RuleSage cited table rulings
← Unlock!: Game Adventures

You asked

How do I play?

Answered counted as answered

Asked with: Unlock!: Game Adventuresbg-350636-en-1e

To play the game, follow these steps:
Setup
1. Place the start card (with the adventure title) faceup in the center of the table.[1]
2. Place the other cards facedown to form a deck.[1]
3. Launch the app, select the Tutorial, and place the device within easy reach of all players.[1]
4. One player reads the text on the start card out loud, then launches the countdown timer on the app and flips the card over to begin.[1]
Gameplay
1. Form a team and work together to win.[1] You may designate one player to search and reveal cards or split the deck among players.[1]
2. When you see a number or a letter on the room card or any other card, find the matching card in the deck and reveal it faceup on the table.[1][2]
3. If you find hidden letters and numbers on cards, find the matching card in the deck.[2]
4. To combine objects (such as a key and a locked cabinet), add their respective numbers together (within a red or blue circle) and look for the matching card in the deck.[3]
5. Follow the "Golden Rule": a red number can only be combined with a blue number and vice versa; no other combination (such as red+red or blue+blue) is possible.[3][4]
6. If you encounter a Modifier (a red or blue number preceded by a "+"), add it to a number of the opposite color.[3][5]
7. To handle Machines (cards with a green symbol), enter the card number into the app using the numeric keypad.[3][6] The app will then display the machine and the buttons needed to activate its functions.[3]
8. If you reveal a Penalty card, follow its instructions and press the penalty button in the app, which may cause you to lose time.[3][6]
9. If a card has crossed-out numbers or letters, discard those corresponding cards immediately.[3][4]
10. If you are stuck, you can obtain hints by pressing the "Hint" button in the app and entering the card number.[2][6] For cards with a letter, enter the number below the letter.[2] You can also use the "Hidden Object" button for help finding objects.[2][6]
11. Discard cards when instructed.[4]
Ending the Game
1. The game ends once you have solved the last puzzle and stopped the timer.[2]
2. After completing the adventure, you can access your score (0 to 5 stars) based on your performance, time spent, and the number of hints requested.[2][6]
[1] RULEBOOK Unlock!: Game Adventures — Rulebook · p.2 · GAME SETUP · GAME RULES · THERE ARE SEVERAL CARD TYPES: · OTHER CARDS
[2] RULEBOOK Unlock!: Game Adventures — Rulebook · p.4 · MODIFIERS · HINTS · END OF THE GAME · APP · ADVENTURE SELECTION · APP (CONT'D)
[3] RULEBOOK Unlock!: Game Adventures — Rulebook · p.3
[4] RULEBOOK Unlock!: Game Adventures — Rulebook · p.5 · CARD TYPES: · Still stuck? · Be organized: · CREDITS · Machine · Gray cards
[5] RULEBOOK Unlock!: Game Adventures — Rulebook · p.3 · MODIFIERS
[6] RULEBOOK Unlock!: Game Adventures — Rulebook · p.4 · SETTINGS · HINTS/MACHINES · SCORE

The sage rests. The game continues.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 219 ms · ask 4173 ms · total 4393 ms
single-flight (PR-5)
queued 0 ms · generation 4393 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 2, "score": 0.04866, "snippet": "In order to learn how to play the game, it is recommended you play the Tutorial adventure first, as it will walk you through the rules. You can play the Tutorial before reading this rulebook. Just follow the setup instructions as indicated below: u \u0007 Place the start card (with the title of the adven", "headingPath": "GAME SETUP · GAME RULES · THERE ARE SEVERAL CARD TYPES: · OTHER CARDS", "sharpsignalDocId": 1099}, {"page": 4, "score": 0.048652, "snippet": "During the game, you will sometimes have to find hidden letters and numbers on the cards. Once you have spotted one, find the matching card in the deck. Note: If you are stuck and do not know what to do next, the «Hidden Object» button is available in the app and it will indicate the closest hidden ", "headingPath": "MODIFIERS · HINTS · END OF THE GAME · APP · ADVENTURE SELECTION · APP (CONT'D)", "sharpsignalDocId": 1099}, {"page": 1, "score": 0.047379, "snippet": "This tutorial is on the top of the first adventure. Place these cards in space 0 once the decks are unwrapped. The solutions to the UNLOCK! adventures are available at https://www.spacecowboys.fr/ unlock-solutions-english 3 Adventures (180 Cards, 1 Map, 6 Red Cubes, and 1 Solution Booklet) YOU DON'T", "headingPath": "10-card Tutorial · GAME ADVENTURES · C O NTENTS · SOLUTION BOOKLET: · GAME OVERVIEW", "sharpsignalDocId": 1099}, {"page": 4, "score": 0.047371, "snippet": "A Music: Turns on/off the background music. B \u0007 Timer: Play with or without the timer. C \u0007 Notifications: Activates/Deactivates notifications. D \u0007 Hidden objects: Enables automatic help for hidden objects. E \u0007 Language: Language choice. A \u0007 Remaining time. B \u0007 Start/Pause: Start or pause the game. C", "headingPath": "SETTINGS · HINTS/MACHINES · SCORE", "sharpsignalDocId": 1099}, {"page": 3, "score": 0.045235, "snippet": "4 5 IMPORTANT: Misuse of the machine can cause a loss of time. You may need to move forward in the adventure before you are able to understand the machine. +19 +14 +9 Near a camp, there’s a laser on a stand. It’s pointing to the north-east towards the pyramid (P on the map). It can swivel round. L C", "headingPath": "", "sharpsignalDocId": 1099}, {"page": 3, "score": 0.030769, "snippet": "You decide to combine the key ( 11 ) with the locked cabinet ( 35 ). So, look for card 46 (11+35) in the deck and reveal it. It works: open the cabinet and discover what is inside. After opening the cabinet ( 46 ), you must discard the key ( 11 ) and the locked cabinet ( 35 ). You have restored powe", "headingPath": "", "sharpsignalDocId": 1099}, {"page": 5, "score": 0.030303, "snippet": "THE GOLDEN RULE: RED NUMBER + BLUE NUMBER. You may need to move forward in the adventure to understand a combination, or a machine. However: u \u0007 If a card seems too complex, request a hint about that specific card (even if it lowers your final score); u Split the deck between the players so that the", "headingPath": "CARD TYPES: · Still stuck? · Be organized: · CREDITS · Machine · Gray cards", "sharpsignalDocId": 1099}, {"page": 3, "score": 0.029412, "snippet": "+? There are Modifiers on some cards. These are red or blue numbers preceded by a «+» within the puzzle pieces. These numbers never match a card from the deck. They must be added to a number of the other color (the golden rule! ). You have restored power (card 25 ) and gained a modifier ( +6 ) that ", "headingPath": "MODIFIERS", "sharpsignalDocId": 1099}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 2, "quote": null, "headingPath": "GAME SETUP · GAME RULES · THERE ARE SEVERAL CARD TYPES: · OTHER CARDS", "sharpsignalDocId": 1099}, {"page": 4, "quote": null, "headingPath": "MODIFIERS · HINTS · END OF THE GAME · APP · ADVENTURE SELECTION · APP (CONT'D)", "sharpsignalDocId": 1099}, {"page": 3, "quote": null, "headingPath": "", "sharpsignalDocId": 1099}, {"page": 5, "quote": null, "headingPath": "CARD TYPES: · Still stuck? · Be organized: · CREDITS · Machine · Gray cards", "sharpsignalDocId": 1099}, {"page": 3, "quote": null, "headingPath": "MODIFIERS", "sharpsignalDocId": 1099}, {"page": 4, "quote": null, "headingPath": "SETTINGS · HINTS/MACHINES · SCORE", "sharpsignalDocId": 1099}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1099 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1099 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.88978 of 1878 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 6, 2026 05:34 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Unlock!: Game Adventures — Rulebook (corpus doc 1099) GAME SETUP · GAME RULES · THERE ARE SEVERAL CARD TYPES: · OTHER CARDS p.2 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Unlock!: Game Adventures — Rulebook (corpus doc 1099) MODIFIERS · HINTS · END OF THE GAME · APP · ADVENTURE SELECTION · APP (CONT'D) p.4 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Unlock!: Game Adventures — Rulebook (corpus doc 1099) 10-card Tutorial · GAME ADVENTURES · C O NTENTS · SOLUTION BOOKLET: · GAME OVERVIEW p.1 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Unlock!: Game Adventures — Rulebook (corpus doc 1099) SETTINGS · HINTS/MACHINES · SCORE p.4 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Unlock!: Game Adventures — Rulebook (corpus doc 1099) p.3 0.045235 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Unlock!: Game Adventures — Rulebook (corpus doc 1099) p.3 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Unlock!: Game Adventures — Rulebook (corpus doc 1099) CARD TYPES: · Still stuck? · Be organized: · CREDITS · Machine · Gray cards p.5 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Unlock!: Game Adventures — Rulebook (corpus doc 1099) MODIFIERS p.3 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 8 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Unlock!: Game Adventures — Rulebook (corpus doc 1099) GAME SETUP · GAME RULES · THERE ARE SEVERAL CARD TYPES: · OTHER CARDS p.2 #1 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Unlock!: Game Adventures — Rulebook (corpus doc 1099) MODIFIERS · HINTS · END OF THE GAME · APP · ADVENTURE SELECTION · APP (CONT'D) p.4 #2 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Unlock!: Game Adventures — Rulebook (corpus doc 1099) p.3 #6 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Unlock!: Game Adventures — Rulebook (corpus doc 1099) p.3 #5 0.045235 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Unlock!: Game Adventures — Rulebook (corpus doc 1099) MODIFIERS p.3 #8 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Unlock!: Game Adventures — Rulebook (corpus doc 1099) CARD TYPES: · Still stuck? · Be organized: · CREDITS · Machine · Gray cards p.5 #7 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Unlock!: Game Adventures — Rulebook (corpus doc 1099) 10-card Tutorial · GAME ADVENTURES · C O NTENTS · SOLUTION BOOKLET: · GAME OVERVIEW p.1 #3 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Unlock!: Game Adventures — Rulebook (corpus doc 1099) SETTINGS · HINTS/MACHINES · SCORE p.4 #4 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Unlock!: Game Adventures — Rulebook (corpus doc 1099) GAME SETUP · GAME RULES · THERE ARE SEVERAL CARD TYPES: · OTHER CARDS p.2 no quote on the wire
[2] RULEBOOK Unlock!: Game Adventures — Rulebook (corpus doc 1099) MODIFIERS · HINTS · END OF THE GAME · APP · ADVENTURE SELECTION · APP (CONT'D) p.4 no quote on the wire
[3] RULEBOOK Unlock!: Game Adventures — Rulebook (corpus doc 1099) p.3 no quote on the wire
[4] RULEBOOK Unlock!: Game Adventures — Rulebook (corpus doc 1099) CARD TYPES: · Still stuck? · Be organized: · CREDITS · Machine · Gray cards p.5 no quote on the wire
[5] RULEBOOK Unlock!: Game Adventures — Rulebook (corpus doc 1099) MODIFIERS p.3 no quote on the wire
[6] RULEBOOK Unlock!: Game Adventures — Rulebook (corpus doc 1099) SETTINGS · HINTS/MACHINES · SCORE p.4 no quote on the wire
timing split
retrieval 219 ms · first delta 1403 ms · total 4393 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 219 ms · ask 4173 ms · gateway work 4393 ms · total 4393 ms
tokens in (the prompt the answerer read)
3550
tokens out (what the answerer generated)
588
tok/sec
200.8 tok/sec — 588 output tokens in 2.929 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 33s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 3s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 1029), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.