RuleSage cited table rulings
← The Anarchy

You asked

How do I play?

Answered counted as answered

Asked with: The Anarchybg-408637-en-1e

The game is played over 5 Rounds.[1] The sequence of play is as follows:
1. At the beginning of each Round, players gain new Attack Cards and a new Path Card.[1]
2. Players gain Workers and Resources from their chosen Path Card and Production Tracks.[1]
3. During the Action Phase, players simultaneously take actions by discarding Workers and Resources to fill in various boxes on their Sheets, continuing until they run to out of Workers and Resources.[1]
4. During the Castle Defence Phase, players resolve each Attack Card above their own Player Board to see how well they defended their Castle, which may result in gaining Bravery, Loyalty, and Discontent.[1]
5. To wrap up the Round:
* Turn over the Current Round's Scenario Card and Plunder Tile.[2]
* If any Tents were on the Scenario Card, lift them up and place them back down where they were.[2]
* Each player gains 1 Discontent per facedown Scenario Card to the right of their Tent (excluding the card their Tent is sitting on).[2]
* Turn any inactive Muster Tokens back to their active side.[2]
* Pass the First Player Marker to the next player in clockwise order.[2]
* If it was Round 5, move into final scoring; otherwise, continue to the next Round.[2]
6. After Round 5, the game ends and players use the Left Sheet to calculate final scores.[3] The player with the highest score wins; ties are broken by the player with the least Discontent, then the player with the most leftover Workers.[3]
[1] RULEBOOK The Anarchy — Rulebook · p.7 · SIEGE MODE - HARD · Gameplay Overview
[2] RULEBOOK The Anarchy — Rulebook · p.35 · End of Round
[3] RULEBOOK The Anarchy — Rulebook · p.36 · End of Game · Scoring Example

That's the page. Back to the table.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 178 ms · ask 3717 ms · total 3897 ms
single-flight (PR-5)
queued 0 ms · generation 3897 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 6, "score": 0.048652, "snippet": "When setting up The Anarchy, players must select which Scenario they will play. The game comes with 2 game play modes, as well as a full Solo Campaign. If playing multiplayer, or a one-off solo game, choose from 1 of the 6 Scenarios below. If playing through the Solo Campaign, refer to the chosen ch", "headingPath": "Scenario Setup · CLASSIC MODE - STANDARD · CLASSIC MODE - HARD · SIEGE MODE - EASY · SIEGE MODE - STANDARD · SIEGE MODE - HARD", "sharpsignalDocId": 1047}, {"page": 7, "score": 0.047619, "snippet": "How the Main Board might look after Setup for a 4-player game of the Easy Classic Mode. The Anarchy is played over 5 Rounds. At the beginning of each Round, players gain new Attack Cards, and a new Path Card. After this they will gain Workers and Resources from their chosen Path Card and Production ", "headingPath": "SIEGE MODE - HARD · Gameplay Overview", "sharpsignalDocId": 1047}, {"page": 4, "score": 0.047493, "snippet": "Have each player select a colour. Give them the following components: 2 Sheets from the Game Pad. Place 1 faceup as the Left Sheet, and the other facedown as the Right Sheet. 1 Player Board and 1 Castle Mount. Place these above the 2 Sheets as shown. 1 Gate Die, 1 Moat Die, 4 Tower Dice, and 4 Wall ", "headingPath": "Player Setup", "sharpsignalDocId": 1047}, {"page": 5, "score": 0.046432, "snippet": "To set up the Main Board, carry out the following: Place the Main Board in the centre of the playing area. Shuffle the 25 Path Cards into a facedown Draw Pile near the Main Board. Shuffle the 6 Final Escalade Cards into a facedown Draw Pile on the designated space of the Main Board. Shuffle the 36 A", "headingPath": "Main Board Setup · Solo Setup", "sharpsignalDocId": 1047}, {"page": 9, "score": 0.046394, "snippet": "After all players have received their new Attack Cards, reveal a number of Path Cards from the top of the Draw Pile, equal to the number of players in the game. See the note below for how this changes for solo. In turn order, each player selects 1 Path Card, keeping it alongside their Player Board f", "headingPath": "Round Start - Draft New Path Cards · Solo Rules", "sharpsignalDocId": 1047}, {"page": 22, "score": 0.03125, "snippet": "Tournaments do not need to be constructed. They do however, still need to be filled in ascending order. There are 6 Levels of Tournaments, each requiring a certain Measure of Entertainment. Food and Silver may be discarded to fill boxes in Tournaments. Each filled box immediately rewards 1 Knight, a", "headingPath": "Tournaments", "sharpsignalDocId": 1047}, {"page": 38, "score": 0.029851, "snippet": "Scores defeated Enemy Castles. There are a total of 5 Enemy Castles, and only 4 attacks are required to maximize scoring for this Path Card. Scores constructed Walls. Players can count the pips on the Walls of their Castle to find their final number. Scores assisting others with Spies. Players can d", "headingPath": "Path Cards", "sharpsignalDocId": 1047}, {"page": 36, "score": 0.029437, "snippet": "The game ends after Round 5. Players should use the Left Sheet to calculate their final scores. The player with the highest score is declared the winner! In the case of a tie, the tied player with the least Discontent is the winner. If still tied, the tied player with the most left over Workers is t", "headingPath": "End of Game · Scoring Example", "sharpsignalDocId": 1047}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 7, "quote": null, "headingPath": "SIEGE MODE - HARD · Gameplay Overview", "sharpsignalDocId": 1047}, {"page": 35, "quote": null, "headingPath": "End of Round", "sharpsignalDocId": 1047}, {"page": 36, "quote": null, "headingPath": "End of Game · Scoring Example", "sharpsignalDocId": 1047}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1047 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1047 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.92295 of 1207 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 5, 2026 15:05 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK The Anarchy — Rulebook (corpus doc 1047) Scenario Setup · CLASSIC MODE - STANDARD · CLASSIC MODE - HARD · SIEGE MODE - EASY · SIEGE MODE - STANDARD · SIEGE MODE - HARD p.6 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK The Anarchy — Rulebook (corpus doc 1047) SIEGE MODE - HARD · Gameplay Overview p.7 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK The Anarchy — Rulebook (corpus doc 1047) Player Setup p.4 0.047493 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK The Anarchy — Rulebook (corpus doc 1047) Main Board Setup · Solo Setup p.5 0.046432 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK The Anarchy — Rulebook (corpus doc 1047) Round Start - Draft New Path Cards · Solo Rules p.9 0.046394 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK The Anarchy — Rulebook (corpus doc 1047) Tournaments p.22 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK The Anarchy — Rulebook (corpus doc 1047) Path Cards p.38 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK The Anarchy — Rulebook (corpus doc 1047) End of Game · Scoring Example p.36 0.029437 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 41 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK The Anarchy — Rulebook (corpus doc 1047) Player Setup p.4 #3 0.047493 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK The Anarchy — Rulebook (corpus doc 1047) SIEGE MODE - HARD · Gameplay Overview p.7 #2 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK The Anarchy — Rulebook (corpus doc 1047) End of Round p.35 #14 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK The Anarchy — Rulebook (corpus doc 1047) End of Game · Scoring Example p.36 #8 0.029437 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK The Anarchy — Rulebook (corpus doc 1047) Discontent and Joy · Did you know? p.34 #10 0.027826 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK The Anarchy — Rulebook (corpus doc 1047) Scenario Setup · CLASSIC MODE - STANDARD · CLASSIC MODE - HARD · SIEGE MODE - EASY · SIEGE MODE - STANDARD · SIEGE MODE - HARD p.6 #1 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK The Anarchy — Rulebook (corpus doc 1047) Round Start - Draft New Path Cards · Solo Rules p.9 #5 0.046394 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK The Anarchy — Rulebook (corpus doc 1047) Main Board Setup · Solo Setup p.5 #4 0.046432 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK The Anarchy — Rulebook (corpus doc 1047) SIEGE MODE - HARD · Gameplay Overview p.7 no quote on the wire
[2] RULEBOOK The Anarchy — Rulebook (corpus doc 1047) End of Round p.35 no quote on the wire
[3] RULEBOOK The Anarchy — Rulebook (corpus doc 1047) End of Game · Scoring Example p.36 no quote on the wire
timing split
retrieval 178 ms · first delta 1961 ms · total 3897 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 178 ms · ask 3717 ms · gateway work 3897 ms · total 3897 ms
tokens in (the prompt the answerer read)
2668
tokens out (what the answerer generated)
348
tok/sec
184.1 tok/sec — 348 output tokens in 1.890 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 43s ago)
answerer host (measured by rulesage)
reachable (for 24h, checked 5s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 977), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.