You asked
How do I play?
Answered counted as answeredAsked with: Santa Monicabg-298065-en-1e
So says the rulebook. So plays the table.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 111 ms · ask 3348 ms · total 3461 ms
- single-flight (PR-5)
- queued 0 ms · generation 3461 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 4, "score": 0.04918, "snippet": "Players' turns will consist of choosing and placing new feature cards for their city, then taking placement actions to gain sand dollars, attract new visitors, and move people around their city. All players will begin the game with 3 common scoring goals, and a starting tile with 1 or 2 VIPs. The VI", "headingPath": "Game Overview · Turn Order · 1. Select and Place Feature Cards · A1. Select a Feature From the Display · OR A2. Use a Sand Dollar Action", "sharpsignalDocId": 1061}, {"page": 5, "score": 0.04598, "snippet": "Each feature card is either a Beach Card or a Street Card , indicated by the art and the placement of the icons. These actions are taken as soon as you place the card, such as gaining sand dollars and people tokens, or moving previously placed people. These icons indicate how each card scores at the", "headingPath": "Feature Card Breakdown · 1. Placement Actions · 2. Scoring Opportunities · 3. Location Tags · 4. activity Rings", "sharpsignalDocId": 1061}, {"page": 3, "score": 0.032258, "snippet": "Shuffle the Feature Cards to form a face-down deck, and deal out 2 rows of 4 cards each face-up. These back and front rows form the display of feature cards that are available to take during the game. Place the remaining deck above the back row of the display. Randomly select and place 2 of the Sand", "headingPath": "1 Rulebook", "sharpsignalDocId": 1061}, {"page": 9, "score": 0.031746, "snippet": "Each ring symbol will picture a number of people and victory points. If, at the end of the game, the ring contains exactly the pictured number of people, it will score the points. The ring may only hold the pictured number of people, and no more. In this example, 1 tourist in the ring will score 3 p", "headingPath": "Scoring the activity Rings · Scoring the Footprints · Scoring the Objectives · Tally Your Scores", "sharpsignalDocId": 1061}, {"page": 1, "score": 0.03125, "snippet": "A game by Josh Wood for 2-4 players ages 14+ In Santa Monica, you are trying to create the most appealing oceanfront in Southern California. You can choose to create a calm, quiet beach focusing on nature, a bustling beach full of tourists, or something in between to appeal to the locals. Each turn,", "headingPath": "Rules", "sharpsignalDocId": 1061}, {"page": 8, "score": 0.030769, "snippet": "When one player has placed their 14th feature card, starting feature tile not included, it triggers the end of the game. Continue the round until the last player in turn order has finished their turn, at which point the game will end. Players will then take the 'final movement' on all of their peopl", "headingPath": "End of the Game · Scoring the Cards · Adjacency · Chain · Chain (COntinued)", "sharpsignalDocId": 1061}, {"page": 6, "score": 0.030303, "snippet": "The placement action on your feature card may show symbols that will either add people to your city, give you sand dollars, or allow you to move people that you placed on previous turns. Not every card will have a placement action, but many of them do. This symbol tells you to take a certain number ", "headingPath": "2. Take Placement Actions · Gaining Tokens · Moving People", "sharpsignalDocId": 1061}, {"page": 2, "score": 0.029412, "snippet": "Your game of Santa Monica should include the following components. If it does not, please contact customerservice@alderac.com for assistance. These represent the beach and street locations that may be built in the game. Cards given to each player to remind them of rules. Each player will start with ", "headingPath": "Rules · 78 Feature Cards · 4 Reference Cards · 6 Starting Feature Tiles · 4 Sand Dollar Tiles · 3 Scoring Objective Tiles · …", "sharpsignalDocId": 1061}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 4, "quote": null, "headingPath": "Game Overview · Turn Order · 1. Select and Place Feature Cards · A1. Select a Feature From the Display · OR A2. Use a Sand Dollar Action", "sharpsignalDocId": 1061}, {"page": 4, "quote": null, "headingPath": "B. Place the Feature card(s) into your City", "sharpsignalDocId": 1061}, {"page": 8, "quote": null, "headingPath": "End of the Game · Scoring the Cards · Adjacency · Chain · Chain (COntinued)", "sharpsignalDocId": 1061}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 1061 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1061 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.92074 of 1249 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row recorded
- Sep 5, 2026 15:12 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Santa Monica — Rulebook (corpus doc 1061) | Game Overview · Turn Order · 1. Select and Place Feature Cards · A1. Select a Feature From the Display · OR A2. Use a Sand Dollar Action | p.4 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 |
| #2 | RULEBOOK Santa Monica — Rulebook (corpus doc 1061) | Feature Card Breakdown · 1. Placement Actions · 2. Scoring Opportunities · 3. Location Tags · 4. activity Rings | p.5 | 0.04598 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Santa Monica — Rulebook (corpus doc 1061) | 1 Rulebook | p.3 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Santa Monica — Rulebook (corpus doc 1061) | Scoring the activity Rings · Scoring the Footprints · Scoring the Objectives · Tally Your Scores | p.9 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Santa Monica — Rulebook (corpus doc 1061) | Rules | p.1 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Santa Monica — Rulebook (corpus doc 1061) | End of the Game · Scoring the Cards · Adjacency · Chain · Chain (COntinued) | p.8 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Santa Monica — Rulebook (corpus doc 1061) | 2. Take Placement Actions · Gaining Tokens · Moving People | p.6 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Santa Monica — Rulebook (corpus doc 1061) | Rules · 78 Feature Cards · 4 Reference Cards · 6 Starting Feature Tiles · 4 Sand Dollar Tiles · 3 Scoring Objective Tiles · … | p.2 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 18 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Santa Monica — Rulebook (corpus doc 1061) | 1 Rulebook | p.3 | #3 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Santa Monica — Rulebook (corpus doc 1061) | Game Overview · Turn Order · 1. Select and Place Feature Cards · A1. Select a Feature From the Display · OR A2. Use a Sand Dollar Action | p.4 | #1 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Santa Monica — Rulebook (corpus doc 1061) | 5. Footprint Scoring | p.5 | #11 | 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #4 | RULEBOOK Santa Monica — Rulebook (corpus doc 1061) | B. Place the Feature card(s) into your City | p.4 | #13 | 0.013699 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #5 | RULEBOOK Santa Monica — Rulebook (corpus doc 1061) | Unspent Sand Dollars · Miscellaneous | p.8 | #17 | 0.012987 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #6 | RULEBOOK Santa Monica — Rulebook (corpus doc 1061) | Scoring the activity Rings · Scoring the Footprints · Scoring the Objectives · Tally Your Scores | p.9 | #4 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Santa Monica — Rulebook (corpus doc 1061) | End of the Game · Scoring the Cards · Adjacency · Chain · Chain (COntinued) | p.8 | #6 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK Santa Monica — Rulebook (corpus doc 1061) | Rules | p.1 | #5 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Santa Monica — Rulebook (corpus doc 1061) | Game Overview · Turn Order · 1. Select and Place Feature Cards · A1. Select a Feature From the Display · OR A2. Use a Sand Dollar Action | p.4 | no quote on the wire |
| [2] | RULEBOOK Santa Monica — Rulebook (corpus doc 1061) | B. Place the Feature card(s) into your City | p.4 | no quote on the wire |
| [3] | RULEBOOK Santa Monica — Rulebook (corpus doc 1061) | End of the Game · Scoring the Cards · Adjacency · Chain · Chain (COntinued) | p.8 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 111 ms · first delta 1594 ms · total 3461 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 111 ms · ask 3348 ms · gateway work 3461 ms · total 3461 ms
- tokens in (the prompt the answerer read)
- 2668
- tokens out (what the answerer generated)
- 366
- tok/sec
- 202.1 tok/sec — 366 output tokens in 1.811 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 28s ago)
- answerer host (measured by rulesage)
- reachable (for 24h, checked 0s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 991), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.