RuleSage cited table rulings
← Nanty Narking

You asked

How do I play?

Answered counted as answered

Asked with: Nanty Narkingbg-249746-en-1e

Setup
1. Place the board on the table.[1]
2. Each player takes a set of playing pieces in a chosen colour, consisting of twelve Agent standees and six Building standees.[1]
3. Shuffle the Personality cards and deal one to each player; players keep these secret.[1]
4. Place the remaining Personality cards to the side.[1]
5. Each player places one of their Agents in The East End, The City, and Chelsea, and places a Trouble marker in each of these areas.[1]
6. Place the remaining Trouble markers beside the board.[1]
7. Place the money beside the board to form a bank.[1]
8. Place the four Grenadier and three New Citizen standees beside the board.[1]
9. Shuffle the Random Event deck and place it face down beside the board.[1]
10. Separate the Action cards into a grey background deck and a brown background deck; shuffle the brown deck, then shuffle the grey deck and place it on top of the brown deck.[1]
11. Deal five cards from the combined deck to each player.[1]
12. Place the City Area cards face up beside the map.[1]
13. Each player takes a Player Aid card.[1]
14. Randomly determine the first player.[1]
15. Remove the Action cards "Karl Marx" and "Henry 'Holy' Peter" from the deck.[1]
A Turn
1. Players take turns in clockwise order, starting with the first player.[2]
2. On your turn, your first option is to announce your sudden death victory (this will not happen during the first round).[2]
3. If you have not won yet, choose one of your Action cards to play.[2]
4. Perform the Actions indicated on the card from top to bottom; you may choose to do or skip any action except the Random Event Action, which is mandatory.[3][4]
5. You may have the option to play another card.[2]
6. When you have finished playing cards, if you have fewer than five cards, draw from the draw pile until you have five.[2]
7. The player to your and your left then takes their turn.[2]
Ending the Game
The game ends when one of the following occurs:
1. A player achieves the victory conditions on their Personality card.[2]
2. The "Riot" Random Event card is drawn and its conditions are met.[2]
3. A player cannot refill their hand to five cards because the draw pile is exhausted.[2]
Scoring and Victory
* Victory by Personality Card: Certain players win at the beginning of their turn if specific conditions are met (e.g., Professor Moriarty wins if they have Agents in the required number of different areas; Fagin wins if there are eight Trouble markers on the board).[2]
* Victory by Sherlock Holmes: If the draw pile is exhausted and no one else has won, Sherlock Holmes wins.[2][3]
* Victory by Points: If the game ends because the draw pile is empty and no one has the Sherlock Holmes card, the winner is the player with the most points.[3]
* Each Agent on the board is worth 5 points.[3]
* Each Building is worth as many points as its monetary cost.[3]
* Each £1 in hand is worth 1 point.[3]
* If an area has one or more Grenadiers at the end of the game, no one scores points for Agents or Buildings in that area.[3]
* Ties are won by the tying player with the highest value City Area card.[3]
[1] RULEBOOK Nanty Narking — Rulebook · p.2 · Starting the game · Two players
[2] RULEBOOK Nanty Narking — Rulebook · p.4 · Two players
[3] RULEBOOK Nanty Narking — Rulebook · p.5 · Lord Bellinger, Lord Holdhurst, Lord Balmoral
[4] RULEBOOK Nanty Narking — Rulebook · p.6 · Lord Bellinger, Lord Holdhurst, Lord Balmoral · PLACE AN AGENT · Example.

So says the rulebook. So plays the table.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 182 ms · ask 11900 ms · total 12086 ms
single-flight (PR-5)
queued 0 ms · generation 12086 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.048412, "snippet": "\u0007 Players take turns in clockwise order, starting with the first player. \u0007 On your turn, your first option is to announce your sudden death victory (this will not happen during first round of the game). \u0007 If you haven't won the game yet, choose one of your Action cards to play. Y ou do whatever it t", "headingPath": "Two players", "sharpsignalDocId": 1301}, {"page": 6, "score": 0.047643, "snippet": "Actions must be performed in the order shown on the left side of the card, from top to bottom. For each Action, you may choose whether to do it or skip it. The only Action that you must perform is the Random Event Action. Finish one Action before starting the next Action. Once you have finished with", "headingPath": "Lord Bellinger, Lord Holdhurst, Lord Balmoral · PLACE AN AGENT · Example.", "sharpsignalDocId": 1301}, {"page": 8, "score": 0.046642, "snippet": "Place one of your Buildings in an area where you have an Agent. The area cannot already have a Building or a Trouble marker. The cost of placing the Building is shown in the area and on the matching City Area card. Y ou pay this cost to the bank. Y ou then take the matching City Area card. Place the", "headingPath": "PLACE A BUILDING · Example. · SCROLL · RANDOM EVENT · PLAY ANOTHER CARD", "sharpsignalDocId": 1301}, {"page": 2, "score": 0.046239, "snippet": "Place the board on the table. The board shows the city of London. The city is divided into 12 areas, separated by border lines 1 . Each area has a name plate 2 , a number 3 , and a cost 4 for building there. An area's number is used when Random Events occur. Areas are adjacent if they share a border", "headingPath": "Starting the game · Two players", "sharpsignalDocId": 1301}, {"page": 11, "score": 0.045805, "snippet": "Yes, unless the card has a Random Event icon (the event must take place). Y ou may also, in addition to taking your turn, discard as many cards with Interrupt icons as you like at any time. If you place one of your Agents in an area that only contains Agents of your own colour do you still place a T", "headingPath": "Can I play a card and do nothing? · Do I have to control an area to be able to build a Building? · If I use a card that allows me to move an Agent can that cause Trouble? · What exactly happens if I play Charles Babbage or Mycroft Holmes ? · If somebody plays Col. Sebastian Moran against me can I use a protection card, such as Toby or Amy Dorrit , to protect two of my Agents? · What exactly does Mr Goodyear do? · …", "sharpsignalDocId": 1301}, {"page": 5, "score": 0.045228, "snippet": "- You win at the beginning of your turn if you control a certain number of areas. With two players you need to control 7 areas, with three players you need to control 5 areas, and with four players you need to control 4 areas. AREA CONTROL: You control an area if you have more of your playing pieces", "headingPath": "Lord Bellinger, Lord Holdhurst, Lord Balmoral", "sharpsignalDocId": 1301}, {"page": 10, "score": 0.03125, "snippet": "ZEPPELIN CRASH - Roll the die to determine where the Zeppelin crashes. Remove all pawns (Agents, Grenadiers, and New Citizens), any T rouble marker, and any Building from that area. FLOOD - Roll the die twice to determine which areas are at risk. (If the same number is rolled twice, then only one ar", "headingPath": "Many Random Events affect Buildings. If you lose a Building, then you must return the corresponding City Area card.", "sharpsignalDocId": 1301}, {"page": 7, "score": 0.030415, "snippet": "TROUBLE MARKERS - Whenever you place or move (for any reason) a pawn (Agent, Grenadier, or New Citizen) into an area that already has at least one pawn (even only one of your own Agents), you must place a T rouble marker in that area, if it does not already have one. An area can only contain one Tro", "headingPath": "Example. · TAKE MONEY · REMOVE ONE TROUBLE MARKER · ASSASSINATION · INTERRUPT", "sharpsignalDocId": 1301}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 2, "quote": null, "headingPath": "Starting the game · Two players", "sharpsignalDocId": 1301}, {"page": 4, "quote": null, "headingPath": "Two players", "sharpsignalDocId": 1301}, {"page": 5, "quote": null, "headingPath": "Lord Bellinger, Lord Holdhurst, Lord Balmoral", "sharpsignalDocId": 1301}, {"page": 6, "quote": null, "headingPath": "Lord Bellinger, Lord Holdhurst, Lord Balmoral · PLACE AN AGENT · Example.", "sharpsignalDocId": 1301}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1301 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1301 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.89607 of 2569 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 7, 2026 02:33 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Nanty Narking — Rulebook (corpus doc 1301) Two players p.4 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Nanty Narking — Rulebook (corpus doc 1301) Lord Bellinger, Lord Holdhurst, Lord Balmoral · PLACE AN AGENT · Example. p.6 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Nanty Narking — Rulebook (corpus doc 1301) PLACE A BUILDING · Example. · SCROLL · RANDOM EVENT · PLAY ANOTHER CARD p.8 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Nanty Narking — Rulebook (corpus doc 1301) Starting the game · Two players p.2 0.046239 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Nanty Narking — Rulebook (corpus doc 1301) Can I play a card and do nothing? · Do I have to control an area to be able to build a Building? · If I use a card that allows me to move an Agent can that cause Trouble? · What exactly happens if I play Charles Babbage or Mycroft Holmes ? · If somebody plays Col. Sebastian Moran against me can I use a protection card, such as Toby or Amy Dorrit , to protect two of my Agents? · What exactly does Mr Goodyear do? · … p.11 0.045805 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Nanty Narking — Rulebook (corpus doc 1301) Lord Bellinger, Lord Holdhurst, Lord Balmoral p.5 0.045228 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Nanty Narking — Rulebook (corpus doc 1301) Many Random Events affect Buildings. If you lose a Building, then you must return the corresponding City Area card. p.10 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Nanty Narking — Rulebook (corpus doc 1301) Example. · TAKE MONEY · REMOVE ONE TROUBLE MARKER · ASSASSINATION · INTERRUPT p.7 0.030415 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 23 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Nanty Narking — Rulebook (corpus doc 1301) Two players p.4 #1 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Nanty Narking — Rulebook (corpus doc 1301) Can I play a card and do nothing? · Do I have to control an area to be able to build a Building? · If I use a card that allows me to move an Agent can that cause Trouble? · What exactly happens if I play Charles Babbage or Mycroft Holmes ? · If somebody plays Col. Sebastian Moran against me can I use a protection card, such as Toby or Amy Dorrit , to protect two of my Agents? · What exactly does Mr Goodyear do? · … p.11 #5 0.045805 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Nanty Narking — Rulebook (corpus doc 1301) Starting the game · Two players p.2 #4 0.046239 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Nanty Narking — Rulebook (corpus doc 1301) PLAY ANOTHER CARD · Here is a detailed description of each of the card abilities: p.9 #11 0.028577 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Nanty Narking — Rulebook (corpus doc 1301) Lord Bellinger, Lord Holdhurst, Lord Balmoral p.5 #6 0.045228 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Nanty Narking — Rulebook (corpus doc 1301) Alternative Personalities Variant p.14 #10 0.028595 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Nanty Narking — Rulebook (corpus doc 1301) PLACE A BUILDING · Example. · SCROLL · RANDOM EVENT · PLAY ANOTHER CARD p.8 #3 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Nanty Narking — Rulebook (corpus doc 1301) Lord Bellinger, Lord Holdhurst, Lord Balmoral · PLACE AN AGENT · Example. p.6 #2 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Nanty Narking — Rulebook (corpus doc 1301) Starting the game · Two players p.2 no quote on the wire
[2] RULEBOOK Nanty Narking — Rulebook (corpus doc 1301) Two players p.4 no quote on the wire
[3] RULEBOOK Nanty Narking — Rulebook (corpus doc 1301) Lord Bellinger, Lord Holdhurst, Lord Balmoral p.5 no quote on the wire
[4] RULEBOOK Nanty Narking — Rulebook (corpus doc 1301) Lord Bellinger, Lord Holdhurst, Lord Balmoral · PLACE AN AGENT · Example. p.6 no quote on the wire
timing split
retrieval 182 ms · first delta 2200 ms · total 12086 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 182 ms · ask 11900 ms · gateway work 12086 ms · total 12086 ms
tokens in (the prompt the answerer read)
3856
tokens out (what the answerer generated)
794
tok/sec
81.7 tok/sec — 794 output tokens in 9.721 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 9s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 9s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 1231), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.