You asked
How do I play?
Answered counted as answeredAsked with: Wild Spacebg-298371-en-1e
The table has its answer — dice up.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 133 ms · ask 5834 ms · total 5969 ms
- single-flight (PR-5)
- queued 0 ms · generation 5969 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 8, "score": 0.04918, "snippet": "When you play a card from your hand, place it faceup in front of you, next to your Captain. They are now a member of your crew! If the card you play has an ability circle, you may immediately use this ability. If the ability has a condition circle, you must meet the condition in order to use it. PLA", "headingPath": "playing crew cards · playing Veterans", "sharpsignalDocId": 1227}, {"page": 7, "score": 0.047131, "snippet": "B Choose one of your spaceships in the landing zone of a sector and move it to the exploration zone of that sector. Then take an exploration action . Unlike landing, exploring has no requirements. If you have landed on a planet, then you can explore it. When you explore any sector, you may either dr", "headingPath": "explore a planet · Exploration Actions · drawing crew cards · Refreshing the Row", "sharpsignalDocId": 1227}, {"page": 12, "score": 0.046898, "snippet": "Draw the number of crew cards shown. Play any crew card. Play a Specialist / Robot / Emissary. Play either a Robot or Emissary. Play a card with the matching occupation. Play a Veteran card. Draw a crew card and immediately play it. For 3 matching animals, and for each additional matching animal For", "headingPath": "Abilities · Credit count · conditions · Missions examples", "sharpsignalDocId": 1227}, {"page": 6, "score": 0.045228, "snippet": "Each sector is divided into a landing zone (the white area at the bottom) and an exploration zone (the darker area on the top). When you land a spaceship, you always place it in the landing zone of the sector you chose. You may never land a spaceship in any sector where you already have a spaceship ", "headingPath": "Choosing a Sector · Important! · Sector Conditions · Landing Actions", "sharpsignalDocId": 1227}, {"page": 10, "score": 0.044563, "snippet": "In Solo mode, you compete against an AI called the Smuggler . To win, you must end the game with more credits than the Smuggler. Set the game up normally, with the following exceptions: Deal 1 Captain card to yourself, and 1 to the Smuggler. Sort the hostile planet cards into 3 piles based on the im", "headingPath": "Solo Mode · Setup changes · Gameplay · Smuggler's turn", "sharpsignalDocId": 1227}, {"page": 5, "score": 0.032258, "snippet": "Players take turns in clockwise order, starting with the first player. Each turn, the active player chooses one of the following actions: land on a planet A explore a planet B The game ends when all players have landed and explored with each of their 5 spaceships . This gives each player a total of ", "headingPath": "GAMEplay · land on a planet · Choosing a Planet · Choosing a Sector", "sharpsignalDocId": 1227}, {"page": 4, "score": 0.03125, "snippet": "Place the 2 starting planets (with a icon) faceup in the center of the table . Separately shuffle the '3' planets , '6' planets, and '9' planets , then deal one of each facedown under the starting planets . Deal one random Captain card faceup in front of each player. Put the remaining Captain cards ", "headingPath": "setup", "sharpsignalDocId": 1227}, {"page": 3, "score": 0.030366, "snippet": "Most crew cards feature an ability circle. This ability can only be triggered when the card is first played . If the ability circle is accompanied by a blue condition circle, this condition must be fulfilled in order to use the ability. Occupation icon Finally, some Specialists and Robots are Vetera", "headingPath": "Components:", "sharpsignalDocId": 1227}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 4, "quote": null, "headingPath": "setup", "sharpsignalDocId": 1227}, {"page": 5, "quote": null, "headingPath": "GAMEplay · land on a planet · Choosing a Planet · Choosing a Sector", "sharpsignalDocId": 1227}, {"page": 7, "quote": null, "headingPath": "explore a planet · Exploration Actions · drawing crew cards · Refreshing the Row", "sharpsignalDocId": 1227}, {"page": 8, "quote": null, "headingPath": "playing crew cards · playing Veterans", "sharpsignalDocId": 1227}, {"page": 9, "quote": null, "headingPath": "Discovering Planets · End of game · Final scoring", "sharpsignalDocId": 1227}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 1227 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1227 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.90863 of 3152 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row recorded
- Sep 6, 2026 12:56 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Wild Space — Rulebook (corpus doc 1227) | playing crew cards · playing Veterans | p.8 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 |
| #2 | RULEBOOK Wild Space — Rulebook (corpus doc 1227) | explore a planet · Exploration Actions · drawing crew cards · Refreshing the Row | p.7 | 0.047131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Wild Space — Rulebook (corpus doc 1227) | Abilities · Credit count · conditions · Missions examples | p.12 | 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Wild Space — Rulebook (corpus doc 1227) | Choosing a Sector · Important! · Sector Conditions · Landing Actions | p.6 | 0.045228 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Wild Space — Rulebook (corpus doc 1227) | Solo Mode · Setup changes · Gameplay · Smuggler's turn | p.10 | 0.044563 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Wild Space — Rulebook (corpus doc 1227) | GAMEplay · land on a planet · Choosing a Planet · Choosing a Sector | p.5 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Wild Space — Rulebook (corpus doc 1227) | setup | p.4 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Wild Space — Rulebook (corpus doc 1227) | Components: | p.3 | 0.030366 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 12 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Wild Space — Rulebook (corpus doc 1227) | playing crew cards · playing Veterans | p.8 | #1 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Wild Space — Rulebook (corpus doc 1227) | setup | p.4 | #7 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Wild Space — Rulebook (corpus doc 1227) | GAMEplay · land on a planet · Choosing a Planet · Choosing a Sector | p.5 | #6 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #4 | RULEBOOK Wild Space — Rulebook (corpus doc 1227) | Components: | p.2 | #10 | 0.02971 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #5 | RULEBOOK Wild Space — Rulebook (corpus doc 1227) | Discovering Planets · End of game · Final scoring | p.9 | #9 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #6 | RULEBOOK Wild Space — Rulebook (corpus doc 1227) | Solo Mode · Setup changes · Gameplay · Smuggler's turn | p.10 | #5 | 0.044563 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Wild Space — Rulebook (corpus doc 1227) | explore a planet · Exploration Actions · drawing crew cards · Refreshing the Row | p.7 | #2 | 0.047131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK Wild Space — Rulebook (corpus doc 1227) | Abilities · Credit count · conditions · Missions examples | p.12 | #3 | 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Wild Space — Rulebook (corpus doc 1227) | setup | p.4 | no quote on the wire |
| [2] | RULEBOOK Wild Space — Rulebook (corpus doc 1227) | GAMEplay · land on a planet · Choosing a Planet · Choosing a Sector | p.5 | no quote on the wire |
| [3] | RULEBOOK Wild Space — Rulebook (corpus doc 1227) | explore a planet · Exploration Actions · drawing crew cards · Refreshing the Row | p.7 | no quote on the wire |
| [4] | RULEBOOK Wild Space — Rulebook (corpus doc 1227) | playing crew cards · playing Veterans | p.8 | no quote on the wire |
| [5] | RULEBOOK Wild Space — Rulebook (corpus doc 1227) | Discovering Planets · End of game · Final scoring | p.9 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 133 ms · first delta 1094 ms · total 5969 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 133 ms · ask 5834 ms · gateway work 5969 ms · total 5969 ms
- tokens in (the prompt the answerer read)
- 3081
- tokens out (what the answerer generated)
- 975
- tok/sec
- 202.1 tok/sec — 975 output tokens in 4.824 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 18s ago)
- answerer host (measured by rulesage)
- reachable (for 22h, checked 8s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 1157), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.