You asked
How do I play?
Answered counted as answeredAsked with: Set a Watchbg-228855-en-1e
Rule found, game on.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 152 ms · ask 7740 ms · total 18181 ms
- single-flight (PR-5)
- queued 10287 ms · generation 7894 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 3, "score": 0.04866, "snippet": "Place the Camp board and Rest Tokens within easy reach of all players. Be sure to separate out the Unhallowed and Summon cards. Note: There must always be four Adventurers in play no matter the player count. If you have 4 players, each selects one Adventurer. With 3 players, pick a flex Adventurer t", "headingPath": "1. Set out the board and Components · 2. Select Adventurers · A. Adventurer Class", "sharpsignalDocId": 1079}, {"page": 7, "score": 0.047643, "snippet": "The game is played over a series of 9 rounds represented by 8 random Locations and 1 Final Location. Each round is composed of a Camp phase and a Watch phase ; before moving to the Camp phase, all Adventurers will be asked to roll their dice. Firewood Modifier: Advance or retreat the Firewood token ", "headingPath": "Gameplay · Locations", "sharpsignalDocId": 1079}, {"page": 24, "score": 0.047379, "snippet": "1. Roll Dice 2. Camp Phase: Pick who rests in Camp. Resting player refreshes a card and takes Camp Actions: a. Chop Wood b. Scout Ahead c. Check Map with 4+ d. Heal with exactly a 6 e. Equip Cast Rune Spells with Doubles/Triples Adventurer camp ability Reveal Creatures based on the Campfire reveal l", "headingPath": "Round Overview · 3. Watch Phase: · 4. End Watch: · Order of Play", "sharpsignalDocId": 1079}, {"page": 6, "score": 0.046394, "snippet": "6 The game is played over a series of 9 rounds represented by 8 random Locations and 1 Final Location. Each round is composed of a Camp phase and a Watch phase; before moving to the Camp phase, all Adventurers will be asked to roll their dice. Locations A. Firewood Modifier: Advance or retreat the F", "headingPath": "", "sharpsignalDocId": 1079}, {"page": 13, "score": 0.044404, "snippet": "When the final Location is revealed, the Adventurers have reached the last round, and all Adventurers go on final Watch (i.e. there's no Camp phase this round). Proceed to setup the Line normally; then draw cards from the Horde deck and place them facedown at the end of the Line until the entire Hor", "headingPath": "The Final Round · Winning the Game · Losing the Game · Order of Play", "sharpsignalDocId": 1079}, {"page": 14, "score": 0.042803, "snippet": "14 The Beast Master, Wizard, Ranger and Rogue are called on to defend the realm from impending darkness. One Unhallowed card has been drawn and placed facedown in the Horde; the first location is Snowy Pass . Each Adventurer starts with a random Ability card exhausted. The Firewood token was set ran", "headingPath": "Order of Play · Example", "sharpsignalDocId": 1079}, {"page": 2, "score": 0.041214, "snippet": "Shuffle the Adventurer’s Ability cards together and draw 2 cards at random to place on your Adventurer board (faceup). Draw a 3rd card and place it on your board exhausted (facedown). Place the remaining 2 Ability cards off to the side of your board (faceup). A. Adventurer Class B. Ability Slots: Pl", "headingPath": "", "sharpsignalDocId": 1079}, {"page": 10, "score": 0.029412, "snippet": "Seal (max 1 placement): Search the Graveyard for an Unhallowed card of your choosing and move it to the bottom of the Unhallowed deck. Do not shuffle the Graveyard afterwards. Vanquish (max 1 placement): Take the top card of the Horde and remove it from the game. Bolster (max 1 placement): Each Adve", "headingPath": "Runes: · Watch Phase · Setting up the Line", "sharpsignalDocId": 1079}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 7, "quote": null, "headingPath": "Gameplay · Locations", "sharpsignalDocId": 1079}, {"page": 6, "quote": null, "headingPath": "", "sharpsignalDocId": 1079}, {"page": 3, "quote": null, "headingPath": "1. Set out the board and Components · 2. Select Adventurers · A. Adventurer Class", "sharpsignalDocId": 1079}, {"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 1079}, {"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 1079}, {"page": 6, "quote": null, "headingPath": "6. Light the Fire! · Creatures · Summon and Unhallowed cards", "sharpsignalDocId": 1079}, {"page": 13, "quote": null, "headingPath": "The Final Round · Winning the Game · Losing the Game · Order of Play", "sharpsignalDocId": 1079}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 1079 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1079 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.88522 of 2178 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row recorded
- Sep 5, 2026 15:34 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Set a Watch — Rulebook (corpus doc 1079) | 1. Set out the board and Components · 2. Select Adventurers · A. Adventurer Class | p.3 | 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Set a Watch — Rulebook (corpus doc 1079) | Gameplay · Locations | p.7 | 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Set a Watch — Rulebook (corpus doc 1079) | Round Overview · 3. Watch Phase: · 4. End Watch: · Order of Play | p.24 | 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Set a Watch — Rulebook (corpus doc 1079) | p.6 | 0.046394 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #5 | RULEBOOK Set a Watch — Rulebook (corpus doc 1079) | The Final Round · Winning the Game · Losing the Game · Order of Play | p.13 | 0.044404 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Set a Watch — Rulebook (corpus doc 1079) | Order of Play · Example | p.14 | 0.042803 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Set a Watch — Rulebook (corpus doc 1079) | p.2 | 0.041214 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #8 | RULEBOOK Set a Watch — Rulebook (corpus doc 1079) | Runes: · Watch Phase · Setting up the Line | p.10 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 57 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Set a Watch — Rulebook (corpus doc 1079) | 1. Set out the board and Components · 2. Select Adventurers · A. Adventurer Class | p.3 | #1 | 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Set a Watch — Rulebook (corpus doc 1079) | The Final Round · Winning the Game · Losing the Game · Order of Play | p.13 | #5 | 0.044404 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Set a Watch — Rulebook (corpus doc 1079) | p.6 | #4 | 0.046394 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it | |
| #4 | RULEBOOK Set a Watch — Rulebook (corpus doc 1079) | 6. Light the Fire! · Creatures · Summon and Unhallowed cards | p.6 | #25 | 0.024203 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #5 | RULEBOOK Set a Watch — Rulebook (corpus doc 1079) | p.2 | #15 | 0.02578 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it | |
| #6 | RULEBOOK Set a Watch — Rulebook (corpus doc 1079) | Glossary | p.23 | #29 | 0.022922 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #7 | RULEBOOK Set a Watch — Rulebook (corpus doc 1079) | p.2 | #7 | 0.041214 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it | |
| #8 | RULEBOOK Set a Watch — Rulebook (corpus doc 1079) | Gameplay · Locations | p.7 | #2 | 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Set a Watch — Rulebook (corpus doc 1079) | Gameplay · Locations | p.7 | no quote on the wire |
| [2] | RULEBOOK Set a Watch — Rulebook (corpus doc 1079) | p.6 | no quote on the wire | |
| [3] | RULEBOOK Set a Watch — Rulebook (corpus doc 1079) | 1. Set out the board and Components · 2. Select Adventurers · A. Adventurer Class | p.3 | no quote on the wire |
| [4] | RULEBOOK Set a Watch — Rulebook (corpus doc 1079) | p.2 | no quote on the wire | |
| [5] | RULEBOOK Set a Watch — Rulebook (corpus doc 1079) | p.2 | no quote on the wire | |
| [6] | RULEBOOK Set a Watch — Rulebook (corpus doc 1079) | 6. Light the Fire! · Creatures · Summon and Unhallowed cards | p.6 | no quote on the wire |
| [7] | RULEBOOK Set a Watch — Rulebook (corpus doc 1079) | The Final Round · Winning the Game · Losing the Game · Order of Play | p.13 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 152 ms · first delta 3413 ms · total 18181 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 10287 ms · retrieval 152 ms · ask 7740 ms · gateway work 7894 ms · total 18181 ms
- tokens in (the prompt the answerer read)
- 3325
- tokens out (what the answerer generated)
- 698
- tok/sec
- 159.5 tok/sec — 698 output tokens in 4.377 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 11s ago)
- answerer host (measured by rulesage)
- reachable (for 22h, checked 2s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 1009), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.