RuleSage cited table rulings
← Super Motherload

You asked

How do I play?

Answered counted as answered

Asked with: Super Motherloadbg-162286-en-1e

Super Motherload is played with players continuously taking turns in clockwise order until the end of the game is triggered.[1] Each turn, you may perform a total of 2 actions.[1] You may choose to perform the same action more than once in a turn.[1]
Actions
Each action can be one of the following:
* Draw Action: Draw 2 cards from your Draw Deck into your hand.[1] If you need to draw a card and your Draw Deck is empty, gather the cards in your Discard Area and shuffle them to create a new Draw Deck.[1]
* Drill Action: Use matching Drill Icons to Collect Mineral Tiles and bonuses from the board.[1] To perform this action:
1. Place any number of cards featuring Drill Icons of a single matching color (or multicolored "Wild" icons) from your hand into your Discard Area.[1]
2. Take Tunnel Tiles from the supply with a total length equal to the number of Drill Icons played.[1]
3. Place them in a straight line on the Game Board, connecting to Tunnel Tiles already on the board or the "surface" line of the "Depth 1" board.[1][2]
4. Collect minerals and bonuses from all spaces covered with Tunnel Tiles.[1]
* Bomb Action: Use a Bomb Pattern and Bomb Token to Collect Mineral Tiles and bonuses from the board.[1] To perform this action:
1. Spend a Bomb Token, returning it to the supply (you cannot perform this action if you have no Bomb Tokens).[1]
2. Place a Red Pilot Card featuring a Bomb Pattern from your hand into your Discard Area.[1]
3. Take Tunnel Tiles from the supply and place them in the exact shape depicted on the Bomb Pattern.[3] You may flip and rotate the pattern as you wish.[3]
4. Collect minerals and bonuses from all spaces covered with Tunnel Tiles.[1]
Rules and Additional Mechanics
* Hand Limit: If you have more than 5 cards in hand at the end of your turn, you must place cards from your hand into your Discard Area until you have only 5 remaining.[1]
* Adding Game Boards: When the last Artifact space on the current Game Board is covered with a Tunnel Tile, take a new Game Board from the supply with a Depth value 1 greater than the current board.[4] If two boards are already on the table, remove the top-most board (the one with the lowest Depth value) and return its Tunnel Tiles to the supply.[4]
* Achievements: If you fulfill the goal of an Achievement card in play during your turn, you may immediately take the card and place it face down in your Player Area.[5] You may claim a maximum of 1 Major and 1 Minor Achievement in a turn.[5]
* Artifacts: Artifact Tiles can be discarded at any time during your turn (not considered an Action) to gain the Artifact Bonus shown on the back.[5]
* Ending the Game: The game ends immediately after a player's turn if a player Drills or Bombs the last Artifact on the "Depth 4" Game Board.[4]
* Winning: The player with the most Victory Points (from Pilot Cards in your Draw/Discard Area, claimed Achievements, and collected Artifacts) is the winner.[4] In a tie, the player who lied about digging a hole to become the start player loses.[4]
[1] RULEBOOK Super Motherload — Rulebook · p.3 · PLAYING THE GAME · Draw · Drill · Bomb · 1. D R AW A C T I O N · 2. D R I L L A C T I O N · …
[2] RULEBOOK Super Motherload — Rulebook · p.4 · PLACING TUNNEL TILES · T Y P E S O F T E R R A I N · Dirt · Steel Plate · Rock
[3] RULEBOOK Super Motherload — Rulebook · p.3 · Place Tunnel Tiles · Collect
[4] RULEBOOK Super Motherload — Rulebook · p.6 · ADDING A GAME BOARD · Attaching a new Game Board: · Notes: · E N D I N G T H E G A M E · First Action
[5] RULEBOOK Super Motherload — Rulebook · p.5 · ARTIFACTS · ACHIEVEMENTS · Major Achievements · Minor Achievements · Notes:

Question closed. Friendships intact.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 215 ms · ask 6744 ms · total 6961 ms
single-flight (PR-5)
queued 0 ms · generation 6961 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 2, "score": 0.048172, "snippet": "Before you set up, determine the starting player. The starting player is the person who most recently dug a hole. You may now set up the game: Place the 'Depth 1' Game Board in the center of the table. The player to the right of the starting player chooses which side will be face up. 5 Place the Min", "headingPath": "S E T U P - G A M E A R E A · S E T U P - P L AY E R A R E A", "sharpsignalDocId": 993}, {"page": 6, "score": 0.048131, "snippet": "You start a game of Super Motherload with the 'Depth 1' Game Board on the table (see Setup section). As the game progresses, you will add new Game Boards and eventually remove old ones from play. All Game Boards are marked with a number in the upper corners indicating the board's Depth. When you cov", "headingPath": "ADDING A GAME BOARD · Attaching a new Game Board: · Notes: · E N D I N G T H E G A M E · First Action", "sharpsignalDocId": 993}, {"page": 3, "score": 0.047875, "snippet": "Super Motherload is played with players continuously taking turns in clockwise order until the end of the game is triggered. Each turn, you may perform a total of 2 actions. For each action, you may choose to perform one of the following: Draw 2 cards from your Draw Deck into your hand. Use matching", "headingPath": "PLAYING THE GAME · Draw · Drill · Bomb · 1. D R AW A C T I O N · 2. D R I L L A C T I O N · …", "sharpsignalDocId": 993}, {"page": 4, "score": 0.047643, "snippet": "Whenever you place Tunnel Tiles on the board using a Drill Action or Bomb Action, you must adhere to the following rules: Tunnel Tiles must connect to Tunnel Tiles already on the Game Board or the 'surface' line of the 'Depth 1' board. Tunnel Tiles are connected edge-to-edge, and not corner-to-corne", "headingPath": "PLACING TUNNEL TILES · T Y P E S O F T E R R A I N · Dirt · Steel Plate · Rock", "sharpsignalDocId": 993}, {"page": 6, "score": 0.045695, "snippet": "You decide your second action will be to Drill. You play three Pilot Cards to your discard area: one shows 1 Wild Drill Icon, another shows 2 Red Drill Icons and the last one shows 1 Red Drill Icon. These 4 Drill icons will allow you to Drill a tunnel with a length of four spaces. You take 2 two-len", "headingPath": "Second Action · Card Buy (Triggered by Action 2): · Additional Action (Triggered from buying card)", "sharpsignalDocId": 993}, {"page": 7, "score": 0.045476, "snippet": "Perform an Additional Action during your turn. Draw 2 cards from your Draw Deck. Take a Bomb Token from the supply and draw 1 card from your Draw Deck. Take a Platinum Mineral Tile from the supply and place it on any of your Pilot Stacks. Take a Gold Mineral Tile from the supply, place it on any of ", "headingPath": "ARTIFACT LIST · DRILL BONUS LIST · ACTION REFERENCE · BUY BONUS LIST · T E R R A I N R E F E R E N C E", "sharpsignalDocId": 993}, {"page": 5, "score": 0.030303, "snippet": "When you cover spaces on the Game Board with a Tunnel Tile using a Drill Action or a Bomb Action, you may immediately Collect from those spaces. Take all the corresponding Mineral Tiles from the supply and place them all onto the topmost Pilot Card of one of your four Pilot Stacks. Mineral Tiles are", "headingPath": "C O L L E C T I N G · Collecting Minerals · Collecting Bomb Tokens · Collecting Artifacts · Collecting Draw Cards Bonuses · BUYING NEW CARDS · …", "sharpsignalDocId": 993}, {"page": 5, "score": 0.029644, "snippet": "Artifact Tiles are special tiles collected from the board that can be discarded at any time during your turn (using them is not considered an Action) to gain the Artifact Bonus shown on the back of the Artifact Tile. There is no limit to how many Artifact Tiles you can store in your play area. There", "headingPath": "ARTIFACTS · ACHIEVEMENTS · Major Achievements · Minor Achievements · Notes:", "sharpsignalDocId": 993}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 3, "quote": null, "headingPath": "PLAYING THE GAME · Draw · Drill · Bomb · 1. D R AW A C T I O N · 2. D R I L L A C T I O N · …", "sharpsignalDocId": 993}, {"page": 4, "quote": null, "headingPath": "PLACING TUNNEL TILES · T Y P E S O F T E R R A I N · Dirt · Steel Plate · Rock", "sharpsignalDocId": 993}, {"page": 3, "quote": null, "headingPath": "Place Tunnel Tiles · Collect", "sharpsignalDocId": 993}, {"page": 6, "quote": null, "headingPath": "ADDING A GAME BOARD · Attaching a new Game Board: · Notes: · E N D I N G T H E G A M E · First Action", "sharpsignalDocId": 993}, {"page": 5, "quote": null, "headingPath": "ARTIFACTS · ACHIEVEMENTS · Major Achievements · Minor Achievements · Notes:", "sharpsignalDocId": 993}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 993 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 993 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.91086 of 2524 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 5, 2026 14:53 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Super Motherload — Rulebook (corpus doc 993) S E T U P - G A M E A R E A · S E T U P - P L AY E R A R E A p.2 0.048172 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Super Motherload — Rulebook (corpus doc 993) ADDING A GAME BOARD · Attaching a new Game Board: · Notes: · E N D I N G T H E G A M E · First Action p.6 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Super Motherload — Rulebook (corpus doc 993) PLAYING THE GAME · Draw · Drill · Bomb · 1. D R AW A C T I O N · 2. D R I L L A C T I O N · … p.3 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Super Motherload — Rulebook (corpus doc 993) PLACING TUNNEL TILES · T Y P E S O F T E R R A I N · Dirt · Steel Plate · Rock p.4 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Super Motherload — Rulebook (corpus doc 993) Second Action · Card Buy (Triggered by Action 2): · Additional Action (Triggered from buying card) p.6 0.045695 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Super Motherload — Rulebook (corpus doc 993) ARTIFACT LIST · DRILL BONUS LIST · ACTION REFERENCE · BUY BONUS LIST · T E R R A I N R E F E R E N C E p.7 0.045476 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Super Motherload — Rulebook (corpus doc 993) C O L L E C T I N G · Collecting Minerals · Collecting Bomb Tokens · Collecting Artifacts · Collecting Draw Cards Bonuses · BUYING NEW CARDS · … p.5 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Super Motherload — Rulebook (corpus doc 993) ARTIFACTS · ACHIEVEMENTS · Major Achievements · Minor Achievements · Notes: p.5 0.029644 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 10 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Super Motherload — Rulebook (corpus doc 993) PLAYING THE GAME · Draw · Drill · Bomb · 1. D R AW A C T I O N · 2. D R I L L A C T I O N · … p.3 #3 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Super Motherload — Rulebook (corpus doc 993) ADDING A GAME BOARD · Attaching a new Game Board: · Notes: · E N D I N G T H E G A M E · First Action p.6 #2 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Super Motherload — Rulebook (corpus doc 993) ARTIFACT LIST · DRILL BONUS LIST · ACTION REFERENCE · BUY BONUS LIST · T E R R A I N R E F E R E N C E p.7 #6 0.045476 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Super Motherload — Rulebook (corpus doc 993) PLACING TUNNEL TILES · T Y P E S O F T E R R A I N · Dirt · Steel Plate · Rock p.4 #4 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Super Motherload — Rulebook (corpus doc 993) Place Tunnel Tiles · Collect p.3 #9 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Super Motherload — Rulebook (corpus doc 993) ARTIFACTS · ACHIEVEMENTS · Major Achievements · Minor Achievements · Notes: p.5 #8 0.029644 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Super Motherload — Rulebook (corpus doc 993) Second Action · Card Buy (Triggered by Action 2): · Additional Action (Triggered from buying card) p.6 #5 0.045695 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Super Motherload — Rulebook (corpus doc 993) S E T U P - G A M E A R E A · S E T U P - P L AY E R A R E A p.2 #1 0.048172 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Super Motherload — Rulebook (corpus doc 993) PLAYING THE GAME · Draw · Drill · Bomb · 1. D R AW A C T I O N · 2. D R I L L A C T I O N · … p.3 no quote on the wire
[2] RULEBOOK Super Motherload — Rulebook (corpus doc 993) PLACING TUNNEL TILES · T Y P E S O F T E R R A I N · Dirt · Steel Plate · Rock p.4 no quote on the wire
[3] RULEBOOK Super Motherload — Rulebook (corpus doc 993) Place Tunnel Tiles · Collect p.3 no quote on the wire
[4] RULEBOOK Super Motherload — Rulebook (corpus doc 993) ADDING A GAME BOARD · Attaching a new Game Board: · Notes: · E N D I N G T H E G A M E · First Action p.6 no quote on the wire
[5] RULEBOOK Super Motherload — Rulebook (corpus doc 993) ARTIFACTS · ACHIEVEMENTS · Major Achievements · Minor Achievements · Notes: p.5 no quote on the wire
timing split
retrieval 215 ms · first delta 3053 ms · total 6961 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 215 ms · ask 6744 ms · gateway work 6961 ms · total 6961 ms
tokens in (the prompt the answerer read)
3920
tokens out (what the answerer generated)
748
tok/sec
196.8 tok/sec — 748 output tokens in 3.801 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 0s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 0s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 923), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.