RuleSage cited table rulings
← Red Rising

You asked

How do I play?

Answered counted as answered

Asked with: Red Risingbg-329465-en-1e

On your turn, you must use either the Lead or the Scout action:[1][2]
1. LEAD: Select a card from your hand and deploy it face up on any location, covering all but the name, color, and core value of the topmost card at that location.[3][2] Trigger the card's deploy ability if possible, unless the card gives you the option not to.[3][2] Then, complete the action by doing one of the following:[1][3][2]
* Gain the top card of a location that you did not deploy to this turn, then gain that location's bonus.[3][2]
* Gain the top card of the deck, then roll the Rising die and gain the resulting bonus.[1][3][2]
2. SCOUT: Reveal the top card of the deck and place it (but do not deploy it) on any location, covering all but the name, color, and core value of the topmost card at that location.[3][2] Gain that location's bonus.[1][3][2]
Additional Rules:
* Play continues clockwise until all players have had the same number of turns (and House Apollo has had their bonus turn) after the game end is triggered.[3]
* Some deploy abilities may instruct you to end your turn, which means you cannot proceed to the final step of the Lead action.[2]
* Some deploy abilities may move the card you deployed to a different location, but you are still considered to have deployed it to the original location.[2]
* If a deploy ability instructs you to deploy another card, you deploy that card face up on any location and trigger its deploy ability; this concludes the deployment, though you may still perform the final step of the Lead action only once.[2]
[1] RULEBOOK Red Rising — Rulebook · p.1
[2] RULEBOOK Red Rising — Rulebook · p.3
[3] RULEBOOK Red Rising — Rulebook · p.3 · Gameplay · Lead: · DEPLOY ON A LOCATION · Notes · Scout:

The book has spoken.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 225 ms · ask 5541 ms · total 5770 ms
single-flight (PR-5)
queued 0 ms · generation 5770 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 3, "score": 0.048139, "snippet": "On your turn, you must either use the Lead or the Scout action, resolving any effects or bonuses as described below. Select a card from your hand and DEPLOY it face up on any location, covering all but the name, color, and core value of the topmost card at that location. If possible, trigger the dep", "headingPath": "Gameplay · Lead: · DEPLOY ON A LOCATION · Notes · Scout:", "sharpsignalDocId": 1013}, {"page": 3, "score": 0.047643, "snippet": "3 Gameplay On your turn, you must either use the Lead or the Scout action, resolving any effects or bonuses as described below. Lead: Select a card from your hand and DEPLOY it face up on any location, covering all but the name, color, and core value of the topmost card at that location. If possible", "headingPath": "", "sharpsignalDocId": 1013}, {"page": 2, "score": 0.045476, "snippet": "1 Place the board on the table. Shuffle the deck of character cards and place it face down on the board. Place the Rising die next to the deck. 2 On each location (Jupiter, Mars, Luna, and The Institute), place 2 character cards from the deck face up. These cards overlap so only the core value, name", "headingPath": "Setup", "sharpsignalDocId": 1013}, {"page": 2, "score": 0.032787, "snippet": "A lot of design work with Alex, playtesting with the help of Stonemaier Ambassadors, and communications with Pierce and his team followed. This is my dream IP, and I'm incredibly excited to share this game with you. 1 8 If a player has House Apollo (yellow), give them the first-player token; otherwi", "headingPath": "Setup", "sharpsignalDocId": 1013}, {"page": 6, "score": 0.03125, "snippet": "6 “for each [color] on all locations” Unlike most end- game scoring, these end-game bonuses look at cards remaining on locations on the board, not cards in your hand. “You may treat this card as if it is any one other color (in addition to Gray).” This text, seen on Gray cards, lets you treat each G", "headingPath": "", "sharpsignalDocId": 1013}, {"page": 3, "score": 0.030769, "snippet": "12:05 PM 1:3 PM RR_BoardOptions_r7.ind 1 10/9/20 10:0 AM \u0007 The deploy ability of some cards may instruct you to deploy another card. As usual, deploy that card face up on any location and trigger its deploy ability (if any). This concludes the deployment. You may still perform the final step of the ", "headingPath": "PLACE ON LOCATION · Edge Cases", "sharpsignalDocId": 1013}, {"page": 6, "score": 0.030303, "snippet": "CARDS (VP+abilities) (3 VP each) (10 VP) (4/2/1 VP each) (-10 VP per card over 7 cards) TOTAL >7 RR_Scorepad_r2.indd 1RR_Scorepad_r2.indd 1 10/2/20 4:17 PM10/2/20 4:17 PM “At end of game” abilities ( ): Starting with the first player, trigger all of your end-of-game abilities in an order of your cho", "headingPath": "", "sharpsignalDocId": 1013}, {"page": 6, "score": 0.029412, "snippet": "FLEET TRACK RR_BoardOptions_r7.indd 1 0 0 The end of the game is triggered when all 3 of these conditions are met by any combination of players OR when any 2 conditions are met by the same player: 1 2 3 4 5 6 7 8 1 3 6 10 15 21 28 34 A player has 7+ Helium tokens JUPITER MARS 1 1 A player has 7+ Inf", "headingPath": "Rising die bonuses · Game End and Scoring", "sharpsignalDocId": 1013}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 1, "quote": null, "headingPath": "", "sharpsignalDocId": 1013}, {"page": 3, "quote": null, "headingPath": "", "sharpsignalDocId": 1013}, {"page": 3, "quote": null, "headingPath": "Gameplay · Lead: · DEPLOY ON A LOCATION · Notes · Scout:", "sharpsignalDocId": 1013}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1013 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1013 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.89969 of 1286 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 5, 2026 14:10 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Red Rising — Rulebook (corpus doc 1013) Gameplay · Lead: · DEPLOY ON A LOCATION · Notes · Scout: p.3 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Red Rising — Rulebook (corpus doc 1013) p.3 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Red Rising — Rulebook (corpus doc 1013) Setup p.2 0.045476 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Red Rising — Rulebook (corpus doc 1013) Setup p.2 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Red Rising — Rulebook (corpus doc 1013) p.6 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Red Rising — Rulebook (corpus doc 1013) PLACE ON LOCATION · Edge Cases p.3 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Red Rising — Rulebook (corpus doc 1013) p.6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Red Rising — Rulebook (corpus doc 1013) Rising die bonuses · Game End and Scoring p.6 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 37 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Red Rising — Rulebook (corpus doc 1013) Setup p.2 #3 0.045476 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Red Rising — Rulebook (corpus doc 1013) Setup p.2 #4 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Red Rising — Rulebook (corpus doc 1013) p.6 #7 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Red Rising — Rulebook (corpus doc 1013) Red RiSiNg ™ · Overview and Goal p.1 #30 0.011236 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Red Rising — Rulebook (corpus doc 1013) p.1 #11 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Red Rising — Rulebook (corpus doc 1013) 'banished cards' · WANT TO WATCH A HOW-TO-PLAY VIDEO? · WANT THE RULES IN ANOTHER LANGUAGE? · HAVE A QUESTION WHILE PLAYING OR A STORY TO SHARE? · NEED A REPLACEMENT PART? · WANT TO EXPLORE THE WORLD OF RED RISING? p.8 #10 0.02724 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Red Rising — Rulebook (corpus doc 1013) Gameplay · Lead: · DEPLOY ON A LOCATION · Notes · Scout: p.3 #1 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Red Rising — Rulebook (corpus doc 1013) p.3 #2 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Red Rising — Rulebook (corpus doc 1013) p.1 no quote on the wire
[2] RULEBOOK Red Rising — Rulebook (corpus doc 1013) p.3 no quote on the wire
[3] RULEBOOK Red Rising — Rulebook (corpus doc 1013) Gameplay · Lead: · DEPLOY ON A LOCATION · Notes · Scout: p.3 no quote on the wire
timing split
retrieval 225 ms · first delta 3757 ms · total 5770 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 225 ms · ask 5541 ms · gateway work 5770 ms · total 5770 ms
tokens in (the prompt the answerer read)
3666
tokens out (what the answerer generated)
391
tok/sec
200.7 tok/sec — 391 output tokens in 1.948 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 20s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 0s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 943), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.