RuleSage cited table rulings
← Sweet Lands

You asked

How do I play?

Answered counted as answered

Asked with: Sweet Landsbg-425445-en-1e

The game follows a sequence of phases: Start Phase, Income Phase, Action Phase, and Clean Up Phase.[1][2]
Game Flow and Phases
1. Start Phase [1]
2. Income Phase [1][2]
3. Action Phase, which consists of the following steps: [1][2]
* ❶ Action Space [1][2]
* ❷ Citizen Cards [1][2]
* ❸ Flip Abilities [1][2]
* ❹ Pass [1][2]
* Free Actions [1][2]
4. Clean Up Phase [1][2]
Actions and Mechanics
* Action Space: Players can use an Action Space to perform actions, such as paying Diamonds instead of cards to use an Action Space if the character Gretel Stollen is used.[3]
* Citizen Cards: To play a card, you must pay its Play Cost.[4]
* For Immediate Citizen Cards, after paying the cost, you resolve its Immediate Ability and may choose to automate the card by paying 1 Diamond.[4][2]
* For Pass Citizen Cards, the card is placed face-up beside your Player Board, and its abilities are resolved each time you pass.[4]
* Flip Abilities: This involves using the Flip Ability of a face-up Skill Tile.[5] After resolving the ability, you flip the Skill Tile over.[5] This counts as a single action per turn and can only be used once per round.[5]
* Passing: If you cannot or do not wish to perform other actions, you must pass.[5] Immediately after passing, you must check specific elements in order, such as resolving any Pass Abilities on your Character Board.[5]
* Free Actions: These are actions that can be performed once per round during your Action Phase.[6] After performing a Free Action, you take 1 Resource Cube with a value of 1 from the Common Supply and place it in the designated area of your Player Board; this cube is removed during the Cleanup Phase.[6]
Game End and Scoring
* The game ends after the Action Phase of the 5th Round.[7]
* Scores are calculated using City Points, Industry Points, and Victory Points.[5]
* Players move their corresponding Score Markers on the Scoring Track at the top of the Main Board when they earn points.[5]
* Final scoring includes calculating points from various elements, such as Terrain Tiles, which are influenced by Prosperity Tracks.[1]
[1] RULEBOOK Sweet Lands — Rulebook · p.7 · Prosperity Tracks and Final Scoring
[2] RULEBOOK Sweet Lands — Rulebook · p.8 · Automation · Industry Bonuses
[3] RULEBOOK Sweet Lands — Rulebook · p.13 · Character Board
[4] RULEBOOK Sweet Lands — Rulebook · p.8 · ❷Playing Citizen Cards · Immediate Citizen Cards · Pass Citizen Cards
[5] RULEBOOK Sweet Lands — Rulebook · p.9 · ❸Using Flip Abilities · Skill Tiles · ❹Pass · City Points, Industry Points, and Victory Points · ① Player Board · Example 1:
[6] RULEBOOK Sweet Lands — Rulebook · p.13 · Appendix · Ability and Bonus Terms
[7] RULEBOOK Sweet Lands — Rulebook · p.12 · 【Individual Player Setup】 · Game Flow · Income Phase · Action Phase · Game End and Final Scoring

That settles it — whose turn was it?

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 202 ms · ask 5667 ms · total 5871 ms
single-flight (PR-5)
queued 0 ms · generation 5871 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 12, "score": 0.048131, "snippet": "For an even richer experience of Sweet Lands, consider trying these variant rules! When a player passes during the Action Phase, they move their Turn Order Marker to the topmost available space in the opposite column of the Turn Order Board, recording the order in which they passed in that round. Fo", "headingPath": "Variant Rules · Variable Turn Order · Hand Drafting · Advanced Skill Tiles · Solo Rules · 【Play Area Setup】", "sharpsignalDocId": 1063}, {"page": 11, "score": 0.046402, "snippet": "For each Final Scoring Tile, compare the number of indicated elements among all players and rank them. When ranking, assume there is a virtual player with a number of the neutral score indicated in the lower right corner of the tile. For each tile, the player in 1st place receives 15 Victory Points ", "headingPath": "⑨ Victory Points from Final Scoring Tiles", "sharpsignalDocId": 1063}, {"page": 8, "score": 0.045805, "snippet": "This action involves paying the cost and playing 1 Citizen Card from your hand . There are 2 types of Citizen Cards : Immediate Citizen Cards and Pass Citizen Cards. These are cards that have an immediate effect when played. ① Play Cost: The cost that must be paid to play the card. ② Immediate Abili", "headingPath": "❷Playing Citizen Cards · Immediate Citizen Cards · Pass Citizen Cards", "sharpsignalDocId": 1063}, {"page": 12, "score": 0.032787, "snippet": "Complete the Individual Player Setup for yourself as outlined on page 3. Additionally, choose a color for Mio and place the Round Aid Tokens of the chosen color next to the Round Aid Board. No further Individual Player Setup is required for Mio. The game follows the same procedures as in a standard ", "headingPath": "【Individual Player Setup】 · Game Flow · Income Phase · Action Phase · Game End and Final Scoring", "sharpsignalDocId": 1063}, {"page": 9, "score": 0.031746, "snippet": "This action involves Flip Ability of a face-up Skill Tile in your possession (see below) . After resolving the Flip Ability , flip the Skill Tile over. When you gain a bonus with this icon during the game, choose and collect 1 Skill Tile from the right side of the Main Board and place it face-up in ", "headingPath": "❸Using Flip Abilities · Skill Tiles · ❹Pass · City Points, Industry Points, and Victory Points · ① Player Board · Example 1:", "sharpsignalDocId": 1063}, {"page": 13, "score": 0.030769, "snippet": "If you are able to perform an action due to abilities or bonuses separate from the Action Space, you generally do not need to pay the costs specified for each action, unless otherwise stated. | Special Trait: Indicates something that is given from the start of the game. | | Pass Ability : An ability", "headingPath": "Appendix · Ability and Bonus Terms", "sharpsignalDocId": 1063}, {"page": 2, "score": 0.030303, "snippet": "ʪ'PS\u00017BSJBOU\u00013VMFTʫ Start! I\bll run right alongside you as you read the rules!", "headingPath": "", "sharpsignalDocId": 1063}, {"page": 2, "score": 0.029851, "snippet": "I\bll run right alongside you as you read the rules!", "headingPath": "", "sharpsignalDocId": 1063}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 7, "quote": null, "headingPath": "Prosperity Tracks and Final Scoring", "sharpsignalDocId": 1063}, {"page": 8, "quote": null, "headingPath": "Automation · Industry Bonuses", "sharpsignalDocId": 1063}, {"page": 13, "quote": null, "headingPath": "Character Board", "sharpsignalDocId": 1063}, {"page": 8, "quote": null, "headingPath": "❷Playing Citizen Cards · Immediate Citizen Cards · Pass Citizen Cards", "sharpsignalDocId": 1063}, {"page": 9, "quote": null, "headingPath": "❸Using Flip Abilities · Skill Tiles · ❹Pass · City Points, Industry Points, and Victory Points · ① Player Board · Example 1:", "sharpsignalDocId": 1063}, {"page": 13, "quote": null, "headingPath": "Appendix · Ability and Bonus Terms", "sharpsignalDocId": 1063}, {"page": 12, "quote": null, "headingPath": "【Individual Player Setup】 · Game Flow · Income Phase · Action Phase · Game End and Final Scoring", "sharpsignalDocId": 1063}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1063 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1063 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.86667 of 1785 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 6, 2026 14:23 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Sweet Lands — Rulebook (corpus doc 1063) Variant Rules · Variable Turn Order · Hand Drafting · Advanced Skill Tiles · Solo Rules · 【Play Area Setup】 p.12 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Sweet Lands — Rulebook (corpus doc 1063) ⑨ Victory Points from Final Scoring Tiles p.11 0.046402 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Sweet Lands — Rulebook (corpus doc 1063) ❷Playing Citizen Cards · Immediate Citizen Cards · Pass Citizen Cards p.8 0.045805 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Sweet Lands — Rulebook (corpus doc 1063) 【Individual Player Setup】 · Game Flow · Income Phase · Action Phase · Game End and Final Scoring p.12 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Sweet Lands — Rulebook (corpus doc 1063) ❸Using Flip Abilities · Skill Tiles · ❹Pass · City Points, Industry Points, and Victory Points · ① Player Board · Example 1: p.9 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Sweet Lands — Rulebook (corpus doc 1063) Appendix · Ability and Bonus Terms p.13 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Sweet Lands — Rulebook (corpus doc 1063) p.2 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 78
#8 RULEBOOK Sweet Lands — Rulebook (corpus doc 1063) p.2 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 51

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 35 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Sweet Lands — Rulebook (corpus doc 1063) Character Board p.13 #13 0.027673 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#2 RULEBOOK Sweet Lands — Rulebook (corpus doc 1063) Variant Rules · Variable Turn Order · Hand Drafting · Advanced Skill Tiles · Solo Rules · 【Play Area Setup】 p.12 #1 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Sweet Lands — Rulebook (corpus doc 1063) Appendix · Ability and Bonus Terms p.13 #6 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Sweet Lands — Rulebook (corpus doc 1063) 【Individual Player Setup】 · Game Flow · Income Phase · Action Phase · Game End and Final Scoring p.12 #4 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Sweet Lands — Rulebook (corpus doc 1063) Prosperity Tracks and Final Scoring p.7 #15 0.026631 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK Sweet Lands — Rulebook (corpus doc 1063) Automation · Industry Bonuses p.8 #9 0.02967 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Sweet Lands — Rulebook (corpus doc 1063) ❷Playing Citizen Cards · Immediate Citizen Cards · Pass Citizen Cards p.8 #3 0.045805 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Sweet Lands — Rulebook (corpus doc 1063) ❸Using Flip Abilities · Skill Tiles · ❹Pass · City Points, Industry Points, and Victory Points · ① Player Board · Example 1: p.9 #5 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Sweet Lands — Rulebook (corpus doc 1063) Prosperity Tracks and Final Scoring p.7 no quote on the wire
[2] RULEBOOK Sweet Lands — Rulebook (corpus doc 1063) Automation · Industry Bonuses p.8 no quote on the wire
[3] RULEBOOK Sweet Lands — Rulebook (corpus doc 1063) Character Board p.13 no quote on the wire
[4] RULEBOOK Sweet Lands — Rulebook (corpus doc 1063) ❷Playing Citizen Cards · Immediate Citizen Cards · Pass Citizen Cards p.8 no quote on the wire
[5] RULEBOOK Sweet Lands — Rulebook (corpus doc 1063) ❸Using Flip Abilities · Skill Tiles · ❹Pass · City Points, Industry Points, and Victory Points · ① Player Board · Example 1: p.9 no quote on the wire
[6] RULEBOOK Sweet Lands — Rulebook (corpus doc 1063) Appendix · Ability and Bonus Terms p.13 no quote on the wire
[7] RULEBOOK Sweet Lands — Rulebook (corpus doc 1063) 【Individual Player Setup】 · Game Flow · Income Phase · Action Phase · Game End and Final Scoring p.12 no quote on the wire
timing split
retrieval 202 ms · first delta 2911 ms · total 5871 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 202 ms · ask 5667 ms · gateway work 5871 ms · total 5871 ms
tokens in (the prompt the answerer read)
7557
tokens out (what the answerer generated)
557
tok/sec
195.1 tok/sec — 557 output tokens in 2.855 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 57s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 7s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 993), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.