You asked
How do I play?
Answered counted as answeredAsked with: Tragedy Looperbg-148319-en-1e
The book has spoken.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 110 ms · ask 3317 ms · total 3431 ms
- single-flight (PR-5)
- queued 0 ms · generation 3431 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 3, "score": 0.046486, "snippet": "First, choose who will be the Mastermind. You should choose the one who has experience in game mastering role playing games or something similar. The Mastermind should read through this document and the Mastermind's Handbook document. The Protagonists should also read through this document to grasp ", "headingPath": "CHOOSE THE MASTERMIND · TEACHING THE GAME · START WITH THE 'FIRST STEPS' TRAGEDY SET · CONTINUE WITH THE STANDARD 'BASIC TRAGEDY' SET.", "sharpsignalDocId": 1050}, {"page": 7, "score": 0.046394, "snippet": "What the players, both Protagonists and Mastermind, will actually do in the game is play action cards on the characters or the locations. All players play their cards face down, and when everyone has played a card, they are all revealed and resolved at the same time. All cards have different backs s", "headingPath": "Protagonist cards · Mastermind cards · Intrigue cards · Goodwill cards", "sharpsignalDocId": 1050}, {"page": 15, "score": 0.045956, "snippet": "Here' s how you set up before each game. We strongly recommend that you go by what we lined up under 'To Begin With'; that you start with the script entitled 'The First Script'. It uses the simple plot set First Steps which isn't as massive as the basic one, so there' s less to keep track of. Only t", "headingPath": "PREPARATIONS · 2-1 Decide script · 2-2 Reveal the script information · 2-3 Build the stage · 2-4 Set Table Talk", "sharpsignalDocId": 1050}, {"page": 41, "score": 0.045235, "snippet": "One player plays the Mastermind and the other, the Protagonist. The Protagonist will have all three decks of cards, and he will play one card from each deck. Note that this version gives the Protagonist a slight advantage over the Mastermind. For example, the Protagonist will not end up playing two ", "headingPath": "RULES FOR 2 PLAYERS · RULES FOR 3 PLAYERS", "sharpsignalDocId": 1050}, {"page": 20, "score": 0.044796, "snippet": "[Mastermind handles this] Some scripts or role abilities (that the Mastermind uses) will happen at 'day start.' So they happen at this step. [Mastermind handles this] The Mastermind chooses 3 cards from his hand and plays them face down on any location(s) or character(s) he chooses. He cannot play m", "headingPath": "4-1 Day start - morning · 4-2 Mastermind plays 3 action cards face down", "sharpsignalDocId": 1050}, {"page": 1, "score": 0.042982, "snippet": "This booklet contains all necessary information for both Protagonist and Mastermind players, in order to play the game, Tragedy Looper.", "headingPath": "PLAYER'S HANDBOOK", "sharpsignalDocId": 1050}, {"page": 14, "score": 0.042399, "snippet": "This section goes through the rules you need to know to play the game. If this is the first time playing, we have recommendations throughout this section . Once you're feeling a bit comfortable with the rules, you can change scripts, and plots accordingly. Tragedy Looper is in principle a very simpl", "headingPath": "GAME RULES · VICTORY CONDITIONS · Victory for the Protagonists · Victory for the Mastermind · about Protagonists kills", "sharpsignalDocId": 1050}, {"page": 27, "score": 0.032258, "snippet": "Even if the Protagonists have lost in every loop, this is their final chance to win the game. They use what knowledge they have gained from each loop to figure out the roles of each character. The Final Guess is done in this way: Reset the gaming field to return it to the 'Loop starts' state. The re", "headingPath": "FINAL GUESS · 1) Reset the gaming field · 2) Guess every single character's role", "sharpsignalDocId": 1050}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 19, "quote": null, "headingPath": "Tragedy Looper · 3-4 Take cards · FLOW OF ONE LOOP", "sharpsignalDocId": 1050}, {"page": 21, "quote": null, "headingPath": "", "sharpsignalDocId": 1050}, {"page": 21, "quote": null, "headingPath": "4-2 Mastermind plays 3 action cards face down · setting action cards on the board · [Protagonists handle this]", "sharpsignalDocId": 1050}, {"page": 7, "quote": null, "headingPath": "Protagonist cards · Mastermind cards · Intrigue cards · Goodwill cards", "sharpsignalDocId": 1050}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 1050 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1050 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.88398 of 724 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row recorded
- Sep 6, 2026 11:50 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Tragedy Looper — Rulebook (corpus doc 1050) | CHOOSE THE MASTERMIND · TEACHING THE GAME · START WITH THE 'FIRST STEPS' TRAGEDY SET · CONTINUE WITH THE STANDARD 'BASIC TRAGEDY' SET. | p.3 | 0.046486 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Tragedy Looper — Rulebook (corpus doc 1050) | Protagonist cards · Mastermind cards · Intrigue cards · Goodwill cards | p.7 | 0.046394 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Tragedy Looper — Rulebook (corpus doc 1050) | PREPARATIONS · 2-1 Decide script · 2-2 Reveal the script information · 2-3 Build the stage · 2-4 Set Table Talk | p.15 | 0.045956 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Tragedy Looper — Rulebook (corpus doc 1050) | RULES FOR 2 PLAYERS · RULES FOR 3 PLAYERS | p.41 | 0.045235 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Tragedy Looper — Rulebook (corpus doc 1050) | 4-1 Day start - morning · 4-2 Mastermind plays 3 action cards face down | p.20 | 0.044796 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Tragedy Looper — Rulebook (corpus doc 1050) | PLAYER'S HANDBOOK | p.1 | 0.042982 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 135 |
| #7 | RULEBOOK Tragedy Looper — Rulebook (corpus doc 1050) | GAME RULES · VICTORY CONDITIONS · Victory for the Protagonists · Victory for the Mastermind · about Protagonists kills | p.14 | 0.042399 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Tragedy Looper — Rulebook (corpus doc 1050) | FINAL GUESS · 1) Reset the gaming field · 2) Guess every single character's role | p.27 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 53 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Tragedy Looper — Rulebook (corpus doc 1050) | PREPARING THE LOOP · Before each new loop, you should do the following: · 3-1 Time Spiral · 3-2 Return characters · 3-3 Remove and replace counters | p.18 | #10 | 0.030159 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #2 | RULEBOOK Tragedy Looper — Rulebook (corpus doc 1050) | PREPARATIONS · 2-1 Decide script · 2-2 Reveal the script information · 2-3 Build the stage · 2-4 Set Table Talk | p.15 | #3 | 0.045956 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Tragedy Looper — Rulebook (corpus doc 1050) | Forbid Intrigue · Movement - vertical · Movement - horizontal · Forbid movement | p.9 | #18 | 0.025679 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #4 | RULEBOOK Tragedy Looper — Rulebook (corpus doc 1050) | p.21 | #12 | 0.029643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it | |
| #5 | RULEBOOK Tragedy Looper — Rulebook (corpus doc 1050) | Protagonist cards · Mastermind cards · Intrigue cards · Goodwill cards | p.7 | #2 | 0.046394 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #6 | RULEBOOK Tragedy Looper — Rulebook (corpus doc 1050) | RULES FOR 2 PLAYERS · RULES FOR 3 PLAYERS | p.41 | #4 | 0.045235 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Tragedy Looper — Rulebook (corpus doc 1050) | 4-2 Mastermind plays 3 action cards face down · setting action cards on the board · [Protagonists handle this] | p.21 | #9 | 0.030478 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #8 | RULEBOOK Tragedy Looper — Rulebook (corpus doc 1050) | Tragedy Looper · 3-4 Take cards · FLOW OF ONE LOOP | p.19 | #11 | 0.029644 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Tragedy Looper — Rulebook (corpus doc 1050) | Tragedy Looper · 3-4 Take cards · FLOW OF ONE LOOP | p.19 | no quote on the wire |
| [2] | RULEBOOK Tragedy Looper — Rulebook (corpus doc 1050) | p.21 | no quote on the wire | |
| [3] | RULEBOOK Tragedy Looper — Rulebook (corpus doc 1050) | 4-2 Mastermind plays 3 action cards face down · setting action cards on the board · [Protagonists handle this] | p.21 | no quote on the wire |
| [4] | RULEBOOK Tragedy Looper — Rulebook (corpus doc 1050) | Protagonist cards · Mastermind cards · Intrigue cards · Goodwill cards | p.7 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 110 ms · first delta 2240 ms · total 3431 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 110 ms · ask 3317 ms · gateway work 3431 ms · total 3431 ms
- tokens in (the prompt the answerer read)
- 2763
- tokens out (what the answerer generated)
- 232
- tok/sec
- 201.4 tok/sec — 232 output tokens in 1.152 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 25s ago)
- answerer host (measured by rulesage)
- reachable (for 23h, checked 6s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 980), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.