RuleSage cited table rulings
← Two Rooms and a Boom

You asked

How do I play?

Answered counted as answered

Asked with: Two Rooms and a Boombg-134352-en-1e

1. Distribute players equally between two separate playing areas or rooms.[1]
2. Set up the character deck with the Bomber card, the President card, and an equal number of Red Team and Blue Team cards.[2]
3. If playing with an odd number of players, include the Gambler card.[2]
4. Shuffle the character deck.[2]
5. Deal one facedown character card to every player.[2]
6. Players should not look at their own cards until the game begins.[2]
7. Start the timer.[2]
8. Play through three timed rounds, where each round is shorter than the previous one: the first round lasts 3 minutes, the second is 2 minutes, and the last is 1 minute.[2][1]
9. During the game, players say what they want to select a leader for their room.[1]
10. The leader chooses hostages (players to be sent to the other room at the end of the round).[1]
11. At the end of each round, the selected hostages are traded into opposing rooms.[1]
12. The game ends after the last hostage exchange.[1]
13. Everyone reveals their cards (unless playing with the Gambler, who must pause the game at the end of the last round to show their card and announce their prediction).[3]
14. If the Red Team's Bomber is in the same room as the President, the Red Team wins; otherwise, the Blue Team wins.[3][1]
[1] RULEBOOK Two Rooms and a Boom — Rulebook · p.3 · TIMER
[2] RULEBOOK Two Rooms and a Boom — Rulebook · p.4 · TIMER
[3] RULEBOOK Two Rooms and a Boom — Rulebook · p.10 · 2. Leader is usurped.

So says the rulebook. So plays the table.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 285 ms · ask 3128 ms · total 3414 ms
single-flight (PR-5)
queued 0 ms · generation 3414 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.047712, "snippet": "Set up the character deck. The character deck consists of the Bomber card, the President card, and an equal number of Red Team and Blue Team cards. There will be one character card for each player in the game. If you are playing with an odd number of players, include the Gambler card (see Gambler se", "headingPath": "TIMER", "sharpsignalDocId": 1081}, {"page": 11, "score": 0.04741, "snippet": "Once you get familiar enough with the Basic Game, try the Advanced Game with more rounds, characters, and 3 additional rules! Showing Colors. If you have more than 10 players , players are no longer limited to just showing all of their card. Instead, players may only show part of their card if they ", "headingPath": "Let's spice it up with an advanced game! · 2. More Characters. You can play advanced character's rule should be followed .", "sharpsignalDocId": 1081}, {"page": 10, "score": 0.047371, "snippet": "After the last hostage exchange , the game ends. Everyone reveals their cards (unless playing with the Gambler, see Gambler section below) . If the President is in the room with Bomber , then the entire Red Team wins. If the President is not in the room with the Bomber , then the entire Blue Team wi", "headingPath": "2. Leader is usurped.", "sharpsignalDocId": 1081}, {"page": 12, "score": 0.046898, "snippet": "Burying a Card In this game, it is possible to deal a card to nobody. This is called 'burying a card' and the card dealt to nobody is the 'buried card.' Burying a card is a great idea if you have an odd number of players (instead of using a team neutral card, for instance). However, when you bury a ", "headingPath": "2. More Characters. You can play advanced character's rule should be followed .", "sharpsignalDocId": 1081}, {"page": 8, "score": 0.03125, "snippet": "to do that! If you are leader and don't want to be (usually because you want to be a hostage), then simply hand the leader card to a willing player . The player may accept or refuse leadership, but if they do accept leadership, they can't give it back to you until the next round. No givesy-backsies ", "headingPath": "Want a different leader? Here are the 2 ways · 1. Leader abdicates. · 2. Leader is usurped.", "sharpsignalDocId": 1081}, {"page": 5, "score": 0.030303, "snippet": "Time is public. Round time can be kept by anyone with a stopwatch. Time is never kept secret. The end of a round should be clear to all players. Stay in your room. You can't just mosey into the other room whenever you feel like it. No communication between rooms. No yelling anything to players in th", "headingPath": "TIMER", "sharpsignalDocId": 1081}, {"page": 14, "score": 0.030092, "snippet": "Allegiance - the team a card is on. Red Team cards share a common win objective, as do all Blue Team cards. Any other teams have specified win objectives defined by the details of their character card. character that assumes the powers of the specified character if that specified character is not in", "headingPath": "2. More Characters. You can play advanced character's rule should be followed . · Backup Character - a", "sharpsignalDocId": 1081}, {"page": 3, "score": 0.029877, "snippet": "In Two Rooms and a Boom there are 2 teams and 2 rooms . The 2 teams are the Red Team and the Blue Team . The Blue Team has a President . The Red Team has a Bomber . Players are first equally distributed between 2 separate playing areas (usually 2 separate rooms) and then each player is randomly deal", "headingPath": "TIMER", "sharpsignalDocId": 1081}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 3, "quote": null, "headingPath": "TIMER", "sharpsignalDocId": 1081}, {"page": 4, "quote": null, "headingPath": "TIMER", "sharpsignalDocId": 1081}, {"page": 10, "quote": null, "headingPath": "2. Leader is usurped.", "sharpsignalDocId": 1081}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1081 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1081 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.88846 of 1040 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 6, 2026 14:17 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Two Rooms and a Boom — Rulebook (corpus doc 1081) TIMER p.4 0.047712 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Two Rooms and a Boom — Rulebook (corpus doc 1081) Let's spice it up with an advanced game! · 2. More Characters. You can play advanced character's rule should be followed . p.11 0.04741 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Two Rooms and a Boom — Rulebook (corpus doc 1081) 2. Leader is usurped. p.10 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Two Rooms and a Boom — Rulebook (corpus doc 1081) 2. More Characters. You can play advanced character's rule should be followed . p.12 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Two Rooms and a Boom — Rulebook (corpus doc 1081) Want a different leader? Here are the 2 ways · 1. Leader abdicates. · 2. Leader is usurped. p.8 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Two Rooms and a Boom — Rulebook (corpus doc 1081) TIMER p.5 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Two Rooms and a Boom — Rulebook (corpus doc 1081) 2. More Characters. You can play advanced character's rule should be followed . · Backup Character - a p.14 0.030092 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Two Rooms and a Boom — Rulebook (corpus doc 1081) TIMER p.3 0.029877 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 20 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Two Rooms and a Boom — Rulebook (corpus doc 1081) Let's spice it up with an advanced game! · 2. More Characters. You can play advanced character's rule should be followed . p.11 #2 0.04741 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Two Rooms and a Boom — Rulebook (corpus doc 1081) 2. More Characters. You can play advanced character's rule should be followed . p.13 #10 0.029762 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#3 RULEBOOK Two Rooms and a Boom — Rulebook (corpus doc 1081) Want a different leader? Here are the 2 ways · 1. Leader abdicates. · 2. Leader is usurped. p.8 #5 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Two Rooms and a Boom — Rulebook (corpus doc 1081) 2. Leader is usurped. p.10 #3 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Two Rooms and a Boom — Rulebook (corpus doc 1081) 2. More Characters. You can play advanced character's rule should be followed . p.12 #4 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Two Rooms and a Boom — Rulebook (corpus doc 1081) 2. More Characters. You can play advanced character's rule should be followed . · Backup Character - a p.14 #7 0.030092 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Two Rooms and a Boom — Rulebook (corpus doc 1081) TIMER p.4 #1 0.047712 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Two Rooms and a Boom — Rulebook (corpus doc 1081) TIMER p.3 #8 0.029877 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Two Rooms and a Boom — Rulebook (corpus doc 1081) TIMER p.3 no quote on the wire
[2] RULEBOOK Two Rooms and a Boom — Rulebook (corpus doc 1081) TIMER p.4 no quote on the wire
[3] RULEBOOK Two Rooms and a Boom — Rulebook (corpus doc 1081) 2. Leader is usurped. p.10 no quote on the wire
timing split
retrieval 285 ms · first delta 1741 ms · total 3414 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 285 ms · ask 3128 ms · gateway work 3414 ms · total 3414 ms
tokens in (the prompt the answerer read)
2471
tokens out (what the answerer generated)
330
tok/sec
202.2 tok/sec — 330 output tokens in 1.632 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 23s ago)
answerer host (measured by rulesage)
reachable (for 23h, checked 4s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 1011), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.