RuleSage cited table rulings
← Medieval Academy

You asked

How do I play?

Answered counted as answered

Asked with: Medieval Academybg-154386-en-1e

A turn is made of 6 phases: [1]
1. Deal 5 Learning cards to each player [1]
2. Draft the Learning cards [1]
3. Play the learning cards [1]
4. Scoring [1]
5. Reset [1]
6. Change the first player [1]
1. Deal 5 Learning cards to each player
The first player shuffles the 52 Learning cards and deals 5 cards (face down) to each player.[1]
2. Draft the Learning cards
Each player looks at their 5 cards, chooses one to keep face down in front of them, and gives the other 4 cards to the player on their left.[1] The player then receives 4 cards from the player on their right, keeps one face down, and gives the remaining 3 to the player on their left.[1] This continues until each player has 5 cards face down in front of them.[1] The direction of the draft alternates each turn based on the parchment: in Turn I, the draft is clockwise (giving cards to the player on your left), and in Turn II, it is anticlockwise (giving cards to the player on your right).[1] At the end of the draft, players take the 5 cards they chose into their hand.[1]
3. Play the learning cards
Starting with the first player in clockwise order, each player chooses a card from their hand and plays it face up in front of them.[2] The player moves their disc up the track of the corresponding game board by the card's value (2 to 5).[2] This continues until every player has played 4 out of their 5 Learning cards; the last Learning card is not played.[2]
4. Scoring
Scoring is done game board by game board, starting with the Gallantry game board.[3] Some boards, such as Gallantry, Jousts, and Tournaments, score every turn.[3] Other boards, such as King's Service, score only at the end of specific turns noted on the parchment.[3] The player ranked 1st on a game board is the player whose disc is the highest (most advanced) on that board's track.[3] In the case of a tie, the disc that is on top of another is considered higher, except at square 0, where all players are considered last.[3]
5. Reset
After the game board is scored, all discs go back to square 0 and the Cup goes back in the center.[4]
6. Change the first player
The first player is the player who strikes the most chivalrous pose; they take the Excalibur pawn and start the game.[5]
[1] RULEBOOK Medieval Academy — Rulebook · p.4 · O bjective of the game · 1. D eal cards · 2. D raft cards
[2] RULEBOOK Medieval Academy — Rulebook · p.4 · 3. P lay cards
[3] RULEBOOK Medieval Academy — Rulebook · p.5 · 3. P lay cards · 4. S coring : · Examples :
[4] RULEBOOK Medieval Academy — Rulebook · p.9 · I nitial setup : · Phase 3 - playing Jousts/Tournaments cards : · Phase 4 - Scoring : · Phase 5 - Reset  :
[5] RULEBOOK Medieval Academy — Rulebook · p.3

Rule found, game on.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 239 ms · ask 4392 ms · total 4634 ms
single-flight (PR-5)
queued 0 ms · generation 4634 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.048172, "snippet": "Starting with the first player, in clockwise order, each player chooses a card in his hand and plays it in front of him, face up. He moves his disc up the track of the corresponding game board, by the number of the card value (2 to 5). Example : If the yellow player plays this card, he moves the yel", "headingPath": "3.\t P lay cards", "sharpsignalDocId": 1276}, {"page": 8, "score": 0.047619, "snippet": "Each player looks at his cards, and divides them into 2 stacks of 3 cards each (face down). Once all 4 stacks are done, they are revealed (cards face up). The first player chooses one of the stacks made by the other player, and takes the 3 cards in his hand. The other stack made by the second player", "headingPath": "Phase 2 - Exchanging Learning cards : · Phase 3 - playing the Learning cards : · Phase 4,5,6 :", "sharpsignalDocId": 1276}, {"page": 10, "score": 0.046394, "snippet": "Place the Bet card next to the Gallantry game board. Each player puts a disc next to this card. Once every player has seen the 5 cards in his starting hand, but before the draft, every player chooses a game board and places a disc on a square of the Bet card corresponding to that game board. It is p", "headingPath": "Initial setup : · Phase 1 - Deal 5 learning cards to each player : · Phase 4  - Scoring : · Phase 3 - Playing Jousts/Tournaments cards : · Phase 4 - Scoring :", "sharpsignalDocId": 1276}, {"page": 8, "score": 0.045805, "snippet": "It is similar to a 3 player game, the third player being a neutral player. The first player will alternate between the 2 real players. When the neutral player has a choice, it's the first player who will make the choice for him. Don't forget to alternate the draft direction, as shown on the parchmen", "headingPath": "« Karadoc » rules · Phase 2 - Draft the Learning cards : · Phase 3 - Play the Learning cards : · Phase 4  - Scoring : · « Lancelot » rules · Phase 1 - Dealing the learning cards :", "sharpsignalDocId": 1276}, {"page": 4, "score": 0.045009, "snippet": "Each player takes the role of a squire, who wants to outdo the others in the different training categories, to score Chivalry Points ( ). To achieve this goal, during the 6 turns of the game, the players will have to draft wisely the cards that are the most usefull to them, and play them at the righ", "headingPath": "O bjective of the game · 1.\tD eal cards · 2.\tD raft cards", "sharpsignalDocId": 1276}, {"page": 3, "score": 0.032258, "snippet": "3 Initial setup Five players’s game setup exemple A Place the game boards at the center of the table (white-bordered face down) as shown on the picture. B The hourglass is placed on turn I of the parchment. C The Learning cards are shuffled. D Sort the coats of arms and place them next to the corres", "headingPath": "", "sharpsignalDocId": 1276}, {"page": 5, "score": 0.03125, "snippet": "This is the first game board that is scored ; it is special in the sense that it's the only one where players will not score any Chivalry Points, they will just use it to move their disc up on any game board (including the Gallantry game board itself ). First, determine which players are ranked 1st,", "headingPath": "Scoring the Gallantry game board :", "sharpsignalDocId": 1276}, {"page": 9, "score": 0.030415, "snippet": "Both Jousts and Tournaments game board are used whitebordered side up, and they now are considered as a single « White Knight vs Black Knight » game board, with a White Knight track, a Black Knight track, and a Cup track. Place the Cup at the bottom of the board, between the smallest black cup and t", "headingPath": "I nitial setup : · Phase 3 - playing Jousts/Tournaments cards : · Phase 4 - Scoring : · Phase 5 - Reset  :", "sharpsignalDocId": 1276}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "O bjective of the game · 1.\tD eal cards · 2.\tD raft cards", "sharpsignalDocId": 1276}, {"page": 4, "quote": null, "headingPath": "3.\t P lay cards", "sharpsignalDocId": 1276}, {"page": 5, "quote": null, "headingPath": "3.\t P lay cards · 4.\tS coring : · Examples :", "sharpsignalDocId": 1276}, {"page": 9, "quote": null, "headingPath": "I nitial setup : · Phase 3 - playing Jousts/Tournaments cards : · Phase 4 - Scoring : · Phase 5 - Reset  :", "sharpsignalDocId": 1276}, {"page": 3, "quote": null, "headingPath": "", "sharpsignalDocId": 1276}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1276 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1276 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.89717 of 1838 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 5, 2026 12:17 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Medieval Academy — Rulebook (corpus doc 1276) 3. P lay cards p.4 0.048172 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Medieval Academy — Rulebook (corpus doc 1276) Phase 2 - Exchanging Learning cards : · Phase 3 - playing the Learning cards : · Phase 4,5,6 : p.8 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Medieval Academy — Rulebook (corpus doc 1276) Initial setup : · Phase 1 - Deal 5 learning cards to each player : · Phase 4  - Scoring : · Phase 3 - Playing Jousts/Tournaments cards : · Phase 4 - Scoring : p.10 0.046394 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Medieval Academy — Rulebook (corpus doc 1276) « Karadoc » rules · Phase 2 - Draft the Learning cards : · Phase 3 - Play the Learning cards : · Phase 4  - Scoring : · « Lancelot » rules · Phase 1 - Dealing the learning cards : p.8 0.045805 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Medieval Academy — Rulebook (corpus doc 1276) O bjective of the game · 1. D eal cards · 2. D raft cards p.4 0.045009 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Medieval Academy — Rulebook (corpus doc 1276) p.3 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Medieval Academy — Rulebook (corpus doc 1276) Scoring the Gallantry game board : p.5 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Medieval Academy — Rulebook (corpus doc 1276) I nitial setup : · Phase 3 - playing Jousts/Tournaments cards : · Phase 4 - Scoring : · Phase 5 - Reset  : p.9 0.030415 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 16 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Medieval Academy — Rulebook (corpus doc 1276) 3. P lay cards p.4 #1 0.048172 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Medieval Academy — Rulebook (corpus doc 1276) p.3 #6 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Medieval Academy — Rulebook (corpus doc 1276) I nitial setup : · Phase 3 - playing Jousts/Tournaments cards : · Phase 4 - Scoring : · Phase 5 - Reset  : p.9 #8 0.030415 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Medieval Academy — Rulebook (corpus doc 1276) 3. P lay cards · 4. S coring : · Examples : p.5 #10 0.029418 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Medieval Academy — Rulebook (corpus doc 1276) Initial setup : · Phase 1 - Deal 5 learning cards to each player : · Phase 4  - Scoring : · Phase 3 - Playing Jousts/Tournaments cards : · Phase 4 - Scoring : p.10 #3 0.046394 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Medieval Academy — Rulebook (corpus doc 1276) O bjective of the game · 1. D eal cards · 2. D raft cards p.4 #5 0.045009 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Medieval Academy — Rulebook (corpus doc 1276) « Karadoc » rules · Phase 2 - Draft the Learning cards : · Phase 3 - Play the Learning cards : · Phase 4  - Scoring : · « Lancelot » rules · Phase 1 - Dealing the learning cards : p.8 #4 0.045805 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Medieval Academy — Rulebook (corpus doc 1276) Phase 2 - Exchanging Learning cards : · Phase 3 - playing the Learning cards : · Phase 4,5,6 : p.8 #2 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Medieval Academy — Rulebook (corpus doc 1276) O bjective of the game · 1. D eal cards · 2. D raft cards p.4 no quote on the wire
[2] RULEBOOK Medieval Academy — Rulebook (corpus doc 1276) 3. P lay cards p.4 no quote on the wire
[3] RULEBOOK Medieval Academy — Rulebook (corpus doc 1276) 3. P lay cards · 4. S coring : · Examples : p.5 no quote on the wire
[4] RULEBOOK Medieval Academy — Rulebook (corpus doc 1276) I nitial setup : · Phase 3 - playing Jousts/Tournaments cards : · Phase 4 - Scoring : · Phase 5 - Reset  : p.9 no quote on the wire
[5] RULEBOOK Medieval Academy — Rulebook (corpus doc 1276) p.3 no quote on the wire
timing split
retrieval 239 ms · first delta 1630 ms · total 4634 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 239 ms · ask 4392 ms · gateway work 4634 ms · total 4634 ms
tokens in (the prompt the answerer read)
3748
tokens out (what the answerer generated)
587
tok/sec
201.3 tok/sec — 587 output tokens in 2.916 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 38s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 8s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 1206), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.