cards_00_Back.pdf 1 1/6/", "headingPath": "RULES OF PLAY · CONTENTS · OVERVIEW · SETUP", "sharpsignalDocId": 1150}, {"page": 3, "score": 0.046635, "snippet": "A round ends after the ninth Number card is revealed and resolved. Then the following things happen: Each completed Lucky Box card (all numbers crossed off in the 3x3 grid) nets you a certain number of points, depending on the round in which you complete it (points decrease as the game progresses). ", "headingPath": "SCORING & STARTING A NEW ROUND · 1. Score Completed Lucky Box Cards · Example: · 2. Erase and Discard Completed Lucky Box Cards · 3. Draw New Lucky Box Cards · Notes: · …", "sharpsignalDocId": 1150}, {"page": 4, "score": 0.046244, "snippet": "Solo Mode Play as usual, except Moon tokens score differently: MOONS 0 1 2 3 4 5 6+ POINTS -6 -2 0 1 3 6 10 At the end of the game, total your score and see how you did! If you have 2 copies of the game, you can combine them to play with 7-12 players! During setup, combine the supply of Lightning an", "headingPath": "VARIANTS · 7-12 Players · A WORD FROM GAMEWRIGHT", "sharpsignalDocId": 1150}, {"page": 2, "score": 0.030769, "snippet": "Check for Bonuses Check if the square you crossed off completes a row or column in the card’s number grid. If so, circle the icon at the end of that row or column and immediately receive the corresponding bonus: 2. Cross Off One Large Square All players now check the 3x3 number grids on their Lucky ", "headingPath": "", "sharpsignalDocId": 1150}, {"page": 3, "score": 0.030303, "snippet": "The game ends after the fourth round. Tally up your final score as follows: Add up the final Star point total you received each round and write it in the top right box of your Scorecard. Count up the crosses on the 3x3 grids of your remaining incomplete Lucky Box cards. Score 1 point for every 2 squ", "headingPath": "ENDING THE GAME", "sharpsignalDocId": 1150}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 1150}, {"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 1150}, {"page": 2, "quote": null, "headingPath": "HOW TO PLAY · 1. Reveal a Number Card · 2. Cross Off One Large Square · USING LIGHTNING TOKENS · Notes: · 3. Check for Bonuses", "sharpsignalDocId": 1150}, {"page": 3, "quote": null, "headingPath": "SCORING & STARTING A NEW ROUND · 1. Score Completed Lucky Box Cards · Example: · 2. Erase and Discard Completed Lucky Box Cards · 3. Draw New Lucky Box Cards · Notes: · …", "sharpsignalDocId": 1150}, {"page": 3, "quote": null, "headingPath": "ENDING THE GAME", "sharpsignalDocId": 1150}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1150 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1150 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.90133 of 2331 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 5, 2026 11:28 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Super Mega Lucky Box — Rulebook (corpus doc 1150) p.2 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Super Mega Lucky Box — Rulebook (corpus doc 1150) HOW TO PLAY · 1. Reveal a Number Card · 2. Cross Off One Large Square · USING LIGHTNING TOKENS · Notes: · 3. Check for Bonuses p.2 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Super Mega Lucky Box — Rulebook (corpus doc 1150) RULES OF PLAY · CONTENTS · OVERVIEW · SETUP p.1 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Super Mega Lucky Box — Rulebook (corpus doc 1150) SCORING & STARTING A NEW ROUND · 1. Score Completed Lucky Box Cards · Example: · 2. Erase and Discard Completed Lucky Box Cards · 3. Draw New Lucky Box Cards · Notes: · … p.3 0.046635 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Super Mega Lucky Box — Rulebook (corpus doc 1150) VARIANTS · 7-12 Players · A WORD FROM GAMEWRIGHT p.4 0.046244 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Super Mega Lucky Box — Rulebook (corpus doc 1150) p.2 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Super Mega Lucky Box — Rulebook (corpus doc 1150) ENDING THE GAME p.3 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 7 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Super Mega Lucky Box — Rulebook (corpus doc 1150) p.2 #1 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Super Mega Lucky Box — Rulebook (corpus doc 1150) VARIANTS · 7-12 Players · A WORD FROM GAMEWRIGHT p.4 #5 0.046244 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Super Mega Lucky Box — Rulebook (corpus doc 1150) p.2 #6 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Super Mega Lucky Box — Rulebook (corpus doc 1150) RULES OF PLAY · CONTENTS · OVERVIEW · SETUP p.1 #3 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Super Mega Lucky Box — Rulebook (corpus doc 1150) SCORING & STARTING A NEW ROUND · 1. Score Completed Lucky Box Cards · Example: · 2. Erase and Discard Completed Lucky Box Cards · 3. Draw New Lucky Box Cards · Notes: · … p.3 #4 0.046635 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Super Mega Lucky Box — Rulebook (corpus doc 1150) ENDING THE GAME p.3 #7 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Super Mega Lucky Box — Rulebook (corpus doc 1150) HOW TO PLAY · 1. Reveal a Number Card · 2. Cross Off One Large Square · USING LIGHTNING TOKENS · Notes: · 3. Check for Bonuses p.2 #2 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Super Mega Lucky Box — Rulebook (corpus doc 1150) p.2 no quote on the wire
[2] RULEBOOK Super Mega Lucky Box — Rulebook (corpus doc 1150) p.2 no quote on the wire
[3] RULEBOOK Super Mega Lucky Box — Rulebook (corpus doc 1150) HOW TO PLAY · 1. Reveal a Number Card · 2. Cross Off One Large Square · USING LIGHTNING TOKENS · Notes: · 3. Check for Bonuses p.2 no quote on the wire
[4] RULEBOOK Super Mega Lucky Box — Rulebook (corpus doc 1150) SCORING & STARTING A NEW ROUND · 1. Score Completed Lucky Box Cards · Example: · 2. Erase and Discard Completed Lucky Box Cards · 3. Draw New Lucky Box Cards · Notes: · … p.3 no quote on the wire
[5] RULEBOOK Super Mega Lucky Box — Rulebook (corpus doc 1150) ENDING THE GAME p.3 no quote on the wire
timing split
retrieval 242 ms · first delta 1510 ms · total 5102 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 242 ms · ask 4858 ms · gateway work 5102 ms · total 5102 ms
tokens in (the prompt the answerer read)
3435
tokens out (what the answerer generated)
703
tok/sec
201.4 tok/sec — 703 output tokens in 3.491 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 14s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 4s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 1080), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.