RuleSage cited table rulings
← Cascadia

You asked

How do I take my turn?

Answered counted as answered

1. Check for overpopulated wildlife: if all 4 available Wildlife Tokens are the same, wipe them and replace them one-at-a-time from the Cloth Bag [1]; if 3 tokens are the same, the active player may choose to wipe them and replace them one-at-a-time from the Cloth Bag (this can only be done once per turn) [1]. 2. Place any wiped tokens back into the Cloth Bag [1]. 3. Optionally, spend any number of Nature Tokens to either take ANY one of the four Habitat Tiles and ANY one of the four Wildlife Tokens, or wipe ANY number of Wildlife Tokens and replace them [1][2]. 4. Select a Habitat Tile and Wildlife Token combination [1][3][4] (typically an existing combination) [1]. 5. Place the selected Habitat Tile and Wildlife Token into your environment in any order [5]. 6. Place the Habitat Tile adjacent to any Habitat Tile already in your environment, such that it touches at least one side of another previously placed tile or the Starter Habitat Tile [5]. 7. Ensure the Habitat Tile is not placed on top of another Habitat Tile and that no other Habitat Tile is moved [5]. 8. Place the Wildlife Token onto a single Habitat Tile that does not already have a token and shows the matching wildlife [5]. You may place it on the tile you just selected or any other available Habitat Tile [5]. If you cannot legally place it or choose not to, return the token to the Cloth Bag [5]. 9. Replace the selected Habitat Tile from the top of any face-down stack and the Wildlife Token by randomly selecting one from the Cloth Bag [5][4]. 10. Your turn is complete, and play passes clockwise to the next player [5].

[1] RULEBOOK Cascadia — Rulebook · p.6 · GAMEPLAY OVERVIEW
[2] RULEBOOK Cascadia — Rulebook · p.8 · 3, Habitat Tile Corridor Majorities.
[3] RULEBOOK Cascadia — Rulebook · p.5 · GAMEPLAY OVERVIEW
[4] RULEBOOK Cascadia — Rulebook · p.5 · GAMEPLAYOVERVIEW
[5] RULEBOOK Cascadia — Rulebook · p.7 · Place the Tile and Token into Your Environment
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 207 ms · ask 9110 ms · total 18255 ms
single-flight (PR-5)
queued 8922 ms · generation 9333 ms
retrieval refs (raw)
[{"page": 5, "score": 0.032258, "snippet": "Beginning with the starting player and proceeding clockwise around the table, players will take turns drafting Habitat Tiles and Wildlife Tokens and adding them into their expanding environment, until the end of the game. On each turn, a player will select a Habitat Tile and Wildlife Token combinati", "headingPath": "GAMEPLAY OVERVIEW", "sharpsignalDocId": 109}, {"page": 5, "score": 0.032018, "snippet": "Beginning with the starting player and proceeding clockwise around the table, players will take turns drafting Habitat Tiles and Wildlife Tokens and adding them into their expanding environment, until the end of the game. On each turn, a player will select a Habitat Tile and Wildlife Token combinati", "headingPath": "GAMEPLAYOVERVIEW", "sharpsignalDocId": 108}, {"page": 10, "score": 0.030536, "snippet": "On your tun you spend a Nature Token so you can take the Keystone Tile and the matching Elk Wildlife Token. After you have placed the tile and token into your environment, discard the tile and token furthest from the draw stacks (The Mc Slide the remaining two Habitat Tiles and two Wildlife Tokens a", "headingPath": "Turn Example:", "sharpsignalDocId": 109}, {"page": 6, "score": 0.030366, "snippet": "At the beginning of each turn there will be four Habitat Tiles and four Wildlife Tokens in the center of the play area. The Habitat Tiles and Wildlife Tokens will be arranged in four distinct combinations, each with one Habitat Tile and one Wildlife Token-providing four choices. Before you make a se", "headingPath": "GAMEPLAY OVERVIEW", "sharpsignalDocId": 109}, {"page": 8, "score": 0.03031, "snippet": "According to player count, score bonus points for having the LARGEST contiguous habitat corridor for each of the 5 habitat types. (Use the numbers recorded on the Scorepad from step 2 to determine who gains bonus points. Record bonus points in the bottom right corner of the corresponding box for the", "headingPath": "3, Habitat Tile Corridor Majorities.", "sharpsignalDocId": 109}, {"page": 7, "score": 0.028783, "snippet": "'Once you have selected your Habitat Tile and Wildlife Token, you will place them into your environment in any order. 'The Habitat Tile must be placed into your environment according to the following placement tules: A. The Habitat Tile must be placed adjacent to any Habitat Tile already in your env", "headingPath": "Place the Tile and Token into Your Environment", "sharpsignalDocId": 109}, {"page": 10, "score": 0.016393, "snippet": "Setup: The Family Variant setup is the same as the standard game except, for step 3, use ONLY the Family Variant Wildlife Scoring Card. Turn Summary: No changes (see Turn Summary on pages 6-7) End Game & Scoring: Follow scoring on pages 8-9 but you may choose to skip step 3 depending on if you want ", "headingPath": "FAMILY VARIANT.", "sharpsignalDocId": 109}, {"page": 10, "score": 0.015873, "snippet": "Setup: Follow the setup for a 2-player game with the following exceptions: only give yourself a Starter Habitat Tile and place the stacks of Habitat Tiles to the left side of the play area. Turn Summary: Follow a turn as usual, but before you replace the Habitat Tile and Wildlife Token in the displa", "headingPath": "SOLO MODE", "sharpsignalDocId": 109}]
citations (raw)
[{"page": 6, "quote": null, "headingPath": "GAMEPLAY OVERVIEW", "sharpsignalDocId": 109}, {"page": 8, "quote": null, "headingPath": "3, Habitat Tile Corridor Majorities.", "sharpsignalDocId": 109}, {"page": 5, "quote": null, "headingPath": "GAMEPLAY OVERVIEW", "sharpsignalDocId": 109}, {"page": 5, "quote": null, "headingPath": "GAMEPLAYOVERVIEW", "sharpsignalDocId": 108}, {"page": 7, "quote": null, "headingPath": "Place the Tile and Token into Your Environment", "sharpsignalDocId": 109}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 30, 2026 03:58

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Cascadia — Rulebook (corpus doc 109) GAMEPLAY OVERVIEW p.5 0.032258 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#2 RULEBOOK Cascadia — Rulebook (corpus doc 108) GAMEPLAYOVERVIEW p.5 0.032018 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK Cascadia — Rulebook (corpus doc 109) Turn Example: p.10 0.030536 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#4 RULEBOOK Cascadia — Rulebook (corpus doc 109) GAMEPLAY OVERVIEW p.6 0.030366 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#5 RULEBOOK Cascadia — Rulebook (corpus doc 109) 3, Habitat Tile Corridor Majorities. p.8 0.03031 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#6 RULEBOOK Cascadia — Rulebook (corpus doc 109) Place the Tile and Token into Your Environment p.7 0.028783 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#7 RULEBOOK Cascadia — Rulebook (corpus doc 109) FAMILY VARIANT. p.10 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#8 RULEBOOK Cascadia — Rulebook (corpus doc 109) SOLO MODE p.10 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Cascadia — Rulebook (corpus doc 109) GAMEPLAY OVERVIEW p.6 no quote on the wire
[2] RULEBOOK Cascadia — Rulebook (corpus doc 109) 3, Habitat Tile Corridor Majorities. p.8 no quote on the wire
[3] RULEBOOK Cascadia — Rulebook (corpus doc 109) GAMEPLAY OVERVIEW p.5 no quote on the wire
[4] RULEBOOK Cascadia — Rulebook (corpus doc 108) GAMEPLAYOVERVIEW p.5 no quote on the wire
[5] RULEBOOK Cascadia — Rulebook (corpus doc 109) Place the Tile and Token into Your Environment p.7 no quote on the wire
timing split
retrieval 207 ms · first delta n/a · total 18255 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 8922 ms · retrieval 207 ms · ask 9110 ms · gateway work 9333 ms · total 18255 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 42s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 23), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.