RuleSage cited table rulings
← Mists over Carcassonne

You asked

How do I play?

Answered counted as answered

Asked with: Mists over Carcassonnebg-358124-en-1e

Players play together against the game in a clockwise direction.[1] Each turn, you must execute a set of actions in a specific order:[1]
1. Place land tile: Draw exactly 1 new land tile from the face-down supply and place it next to at least 1 existing tile, ensuring that the edges match.[2][1] You may only draw from the currently active pile.[2]
2. Check mist: Once you finish a mist bank, remove all ghosts from corresponding tiles and return them to the general supply.[2]
3. Bury meeple: If you closed a cemetery, you must bury 1 meeple.[2] A cemetery is closed once it is fully surrounded by 8 tiles.[2] Return all ghosts in the cemetery to the general supply.[2]
4. Place ghosts: If you placed a tile with mist on it, you must add ghosts.[2] Add 1 fewer ghost if you expanded an existing mist bank.[2] When adding ghosts to the game board, add 1 additional ghost to an open cemetery.[2] After placing a cemetery tile, add 1 ghost to each tile with mist on it around the cemetery.[2]
5. Place a meeple: You may place a meeple on a road, city, or castle depicted on the just-placed tile.[2] A meeple may be placed on a road only if it is still unoccupied.[1] In 2-player and solo games, you may place a meeple in any of your colors.[1]
6. Score points: Score roads, cities, and castles once they are finished.[2] For roads, scoring is triggered when a road is finished at both ends (e.g., ends in a village, city, or loops back onto itself).[3] For castles, score them as soon as they are completely surrounded by land tiles.[4] When scoring, you can choose to either score the points or remove up to 3 ghosts from 1 tile.[2] If multiple meeples are on the completed region, score points separately for each different meeple color.[2] If you have multiple meeples on the scoring track, score each color separately.[2] Resolve a marker (hound, goal tile) only once all players have passed it.[2]
7. Hounds: If you reach a hound on the scoring track, trigger the next pile of tiles and add the hound to a meeple on the board.[2] Remove up to 3 ghosts each from 2 different land tiles adjacent to the hound (or the tile itself).[2]
8. At the end of your turn: Draw and place a face-down tile adjacent to an open cemetery.[2]
[1] RULEBOOK Mists over Carcassonne — Rulebook · p.3 · GAME COMPONENTS AND SETUP · OBJECT OF THE GAME · GAMEPLAY · 1. Place a new land tile · 1. Place land tile · 2. Place a meeple
[2] RULEBOOK Mists over Carcassonne — Rulebook · p.12
[3] RULEBOOK Mists over Carcassonne — Rulebook · p.4 · 3. Score points · 2. Place a meeple · 1. Place land tile
[4] RULEBOOK Mists over Carcassonne — Rulebook · p.7

Now you know — make it count.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 188 ms · ask 5191 ms · total 8972 ms
single-flight (PR-5)
queued 3590 ms · generation 5382 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 3, "score": 0.04918, "snippet": "Changes for 2 player- and solo game: Give each player 6 meeple in 2 different colors (3 per color). For the solo game, you take 12 meeple in 4 colors (3 per color). Then put 1 meeple in an unchosen color onto space 0/50 of the scoring track. Finally, place 15 ghosts as a general supply next to the s", "headingPath": "GAME COMPONENTS AND SETUP · OBJECT OF THE GAME · GAMEPLAY · 1. Place a new land tile · 1. Place land tile · 2. Place a meeple", "sharpsignalDocId": 1230}, {"page": 2, "score": 0.046751, "snippet": "First, let's look at the LAND TILES. The 60 land tiles picture roads, cities, castles, and cemeteries . Additionally, most of the land tiles show mist . In the mist, you will always find one or more ghosts, that you must pacify during the game. We will explain more about ghosts later (page 5). First", "headingPath": "GAME COMPONENTS AND SETUP", "sharpsignalDocId": 1230}, {"page": 7, "score": 0.046394, "snippet": "Now you know how to play the first Level of The Mists of Carcassonne . As soon as you win it, you can keep going with the next Level. We will now explain the differences and new elements included with each Level. Any rules that don't specifically change or remove remain in effect. Level 2 introduces", "headingPath": "DEFEAT: · LEVEL 2", "sharpsignalDocId": 1230}, {"page": 4, "score": 0.046032, "snippet": "Whenever a road is fi nished at both ends , it counts as complete and is scored (e.g. when a road ends in a village, city, or loops back onto itself ). So when a road is completed on both ends, scoring is triggered. In this example, your fellow player placed the tile that finished the road with your", "headingPath": "3. Score points · 2. Place a meeple · 1. Place land tile", "sharpsignalDocId": 1230}, {"page": 12, "score": 0.045956, "snippet": "1212 PAGE 12 On this page, you’ll find a summary of all levels ( ) and the precise order of your actions. Since this is just a summary, we recommend reading the rest of the rules before playing. 1a. Place land tile • Y ou draw 1 tile and place it such that the edges match. Ignore the mist when placi", "headingPath": "", "sharpsignalDocId": 1230}, {"page": 6, "score": 0.030303, "snippet": "While you can finish mist banks, they never trigger scoring (as described above, you remove ghosts instead). However, placing the tile can also trigger scoring in the usual manner. When placing a tile triggers scoring regardless of whether there was mist on the tile or not - you always have 2 option", "headingPath": "3. Scoring: Points or remove ghosts · Joint Scoring · GAME END", "sharpsignalDocId": 1230}, {"page": 3, "score": 0.029851, "snippet": "Finally, you must complete all scoring triggered by the Placing of your tile. You placed this tile. The road matches the road and the field matches the field. Well done! If mist is shown on the just placed tile, then you must worry about ghosts (see 'Placing Ghosts' on page 5). You may then place ex", "headingPath": "3. Score points · 2. Place ghosts and meeple · Roads", "sharpsignalDocId": 1230}, {"page": 8, "score": 0.029644, "snippet": "This time, on your turn, you draw a land tile with a cemetery on it. There is also a city on the tile. Add the tile as usual such that the edges match - nothing else happens for now. As soon as tiles are added to all 4 sides of the cemetery tile (left, right, top, bottom), you must bury a meeple. Th", "headingPath": "1a. Place land tile · 1b. Bury a meeple · 2a. Place ghosts · 2b. Place a meeple", "sharpsignalDocId": 1230}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 3, "quote": null, "headingPath": "GAME COMPONENTS AND SETUP · OBJECT OF THE GAME · GAMEPLAY · 1. Place a new land tile · 1. Place land tile · 2. Place a meeple", "sharpsignalDocId": 1230}, {"page": 12, "quote": null, "headingPath": "", "sharpsignalDocId": 1230}, {"page": 4, "quote": null, "headingPath": "3. Score points · 2. Place a meeple · 1. Place land tile", "sharpsignalDocId": 1230}, {"page": 7, "quote": null, "headingPath": "", "sharpsignalDocId": 1230}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1230 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1230 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.90526 of 1826 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 5, 2026 15:50 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Mists over Carcassonne — Rulebook (corpus doc 1230) GAME COMPONENTS AND SETUP · OBJECT OF THE GAME · GAMEPLAY · 1. Place a new land tile · 1. Place land tile · 2. Place a meeple p.3 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Mists over Carcassonne — Rulebook (corpus doc 1230) GAME COMPONENTS AND SETUP p.2 0.046751 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Mists over Carcassonne — Rulebook (corpus doc 1230) DEFEAT: · LEVEL 2 p.7 0.046394 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Mists over Carcassonne — Rulebook (corpus doc 1230) 3. Score points · 2. Place a meeple · 1. Place land tile p.4 0.046032 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Mists over Carcassonne — Rulebook (corpus doc 1230) p.12 0.045956 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Mists over Carcassonne — Rulebook (corpus doc 1230) 3. Scoring: Points or remove ghosts · Joint Scoring · GAME END p.6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Mists over Carcassonne — Rulebook (corpus doc 1230) 3. Score points · 2. Place ghosts and meeple · Roads p.3 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Mists over Carcassonne — Rulebook (corpus doc 1230) 1a. Place land tile · 1b. Bury a meeple · 2a. Place ghosts · 2b. Place a meeple p.8 0.029644 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 23 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Mists over Carcassonne — Rulebook (corpus doc 1230) p.12 #5 0.045956 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Mists over Carcassonne — Rulebook (corpus doc 1230) DEFEAT: · LEVEL 2 p.7 #3 0.046394 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Mists over Carcassonne — Rulebook (corpus doc 1230) GAME COMPONENTS AND SETUP · OBJECT OF THE GAME · GAMEPLAY · 1. Place a new land tile · 1. Place land tile · 2. Place a meeple p.3 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Mists over Carcassonne — Rulebook (corpus doc 1230) p.1 #12 0.027921 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Mists over Carcassonne — Rulebook (corpus doc 1230) GAME COMPONENTS AND SETUP p.2 #2 0.046751 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Mists over Carcassonne — Rulebook (corpus doc 1230) Content p.2 #10 0.029287 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Mists over Carcassonne — Rulebook (corpus doc 1230) 3. Score points · 2. Place a meeple · 1. Place land tile p.4 #4 0.046032 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Mists over Carcassonne — Rulebook (corpus doc 1230) p.7 #11 0.028718 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Mists over Carcassonne — Rulebook (corpus doc 1230) GAME COMPONENTS AND SETUP · OBJECT OF THE GAME · GAMEPLAY · 1. Place a new land tile · 1. Place land tile · 2. Place a meeple p.3 no quote on the wire
[2] RULEBOOK Mists over Carcassonne — Rulebook (corpus doc 1230) p.12 no quote on the wire
[3] RULEBOOK Mists over Carcassonne — Rulebook (corpus doc 1230) 3. Score points · 2. Place a meeple · 1. Place land tile p.4 no quote on the wire
[4] RULEBOOK Mists over Carcassonne — Rulebook (corpus doc 1230) p.7 no quote on the wire
timing split
retrieval 188 ms · first delta 2514 ms · total 8972 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 3590 ms · retrieval 188 ms · ask 5191 ms · gateway work 5382 ms · total 8972 ms
tokens in (the prompt the answerer read)
3241
tokens out (what the answerer generated)
566
tok/sec
201.9 tok/sec — 566 output tokens in 2.803 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 24s ago)
answerer host (measured by rulesage)
reachable (for 23h, checked 5s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 1160), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.