RuleSage cited table rulings
← Antike

You asked

How do I play?

Answered counted as answered

Asked with: Antikebg-19600-en-1e

To play ANTIKE, follow these steps:
1. Set up the bank and distribute nation cards.[1]
2. Decide which side of the board to play on and how many players will participate.[1]
3. Determine which nations take part based on the number of players (e.g., for 2 players, 4 nations take part).[1]
4. Sort the 35 ancient personage cards into five stacks: kings, scholars, generals, citizens, and navigators, arranged numerically.[1]
5. Place the marble, iron, and gold chips, 30 coins, and 20 white temples next to the game board.[1]
6. Players pick or draw nation cards.[1]
7. At the start of the game, each nation receives the resources shown on its nation card (1 blue iron, 2 white marble, and 3 yellow gold units).[1]
8. Each nation is given a specific color of 17 legions, 17 galleys, 25 city stones, and 6 game stones.[1]
9. Each nation places city stones on its starting cities.[1]
10. For two players, players take turns picking out their three starting cities.[2]
11. The nation with a red dot on its nation card highlighting the number of participating nations starts the game and receives the "starting player" card.[3]
12. Players take turns in a clockwise sequence around the table.[3]
13. On each nation's turn, the player selects an action field (wedge) on the rondel and marks it with the nation's color game stone.[3]
14. For the first turn, a nation can select any wedge on the rondel.[3]
15. For succeeding turns, a nation must move clockwise around the rondel from its last position.[3]
16. A nation may move one, two, or three wedges free of charge, but must pay the bank one resource (marble, iron, gold, or a coin) for each additional wedge advanced.[3]
17. A nation cannot simply remain on the wedge used for the previous turn; to use the same wedge twice in a row, a nation must advance eight wedges and pay the bank five resource units.[3]
18. After the rondel action, a nation may still found cities and win ancient personages.[3]
19. At the start of each round (when the starting player's turn comes again), each nation receives a coin from the bank.[3]
20. The game ends as soon as one of the four nations has won 9 ancient personages [2] (Note: the number of personages needed to win varies based on the number of participating nations [4]).
[1] RULEBOOK Antike — Rulebook · p.5 · 1. Set up the bank · 2. Distribute nation cards · West (Roman Empire) side: · Phoenicians: · Egyptians: · 3. Distribute game materials · …
[2] RULEBOOK Antike — Rulebook · p.5 · ANTIKE for two players:
[3] RULEBOOK Antike — Rulebook · p.7 · Starting player · Take a coin · 1. Moving on the rondel · Example :
[4] RULEBOOK Antike — Rulebook · p.6 · ANTIKE for two players: · OBJECT OF GAME · KINGS (9) · SCHOLARS (8) · GENERALS (7) · CITIZEN (6) · …

Now you know — make it count.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 222 ms · ask 5023 ms · total 5247 ms
single-flight (PR-5)
queued 0 ms · generation 5247 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 13, "score": 0.048387, "snippet": "Know-hows: red: MONARCHY / yellow: ROADS and NAVIGATION Movement action Conquest Action Yellow can conquer Attalia, but must follow an exact plan. First it must fight and eliminate two red legions marked 1 and 2, in that order. Yellow's legions and galleys then proceed to Attalia, but on the way eli", "headingPath": "EXAMPLES OF MILITARY ACTION · STRATEGY TIPS · Know-hows aiding movement are important · Supporting a conquest action · How to win in the windup", "sharpsignalDocId": 1066}, {"page": 7, "score": 0.047493, "snippet": "The nation with a red dot on its nation card highlighting the number of nations taking part starts the game. It also get the \"starting player\" card. With four nations participating, for example, the Phoenicians start (red dot highlighting the 4). At the start of each round of play (when the player w", "headingPath": "Starting player · Take a coin · 1. Moving on the rondel · Example :", "sharpsignalDocId": 1066}, {"page": 5, "score": 0.047123, "snippet": "Sort the 35 ancient personage cards into five stacks - kings, scholars, generals, citizens and navigators. Arrange each stack numerically, This way a glance at the top card tells you how many cards remain in stack. Place the marble (white), iron (blue) and gold (yellow) chips, the 30 coins, and the ", "headingPath": "1. Set up the bank · 2. Distribute nation cards · West (Roman Empire) side: · Phoenicians: · Egyptians: · 3. Distribute game materials · …", "sharpsignalDocId": 1066}, {"page": 15, "score": 0.046244, "snippet": "\"LUDO ERGO SUM' . (Latin: I play , therefore I am) The game ANTIKE appeared at the end of 2004, as the further development of games of historic themes which were played only in limited private circles. Antike wanted to produce a contest with simple rules, many variations, and one that still picked e", "headingPath": "LUDO ERGO SUM · Longer game: · Antike for three players: · Expert Variation:", "sharpsignalDocId": 1066}, {"page": 8, "score": 0.045037, "snippet": "VI There are three kinds of wedges on the rondel: Wedges to produce resources (marble, iron or gold) Wedges to utilize resources that have been produced: Temple, Arming, Know-How. These utilization wedges are located exactly opposite the wedges on the rondel used for production of the corresponding ", "headingPath": "3. Winning Ancient Personages · WEDGES (ACTION FIELDS) · Marble · Example: · Iron · Gold · …", "sharpsignalDocId": 1066}, {"page": 5, "score": 0.031746, "snippet": "Each player manages two nations; in the Roman Empire region (West), one player manages the Romans and Phoenicians, the other the Germanic tribes and the Greeks. In the other theater (East), one manages the Persians and Phoenicians, the other the Greeks and Arabs. Each nation acts independently, with", "headingPath": "ANTIKE for two players:", "sharpsignalDocId": 1066}, {"page": 9, "score": 0.030769, "snippet": "(technical, economic or political advances) A nation may secure one or more know-hows by paying gold to the bank. In the top row of the progress chart are the BASIC KNOW-HOWS (wheel, sailing, market, monarchy). In the bottom row are the SECONDARY KNOW-HOWS - roads, navigation, currency, and democrac", "headingPath": "Know-How · The bank receives · Example: · WHEEL: · ROADS: · SAILING: · …", "sharpsignalDocId": 1066}, {"page": 10, "score": 0.030303, "snippet": "VIII The MANEUVER wedge appears twice on the rondel, to give nations flexibility at all times to act and react militarily. The maneuver action is carried out in two successive phases: In Phase one the galleys and legions of a nation on the board can move and fight. (Movement action). In Phase two, t", "headingPath": "DEMOCRACY · MILITARY ACTION · MANEUVER · Phase 1: Movement Action · Example :", "sharpsignalDocId": 1066}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 5, "quote": null, "headingPath": "1. Set up the bank · 2. Distribute nation cards · West (Roman Empire) side: · Phoenicians: · Egyptians: · 3. Distribute game materials · …", "sharpsignalDocId": 1066}, {"page": 5, "quote": null, "headingPath": "ANTIKE for two players:", "sharpsignalDocId": 1066}, {"page": 7, "quote": null, "headingPath": "Starting player · Take a coin · 1. Moving on the rondel · Example :", "sharpsignalDocId": 1066}, {"page": 6, "quote": null, "headingPath": "ANTIKE for two players: · OBJECT OF GAME · KINGS (9) · SCHOLARS (8) · GENERALS (7) · CITIZEN (6) · …", "sharpsignalDocId": 1066}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1066 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1066 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.88919 of 1868 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 6, 2026 08:23 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Antike — Rulebook (corpus doc 1066) EXAMPLES OF MILITARY ACTION · STRATEGY TIPS · Know-hows aiding movement are important · Supporting a conquest action · How to win in the windup p.13 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Antike — Rulebook (corpus doc 1066) Starting player · Take a coin · 1. Moving on the rondel · Example : p.7 0.047493 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Antike — Rulebook (corpus doc 1066) 1. Set up the bank · 2. Distribute nation cards · West (Roman Empire) side: · Phoenicians: · Egyptians: · 3. Distribute game materials · … p.5 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Antike — Rulebook (corpus doc 1066) LUDO ERGO SUM · Longer game: · Antike for three players: · Expert Variation: p.15 0.046244 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Antike — Rulebook (corpus doc 1066) 3. Winning Ancient Personages · WEDGES (ACTION FIELDS) · Marble · Example: · Iron · Gold · … p.8 0.045037 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Antike — Rulebook (corpus doc 1066) ANTIKE for two players: p.5 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Antike — Rulebook (corpus doc 1066) Know-How · The bank receives · Example: · WHEEL: · ROADS: · SAILING: · … p.9 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Antike — Rulebook (corpus doc 1066) DEMOCRACY · MILITARY ACTION · MANEUVER · Phase 1: Movement Action · Example : p.10 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 24 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Antike — Rulebook (corpus doc 1066) Starting player · Take a coin · 1. Moving on the rondel · Example : p.7 #2 0.047493 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Antike — Rulebook (corpus doc 1066) ANTIKE for two players: p.5 #6 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Antike — Rulebook (corpus doc 1066) DESCRIPTION p.3 #9 0.029274 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Antike — Rulebook (corpus doc 1066) ANTIKE for two players: · OBJECT OF GAME · KINGS (9) · SCHOLARS (8) · GENERALS (7) · CITIZEN (6) · … p.6 #13 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Antike — Rulebook (corpus doc 1066) p.2 #14 0.013514 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Antike — Rulebook (corpus doc 1066) Military variation: p.15 #11 0.02885 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Antike — Rulebook (corpus doc 1066) LUDO ERGO SUM · Longer game: · Antike for three players: · Expert Variation: p.15 #4 0.046244 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Antike — Rulebook (corpus doc 1066) 1. Set up the bank · 2. Distribute nation cards · West (Roman Empire) side: · Phoenicians: · Egyptians: · 3. Distribute game materials · … p.5 #3 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Antike — Rulebook (corpus doc 1066) 1. Set up the bank · 2. Distribute nation cards · West (Roman Empire) side: · Phoenicians: · Egyptians: · 3. Distribute game materials · … p.5 no quote on the wire
[2] RULEBOOK Antike — Rulebook (corpus doc 1066) ANTIKE for two players: p.5 no quote on the wire
[3] RULEBOOK Antike — Rulebook (corpus doc 1066) Starting player · Take a coin · 1. Moving on the rondel · Example : p.7 no quote on the wire
[4] RULEBOOK Antike — Rulebook (corpus doc 1066) ANTIKE for two players: · OBJECT OF GAME · KINGS (9) · SCHOLARS (8) · GENERALS (7) · CITIZEN (6) · … p.6 no quote on the wire
timing split
retrieval 222 ms · first delta 2193 ms · total 5247 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 222 ms · ask 5023 ms · gateway work 5247 ms · total 5247 ms
tokens in (the prompt the answerer read)
3329
tokens out (what the answerer generated)
593
tok/sec
201.0 tok/sec — 593 output tokens in 2.950 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 11s ago)
answerer host (measured by rulesage)
reachable (for 23h, checked 3s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 996), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.