You asked
How do I play?
Answered counted as answeredAsked with: Décorumbg-344554-en-1e
The book has spoken.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 185 ms · ask 5962 ms · total 6149 ms
- single-flight (PR-5)
- queued 0 ms · generation 6149 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 14, "score": 0.04866, "snippet": "3 - and 4 -player games of Décorum are very similar to 2 -player with only a couple small differences. Most importantly, these are only played using the 3 - or 4 -player scenarios. For your first game, we suggest you play the scenario Three's a Crowd . The difficulty of each scenario is indicated by", "headingPath": "3- and 4-player rules · Follow the 2 -player setup with the following changes:", "sharpsignalDocId": 1147}, {"page": 8, "score": 0.046875, "snippet": "The game is played over several rounds. During every round, each player will take 1 turn (consisting of an Action, Fulfillment Check and a Comment ). Then the round marker moves one space on the round track. After the first 15, 20 and 25 rounds, players will have a Heart-to-Heart where they share 1 ", "headingPath": "game overview · P L A Y I N G A R O U N D", "sharpsignalDocId": 1147}, {"page": 3, "score": 0.045805, "snippet": "Décorum is played slightly differently between 2 players and 3 -4 players. The 2-player game is a campaign of 20 scenarios meant to be played in order. For 3-4 players , there are 10 standalone scenarios that can be played in any order, with varying difficulty. When playing a 3 -4 player game with p", "headingPath": "before you start · A B O U T T H E H O U S E · A B O U T T H E O B J E C T S", "sharpsignalDocId": 1147}, {"page": 4, "score": 0.032258, "snippet": "Place the house board (1a) and object board (1b) such that both players can reach them. Set the round track ( 2 a) above the house with the round marker ( 2 b) on the 1 space. Place 3 heart tokens ( 2 c) face up (showing the 'heart' side) to the left of it and return the remaining heart tokens to th", "headingPath": "Setup the game by following these steps:", "sharpsignalDocId": 1147}, {"page": 9, "score": 0.031746, "snippet": "During their turn, each player Performs an Action , then Makes a Fulfillment Check , and finally their partner makes a Comment . During your turn, you will perform 1 action, chosen from the following: Add one object token ( lamp , curio , or wall hanging ) from the object board to an empty object sl", "headingPath": "player turns · P E R F O R M A N A C T I O N · 1. Add an Object · 2. Remove an Object", "sharpsignalDocId": 1147}, {"page": 4, "score": 0.030769, "snippet": "4 — game setup Setup the game by following these steps: 1. Place the house board (1a) and object board (1b) such that both players can reach them. 2. Set the round track (2a) above the house with the round marker (2b) on the 1 space. Place 3 heart tokens (2c) face up (showing the “heart” side) to th", "headingPath": "", "sharpsignalDocId": 1147}, {"page": 12, "score": 0.030303, "snippet": "After player two finishes their turn, move the round marker up one space on the round track. This round may have a Heart-to-Heart at the end, or it may trigger the end of the game. If not, continue on with player one's next turn. Three times during the game, you will have an opportunity for a Heart-", "headingPath": "MOVE THE ROUND MARKER · T H E H E A R T- T O - H E A R T · To have a Heart-to-Heart: · WHAT IF WE FEEL STUCK?", "sharpsignalDocId": 1147}, {"page": 5, "score": 0.030018, "snippet": "Each time you play Décorum, you'll need to pick a scenario to play. We recommend playing the 2 -player scenarios in order, starting with Scenario 1 - Welcome Home . 9 1 setup card that shows you how to set up the house board 9 2 conditions cards , one for each player, that shows how they want to dec", "headingPath": "scenario setup · Each scenario includes the following: · TO SET UP A SCENARIO", "sharpsignalDocId": 1147}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 5, "quote": null, "headingPath": "scenario setup · Each scenario includes the following: · TO SET UP A SCENARIO", "sharpsignalDocId": 1147}, {"page": 4, "quote": null, "headingPath": "", "sharpsignalDocId": 1147}, {"page": 4, "quote": null, "headingPath": "Setup the game by following these steps:", "sharpsignalDocId": 1147}, {"page": 14, "quote": null, "headingPath": "3- and 4-player rules · Follow the 2 -player setup with the following changes:", "sharpsignalDocId": 1147}, {"page": 8, "quote": null, "headingPath": "game overview · P L A Y I N G A R O U N D", "sharpsignalDocId": 1147}, {"page": 9, "quote": null, "headingPath": "player turns · P E R F O R M A N A C T I O N · 1. Add an Object · 2. Remove an Object", "sharpsignalDocId": 1147}, {"page": 9, "quote": null, "headingPath": "", "sharpsignalDocId": 1147}, {"page": 1, "quote": null, "headingPath": "House Meeting (3/4-Players) · E N D O F G A M E · S C O R I N G", "sharpsignalDocId": 1147}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 1147 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1147 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.87410 of 2494 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row recorded
- Sep 6, 2026 06:25 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Décorum — Rulebook (corpus doc 1147) | 3- and 4-player rules · Follow the 2 -player setup with the following changes: | p.14 | 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Décorum — Rulebook (corpus doc 1147) | game overview · P L A Y I N G A R O U N D | p.8 | 0.046875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Décorum — Rulebook (corpus doc 1147) | before you start · A B O U T T H E H O U S E · A B O U T T H E O B J E C T S | p.3 | 0.045805 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Décorum — Rulebook (corpus doc 1147) | Setup the game by following these steps: | p.4 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Décorum — Rulebook (corpus doc 1147) | player turns · P E R F O R M A N A C T I O N · 1. Add an Object · 2. Remove an Object | p.9 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Décorum — Rulebook (corpus doc 1147) | p.4 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #7 | RULEBOOK Décorum — Rulebook (corpus doc 1147) | MOVE THE ROUND MARKER · T H E H E A R T- T O - H E A R T · To have a Heart-to-Heart: · WHAT IF WE FEEL STUCK? | p.12 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Décorum — Rulebook (corpus doc 1147) | scenario setup · Each scenario includes the following: · TO SET UP A SCENARIO | p.5 | 0.030018 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 25 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Décorum — Rulebook (corpus doc 1147) | player turns · P E R F O R M A N A C T I O N · 1. Add an Object · 2. Remove an Object | p.9 | #5 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Décorum — Rulebook (corpus doc 1147) | game overview · P L A Y I N G A R O U N D | p.8 | #2 | 0.046875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Décorum — Rulebook (corpus doc 1147) | House Meeting (3/4-Players) · E N D O F G A M E · S C O R I N G | p.1 | #12 | 0.02885 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #4 | RULEBOOK Décorum — Rulebook (corpus doc 1147) | p.4 | #6 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it | |
| #5 | RULEBOOK Décorum — Rulebook (corpus doc 1147) | scenario setup · Each scenario includes the following: · TO SET UP A SCENARIO | p.5 | #8 | 0.030018 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #6 | RULEBOOK Décorum — Rulebook (corpus doc 1147) | 3- and 4-player rules · Follow the 2 -player setup with the following changes: | p.14 | #1 | 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Décorum — Rulebook (corpus doc 1147) | Setup the game by following these steps: | p.4 | #4 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK Décorum — Rulebook (corpus doc 1147) | p.9 | #9 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Décorum — Rulebook (corpus doc 1147) | scenario setup · Each scenario includes the following: · TO SET UP A SCENARIO | p.5 | no quote on the wire |
| [2] | RULEBOOK Décorum — Rulebook (corpus doc 1147) | p.4 | no quote on the wire | |
| [3] | RULEBOOK Décorum — Rulebook (corpus doc 1147) | Setup the game by following these steps: | p.4 | no quote on the wire |
| [4] | RULEBOOK Décorum — Rulebook (corpus doc 1147) | 3- and 4-player rules · Follow the 2 -player setup with the following changes: | p.14 | no quote on the wire |
| [5] | RULEBOOK Décorum — Rulebook (corpus doc 1147) | game overview · P L A Y I N G A R O U N D | p.8 | no quote on the wire |
| [6] | RULEBOOK Décorum — Rulebook (corpus doc 1147) | player turns · P E R F O R M A N A C T I O N · 1. Add an Object · 2. Remove an Object | p.9 | no quote on the wire |
| [7] | RULEBOOK Décorum — Rulebook (corpus doc 1147) | p.9 | no quote on the wire | |
| [8] | RULEBOOK Décorum — Rulebook (corpus doc 1147) | House Meeting (3/4-Players) · E N D O F G A M E · S C O R I N G | p.1 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 185 ms · first delta 1930 ms · total 6149 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 185 ms · ask 5962 ms · gateway work 6149 ms · total 6149 ms
- tokens in (the prompt the answerer read)
- 3084
- tokens out (what the answerer generated)
- 841
- tok/sec
- 202.0 tok/sec — 841 output tokens in 4.164 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 16s ago)
- answerer host (measured by rulesage)
- reachable (for 22h, checked 6s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 1077), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.