You asked
How do I take my turn?
Answered counted as answeredAsked with: The Castles of Tuscanybg-300327-en-1e
Settled. Play on.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 193 ms · ask 2900 ms · total 3095 ms
- single-flight (PR-5)
- queued 0 ms · generation 3095 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 3, "score": 0.047643, "snippet": "The youngest player is the starting player and receives the starting player card. They place it in front of them. Randomly select eight neutral hex tiles and place them faceup in two rows of four in the middle of the table. Each player draws fi ve region cards . Keep them secret from the other playe", "headingPath": "Continue setup in the following order: · Notes:", "sharpsignalDocId": 1114}, {"page": 7, "score": 0.047619, "snippet": "The fi rst round ends when at least one player has emptied their '1' pile of hex tiles and all other players have taken a turn. Now all players score the completed round (see Scoring , page 8). After scoring, the next round begins. Important: Do not remove any hex tiles from your player board at the", "headingPath": "Ending Rounds", "sharpsignalDocId": 1114}, {"page": 6, "score": 0.046394, "snippet": "If you reveal multiple yield cards during the same turn and gain a second hex piece, if you don't have an empty storage space available, instead of taking a second hex piece you gain 2 victory points on the red track. For each '+1 yield card' bonus tile you own, you may reveal an additional card. Fo", "headingPath": "Hex Tiles", "sharpsignalDocId": 1114}, {"page": 6, "score": 0.04598, "snippet": "Quarry (4x, gray spaces) When you place a quarry, take one wooden block of marble from the supply and put it on the marble storage space on your player board. You may use it on the same turn you collected it. For each '+1 marble' bonus tile you own, you may take an additional block of marble. For ex", "headingPath": "Hex Tiles", "sharpsignalDocId": 1114}, {"page": 8, "score": 0.032787, "snippet": "Whenever a round ends, all player score that round. Add the victory points of the green track to the red track. IMPORTANT: Do not reset the green track; you continue to add victory points to this total throughout the game. Example: At the end of round one, Anne's green track counter is on 9. She add", "headingPath": "Scoring · nd of the Game · Scoring:", "sharpsignalDocId": 1114}, {"page": 4, "score": 0.032258, "snippet": "Draw three region cards and add them to your hand. There is no maximum hand size. For each '+1 region card' bonus tile attached to your player board, you may draw an additional card. If the draw pile is empty, shuffle all cards from the discard pile into a new face-down draw pile. Choose one of the ", "headingPath": "Draw Region Cards · Choose a Hex Tile", "sharpsignalDocId": 1114}, {"page": 2, "score": 0.030303, "snippet": "Assemble the scoring board and place it in the middle of the table. Shuffle the 122 region cards and place them in a face-down pile within easy reach of all players. Shuffle the 27 yield cards and place them in a face-down pile within easy reach of all players. Sort the 25 bonus tiles by type into f", "headingPath": "4 Double-Sided Victory Point Markers (50/100) · Place within reach of all players: · Each player receives:", "sharpsignalDocId": 1114}, {"page": 5, "score": 0.02967, "snippet": "When you place a hex tile, immediately apply the effect for that tile type. Fort (2x, dark green spaces) When you place a fort, you may immediately choose another hex tile from the eight face-up tiles and place it directly into your region following the placement rules. You do not have to discard re", "headingPath": "Hex Tiles", "sharpsignalDocId": 1114}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 1, "quote": null, "headingPath": "ntroduction · 120 Hex Tiles · 25 Bonus Tiles (5 each): · Game Overview · 42 Wooden Pieces: · 12 Workers · …", "sharpsignalDocId": 1114}, {"page": 3, "quote": null, "headingPath": "Continue setup in the following order: · Notes:", "sharpsignalDocId": 1114}, {"page": 4, "quote": null, "headingPath": "Draw Region Cards · Choose a Hex Tile", "sharpsignalDocId": 1114}, {"page": 4, "quote": null, "headingPath": "Place a Hex Tile in Your Region · Victory Points", "sharpsignalDocId": 1114}, {"page": 6, "quote": null, "headingPath": "Hex Tiles", "sharpsignalDocId": 1114}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 1114 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1114 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.90244 of 820 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row recorded
- Sep 5, 2026 16:01 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK The Castles of Tuscany — Rulebook (corpus doc 1114) | Continue setup in the following order: · Notes: | p.3 | 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK The Castles of Tuscany — Rulebook (corpus doc 1114) | Ending Rounds | p.7 | 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK The Castles of Tuscany — Rulebook (corpus doc 1114) | Hex Tiles | p.6 | 0.046394 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK The Castles of Tuscany — Rulebook (corpus doc 1114) | Hex Tiles | p.6 | 0.04598 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK The Castles of Tuscany — Rulebook (corpus doc 1114) | Scoring · nd of the Game · Scoring: | p.8 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK The Castles of Tuscany — Rulebook (corpus doc 1114) | Draw Region Cards · Choose a Hex Tile | p.4 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK The Castles of Tuscany — Rulebook (corpus doc 1114) | 4 Double-Sided Victory Point Markers (50/100) · Place within reach of all players: · Each player receives: | p.2 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK The Castles of Tuscany — Rulebook (corpus doc 1114) | Hex Tiles | p.5 | 0.02967 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 14 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK The Castles of Tuscany — Rulebook (corpus doc 1114) | Ending Rounds | p.7 | #2 | 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK The Castles of Tuscany — Rulebook (corpus doc 1114) | Hex Tiles | p.6 | #4 | 0.04598 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK The Castles of Tuscany — Rulebook (corpus doc 1114) | Place a Hex Tile in Your Region · Victory Points | p.4 | #9 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #4 | RULEBOOK The Castles of Tuscany — Rulebook (corpus doc 1114) | 4 Double-Sided Victory Point Markers (50/100) · Place within reach of all players: · Each player receives: | p.2 | #7 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #5 | RULEBOOK The Castles of Tuscany — Rulebook (corpus doc 1114) | Draw Region Cards · Choose a Hex Tile | p.4 | #6 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #6 | RULEBOOK The Castles of Tuscany — Rulebook (corpus doc 1114) | ntroduction · 120 Hex Tiles · 25 Bonus Tiles (5 each): · Game Overview · 42 Wooden Pieces: · 12 Workers · … | p.1 | #14 | 0.013514 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #7 | RULEBOOK The Castles of Tuscany — Rulebook (corpus doc 1114) | Hex Tiles | p.6 | #3 | 0.046394 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK The Castles of Tuscany — Rulebook (corpus doc 1114) | Continue setup in the following order: · Notes: | p.3 | #1 | 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK The Castles of Tuscany — Rulebook (corpus doc 1114) | ntroduction · 120 Hex Tiles · 25 Bonus Tiles (5 each): · Game Overview · 42 Wooden Pieces: · 12 Workers · … | p.1 | no quote on the wire |
| [2] | RULEBOOK The Castles of Tuscany — Rulebook (corpus doc 1114) | Continue setup in the following order: · Notes: | p.3 | no quote on the wire |
| [3] | RULEBOOK The Castles of Tuscany — Rulebook (corpus doc 1114) | Draw Region Cards · Choose a Hex Tile | p.4 | no quote on the wire |
| [4] | RULEBOOK The Castles of Tuscany — Rulebook (corpus doc 1114) | Place a Hex Tile in Your Region · Victory Points | p.4 | no quote on the wire |
| [5] | RULEBOOK The Castles of Tuscany — Rulebook (corpus doc 1114) | Hex Tiles | p.6 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 193 ms · first delta 1658 ms · total 3095 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 193 ms · ask 2900 ms · gateway work 3095 ms · total 3095 ms
- tokens in (the prompt the answerer read)
- 3397
- tokens out (what the answerer generated)
- 272
- tok/sec
- 197.0 tok/sec — 272 output tokens in 1.381 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 11s ago)
- answerer host (measured by rulesage)
- reachable (for 22h, checked 1s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 1044), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.