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You asked

When does the game end?

Abstained — no grounded answer; closest passages below counted as honest abstain

Answered before

This question didn't get an answer just now — but Dune has been asked something like it before. The corpus may have changed since, so check the date and the answerer on each one before you rule from it.

When does the game end?

Answered Aug 2, 2026 gemma4:26b

When does the game end?

Answered Jul 24, 2026 gemma4:12b

The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.

RULEBOOK Dune — Rulebook · p.11 · Two Traitors
If both leaders are traitors, each a traitor for the opponent, both players' forces in the territory, their cards played, and their leaders, are lost. Neither player gets any spice. Any player with forces in a sector of a territory in which there is spice may now collect that spice. This is done by
RULEBOOK Dune — Rulebook · p.15 · Spacing Guild
Your major handicap is your weak array of leaders and your inability to revive quickly. In addition, you usually cannot buy Treachery Cards at the beginning of the game. You are vulnerable at this point and should make your stronger moves after building up your resources. If players do not ship on a
RULEBOOK Dune — Rulebook · p.15 · DUNE STRATEGY TIPS
Generally, any player with an advantage (whether it be cards, leaders, forces, or strategic advantages) is well advised to press forward and force battles. Collection of spice is of course advantageous, especially to those who need it, but also to those who want to keep others from having it to then
RULEBOOK Dune — Rulebook · p.23 · MISCELLANEOUS
Do allies pay the Spacing Guild for all of their shipments? Answer: Yes. What is the exact rate for the Spacing Guild shipment back to their reserves-1 spice per 2 forces, or half of that? Answer: 1 spice per 2 forces. What happens if at the end of the last turn, no one has won and the Spacing Guild
RULEBOOK Dune — Rulebook · p.19 · ADVANTAGES
You control all shipment onto and off Dune. PAYMENT FOR SHIPMENT: When other factions ship forces onto Dune from their off-planet reserves, they pay the spice to you instead of to the Spice Bank. THREE TYPES OF SHIPMENT: You are capable of making one of three types of shipments each turn: You may sh
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 230 ms · ask 6774 ms · total 7013 ms
single-flight (PR-5)
queued 0 ms · generation 7013 ms
retrieval refs (raw)
[{"page": 11, "score": 0.030366, "snippet": "If both leaders are traitors, each a traitor for the opponent, both players' forces in the territory, their cards played, and their leaders, are lost. Neither player gets any spice. Any player with forces in a sector of a territory in which there is spice may now collect that spice. This is done by ", "headingPath": "Two Traitors", "sharpsignalDocId": 104}, {"page": 15, "score": 0.026042, "snippet": "Your major handicap is your weak array of leaders and your inability to revive quickly. In addition, you usually cannot buy Treachery Cards at the beginning of the game. You are vulnerable at this point and should make your stronger moves after building up your resources. If players do not ship on a", "headingPath": "Spacing Guild", "sharpsignalDocId": 104}, {"page": 15, "score": 0.024194, "snippet": "Generally, any player with an advantage (whether it be cards, leaders, forces, or strategic advantages) is well advised to press forward and force battles. Collection of spice is of course advantageous, especially to those who need it, but also to those who want to keep others from having it to then", "headingPath": "DUNE STRATEGY TIPS", "sharpsignalDocId": 104}, {"page": 23, "score": 0.022559, "snippet": "Do allies pay the Spacing Guild for all of their shipments? Answer: Yes. What is the exact rate for the Spacing Guild shipment back to their reserves-1 spice per 2 forces, or half of that? Answer: 1 spice per 2 forces. What happens if at the end of the last turn, no one has won and the Spacing Guild", "headingPath": "MISCELLANEOUS", "sharpsignalDocId": 104}, {"page": 19, "score": 0.016393, "snippet": "You control all shipment onto and off Dune. PAYMENT FOR SHIPMENT: When other factions ship forces onto Dune from their off-planet reserves, they pay the spice to you instead of to the Spice Bank. THREE TYPES OF SHIPMENT: You are capable of making one of three types of shipments each turn: You may sh", "headingPath": "ADVANTAGES", "sharpsignalDocId": 104}, {"page": 12, "score": 0.016393, "snippet": "Once a Shai-Hulud (sandworm) card is turned over on the second or subsequent turns, at the end of the Spice Blow and NEXUS Phase, a Nexus occurs. During a Nexus, all players have a chance to make, join or break Alliances. Once players have had a chance to do so, play continues.", "headingPath": "ALLIANCES (NEXUS)", "sharpsignalDocId": 104}, {"page": 14, "score": 0.016129, "snippet": "Since the loser must discard their cards and the winner may keep theirs as well as render up any killed leader for their value in spice, battles are the turning point of the game. However, since worthless cards can only be discarded by playing them in battle, often a player with several will send on", "headingPath": "DUNE STRATEGY TIPS", "sharpsignalDocId": 104}, {"page": 11, "score": 0.015873, "snippet": "The winning player loses only the number of forces they dialed on the Battle Wheel. These forces are placed in the Tleilaxu Tanks. The winning player may also keep or discard any of the cards they played.", "headingPath": "Winning", "sharpsignalDocId": 104}]
citations (raw)
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
answered-before recall
past answered rulings were found and offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
  • ruling 742 — matched by the same question (normalized, punctuation folded) — measured similarity 1.0
  • ruling 260 — matched by the same question (normalized, punctuation folded) — measured similarity 1.0
debug row retained until
Oct 30, 2026 03:43

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Dune — Rulebook (corpus doc 104) Two Traitors p.11 0.030366 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#2 RULEBOOK Dune — Rulebook (corpus doc 104) Spacing Guild p.15 0.026042 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK Dune — Rulebook (corpus doc 104) DUNE STRATEGY TIPS p.15 0.024194 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#4 RULEBOOK Dune — Rulebook (corpus doc 104) MISCELLANEOUS p.23 0.022559 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#5 RULEBOOK Dune — Rulebook (corpus doc 104) ADVANTAGES p.19 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#6 RULEBOOK Dune — Rulebook (corpus doc 104) ALLIANCES (NEXUS) p.12 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 278
#7 RULEBOOK Dune — Rulebook (corpus doc 104) DUNE STRATEGY TIPS p.14 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#8 RULEBOOK Dune — Rulebook (corpus doc 104) Winning p.11 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 204

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 230 ms · first delta n/a · total 7013 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 230 ms · ask 6774 ms · gateway work 7013 ms · total 7013 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 26s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
the answerer offered no rationale text with this refusal (or the ruling predates the abstain_rationale column, V41)
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 35), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.