RuleSage cited table rulings
← Spirits of the Wild

You asked

How do I play?

Answered counted as answered

Asked with: Spirits of the Wildbg-256606-en-1e

Setup
1. Give each player a player board and a set of 6 action cards.[1]
2. Spread the cards face-up in front of the boards.[1]
3. Shuffle the Spirit Power cards and divide them into two equal, face-up piles of 3 cards each.[1]
4. Choose a player to go first.[1]
5. The starting player flips over their "Take Two Stones" action card so that it is face-down; this action is unavailable until it is recovered.[1][2][3][4][5][6][7][8]
A Turn
1. Select one of your face-up action cards and complete the action.[1][2][3][4][5][6][7][8]
2. After completing the action, turn the card face-down.[1][2][3][4][5][6][7][8]
3. If the card requires taking stones, those stones must be available in the bowl.[1][2][3][4][5][6][7][8]
4. Specific actions include:
* TAKE ONE STONE: Take one stone from the bowl and place it on your scoring board, provided there are stones in the bowl.[1]
* TAKE TWO STONES: Take two stones from the bowl and place them on your scoring board, provided there are at least two stones in the bowl.[1]
* ADD TWO STONES & TAKE ONE STONE: Draw two stones from the bag and add them to the bowl, then take one stone from the bowl and place it on your player board.[8]
* ADD THREE STONES & MOVE COYOTE: Draw three stones from the bag and add them to the bowl, then place the Coyote pawn on one of the animals on an opponent's board (moving Coyote is optional).[2][3][4][5][6][7][8]
* USE SPIRIT POWER & RECOVER CARDS: If at least three of your other action cards are face-down, choose one face-up Spirit Power card, perform its actions in order, move the card to the bottom of its original pile, and flip all your face-down action cards so all 6 are face-up.[8]
Placing Stones
1. Stones are placed on player boards in five sections, each showing an animal with special requirements.[8]
2. If a stone does not meet an animal's requirement, you cannot give it to them; if you take a stone you cannot place, return it to the bowl.[8]
3. If the Coyote pawn is on one of your animals, you cannot add any stones (including Spirit Stones) to that section until Coyote moves.[2][3][4][5][6][7]
Ending the Game
1. The game ends immediately if there are five Spirit Stones out of the bag at the end of any player's turn (these stones may be in the bowl or on player boards).[2][3][4][5][6][7]
Scoring
1. Add up the points earned as noted on the player board.[2][3][4][5][6][7]
2. Animal requirements for points include:
* OWL: 3 points for each complete pair of the same color.[2][3][4][5][6][7]
* RABBIT: 6 points for a set of three different colors.[2][3][4][5][6][7]
* BEAVER: 5 points for three-of-a-kind of the same color and 2 points for a pair; completing both sets earns a 7 bonus point total (14 points total).[2][3][4][5][6][7]
* SALMON: Points based on number of stones given: 1 stone (1 pt), 2 stones (2 pts), 3 stones (4 pts), 4 stones (6 pts), 5 stones (9 pts), 6 stones (13 pts).[2][3][4][5][6][7]
* TURTLE: Points based on number of stones given: 1 stone (1 pt), 2 stones (3 pts), 3 stones (6 pts), 4 stones (9 pts), 5 stones (14 pts).[2][3][4][5][6][7]
[1] RULEBOOK Spirits of the Wild — Rulebook · p.3 · SETUP · HOW TO PLAY
[2] RULEBOOK Spirits of the Wild — Rulebook · p.1
[3] RULEBOOK Spirits of the Wild — Rulebook · p.2
[4] RULEBOOK Spirits of the Wild — Rulebook · p.5
[5] RULEBOOK Spirits of the Wild — Rulebook · p.6
[6] RULEBOOK Spirits of the Wild — Rulebook · p.4
[7] RULEBOOK Spirits of the Wild — Rulebook · p.3
[8] RULEBOOK Spirits of the Wild — Rulebook · p.4 · HOW TO PLAY · PLACING STONES

The sage rests. The game continues.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 198 ms · ask 7608 ms · total 7810 ms
single-flight (PR-5)
queued 0 ms · generation 7810 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 3, "score": 0.047938, "snippet": "Give each player a player board and set of 6 action cards. Spread the cards face-up, in front of the boards. Shuffle the Spirit Power cards and divide them into two, equal, face-up piles. Each pile will have 3 cards in them. Choose a player to go first. The starting player flips over their 'Take Two", "headingPath": "SETUP · HOW TO PLAY", "sharpsignalDocId": 1190}, {"page": 1, "score": 0.047154, "snippet": "The starting player flips over their “Take Two Stones” action card so that it is face-down. That action will not be available until it is recovered. HOW TO PLAY On your turn, select one of your face-up action cards and complete the action. After you are done, turn it face-down. If the card requires y", "headingPath": "", "sharpsignalDocId": 1190}, {"page": 4, "score": 0.046964, "snippet": "ADD TWO STONES & TAKE ONE STONE - Draw two stones from the bag and add them to the bowl. Take one stone from the bowl and place it on your player board. ADD THREE STONES & MOVE COYOTE - Draw three stones from the bag and add them to the bowl. Then, place the Coyote pawn on one of the animals on your", "headingPath": "HOW TO PLAY · PLACING STONES", "sharpsignalDocId": 1190}, {"page": 3, "score": 0.046883, "snippet": "The starting player flips over their “Take Two Stones” action card so that it is face-down. That action will not be available until it is recovered. HOW TO PLAY On your turn, select one of your face-up action cards and complete the action. After you are done, turn it face-down. If the card requires y", "headingPath": "", "sharpsignalDocId": 1190}, {"page": 2, "score": 0.045715, "snippet": "The starting player flips over their “Take Two Stones” action card so that it is face-down. That action will not be available until it is recovered. HOW TO PLAY On your turn, select one of your face-up action cards and complete the action. After you are done, turn it face-down. If the card requires y", "headingPath": "", "sharpsignalDocId": 1190}, {"page": 4, "score": 0.04531, "snippet": "The starting player flips over their “Take Two Stones” action card so that it is face-down. That action will not be available until it is recovered. HOW TO PLAY On your turn, select one of your face-up action cards and complete the action. After you are done, turn it face-down. If the card requires y", "headingPath": "", "sharpsignalDocId": 1190}, {"page": 5, "score": 0.04374, "snippet": "The starting player flips over their “Take Two Stones” action card so that it is face-down. That action will not be available until it is recovered. HOW TO PLAY On your turn, select one of your face-up action cards and complete the action. After you are done, turn it face-down. If the card requires y", "headingPath": "", "sharpsignalDocId": 1190}, {"page": 6, "score": 0.043604, "snippet": "The starting player flips over their “Take Two Stones” action card so that it is face-down. That action will not be available until it is recovered. HOW TO PLAY On your turn, select one of your face-up action cards and complete the action. After you are done, turn it face-down. If the card requires y", "headingPath": "", "sharpsignalDocId": 1190}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 3, "quote": null, "headingPath": "SETUP · HOW TO PLAY", "sharpsignalDocId": 1190}, {"page": 1, "quote": null, "headingPath": "", "sharpsignalDocId": 1190}, {"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 1190}, {"page": 5, "quote": null, "headingPath": "", "sharpsignalDocId": 1190}, {"page": 6, "quote": null, "headingPath": "", "sharpsignalDocId": 1190}, {"page": 4, "quote": null, "headingPath": "", "sharpsignalDocId": 1190}, {"page": 3, "quote": null, "headingPath": "", "sharpsignalDocId": 1190}, {"page": 4, "quote": null, "headingPath": "HOW TO PLAY · PLACING STONES", "sharpsignalDocId": 1190}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1190 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1190 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.80485 of 2557 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 5, 2026 13:09 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Spirits of the Wild — Rulebook (corpus doc 1190) SETUP · HOW TO PLAY p.3 0.047938 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Spirits of the Wild — Rulebook (corpus doc 1190) p.1 0.047154 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Spirits of the Wild — Rulebook (corpus doc 1190) HOW TO PLAY · PLACING STONES p.4 0.046964 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Spirits of the Wild — Rulebook (corpus doc 1190) p.3 0.046883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Spirits of the Wild — Rulebook (corpus doc 1190) p.2 0.045715 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Spirits of the Wild — Rulebook (corpus doc 1190) p.4 0.04531 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Spirits of the Wild — Rulebook (corpus doc 1190) p.5 0.04374 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Spirits of the Wild — Rulebook (corpus doc 1190) p.6 0.043604 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 37 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Spirits of the Wild — Rulebook (corpus doc 1190) SETUP · HOW TO PLAY p.3 #1 0.047938 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Spirits of the Wild — Rulebook (corpus doc 1190) p.1 #2 0.047154 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Spirits of the Wild — Rulebook (corpus doc 1190) p.2 #5 0.045715 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Spirits of the Wild — Rulebook (corpus doc 1190) p.5 #7 0.04374 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Spirits of the Wild — Rulebook (corpus doc 1190) p.6 #8 0.043604 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Spirits of the Wild — Rulebook (corpus doc 1190) p.4 #6 0.04531 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Spirits of the Wild — Rulebook (corpus doc 1190) p.3 #4 0.046883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Spirits of the Wild — Rulebook (corpus doc 1190) HOW TO PLAY · PLACING STONES p.4 #3 0.046964 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Spirits of the Wild — Rulebook (corpus doc 1190) SETUP · HOW TO PLAY p.3 no quote on the wire
[2] RULEBOOK Spirits of the Wild — Rulebook (corpus doc 1190) p.1 no quote on the wire
[3] RULEBOOK Spirits of the Wild — Rulebook (corpus doc 1190) p.2 no quote on the wire
[4] RULEBOOK Spirits of the Wild — Rulebook (corpus doc 1190) p.5 no quote on the wire
[5] RULEBOOK Spirits of the Wild — Rulebook (corpus doc 1190) p.6 no quote on the wire
[6] RULEBOOK Spirits of the Wild — Rulebook (corpus doc 1190) p.4 no quote on the wire
[7] RULEBOOK Spirits of the Wild — Rulebook (corpus doc 1190) p.3 no quote on the wire
[8] RULEBOOK Spirits of the Wild — Rulebook (corpus doc 1190) HOW TO PLAY · PLACING STONES p.4 no quote on the wire
timing split
retrieval 198 ms · first delta 2611 ms · total 7810 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 198 ms · ask 7608 ms · gateway work 7810 ms · total 7810 ms
tokens in (the prompt the answerer read)
4378
tokens out (what the answerer generated)
1017
tok/sec
199.9 tok/sec — 1017 output tokens in 5.087 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 22s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 2s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 1120), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.