RuleSage cited table rulings
← Tribes of the Wind

You asked

How do I play?

Answered counted as answered

Asked with: Tribes of the Windbg-362986-en-1e

Every round, each player takes their turn in clockwise order starting with the first player.[1] The round ends when all players have taken their turn.[1] Play continues until a player triggers the end of the game by building their 5th Village.[1][2] When this happens, finish the current round so everyone has played the same number of rounds, then play one final round where all players take their turn.[1][2]
Each turn consists of two mandatory phases:[1]
1. Take an action.[1] You must choose one of the following three actions:[1]
* Play an Element Card: This allows you to trigger specific effects using elements in your hand and/or your neighbors' hands.[1] You must fulfill the requirements on the left of the card to trigger the effects on the right.[1]
* Place a Temple: Discard 3 Element cards from your hand to place a temple marker on a tile in your Terrain area that does not already have a temple marker.[3]
* Build a Village.[1]
2. Refill your hand of cards.[1] At the end of your turn, after completing your action, take as many cards as necessary until you have 5 cards in hand from the Elemental display and/or the top of the Elemental draw pile.[4]
The game ends when someone builds their 5th Village.[2] That player takes the Game End token and places it next to them.[2] After completing the current round and one final round, players calculate Victory Points (VP) based on:
* Having the Game End token (5 VP).[2]
* Each Village marker in your Terrain area (3 VP each).[2]
* Placing 4 Temples (7 VP) or 3 Temples (3 VP).[2]
* The number of tiles in your Terrain area (9+ tiles = 12 VP; 8 = 8 VP; 7 = 7 VP; 6 or less = 3 VP).[2]
* The number of polluted Terrain spaces (0 = 12 VP; 1 = 7 VP; 2 = 3 VP; 3 or more = 0 VP).[2]
* Completed objectives of your Village cards.[2]
The player with the most VP wins; in a tie, the player with the most Water tokens wins; if the tie persists, tied players share the victory.[2]
[1] RULEBOOK Tribes of the Wind — Rulebook · p.3 · HOW TO PLAY · Play an Element Card · 1. Take an action
[2] RULEBOOK Tribes of the Wind — Rulebook · p.5 · Guide Requirements · END OF THE GAME · Final Scoring
[3] RULEBOOK Tribes of the Wind — Rulebook · p.3 · Place a Temple
[4] RULEBOOK Tribes of the Wind — Rulebook · p.4 · Village Card · 2. Refill your hand

One rule clearer, zero feelings hurt.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 216 ms · ask 4182 ms · total 4401 ms
single-flight (PR-5)
queued 0 ms · generation 4401 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 3, "score": 0.04918, "snippet": "Every round, each player takes their turn in clockwise order starting with the first player (see Setup). The round ends when all players have taken their turn. A new round then begins, and play proceeds like this until a player triggers the end of the game by building their 5 th Village. When this h", "headingPath": "HOW TO PLAY · Play an Element Card · 1. Take an action", "sharpsignalDocId": 1116}, {"page": 5, "score": 0.047875, "snippet": "= ? 3 2 4 5 + 1 2 1 6 3 5 6 + 5 = 4 + 4 4 2 5 5 + 6 2 2 1 4 3 = At the end of your turn in which you met one of your Guide Requirements, choose one of your Guide cards and slide it under the right part of your Player board. You can use the card's effect from your next turn onward. It is possible to ", "headingPath": "Guide Requirements · END OF THE GAME · Final Scoring", "sharpsignalDocId": 1116}, {"page": 2, "score": 0.045475, "snippet": "1 Place the Game End token on the table within easy reach of all players. 2 Place the Water and Pollution tokens on the table to form the supply. 3 Shuffle all Element cards to form a face down draw pile in the middle of the table. Leave some room next to the draw pile for the discard pile (discarde", "headingPath": "GAME SETUP · Shared Area · PLAYER SETUP", "sharpsignalDocId": 1116}, {"page": 5, "score": 0.045235, "snippet": "Here is Joachim's board at the end of the game. He does not have the Game End token (0 VP). He has placed 5 Village markers (5 × 3 = 15 VP). He has only placed 2 Temples (0 VP). His board contains 7 tiles (3 VP). He only has one Terrain space with Pollution tokens (7 VP). He completed the objective ", "headingPath": "Example · TWO-PLAYER GAME · DON'T FORGET!", "sharpsignalDocId": 1116}, {"page": 2, "score": 0.032258, "snippet": "G Determine a first player at random. Starting with that player and proceeding clockwise, deal out the Starting tiles (with a symbol): the first player receives the '1' tile, the second receives the '2' tile, and so on. Place your tile with the colored side up on the space marked with a flag in the ", "headingPath": "Personal Area", "sharpsignalDocId": 1116}, {"page": 4, "score": 0.03125, "snippet": "Each Player board features two specific requirements known as the 'Guide Requirements'. If you meet a Guide Requirement, you may choose one of your Guide cards at the end of your turn. This gives you access to a new power. Each requirement can only be met once. If you meet both of your Guide Require", "headingPath": "GUIDE POWERS · Guide Requirements", "sharpsignalDocId": 1116}, {"page": 4, "score": 0.030303, "snippet": "Each time you build a Village, take one Village card of your choice from the display. You can either immediately use its right side for its effects, or keep the card to try and complete the objective on its left side by the end of the game. right side ! If you choose the right side , immediately res", "headingPath": "Village Card · 2. Refill your hand", "sharpsignalDocId": 1116}, {"page": 6, "score": 0.030118, "snippet": "Here are the different possible requirements (the examples below all use the Fire element, but the requirements may call for any element). 'Your neighbor' refers to the player on either your immediate right or left. You must own at least the indicated number of cards of this element. You must not ha", "headingPath": "Element cards", "sharpsignalDocId": 1116}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 3, "quote": null, "headingPath": "HOW TO PLAY · Play an Element Card · 1. Take an action", "sharpsignalDocId": 1116}, {"page": 5, "quote": null, "headingPath": "Guide Requirements · END OF THE GAME · Final Scoring", "sharpsignalDocId": 1116}, {"page": 3, "quote": null, "headingPath": "Place a Temple", "sharpsignalDocId": 1116}, {"page": 4, "quote": null, "headingPath": "Village Card · 2. Refill your hand", "sharpsignalDocId": 1116}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1116 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1116 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.88593 of 1578 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 6, 2026 13:08 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Tribes of the Wind — Rulebook (corpus doc 1116) HOW TO PLAY · Play an Element Card · 1. Take an action p.3 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Tribes of the Wind — Rulebook (corpus doc 1116) Guide Requirements · END OF THE GAME · Final Scoring p.5 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Tribes of the Wind — Rulebook (corpus doc 1116) GAME SETUP · Shared Area · PLAYER SETUP p.2 0.045475 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Tribes of the Wind — Rulebook (corpus doc 1116) Example · TWO-PLAYER GAME · DON'T FORGET! p.5 0.045235 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Tribes of the Wind — Rulebook (corpus doc 1116) Personal Area p.2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Tribes of the Wind — Rulebook (corpus doc 1116) GUIDE POWERS · Guide Requirements p.4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Tribes of the Wind — Rulebook (corpus doc 1116) Village Card · 2. Refill your hand p.4 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Tribes of the Wind — Rulebook (corpus doc 1116) Element cards p.6 0.030118 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 17 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Tribes of the Wind — Rulebook (corpus doc 1116) HOW TO PLAY · Play an Element Card · 1. Take an action p.3 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Tribes of the Wind — Rulebook (corpus doc 1116) Guide Requirements · END OF THE GAME · Final Scoring p.5 #2 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Tribes of the Wind — Rulebook (corpus doc 1116) Village cards · Guide cards p.6 #9 0.029572 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Tribes of the Wind — Rulebook (corpus doc 1116) Place a Temple p.3 #10 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Tribes of the Wind — Rulebook (corpus doc 1116) Example · TWO-PLAYER GAME · DON'T FORGET! p.5 #4 0.045235 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Tribes of the Wind — Rulebook (corpus doc 1116) Village Card · 2. Refill your hand p.4 #7 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Tribes of the Wind — Rulebook (corpus doc 1116) GAME SETUP · Shared Area · PLAYER SETUP p.2 #3 0.045475 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Tribes of the Wind — Rulebook (corpus doc 1116) Personal Area p.2 #5 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Tribes of the Wind — Rulebook (corpus doc 1116) HOW TO PLAY · Play an Element Card · 1. Take an action p.3 no quote on the wire
[2] RULEBOOK Tribes of the Wind — Rulebook (corpus doc 1116) Guide Requirements · END OF THE GAME · Final Scoring p.5 no quote on the wire
[3] RULEBOOK Tribes of the Wind — Rulebook (corpus doc 1116) Place a Temple p.3 no quote on the wire
[4] RULEBOOK Tribes of the Wind — Rulebook (corpus doc 1116) Village Card · 2. Refill your hand p.4 no quote on the wire
timing split
retrieval 216 ms · first delta 1771 ms · total 4401 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 216 ms · ask 4182 ms · gateway work 4401 ms · total 4401 ms
tokens in (the prompt the answerer read)
3515
tokens out (what the answerer generated)
517
tok/sec
200.6 tok/sec — 517 output tokens in 2.577 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 55s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 6s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 1046), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.