You asked
How do I play?
Answered counted as answeredAsked with: Kinfire Chronicles: Night's Fallbg-364655-en-1e
Answer in hand — your move.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 98 ms · ask 4792 ms · total 4892 ms
- single-flight (PR-5)
- queued 0 ms · generation 4892 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 5, "score": 0.047643, "snippet": "This example will walk you through your first 2 turns of battle in Quest 1. You (the player that is reading these rules, that is) are going to take the first turn, so look in the bag for one of your Seeker's chits, draw it out, and place it in the spent chits area on the left side of the board. When", "headingPath": "COMBAT EXAMPLE", "sharpsignalDocId": 1202}, {"page": 9, "score": 0.047371, "snippet": "'Gain 1 E ' means to add 1 Exhausted card to your discard pile. This usually occurs between battles, meaning that the Exhausted cards get shuffled into your deck at the start of the next battle, but sometimes you may be instructed to draw an Exhausted card and add it to your hand during combat. Each", "headingPath": "READING ABILITIES · ORDER OF PLAY", "sharpsignalDocId": 1202}, {"page": 12, "score": 0.047163, "snippet": "Allows an ally to regain the indicated amount of health after the action it's played on. Seekers cannot exceed their starting health. A health boost must match the color of the action it's played on. After a chit is drawn, play this boost to return that chit to the bag and draw again. (Of course, th", "headingPath": "HEALTH BOOST · REDRAW BOOST · PLAYING BOOSTS ON WHITE OR TWO-COLORED CARDS", "sharpsignalDocId": 1202}, {"page": 11, "score": 0.046432, "snippet": "During your turn, you may do the following things in any order. You may move your Seeker standee 1 space either before or after you act. You must either: play 1 action card from your hand and do what it says, or · pass and either draw or discard 1 card ( ox ). Wards are action cards that stay in pla", "headingPath": "A SEEKER'S TURN · MOVE · ACT · BLOCK BOOST · CARD BOOST", "sharpsignalDocId": 1202}, {"page": 10, "score": 0.045956, "snippet": "When a heart chit is drawn, place it in one of the empty spaces on the time track on the board. The players then choose a Seeker, and that Seeker takes a turn. When a Darkness chit is drawn, place it in one of the empty spaces on the time track. Then, look for the matching Darkness ability token nex", "headingPath": "ORDER OF PLAY", "sharpsignalDocId": 1202}, {"page": 16, "score": 0.032787, "snippet": "When an enemy is defeated, if there are any other surviving enemies, transfer the ability tokens from the defeated enemy to the surviving enemy whose sheet is furthest to the right. Ability tokens should stay in the same area when moving. That is, ability tokens next to an enemy's upper ability will", "headingPath": "BEING DEFEATED AND DEFEATING ENEMIES · OVERLAYS", "sharpsignalDocId": 1202}, {"page": 3, "score": 0.029851, "snippet": "At the start of each battle, you'll come to a card showing you how to set it up. Take the required enemy sheets from the folio and place them above the map. The battle setup card also shows you how to set up the enemy's (or enemies') ability tokens. Look in the Welcome box for the 13 ability Place a", "headingPath": "SETTING UP A BATTLE", "sharpsignalDocId": 1202}, {"page": 6, "score": 0.029412, "snippet": "After moving and acting, you check your hand of cards to make sure that you have at least 1 action card left (you do), and if so, that ends your turn. Melee m attacks can only be made against a foe in the same space, but, like Seekers, enemies can move 1 space before attacking. However, how do you k", "headingPath": "COMBAT EXAMPLE", "sharpsignalDocId": 1202}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 9, "quote": null, "headingPath": "READING ABILITIES · ORDER OF PLAY", "sharpsignalDocId": 1202}, {"page": 10, "quote": null, "headingPath": "ORDER OF PLAY", "sharpsignalDocId": 1202}, {"page": 5, "quote": null, "headingPath": "COMBAT EXAMPLE", "sharpsignalDocId": 1202}, {"page": 13, "quote": null, "headingPath": "PLAYING BOOSTS ON WHITE OR TWO-COLORED CARDS · A SEEKER'S SPECIAL ABILITY · AN ENEMY'S TURN", "sharpsignalDocId": 1202}, {"page": 11, "quote": null, "headingPath": "A SEEKER'S TURN · MOVE · ACT · BLOCK BOOST · CARD BOOST", "sharpsignalDocId": 1202}, {"page": 6, "quote": null, "headingPath": "COMBAT EXAMPLE", "sharpsignalDocId": 1202}, {"page": 12, "quote": null, "headingPath": "HEALTH BOOST · REDRAW BOOST · PLAYING BOOSTS ON WHITE OR TWO-COLORED CARDS", "sharpsignalDocId": 1202}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 1202 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1202 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.90053 of 1900 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row recorded
- Sep 5, 2026 13:27 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Kinfire Chronicles: Night's Fall — Rulebook (corpus doc 1202) | COMBAT EXAMPLE | p.5 | 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Kinfire Chronicles: Night's Fall — Rulebook (corpus doc 1202) | READING ABILITIES · ORDER OF PLAY | p.9 | 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Kinfire Chronicles: Night's Fall — Rulebook (corpus doc 1202) | HEALTH BOOST · REDRAW BOOST · PLAYING BOOSTS ON WHITE OR TWO-COLORED CARDS | p.12 | 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Kinfire Chronicles: Night's Fall — Rulebook (corpus doc 1202) | A SEEKER'S TURN · MOVE · ACT · BLOCK BOOST · CARD BOOST | p.11 | 0.046432 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Kinfire Chronicles: Night's Fall — Rulebook (corpus doc 1202) | ORDER OF PLAY | p.10 | 0.045956 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Kinfire Chronicles: Night's Fall — Rulebook (corpus doc 1202) | BEING DEFEATED AND DEFEATING ENEMIES · OVERLAYS | p.16 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Kinfire Chronicles: Night's Fall — Rulebook (corpus doc 1202) | SETTING UP A BATTLE | p.3 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Kinfire Chronicles: Night's Fall — Rulebook (corpus doc 1202) | COMBAT EXAMPLE | p.6 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 20 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Kinfire Chronicles: Night's Fall — Rulebook (corpus doc 1202) | A SEEKER'S TURN · MOVE · ACT · BLOCK BOOST · CARD BOOST | p.11 | #4 | 0.046432 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Kinfire Chronicles: Night's Fall — Rulebook (corpus doc 1202) | COMBAT EXAMPLE | p.5 | #1 | 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Kinfire Chronicles: Night's Fall — Rulebook (corpus doc 1202) | ORDER OF PLAY | p.10 | #5 | 0.045956 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #4 | RULEBOOK Kinfire Chronicles: Night's Fall — Rulebook (corpus doc 1202) | HEALTH BOOST · REDRAW BOOST · PLAYING BOOSTS ON WHITE OR TWO-COLORED CARDS | p.12 | #3 | 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #5 | RULEBOOK Kinfire Chronicles: Night's Fall — Rulebook (corpus doc 1202) | COMBAT EXAMPLE | p.6 | #11 | 0.028778 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #6 | RULEBOOK Kinfire Chronicles: Night's Fall — Rulebook (corpus doc 1202) | COMBAT EXAMPLE | p.7 | #9 | 0.029387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #7 | RULEBOOK Kinfire Chronicles: Night's Fall — Rulebook (corpus doc 1202) | PLAYING BOOSTS ON WHITE OR TWO-COLORED CARDS · A SEEKER'S SPECIAL ABILITY · AN ENEMY'S TURN | p.13 | #10 | 0.029236 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #8 | RULEBOOK Kinfire Chronicles: Night's Fall — Rulebook (corpus doc 1202) | READING ABILITIES · ORDER OF PLAY | p.9 | #2 | 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Kinfire Chronicles: Night's Fall — Rulebook (corpus doc 1202) | READING ABILITIES · ORDER OF PLAY | p.9 | no quote on the wire |
| [2] | RULEBOOK Kinfire Chronicles: Night's Fall — Rulebook (corpus doc 1202) | ORDER OF PLAY | p.10 | no quote on the wire |
| [3] | RULEBOOK Kinfire Chronicles: Night's Fall — Rulebook (corpus doc 1202) | COMBAT EXAMPLE | p.5 | no quote on the wire |
| [4] | RULEBOOK Kinfire Chronicles: Night's Fall — Rulebook (corpus doc 1202) | PLAYING BOOSTS ON WHITE OR TWO-COLORED CARDS · A SEEKER'S SPECIAL ABILITY · AN ENEMY'S TURN | p.13 | no quote on the wire |
| [5] | RULEBOOK Kinfire Chronicles: Night's Fall — Rulebook (corpus doc 1202) | A SEEKER'S TURN · MOVE · ACT · BLOCK BOOST · CARD BOOST | p.11 | no quote on the wire |
| [6] | RULEBOOK Kinfire Chronicles: Night's Fall — Rulebook (corpus doc 1202) | COMBAT EXAMPLE | p.6 | no quote on the wire |
| [7] | RULEBOOK Kinfire Chronicles: Night's Fall — Rulebook (corpus doc 1202) | HEALTH BOOST · REDRAW BOOST · PLAYING BOOSTS ON WHITE OR TWO-COLORED CARDS | p.12 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 98 ms · first delta 1511 ms · total 4892 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 98 ms · ask 4792 ms · gateway work 4892 ms · total 4892 ms
- tokens in (the prompt the answerer read)
- 3616
- tokens out (what the answerer generated)
- 659
- tok/sec
- 198.3 tok/sec — 659 output tokens in 3.323 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 19s ago)
- answerer host (measured by rulesage)
- reachable (for 23h, checked 0s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 1132), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.