You asked
How do I play?
Answered counted as answeredAsked with: Dream Homebg-194880-en-1e
One rule clearer, zero feelings hurt.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 198 ms · ask 4558 ms · total 4758 ms
- single-flight (PR-5)
- queued 0 ms · generation 4758 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 4, "score": 0.04918, "snippet": "The game is played over 12 rounds. Each round, the player with the first player marker takes the first turn and play proceeds clockwise. During a player's turn, he chooses a column on the game board and takes the pair of cards in that column (one room and one resource). If a player chooses the leftm", "headingPath": "PLAYING THE GAME", "sharpsignalDocId": 1145}, {"page": 3, "score": 0.048387, "snippet": "Each player receives a home board and a reference tile. Place the game board in the center of the table. Shuffle the resource cards and place the deck facedown on the board A . Draw 4 resource cards and place 1 faceup on each of the 4 rightmost spaces along the top row. (The leftmost space is the fi", "headingPath": "SETUP", "sharpsignalDocId": 1145}, {"page": 3, "score": 0.047619, "snippet": "3 SETUP 1. Each player receives a home board and a reference tile. 2. Place the game board in the center of the table. 3. Shuffle the resource cards and place the deck facedown on the board A . Draw 4 resource cards and place 1 faceup on each of the 4 rightmost spaces along the top row. (The leftmos", "headingPath": "", "sharpsignalDocId": 1145}, {"page": 13, "score": 0.046154, "snippet": "INTERIOR DESIGNER : During the game, when you place a décor token, it does not finish the room, but your rooms are still limited to having only one décor token. Any of your rooms that were considered finished because of décor tokens before you had the Interior Designer can now be expanded (unless th", "headingPath": "Helpers · Tools", "sharpsignalDocId": 1145}, {"page": 5, "score": 0.045037, "snippet": "ROOF CARDS -Roof cards are stacked facedown on the roof space of your home board. Once you have placed a roof card on your stack, you cannot look at it again until the end of the game. There are four different types of roof cards. DÉCOR CARDS When you take a décor card from the game board, you place", "headingPath": "Different types of resource cards each have their own specific rules: · Rule Changes for 2-3 Players", "sharpsignalDocId": 1145}, {"page": 14, "score": 0.03125, "snippet": "CONCRETE MIXER During your turn, before you choose a column of cards to take, you can discard the Concrete Mixer to switch places of two room cards on the game board. In the image above, William is the second player in the round, and he has four columns to choose from. He wants the living room card ", "headingPath": "Tools", "sharpsignalDocId": 1145}, {"page": 12, "score": 0.030303, "snippet": "Helpers are used at the end of the game during scoring. (The exception to this is the Interior Designer, who also assists you during the game.) This section explains each helper card's effect in more detail. ROOFER : At the end of the game, you may select one roof card which was discarded during the", "headingPath": "Helpers", "sharpsignalDocId": 1145}, {"page": 11, "score": 0.029851, "snippet": "Additionally each window in a complete roof is worth 1 extra point. A window appears on only one of each type of roof card. The player with the most points wins. In case of a tie, the tied players search their own home for kids depicted in their rooms' artwork (you may need to look closely as some o", "headingPath": "Points for Roof · Winning the Game · Décor", "sharpsignalDocId": 1145}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 4, "quote": null, "headingPath": "PLAYING THE GAME", "sharpsignalDocId": 1145}, {"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 1145}, {"page": 14, "quote": null, "headingPath": "Tools", "sharpsignalDocId": 1145}, {"page": 6, "quote": null, "headingPath": "PLACING ROOM CARDS", "sharpsignalDocId": 1145}, {"page": 11, "quote": null, "headingPath": "Points for Roof · Winning the Game · Décor", "sharpsignalDocId": 1145}, {"page": 12, "quote": null, "headingPath": "Helpers", "sharpsignalDocId": 1145}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 1145 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1145 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.92651 of 2286 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row recorded
- Sep 6, 2026 15:27 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Dream Home — Rulebook (corpus doc 1145) | PLAYING THE GAME | p.4 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 |
| #2 | RULEBOOK Dream Home — Rulebook (corpus doc 1145) | SETUP | p.3 | 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Dream Home — Rulebook (corpus doc 1145) | p.3 | 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #4 | RULEBOOK Dream Home — Rulebook (corpus doc 1145) | Helpers · Tools | p.13 | 0.046154 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Dream Home — Rulebook (corpus doc 1145) | Different types of resource cards each have their own specific rules: · Rule Changes for 2-3 Players | p.5 | 0.045037 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Dream Home — Rulebook (corpus doc 1145) | Tools | p.14 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Dream Home — Rulebook (corpus doc 1145) | Helpers | p.12 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Dream Home — Rulebook (corpus doc 1145) | Points for Roof · Winning the Game · Décor | p.11 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 18 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Dream Home — Rulebook (corpus doc 1145) | p.3 | #3 | 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it | |
| #2 | RULEBOOK Dream Home — Rulebook (corpus doc 1145) | PLAYING THE GAME | p.4 | #1 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Dream Home — Rulebook (corpus doc 1145) | Points for Roof · Winning the Game · Décor | p.11 | #8 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #4 | RULEBOOK Dream Home — Rulebook (corpus doc 1145) | p.2 | #12 | 0.013889 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it | |
| #5 | RULEBOOK Dream Home — Rulebook (corpus doc 1145) | Helpers | p.12 | #7 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #6 | RULEBOOK Dream Home — Rulebook (corpus doc 1145) | PLACING ROOM CARDS | p.6 | #9 | 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #7 | RULEBOOK Dream Home — Rulebook (corpus doc 1145) | Tools | p.14 | #6 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK Dream Home — Rulebook (corpus doc 1145) | SETUP | p.3 | #2 | 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Dream Home — Rulebook (corpus doc 1145) | PLAYING THE GAME | p.4 | no quote on the wire |
| [2] | RULEBOOK Dream Home — Rulebook (corpus doc 1145) | p.2 | no quote on the wire | |
| [3] | RULEBOOK Dream Home — Rulebook (corpus doc 1145) | Tools | p.14 | no quote on the wire |
| [4] | RULEBOOK Dream Home — Rulebook (corpus doc 1145) | PLACING ROOM CARDS | p.6 | no quote on the wire |
| [5] | RULEBOOK Dream Home — Rulebook (corpus doc 1145) | Points for Roof · Winning the Game · Décor | p.11 | no quote on the wire |
| [6] | RULEBOOK Dream Home — Rulebook (corpus doc 1145) | Helpers | p.12 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 198 ms · first delta 1233 ms · total 4758 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 198 ms · ask 4558 ms · gateway work 4758 ms · total 4758 ms
- tokens in (the prompt the answerer read)
- 2941
- tokens out (what the answerer generated)
- 693
- tok/sec
- 201.5 tok/sec — 693 output tokens in 3.439 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 44s ago)
- answerer host (measured by rulesage)
- reachable (for 22h, checked 4s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 1075), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.