You asked
How do I play?
Answered counted as answeredAsked with: EXIT: The Game – The Sinister Mansionbg-226520-en-1e
One rule clearer, zero feelings hurt.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 190 ms · ask 3554 ms · total 3745 ms
- single-flight (PR-5)
- queued 0 ms · generation 3745 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 3, "score": 0.04866, "snippet": "This game has no game board! You will have to figure out for yourselves what you have to find in the game and what the rooms look like. At the beginning of the game, you will only have the book and the decoder disk available to you. As the game continues, you will add the Riddle Cards - either to be", "headingPath": "Where is the game board? · Example: · Course of play", "sharpsignalDocId": 1198}, {"page": 2, "score": 0.048652, "snippet": "Important: Do not look closely at any of the game materials before starting the game! Do not leaf through the book yet, and do not look at the front of the cards yet. Wait until 'the game' tells you to. 86 Cards 26 Riddle Cards 30 Answer Cards 30 Help Cards 3 Strange items 1 Sealed poster 1 Book 1 D", "headingPath": "What's the game about? · Game materials · Game setup", "sharpsignalDocId": 1198}, {"page": 6, "score": 0.047379, "snippet": "IMPORTANT: Look at the Help Cards only for a specific Riddle Card or riddle in the book. These riddles are usually identified with a symbol (matching a symbol on the decoder disk). It won't help you to use Help Cards if you have not found a riddle with the corresponding symbol. So have a little pati", "headingPath": "Need some help? · Additional playing materials · When does the game end?", "sharpsignalDocId": 1198}, {"page": 4, "score": 0.046394, "snippet": "This indicates the number of the Answer Card that you are then allowed to look at. If the code is incorrect, you will have to keep searching for a solution or switch to another riddle for the time being. If the code is correct, the Answer Card will tell you how to continue. If so, the Answer Card wi", "headingPath": "Course of play · Is the code incorrect?", "sharpsignalDocId": 1198}, {"page": 1, "score": 0.031746, "snippet": "For 1-4 players, ages 12 and up CAUTION: Do not look at the game materials (cards, book, etc.) yet! First, read this rulebook together out loud and carefully follow all of its instructions. Your recent vacations to the woods and historic castles have been quite ... eventful. Again, you have some tim", "headingPath": "What's the game about?", "sharpsignalDocId": 1198}, {"page": 7, "score": 0.030303, "snippet": "Any game materials that you successfully used to help solve a riddle should be set aside. That way, you will be able to keep track of the materials more easily and won't get them mixed up. The only things that you will need for more than one riddle are the illustrations of the rooms. What are you wa", "headingPath": "One final tip · The game begins", "sharpsignalDocId": 1198}, {"page": 8, "score": 0.029851, "snippet": "The following players on in successfully escaped from the mansion. What an outstanding achievement, and how fortunate that they won’t be locked inside the mansion forever! To do it, it took the players and They used a total of Help Cards. This earned them stars in the assessment! The coolest riddle ", "headingPath": "", "sharpsignalDocId": 1198}, {"page": 5, "score": 0.029412, "snippet": "To continue with this example scenario: Next, take a look at the Answer Card next to the armoire and you will see that you should now retrieve Answer Card 2 from the pile. Lösungs-Karte 26 Lösungs-Karte Note: You have to see the object with the symbol on a Riddle Card or in the book in order to be a", "headingPath": "Is the code incorrect? · Is the code really correct? · Is the code actually incorrect? · Need some help?", "sharpsignalDocId": 1198}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 1, "quote": null, "headingPath": "What's the game about?", "sharpsignalDocId": 1198}, {"page": 2, "quote": null, "headingPath": "What's the game about? · Game materials · Game setup", "sharpsignalDocId": 1198}, {"page": 6, "quote": null, "headingPath": "Need some help? · Additional playing materials · When does the game end?", "sharpsignalDocId": 1198}, {"page": 7, "quote": null, "headingPath": "One final tip · The game begins", "sharpsignalDocId": 1198}, {"page": 3, "quote": null, "headingPath": "Where is the game board? · Example: · Course of play", "sharpsignalDocId": 1198}, {"page": 4, "quote": null, "headingPath": "Course of play · Is the code incorrect?", "sharpsignalDocId": 1198}, {"page": 4, "quote": null, "headingPath": "", "sharpsignalDocId": 1198}, {"page": 5, "quote": null, "headingPath": "Is the code incorrect? · Is the code really correct? · Is the code actually incorrect? · Need some help?", "sharpsignalDocId": 1198}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 1198 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1198 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.90518 of 1466 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row recorded
- Sep 6, 2026 16:09 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK EXIT: The Game – The Sinister Mansion — Rulebook (corpus doc 1198) | Where is the game board? · Example: · Course of play | p.3 | 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK EXIT: The Game – The Sinister Mansion — Rulebook (corpus doc 1198) | What's the game about? · Game materials · Game setup | p.2 | 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK EXIT: The Game – The Sinister Mansion — Rulebook (corpus doc 1198) | Need some help? · Additional playing materials · When does the game end? | p.6 | 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK EXIT: The Game – The Sinister Mansion — Rulebook (corpus doc 1198) | Course of play · Is the code incorrect? | p.4 | 0.046394 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK EXIT: The Game – The Sinister Mansion — Rulebook (corpus doc 1198) | What's the game about? | p.1 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK EXIT: The Game – The Sinister Mansion — Rulebook (corpus doc 1198) | One final tip · The game begins | p.7 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK EXIT: The Game – The Sinister Mansion — Rulebook (corpus doc 1198) | p.8 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #8 | RULEBOOK EXIT: The Game – The Sinister Mansion — Rulebook (corpus doc 1198) | Is the code incorrect? · Is the code really correct? · Is the code actually incorrect? · Need some help? | p.5 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 9 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK EXIT: The Game – The Sinister Mansion — Rulebook (corpus doc 1198) | Where is the game board? · Example: · Course of play | p.3 | #1 | 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK EXIT: The Game – The Sinister Mansion — Rulebook (corpus doc 1198) | What's the game about? | p.1 | #5 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK EXIT: The Game – The Sinister Mansion — Rulebook (corpus doc 1198) | Need some help? · Additional playing materials · When does the game end? | p.6 | #3 | 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #4 | RULEBOOK EXIT: The Game – The Sinister Mansion — Rulebook (corpus doc 1198) | Is the code incorrect? · Is the code really correct? · Is the code actually incorrect? · Need some help? | p.5 | #8 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #5 | RULEBOOK EXIT: The Game – The Sinister Mansion — Rulebook (corpus doc 1198) | p.4 | #9 | 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it | |
| #6 | RULEBOOK EXIT: The Game – The Sinister Mansion — Rulebook (corpus doc 1198) | One final tip · The game begins | p.7 | #6 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK EXIT: The Game – The Sinister Mansion — Rulebook (corpus doc 1198) | Course of play · Is the code incorrect? | p.4 | #4 | 0.046394 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK EXIT: The Game – The Sinister Mansion — Rulebook (corpus doc 1198) | What's the game about? · Game materials · Game setup | p.2 | #2 | 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK EXIT: The Game – The Sinister Mansion — Rulebook (corpus doc 1198) | What's the game about? | p.1 | no quote on the wire |
| [2] | RULEBOOK EXIT: The Game – The Sinister Mansion — Rulebook (corpus doc 1198) | What's the game about? · Game materials · Game setup | p.2 | no quote on the wire |
| [3] | RULEBOOK EXIT: The Game – The Sinister Mansion — Rulebook (corpus doc 1198) | Need some help? · Additional playing materials · When does the game end? | p.6 | no quote on the wire |
| [4] | RULEBOOK EXIT: The Game – The Sinister Mansion — Rulebook (corpus doc 1198) | One final tip · The game begins | p.7 | no quote on the wire |
| [5] | RULEBOOK EXIT: The Game – The Sinister Mansion — Rulebook (corpus doc 1198) | Where is the game board? · Example: · Course of play | p.3 | no quote on the wire |
| [6] | RULEBOOK EXIT: The Game – The Sinister Mansion — Rulebook (corpus doc 1198) | Course of play · Is the code incorrect? | p.4 | no quote on the wire |
| [7] | RULEBOOK EXIT: The Game – The Sinister Mansion — Rulebook (corpus doc 1198) | p.4 | no quote on the wire | |
| [8] | RULEBOOK EXIT: The Game – The Sinister Mansion — Rulebook (corpus doc 1198) | Is the code incorrect? · Is the code really correct? · Is the code actually incorrect? · Need some help? | p.5 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 190 ms · first delta 1412 ms · total 3745 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 190 ms · ask 3554 ms · gateway work 3745 ms · total 3745 ms
- tokens in (the prompt the answerer read)
- 3346
- tokens out (what the answerer generated)
- 456
- tok/sec
- 201.1 tok/sec — 456 output tokens in 2.267 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 17s ago)
- answerer host (measured by rulesage)
- reachable (for 22h, checked 7s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 1128), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.