RuleSage cited table rulings
← Rolling Realms

You asked

How do I play?

Answered counted as answered

Asked with: Rolling Realmsbg-305682-en-1e

To play Rolling Realms, follow these steps:
Setup
1. Give each player a set of identical cards including 11 realm cards, 1 resource card, and 1 score card.[1]
2. Give each player 1 dry-erase marker and 1 eraser pad.[1]
Gameplay
1. At the beginning of each round, one player shuffles their realm cards and randomly reveals 3 cards.[1]
2. All other players find and reveal those same 3 cards from their individual sets so everyone uses the same subset for the round.[1]
3. During a turn, any player rolls 2 dice and shares the results with all players.[1][2]
4. Each player writes the rolled numbers on their score card in the first available spaces, reading from left to right.[1]
5. Players simultaneously take turns for 9 turns per round.[1]
6. During a turn, players activate realms using each die once, each in a different realm.[1] You cannot activate the same realm more than once per turn, nor use the same die more than once per turn.[1]
7. Players may spend resources at any time while activating realms (before, after, or in between activations).[1][2][3]
8. If a die cannot be used as rolled in any realm, a player may instead gain a resource.[1]
9. After 9 turns, the round ends.[1]
10. Note the number of stars earned that round on the score card, including earned-but-unspent resources (each worth 0.1 star).[1]
11. Erase everything else on the score and resource cards.[1]
12. Set aside the realms used in that round.[1]
13. Randomly select 3 new realm cards for all players for the next round.[1]
End of Game
1. After the third round, proceed to end-game scoring.[1]
2. Add up scores from each round, including decimals from earned-but-unspent resources.[4]
3. The player with the most cumulative stars is the winner.[1][4]
4. In the event of a tie, the winner is the tied player with the highest score in round 3; if still tied, refer to round 2, then round 1; if still tied, the tied players share the victory.[4]
[1] RULEBOOK Rolling Realms — Rulebook · p.2 · SETUP · GAMEPLAY
[2] RULEBOOK Rolling Realms — Rulebook · p.3 · GAMEPLAY
[3] RULEBOOK Rolling Realms — Rulebook · p.7 · RESOURCES
[4] RULEBOOK Rolling Realms — Rulebook · p.6 · Scythe · Tapestry · Wingspan · Viticulture

The sage rests. The game continues.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 96 ms · ask 5002 ms · total 5101 ms
single-flight (PR-5)
queued 0 ms · generation 5101 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 8, "score": 0.048131, "snippet": "8 Thanks to the thousands of people who playtested Rolling Realms on Facebook Live and YouTube, as well as Ollie Holliday for suggesting the name and Rob Pettit and Matthew Miller for making the FAQ that aided in the creation of this rulebook. *** Go to stonemaiergames.com/games/rolling-realms/media", "headingPath": "RESOURCES · WANT TO WATCH A HOW-TO-PLAY VIDEO? · WANT TO DOWNLOAD THIS RULEBOOK? · HAVE A QUESTION WHILE PLAYING OR A STORY TO SHARE? · NEED A REPLACEMENT PART? · WANT TO STAY IN TOUCH?", "sharpsignalDocId": 1057}, {"page": 1, "score": 0.046244, "snippet": "1-6 players · 30 minutes · ages 14+ · competitive In the early days of the coronavirus pandemic, a time of self-isolation for many people, I created an infinitely scaling roll-and-write game to teach and play with people around the world via Facebook Live. Each of the 'realms' in Rolling Realms draw", "headingPath": "OVERVIEW AND GOAL · COMPONENTS", "sharpsignalDocId": 1057}, {"page": 2, "score": 0.032787, "snippet": "\u0007 Give each player a set of cards (each set is identical; the backs differentiate them). A set of cards includes 11 realm cards, 1 resource card, and 1 score card. Give each player 1 dry-erase marker and 1 eraser pad. At the beginning of each round, any one player shuffles their realm cards and rand", "headingPath": "SETUP · GAMEPLAY", "sharpsignalDocId": 1057}, {"page": 3, "score": 0.031746, "snippet": "Score 1 At the beginning of a turn, any player rolls the two dice. CHARTERSTONE Either use a # to mark a building and gain a Each player plans their turn and activates their realms with the two available die values. Players may spend resources before, after, or in between these activations. All play", "headingPath": "GAMEPLAY", "sharpsignalDocId": 1057}, {"page": 4, "score": 0.03125, "snippet": "All realms require players to use dice to mark, fill, or outline portions of the card. If a realm asks for a number, that number comes from the dice rolled at the beginning of the turn. Each player may adjust these numbers (or even 'create' additional dice) by spending resources. These resource bene", "headingPath": "REALM-BY-REALM EXPLANATIONS · Between Two Castles · Between Two Cities · Charterstone", "sharpsignalDocId": 1057}, {"page": 6, "score": 0.030769, "snippet": "6 Tapestry USAGE: Fill in a full shape (rotating and flipping is allowed). You may use each shape multiple times during the round. Each shape must fit inside the grid and can’t overlap with completed squares, including the prefilled brown squares. Gain the resource in the background when you complet", "headingPath": "", "sharpsignalDocId": 1057}, {"page": 1, "score": 0.030622, "snippet": "1 COMPONENTS 2 dice 66 realm cards (11 cards per player) 6 dry-erase markers 6 score cards (1 card per player) 6 resource cards (1 card per player) 6 eraser pads OVERVIEW AND GOAL In Rolling Realms, players compete to earn the most stars in a series of minigames over 3 rounds. This is a roll-and- wr", "headingPath": "", "sharpsignalDocId": 1057}, {"page": 7, "score": 0.030303, "snippet": "Each realm features ways to earn resources (pumpkins, hearts, and coins). When you gain a resource, circle it. When you spend a resource, cross out a resource you've already circled (don't erase it). You may spend resources at any time on a turn, including before you use the 2 rolled dice or immedia", "headingPath": "RESOURCES", "sharpsignalDocId": 1057}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 2, "quote": null, "headingPath": "SETUP · GAMEPLAY", "sharpsignalDocId": 1057}, {"page": 3, "quote": null, "headingPath": "GAMEPLAY", "sharpsignalDocId": 1057}, {"page": 7, "quote": null, "headingPath": "RESOURCES", "sharpsignalDocId": 1057}, {"page": 6, "quote": null, "headingPath": "Scythe · Tapestry · Wingspan · Viticulture", "sharpsignalDocId": 1057}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1057 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1057 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.87741 of 1607 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 5, 2026 15:23 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Rolling Realms — Rulebook (corpus doc 1057) RESOURCES · WANT TO WATCH A HOW-TO-PLAY VIDEO? · WANT TO DOWNLOAD THIS RULEBOOK? · HAVE A QUESTION WHILE PLAYING OR A STORY TO SHARE? · NEED A REPLACEMENT PART? · WANT TO STAY IN TOUCH? p.8 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Rolling Realms — Rulebook (corpus doc 1057) OVERVIEW AND GOAL · COMPONENTS p.1 0.046244 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Rolling Realms — Rulebook (corpus doc 1057) SETUP · GAMEPLAY p.2 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Rolling Realms — Rulebook (corpus doc 1057) GAMEPLAY p.3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Rolling Realms — Rulebook (corpus doc 1057) REALM-BY-REALM EXPLANATIONS · Between Two Castles · Between Two Cities · Charterstone p.4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Rolling Realms — Rulebook (corpus doc 1057) p.6 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Rolling Realms — Rulebook (corpus doc 1057) p.1 0.030622 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Rolling Realms — Rulebook (corpus doc 1057) RESOURCES p.7 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 32 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Rolling Realms — Rulebook (corpus doc 1057) SETUP · GAMEPLAY p.2 #3 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Rolling Realms — Rulebook (corpus doc 1057) GAMEPLAY p.3 #4 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Rolling Realms — Rulebook (corpus doc 1057) RESOURCES p.7 #8 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Rolling Realms — Rulebook (corpus doc 1057) REALM-BY-REALM EXPLANATIONS · Between Two Castles · Between Two Cities · Charterstone p.4 #5 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Rolling Realms — Rulebook (corpus doc 1057) Scythe · Tapestry · Wingspan · Viticulture p.6 #14 0.013514 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Rolling Realms — Rulebook (corpus doc 1057) OVERVIEW AND GOAL · COMPONENTS p.1 #2 0.046244 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Rolling Realms — Rulebook (corpus doc 1057) p.1 #7 0.030622 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Rolling Realms — Rulebook (corpus doc 1057) RESOURCES · WANT TO WATCH A HOW-TO-PLAY VIDEO? · WANT TO DOWNLOAD THIS RULEBOOK? · HAVE A QUESTION WHILE PLAYING OR A STORY TO SHARE? · NEED A REPLACEMENT PART? · WANT TO STAY IN TOUCH? p.8 #1 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Rolling Realms — Rulebook (corpus doc 1057) SETUP · GAMEPLAY p.2 no quote on the wire
[2] RULEBOOK Rolling Realms — Rulebook (corpus doc 1057) GAMEPLAY p.3 no quote on the wire
[3] RULEBOOK Rolling Realms — Rulebook (corpus doc 1057) RESOURCES p.7 no quote on the wire
[4] RULEBOOK Rolling Realms — Rulebook (corpus doc 1057) Scythe · Tapestry · Wingspan · Viticulture p.6 no quote on the wire
timing split
retrieval 96 ms · first delta 2428 ms · total 5101 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 96 ms · ask 5002 ms · gateway work 5101 ms · total 5101 ms
tokens in (the prompt the answerer read)
3885
tokens out (what the answerer generated)
522
tok/sec
200.5 tok/sec — 522 output tokens in 2.604 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 51s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 1s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 987), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.