You asked
How do I take my turn?
Answered counted as answeredEach turn, you will either play a fish or dive into your ocean [1]. If you choose to dive, follow these steps: 1. Select a dive site (one of the three columns on your ocean mat) [2]. 2. Place an available diver at the top of the column [2]. 3. Check the topmost dive site bonus; you may gain this if you have at least 1 fish in the same column of the Sunlight Zone [2]. 4. Move down the dive site, one row at a time [2]. 5. As the diver moves, you may gain "IF ACTIVATED" benefits on fish cards as well as other dive site bonuses [2].
Strategy guides → — community tips, kept separate from rulings
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 233 ms · ask 7635 ms · total 7876 ms
- single-flight (PR-5)
- queued 0 ms · generation 7876 ms
- retrieval refs (raw)
- [{"page": 4, "score": 0.032787, "snippet": "Each turn, you will either play a fish or dive into your ocean. You will take 6 turns during each of the 4 weeks (a total of 24 turns per player during the entire game). You will typically spend the beginning of the game playing low-cost fish cards and laying eggs, the middle of the game playing hig", "headingPath": "GAMEPLAY OVERVIEW", "sharpsignalDocId": 54}, {"page": 2, "score": 0.016129, "snippet": "1 Place all egg/young and school tokens within reach of all players to form the general supply. 2 Shuffle the 10 starter fish cards and place them face down near the general supply. These 10 cards have dark gray corners and a different back than other fish cards. 3 Shuffle the deck of 125 fish cards", "headingPath": "SETUP GLOBAL COMPONENTS", "sharpsignalDocId": 54}, {"page": 8, "score": 0.015873, "snippet": "The week ends after each player has taken 6 turns (used all their divers). At the end of weeks 1, 2, and 3, players simultaneously perform each step in order: Gain points based on this week's achievement (points for each instance of the item), noting the points on the scorepad. EXAMPLE: At the end o", "headingPath": "END OF WEEK", "sharpsignalDocId": 54}, {"page": 9, "score": 0.015625, "snippet": "A school forms whenever 3 or more young share the same slot in your ocean. When this occurs, immediately return 3 young from that slot to the supply and replace them with 1 school token (shown as this icon in the game: ). At the end of weeks 1 through 3: a. Score points for this week's achievement. ", "headingPath": "IMPORTANT NOTES SCHOOL TOKENS", "sharpsignalDocId": 54}, {"page": 9, "score": 0.015385, "snippet": "Whenever you pay cards from your hand as a cost to play a fish, place those cards face up into your personal discard pile. (There is no shared discard pile.) The main function of your discard pile is for the benefit, which allows you to gain any card from your discard pile to your hand. Turn your di", "headingPath": "PERSONAL DISCARD PILES", "sharpsignalDocId": 54}, {"page": 2, "score": 0.015152, "snippet": "1 Shuffle the new fish cards into the fish deck. 2 Shuffle the new starter fish cards in with the other starter fish. 3 Replace the original achievement board and scorepad with their new versions. 4 Shuffle the new achievement tiles in with the original tiles.", "headingPath": "INITIAL COMBINING OF PREVIOUS AND NEW COMPONENTS", "sharpsignalDocId": 55}, {"page": 8, "score": 0.014925, "snippet": "The game ends after the completion of week 4. After activating in any order 'GAME END' abilities on fish in oceans that don't award end-game points (including fish that enter play during this step), players simultaneously perform each step in order: GAME END (YEOW): Gain any 'GAME END' points on fi", "headingPath": "END OF GAME", "sharpsignalDocId": 54}, {"page": 2, "score": 0.014706, "snippet": "After standard Finspan setup, perform the following: A Place the coral tokens in the general supply. B If using side B of the achievement board, randomly select 1 tile per matching slot. Important: Always ensure that the chosen tiles' week-number lines match the lines on the board. C Each player pla", "headingPath": "GLOBAL & PLAYER SETUP", "sharpsignalDocId": 55}]
- citations (raw)
- [{"page": 4, "quote": null, "headingPath": "GAMEPLAY OVERVIEW", "sharpsignalDocId": 54}, {"page": 6, "quote": null, "headingPath": "DIVE", "sharpsignalDocId": 54}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 30, 2026 03:52
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Finspan — Rulebook (corpus doc 54) | GAMEPLAY OVERVIEW | p.4 | 0.032787 (at the 2-arm ceiling (0.03279) — the top of a 2-arm fuse; whether more arms ran here was never recorded) | 300 |
| #2 | RULEBOOK Finspan — Rulebook (corpus doc 54) | SETUP GLOBAL COMPONENTS | p.2 | 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #3 | RULEBOOK Finspan — Rulebook (corpus doc 54) | END OF WEEK | p.8 | 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #4 | RULEBOOK Finspan — Rulebook (corpus doc 54) | IMPORTANT NOTES SCHOOL TOKENS | p.9 | 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #5 | RULEBOOK Finspan — Rulebook (corpus doc 54) | PERSONAL DISCARD PILES | p.9 | 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #6 | RULEBOOK Finspan — Sharks & Reefs Expansion (corpus doc 55) | INITIAL COMBINING OF PREVIOUS AND NEW COMPONENTS | p.2 | 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 260 |
| #7 | RULEBOOK Finspan — Rulebook (corpus doc 54) | END OF GAME | p.8 | 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #8 | RULEBOOK Finspan — Sharks & Reefs Expansion (corpus doc 55) | GLOBAL & PLAYER SETUP | p.2 | 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Finspan — Rulebook (corpus doc 54) | GAMEPLAY OVERVIEW | p.4 | no quote on the wire |
| [2] | RULEBOOK Finspan — Rulebook (corpus doc 54) | DIVE | p.6 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 233 ms · first delta n/a · total 7876 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 233 ms · ask 7635 ms · gateway work 7876 ms · total 7876 ms
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 38s ago)
- stream path
- not recorded — this ruling predates the stream-path column (V41)
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 5), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.