RuleSage cited table rulings
← The Werewolves of Miller's Hollow

You asked

How do I play?

Answered counted as answered

Asked with: The Werewolves of Miller's Hollowbg-25821-en-1e

Setup
1. The players choose a moderator.[1]
2. The moderator takes the appropriate number of cards, shuffles them, and deals one character card (face-down) to each player.[1]
3. Each player secretly looks at their card and places it face-down in front of themselves.[1]
A Turn
1. The moderator puts the village to sleep by saying, “Night falls, the village is asleep, and everyone closes their eyes”.[1]
2. All character players close their eyes.[1]
3. Depending on the character cards in play, the moderator calls upon the characters.[1]
4. When calling to a character during the night, the moderator should not direct their voice towards the specific character.[2][3][4]
5. If the Little Girl is in play, players must not lower their heads at night or put their hands in front of their eyes.[5][6][7]
6. When the Seer spies, they should pretend to turn over all of the players' cards.[5][6][7]
7. When identifying the lovers, the moderator should walk around the entire table.[5][6][7]
Winning the Game
1. The Villagers win if all Werewolves are eliminated and at least one Villager is alive.[2][3]
2. The Werewolves win if the last Villager dies and at least one Werewolf is alive.[2][3]
3. Even dead players win the game if their team wins.[2][3]
4. If the lovers are a Villager/Werewolf pair, they can only win if they survive and every other player is eliminated.[2][3]
[1] RULEBOOK The Werewolves of Miller's Hollow — Rulebook · p.10
[2] RULEBOOK The Werewolves of Miller's Hollow — Rulebook · p.19
[3] RULEBOOK The Werewolves of Miller's Hollow — Rulebook · p.18
[4] RULEBOOK The Werewolves of Miller's Hollow — Rulebook · p.19 · ADVICE TO THE MODERATOR · Important points of procedure:
[5] RULEBOOK The Werewolves of Miller's Hollow — Rulebook · p.20 · Important points of procedure:
[6] RULEBOOK The Werewolves of Miller's Hollow — Rulebook · p.20
[7] RULEBOOK The Werewolves of Miller's Hollow — Rulebook · p.21

That's the page. Back to the table.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 218 ms · ask 3984 ms · total 4205 ms
single-flight (PR-5)
queued 0 ms · generation 4205 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 10, "score": 0.04918, "snippet": "10 Players can use whatever character-card mix they agree upon. That being said, the best way to learn how to play is to use the following basic mix: SETTING UP THE GAME A. The players choose a moderator (chosen at random, voted, or whatever). For the first few games, the moderator must be someone w", "headingPath": "", "sharpsignalDocId": 1250}, {"page": 20, "score": 0.046343, "snippet": "20 \u0007 If the Little Girl is in play, the players must not lower their heads at night nor put their hands in front of their eyes. \u0007 When the Seer spies, pretend to turn over all of the players' cards. \u0007 W alk around the entire table when you are identifying the lovers . \u0007 Y ou can wait for as long as ", "headingPath": "Important points of procedure:", "sharpsignalDocId": 1250}, {"page": 19, "score": 0.046239, "snippet": "t s. Once you become more familiar with the game, you can add your own personal flair to enhance the game and create an eerie atmosphere. With experienced players, even if there are only a few of you, do not hesitate to use the villagers with special abilities; this will bring added intrigue and exc", "headingPath": "ADVICE TO THE MODERATOR · Important points of procedure:", "sharpsignalDocId": 1250}, {"page": 19, "score": 0.045055, "snippet": "19 Once you become more familiar with the game, you can add your own personal flair to enhance the game and create an eerie atmosphere. With experienced players, even if there are only a few of you, do not hesitate to use the villagers with special abilities; this will bring added intrigue and excit", "headingPath": "", "sharpsignalDocId": 1250}, {"page": 18, "score": 0.045009, "snippet": "18 Once you become more familiar with the game, you can add your own personal flair to enhance the game and create an eerie atmosphere. With experienced players, even if there are only a few of you, do not hesitate to use the villagers with special abilities; this will bring added intrigue and excit", "headingPath": "", "sharpsignalDocId": 1250}, {"page": 11, "score": 0.044949, "snippet": "g : \u0007 The players choose a moderator (chosen at random, voted, or whatever). For the first few games, the moderator must be someone who is familiar with all of the rules of the game. The moderator is the most important player in the game. It is their job to create a strong atmosphere to make the gam", "headingPath": "The Thief © · SETTING UP THE GAME", "sharpsignalDocId": 1250}, {"page": 1, "score": 0.029851, "snippet": "A game by Philippe des Pallières & Hervé Marly For 8 to 18 players, ages 10 and up 1", "headingPath": "", "sharpsignalDocId": 1250}, {"page": 9, "score": 0.029437, "snippet": "9 Once elected, the Sheriff cannot refuse the honor. Henceforth, this player’s votes count as two votes (always applied to a single player, not split; see voting rules). If the Sheriff is eliminated, upon their deathbed, they name a successor, who then becomes the new Sheriff. The Thief © If the Thi", "headingPath": "", "sharpsignalDocId": 1250}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 10, "quote": null, "headingPath": "", "sharpsignalDocId": 1250}, {"page": 19, "quote": null, "headingPath": "", "sharpsignalDocId": 1250}, {"page": 18, "quote": null, "headingPath": "", "sharpsignalDocId": 1250}, {"page": 19, "quote": null, "headingPath": "ADVICE TO THE MODERATOR · Important points of procedure:", "sharpsignalDocId": 1250}, {"page": 20, "quote": null, "headingPath": "Important points of procedure:", "sharpsignalDocId": 1250}, {"page": 20, "quote": null, "headingPath": "", "sharpsignalDocId": 1250}, {"page": 21, "quote": null, "headingPath": "", "sharpsignalDocId": 1250}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1250 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1250 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.86983 of 1160 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 5, 2026 15:16 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK The Werewolves of Miller's Hollow — Rulebook (corpus doc 1250) p.10 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK The Werewolves of Miller's Hollow — Rulebook (corpus doc 1250) Important points of procedure: p.20 0.046343 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK The Werewolves of Miller's Hollow — Rulebook (corpus doc 1250) ADVICE TO THE MODERATOR · Important points of procedure: p.19 0.046239 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK The Werewolves of Miller's Hollow — Rulebook (corpus doc 1250) p.19 0.045055 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK The Werewolves of Miller's Hollow — Rulebook (corpus doc 1250) p.18 0.045009 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK The Werewolves of Miller's Hollow — Rulebook (corpus doc 1250) The Thief © · SETTING UP THE GAME p.11 0.044949 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK The Werewolves of Miller's Hollow — Rulebook (corpus doc 1250) p.1 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 84
#8 RULEBOOK The Werewolves of Miller's Hollow — Rulebook (corpus doc 1250) p.9 0.029437 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 44 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK The Werewolves of Miller's Hollow — Rulebook (corpus doc 1250) p.10 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK The Werewolves of Miller's Hollow — Rulebook (corpus doc 1250) p.19 #4 0.045055 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK The Werewolves of Miller's Hollow — Rulebook (corpus doc 1250) p.18 #5 0.045009 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK The Werewolves of Miller's Hollow — Rulebook (corpus doc 1250) ADVICE TO THE PLAYERS p.21 #17 0.025654 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK The Werewolves of Miller's Hollow — Rulebook (corpus doc 1250) Important points of procedure: p.20 #2 0.046343 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK The Werewolves of Miller's Hollow — Rulebook (corpus doc 1250) p.20 #11 0.028629 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK The Werewolves of Miller's Hollow — Rulebook (corpus doc 1250) p.21 #10 0.029031 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK The Werewolves of Miller's Hollow — Rulebook (corpus doc 1250) ADVICE TO THE MODERATOR · Important points of procedure: p.19 #3 0.046239 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK The Werewolves of Miller's Hollow — Rulebook (corpus doc 1250) p.10 no quote on the wire
[2] RULEBOOK The Werewolves of Miller's Hollow — Rulebook (corpus doc 1250) p.19 no quote on the wire
[3] RULEBOOK The Werewolves of Miller's Hollow — Rulebook (corpus doc 1250) p.18 no quote on the wire
[4] RULEBOOK The Werewolves of Miller's Hollow — Rulebook (corpus doc 1250) ADVICE TO THE MODERATOR · Important points of procedure: p.19 no quote on the wire
[5] RULEBOOK The Werewolves of Miller's Hollow — Rulebook (corpus doc 1250) Important points of procedure: p.20 no quote on the wire
[6] RULEBOOK The Werewolves of Miller's Hollow — Rulebook (corpus doc 1250) p.20 no quote on the wire
[7] RULEBOOK The Werewolves of Miller's Hollow — Rulebook (corpus doc 1250) p.21 no quote on the wire
timing split
retrieval 218 ms · first delta 2295 ms · total 4205 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 218 ms · ask 3984 ms · gateway work 4205 ms · total 4205 ms
tokens in (the prompt the answerer read)
3040
tokens out (what the answerer generated)
375
tok/sec
201.3 tok/sec — 375 output tokens in 1.863 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 13s ago)
answerer host (measured by rulesage)
reachable (for 23h, checked 4s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 1180), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.