RuleSage cited table rulings
← Fairy Tale

You asked

How do I play?

Answered counted as answered

Asked with: Fairy Talebg-13823-en-1e

To play the game, follow these procedures:
Setup
1. For the Basic Rules, remove the 30 cards with the Expert Rules icon ( ) from the 110-card set.[1]
2. Shuffle the remaining 80 cards and place the deck in the middle of the table where every player can reach it.[1]
The Game Order
The game proceeds through the following stages:
1. Stage 1: 1st draft [1]
2. Stage 2: Play cards in hand [1]
3. Stage 3: 2.nd draft [1]
4. Stage 4: Play cards in hand [1]
5. Stage 5: 3rd draft [1]
6. Stage 6: Play cards in hand [1]
7. Stage 7: 4th draft [1]
8. Stage 8: Play cards in hand [1]
9. Stage 9: Calculate points [1]
Drafting Steps
1. The dealer deals five cards to each player face down from the draw pile.[1]
2. When the dealer gives the signal, each player picks up their cards and chooses one.[1]
3. Each player places the chosen card face down in front of them.[1]
4. Each player passes the remaining cards in their hand to the player next to them.[1]
5. For Stages 1 and 5, pass to your left; for Stages 3 and 7, pass to your right.[1]
6. Repeat steps 2 through 5 until no one has any more cards in hand.[1]
Playing Cards in Hand
1. Choose one card from your hand and place it on the table face down.[2]
2. Once all players have placed their chosen cards face down, everyone turns their chosen card face up.[2]
3. Look at the face up cards and apply any effects they might have.[2]
4. Repeat steps 1 through 3 three times.[2]
5. After using the cards in your hand, place the two unused cards face down in the discard pile.[2]
Scoring and Ending the Game
1. After Stage 8, calculate points.[1][3]
2. Each player adds up the points from their face up cards.[3]
3. For cards with variable values, the value equals the number of designated cards in front of you.[3]
4. For cards with a Star icon, check if the conditions are met; if they are, you score full points, otherwise the card is worth 0 points.[4]
5. The player with the highest score is the winner.[3]
[1] RULEBOOK Fairy Tale — Rulebook · p.2 · BEFORE YOU BEGIN · The Goal of the Game: · Getting Ready · Order of Play · Drafting
[2] RULEBOOK Fairy Tale — Rulebook · p.3 · Playing your Cards · Applying Effects
[3] RULEBOOK Fairy Tale — Rulebook · p.4 · Applying Effects · Example 1: · Scoring · Example 2:
[4] RULEBOOK Fairy Tale — Rulebook · p.6 · EXPERT RULES · Hunt · Example 4: · Draw · Conditional Points

Question closed. Friendships intact.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 92 ms · ask 4129 ms · total 4887 ms
single-flight (PR-5)
queued 664 ms · generation 4223 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 2, "score": 0.048916, "snippet": "Read the Basic Rules when playing for the first time. After the first few games, add in the rest of the cards and play with the Expert Rules. This will help you to learn the game. Collect cards to score more points than your opponents. From the set of 110 cards remove the 30 cards with the Expert Ru", "headingPath": "BEFORE YOU BEGIN · The Goal of the Game: · Getting Ready · Order of Play · Drafting", "sharpsignalDocId": 1203}, {"page": 8, "score": 0.048139, "snippet": "The Egg of Chaos counts as three other cards: Homesteaders , Mischievous Fairy , and Children of the Dragon . The Egg of Chaos also counts as all factions and all card types. At the end of the game, these are the cards you have. Your score would be 2 points (2x1) for the Children of the Dragon , 6 p", "headingPath": "The Egg of Chaos · Example 6: · RULES VARIANTS Team Play Rules · Richard Garfield's Team Play Rules", "sharpsignalDocId": 1203}, {"page": 3, "score": 0.047883, "snippet": "After the first draft is complete, you will have 5 cards in front of you. You may play 3 of these, one at a time. Play your cards in the following manner: Choose one card from your hand and place it on the table face down. Once all players have placed their chosen cards face down, everyone turns the", "headingPath": "Playing your Cards · Applying Effects", "sharpsignalDocId": 1203}, {"page": 7, "score": 0.046176, "snippet": "If there is a card indicated in the Conditional area, then you must have that card in play to satisfy the conditions and receive the points. Here, you score the card only if you have the most Home cards. Here, you score the card only if you have 2 or more Dragonvale cards AND 2 or more Holy Empire c", "headingPath": "Conditional Points · Examples 5: · The Trickster · Example 6:", "sharpsignalDocId": 1203}, {"page": 4, "score": 0.046154, "snippet": "So in the example on the previous page, the person who played the card would have to flip one of their own face up Dragonvale cards face down. Unflip and Flip affect the card that generates the effect as well. Dirk plays a Dragon's Lair, which has the effect: YOU FLIP ONE DRAGONVALE CARD. Dirk also ", "headingPath": "Applying Effects · Example 1: · Scoring · Example 2:", "sharpsignalDocId": 1203}, {"page": 1, "score": 0.045956, "snippet": "READING THE CARDS NUMBER OF PLAYERS · 2 to 4 players using the Basic Rules · 2 to 5 players using the Expert Rules CONTENTS · 1 10 Card · Rules The name of the card. This may be important when scoring points. Value of this card. If the value contains a , this card's value varies depending on other c", "headingPath": "1) CARD NAME · 2) POINTS · 3) CARD TYPES · 4) NUMBER OF CARDS · 5) EFFECT, POWER", "sharpsignalDocId": 1203}, {"page": 6, "score": 0.045002, "snippet": "Once you are familiar with the Basic Rules, add the 30 cards with the Expert Rules icon ( ) back into the deck and play with the full 1 10 card set. Two new effects and new rules are added to the expert rules. The Hunt effect only applies to the other cards revealed at the same time. Hunt does not a", "headingPath": "EXPERT RULES · Hunt · Example 4: · Draw · Conditional Points", "sharpsignalDocId": 1203}, {"page": 5, "score": 0.044337, "snippet": "At the end of the game you have 1 Bronze Dragon card and 2 Knight of the Round Table cards in play. Since = the number of your Knight of the Round Table cards, the Bronze Dragon is worth 6 (3x2) points. SHADOW CHARACTER +3=12 points Some cards have the Friends icon shown at left. Cards that have the", "headingPath": "Example 3: · FACTIONS · CARD TYPES", "sharpsignalDocId": 1203}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 2, "quote": null, "headingPath": "BEFORE YOU BEGIN · The Goal of the Game: · Getting Ready · Order of Play · Drafting", "sharpsignalDocId": 1203}, {"page": 3, "quote": null, "headingPath": "Playing your Cards · Applying Effects", "sharpsignalDocId": 1203}, {"page": 4, "quote": null, "headingPath": "Applying Effects · Example 1: · Scoring · Example 2:", "sharpsignalDocId": 1203}, {"page": 6, "quote": null, "headingPath": "EXPERT RULES · Hunt · Example 4: · Draw · Conditional Points", "sharpsignalDocId": 1203}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1203 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1203 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.85313 of 1600 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 5, 2026 15:44 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Fairy Tale — Rulebook (corpus doc 1203) BEFORE YOU BEGIN · The Goal of the Game: · Getting Ready · Order of Play · Drafting p.2 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Fairy Tale — Rulebook (corpus doc 1203) The Egg of Chaos · Example 6: · RULES VARIANTS Team Play Rules · Richard Garfield's Team Play Rules p.8 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Fairy Tale — Rulebook (corpus doc 1203) Playing your Cards · Applying Effects p.3 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Fairy Tale — Rulebook (corpus doc 1203) Conditional Points · Examples 5: · The Trickster · Example 6: p.7 0.046176 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Fairy Tale — Rulebook (corpus doc 1203) Applying Effects · Example 1: · Scoring · Example 2: p.4 0.046154 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Fairy Tale — Rulebook (corpus doc 1203) 1) CARD NAME · 2) POINTS · 3) CARD TYPES · 4) NUMBER OF CARDS · 5) EFFECT, POWER p.1 0.045956 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Fairy Tale — Rulebook (corpus doc 1203) EXPERT RULES · Hunt · Example 4: · Draw · Conditional Points p.6 0.045002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Fairy Tale — Rulebook (corpus doc 1203) Example 3: · FACTIONS · CARD TYPES p.5 0.044337 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 8 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Fairy Tale — Rulebook (corpus doc 1203) BEFORE YOU BEGIN · The Goal of the Game: · Getting Ready · Order of Play · Drafting p.2 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Fairy Tale — Rulebook (corpus doc 1203) Conditional Points · Examples 5: · The Trickster · Example 6: p.7 #4 0.046176 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Fairy Tale — Rulebook (corpus doc 1203) EXPERT RULES · Hunt · Example 4: · Draw · Conditional Points p.6 #7 0.045002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Fairy Tale — Rulebook (corpus doc 1203) Example 3: · FACTIONS · CARD TYPES p.5 #8 0.044337 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Fairy Tale — Rulebook (corpus doc 1203) 1) CARD NAME · 2) POINTS · 3) CARD TYPES · 4) NUMBER OF CARDS · 5) EFFECT, POWER p.1 #6 0.045956 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Fairy Tale — Rulebook (corpus doc 1203) Applying Effects · Example 1: · Scoring · Example 2: p.4 #5 0.046154 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Fairy Tale — Rulebook (corpus doc 1203) The Egg of Chaos · Example 6: · RULES VARIANTS Team Play Rules · Richard Garfield's Team Play Rules p.8 #2 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Fairy Tale — Rulebook (corpus doc 1203) Playing your Cards · Applying Effects p.3 #3 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Fairy Tale — Rulebook (corpus doc 1203) BEFORE YOU BEGIN · The Goal of the Game: · Getting Ready · Order of Play · Drafting p.2 no quote on the wire
[2] RULEBOOK Fairy Tale — Rulebook (corpus doc 1203) Playing your Cards · Applying Effects p.3 no quote on the wire
[3] RULEBOOK Fairy Tale — Rulebook (corpus doc 1203) Applying Effects · Example 1: · Scoring · Example 2: p.4 no quote on the wire
[4] RULEBOOK Fairy Tale — Rulebook (corpus doc 1203) EXPERT RULES · Hunt · Example 4: · Draw · Conditional Points p.6 no quote on the wire
timing split
retrieval 92 ms · first delta 1285 ms · total 4887 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 664 ms · retrieval 92 ms · ask 4129 ms · gateway work 4223 ms · total 4887 ms
tokens in (the prompt the answerer read)
2737
tokens out (what the answerer generated)
584
tok/sec
202.0 tok/sec — 584 output tokens in 2.891 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 27s ago)
answerer host (measured by rulesage)
reachable (for 24h, checked 9s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 1133), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.