RuleSage cited table rulings
← Unlock!: Mythic Adventures

You asked

How do I play?

Answered counted as answered

Asked with: Unlock!: Mythic Adventuresbg-302425-en-1e

To play the game, follow these steps:
1. Place the start card (with the adventure title) in the center of the table, text faceup.[1][2]
2. Place the other cards facedown to form a deck.[1][2]
3. Launch the app, select the Tutorial (or desired adventure), and place the device within easy reach of all players.[1][2][3]
4. One player reads the text on the start card out loud, then launches the countdown timer on the app and flips the start card over.[1][2]
5. Form a team and work together to win, either by designating one person to search and reveal cards or by splitting the deck among players.[1][4]
6. Look at the cards for hidden letters or numbers that match cards in the deck.[3]
7. Each time you see a matching number or letter on a room card or any other card, take the matching card from the deck and reveal it.[1][4]
8. Place revealed cards faceup on the table so everyone can see them.[1][4]
9. Read the cards carefully, share information, and discard cards when instructed.[5]
10. Use the app to manage time, penalties, machines, and hints.[3]
11. If stuck, use the 'Hidden Object' button in the app or the 'Hint' button by entering the number of a revealed card.[3][6]
12. The game ends once you have solved the last puzzle and stopped the timer.[3]
[1] RULEBOOK Unlock!: Mythic Adventures — Rulebook · p.2 · GAME SETUP · GAME RULES
[2] RULEBOOK Unlock!: Mythic Adventures — Rulebook · p.2
[3] RULEBOOK Unlock!: Mythic Adventures — Rulebook · p.6 · HIDDEN OBJECTS · HINTS · END OF GAME · APP · ADVENTURE SELECTION
[4] RULEBOOK Unlock!: Mythic Adventures — Rulebook · p.2
[5] RULEBOOK Unlock!: Mythic Adventures — Rulebook · p.8 · EVALUATION · CARD TYPES: · Still stuck? · Be organized: · CREDITS · Machine · …
[6] RULEBOOK Unlock!: Mythic Adventures — Rulebook · p.7 · SETTINGS · GAME SCREEN · HINTS / MACHINES · EVALUATION

The sage rests. The game continues.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 144 ms · ask 2756 ms · total 2902 ms
single-flight (PR-5)
queued 0 ms · generation 2902 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 2, "score": 0.04866, "snippet": "In order to learn how to play the game, it is recommended you play the Tutorial adventure first, as it will walk you through the rules. You can play the Tutorial before reading this rulebook. Just follow the setup instructions as indicated below: u \u0007 Place the start card (with the title of the adven", "headingPath": "GAME SETUP · GAME RULES", "sharpsignalDocId": 1173}, {"page": 6, "score": 0.047875, "snippet": "During the game, not all objects are always visible. Carefully look at the cards in order to find, every now and then, hidden letters or numbers that match cards to be looked for in the deck. Note: If you are stuck and do not know what to do next, the 'Hidden Object' button is available in the app a", "headingPath": "HIDDEN OBJECTS · HINTS · END OF GAME · APP · ADVENTURE SELECTION", "sharpsignalDocId": 1173}, {"page": 2, "score": 0.047643, "snippet": "2 1 / 10 Welcome to UNLOCK! This very simple tutorial will introduce you to the game rules. Once you’re done, you’ll be able to play all the adventures. For this first adventure, you are on the top floor of an office building for an interview with the UNLOCK! secret society. The manager welcomes you", "headingPath": "", "sharpsignalDocId": 1173}, {"page": 7, "score": 0.046154, "snippet": "A \u0007 Music: Turns on/off the background music. B \u0007 Timer: Play with or without the timer. C \u0007 Notifications: Activate/deactivate notifications. D \u0007 Hidden objects: Enables automatic help for hidden objects. E \u0007 Language: Language choice. A \u0007 Remaining time. B \u0007 Start/Pause: Start or pause the game. C", "headingPath": "SETTINGS · GAME SCREEN · HINTS / MACHINES · EVALUATION", "sharpsignalDocId": 1173}, {"page": 1, "score": 0.045228, "snippet": "u Ages 10 and up u 60 minutes u 1 to 6 players The solutions to all the UNLOCK! adventures are available at https://www.spacecowboys.fr/ unlock-solutions-english IMPORTANT: Do not look through the card decks before starting to play. SOLUTION BOOKLET: Do not read unless you are stuck in the adventure", "headingPath": "CONTENTS · GAME OVERVIEW", "sharpsignalDocId": 1173}, {"page": 1, "score": 0.045037, "snippet": "1 The solutions to all the UNLOCK! adventures are available at https://www.spacecowboys.fr/ unlock-solutions-english CONTENTS u Ages 10 and up u 60 minutes u 1 to 6 players MYTHIC ADVENTURES 60’GAME OVERVIEW 10-card Tutorial 3 adventures (180 Cards, 1 Special Card, 1 Map, and 1 Solution Booklet) Thi", "headingPath": "", "sharpsignalDocId": 1173}, {"page": 2, "score": 0.032258, "snippet": "The game begins! Note: Players can take notes during the game. IMPORTANT: Before you start an adventure, make sure that your deck is complete. To do so, check your card numbers on the lower right side of the card back. GAME SETUP GAME RULES The first room of the game is on the back of the start card", "headingPath": "", "sharpsignalDocId": 1173}, {"page": 8, "score": 0.029851, "snippet": "8 THE GOLDEN RULE: RED NUMBER + BLUE NUMBER. You may need to move forward in the adventure to understand a combination, a code, or a machine. However: u \u0007 If a card seems too complex, request a hint about that specific card (even if it will lower your final score); u \u0007 Split the deck between the pla", "headingPath": "EVALUATION · CARD TYPES: · Still stuck? · Be organized: · CREDITS · Machine · …", "sharpsignalDocId": 1173}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 2, "quote": null, "headingPath": "GAME SETUP · GAME RULES", "sharpsignalDocId": 1173}, {"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 1173}, {"page": 6, "quote": null, "headingPath": "HIDDEN OBJECTS · HINTS · END OF GAME · APP · ADVENTURE SELECTION", "sharpsignalDocId": 1173}, {"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 1173}, {"page": 8, "quote": null, "headingPath": "EVALUATION · CARD TYPES: · Still stuck? · Be organized: · CREDITS · Machine · …", "sharpsignalDocId": 1173}, {"page": 7, "quote": null, "headingPath": "SETTINGS · GAME SCREEN · HINTS / MACHINES · EVALUATION", "sharpsignalDocId": 1173}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1173 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1173 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.88100 of 1042 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 6, 2026 13:14 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Unlock!: Mythic Adventures — Rulebook (corpus doc 1173) GAME SETUP · GAME RULES p.2 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Unlock!: Mythic Adventures — Rulebook (corpus doc 1173) HIDDEN OBJECTS · HINTS · END OF GAME · APP · ADVENTURE SELECTION p.6 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Unlock!: Mythic Adventures — Rulebook (corpus doc 1173) p.2 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Unlock!: Mythic Adventures — Rulebook (corpus doc 1173) SETTINGS · GAME SCREEN · HINTS / MACHINES · EVALUATION p.7 0.046154 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Unlock!: Mythic Adventures — Rulebook (corpus doc 1173) CONTENTS · GAME OVERVIEW p.1 0.045228 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Unlock!: Mythic Adventures — Rulebook (corpus doc 1173) p.1 0.045037 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Unlock!: Mythic Adventures — Rulebook (corpus doc 1173) p.2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Unlock!: Mythic Adventures — Rulebook (corpus doc 1173) EVALUATION · CARD TYPES: · Still stuck? · Be organized: · CREDITS · Machine · … p.8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 12 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Unlock!: Mythic Adventures — Rulebook (corpus doc 1173) GAME SETUP · GAME RULES p.2 #1 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Unlock!: Mythic Adventures — Rulebook (corpus doc 1173) p.2 #3 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Unlock!: Mythic Adventures — Rulebook (corpus doc 1173) HIDDEN OBJECTS · HINTS · END OF GAME · APP · ADVENTURE SELECTION p.6 #2 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Unlock!: Mythic Adventures — Rulebook (corpus doc 1173) p.1 #6 0.045037 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Unlock!: Mythic Adventures — Rulebook (corpus doc 1173) EVALUATION · CARD TYPES: · Still stuck? · Be organized: · CREDITS · Machine · … p.8 #8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Unlock!: Mythic Adventures — Rulebook (corpus doc 1173) CONTENTS · GAME OVERVIEW p.1 #5 0.045228 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Unlock!: Mythic Adventures — Rulebook (corpus doc 1173) SETTINGS · GAME SCREEN · HINTS / MACHINES · EVALUATION p.7 #4 0.046154 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Unlock!: Mythic Adventures — Rulebook (corpus doc 1173) p.2 #7 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Unlock!: Mythic Adventures — Rulebook (corpus doc 1173) GAME SETUP · GAME RULES p.2 no quote on the wire
[2] RULEBOOK Unlock!: Mythic Adventures — Rulebook (corpus doc 1173) p.2 no quote on the wire
[3] RULEBOOK Unlock!: Mythic Adventures — Rulebook (corpus doc 1173) HIDDEN OBJECTS · HINTS · END OF GAME · APP · ADVENTURE SELECTION p.6 no quote on the wire
[4] RULEBOOK Unlock!: Mythic Adventures — Rulebook (corpus doc 1173) p.2 no quote on the wire
[5] RULEBOOK Unlock!: Mythic Adventures — Rulebook (corpus doc 1173) EVALUATION · CARD TYPES: · Still stuck? · Be organized: · CREDITS · Machine · … p.8 no quote on the wire
[6] RULEBOOK Unlock!: Mythic Adventures — Rulebook (corpus doc 1173) SETTINGS · GAME SCREEN · HINTS / MACHINES · EVALUATION p.7 no quote on the wire
timing split
retrieval 144 ms · first delta 1156 ms · total 2902 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 144 ms · ask 2756 ms · gateway work 2902 ms · total 2902 ms
tokens in (the prompt the answerer read)
3205
tokens out (what the answerer generated)
339
tok/sec
201.4 tok/sec — 339 output tokens in 1.683 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 6s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 5s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 1103), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.