RuleSage cited table rulings
← Evenfall

You asked

How do I play?

Answered counted as answered

Asked with: Evenfallbg-396989-en-1e

The game is played over three rounds.[1] Each round is divided into four phases:[1]
1. Scout Phase: Players collect resources, Mana, and cards as depicted on their clan boards.[2] During this phase, players may also draw cards from the Main Deck.[3]
2. Action Phase: Players take turns in clockwise order, starting with the first player.[4][2] On a turn, a player must perform exactly one Main Action.[4] They may also perform any number of Free Actions.[4] The phase continues until all players have passed.[4][2]
* Main Actions include:
* Discover a Place of Power: Take a Place of Power from a Region and add it to your clan by placing the required amount of Witches from your reserve on the Region's rounded space.[5][6] Elders cannot perform this action.[5][6]
* Activate your Clan Token: Announce the activation to other players, perform the printed effect, and flip the token to its exhausted side.[5][6] This can be done only once per round.[5][6]
* Use an Action Space: Use a Specialist, Council Member, or Ritual to use an Action Space.[4]
* Build Catalysts: Build any number of Catalysts to copy the harvest of a Place of Power.[4]
* Play a Card: Play a Ritual, Specialist, or Council Member card from your hand.[4]
* Advance on the Coven Track: Use an Action Space to advance on the Coven Track.[4]
* Free Actions include:
* Discarding two cards to gain one resource of your choice (Herb, Potion, or Knowledge).[4]
* Discarding one card to gain one resource of your choice or one Mana.[3]
3. Battle Phase: A battle takes place in each Region for the purpose of gaining rewards and Powerstones.[2]
4. Round End: Players prepare for the next round, or during the third round, perform final scoring.[2] The Clan Token is flipped back to its active side during this phase.[5][6]
The game ends after the third round.[1] The player with the most victory points wins.[1]
[1] RULEBOOK Evenfall — Rulebook · p.6 · Overview and goal of the game 40 50 60 70 80 90 · Gameplay 9 13 11 · Scout Phase
[2] RULEBOOK Evenfall — Rulebook · p.6 · Action Phase Inner Circle
[3] RULEBOOK Evenfall — Rulebook · p.16 · 2. Activate your Clan Token
[4] RULEBOOK Evenfall — Rulebook · p.6 · Action Phase
[5] RULEBOOK Evenfall — Rulebook · p.7
[6] RULEBOOK Evenfall — Rulebook · p.7 · 1.Discover a Place of Power · 2. Activate your Clan Token

The sage rests. The game continues.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 121 ms · ask 4060 ms · total 20959 ms
single-flight (PR-5)
queued 16773 ms · generation 4186 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 6, "score": 0.048916, "snippet": "The Action Phase is played in clockwise order, starting with the first player. On your turn, you must perform exactly one Main Action . Then, the next player will take his/her turn in clockwise order. If you cannot or you do not want to perform a Main Action on your turn, you must pass and sit out f", "headingPath": "Action Phase", "sharpsignalDocId": 1010}, {"page": 6, "score": 0.048652, "snippet": "Round End Automa Automa Place of Power prioritizes , the picks from left to right and ignores their Variation for experienced players: In the first round, draw two additional cards and discard any two cards from your hand. This way, you will have more control and you can plan your strategy from the ", "headingPath": "Action Phase Inner Circle", "sharpsignalDocId": 1010}, {"page": 16, "score": 0.047123, "snippet": "You can also play EVENFALL also with the asymmetrical moon sides. To do so, take all game components showing the moon icon during setup. In a game with the moon side, each clan features special abilities and effects. The rules of the game don't change. Exceptions to the standard game rules are descr", "headingPath": "2. Activate your Clan Token", "sharpsignalDocId": 1010}, {"page": 6, "score": 0.046898, "snippet": "20 3 le 6 S ) tual of r 30 In Evenfall, you lead a powerful clan of witches through a time of upheaval. The game is played over the course of three rounds. Each round is divided into four phases. At the end of the third round, the 6 4 8 5 game is over. The player with the most victory points wins th", "headingPath": "Overview and goal of the game 40 50 60 70 80 90 · Gameplay 9 13 11 · Scout Phase", "sharpsignalDocId": 1010}, {"page": 7, "score": 0.046394, "snippet": "With this Main Action, you can take a Place of Power from one of the Regions and add it to your clan. Places of Power can be used to harvest resources, Mana, cards or victory points and are required for playing Rituals. Choose one Place of Power, then take the required amount (see symbols on the car", "headingPath": "1.Discover a Place of Power · 2. Activate your Clan Token", "sharpsignalDocId": 1010}, {"page": 7, "score": 0.045688, "snippet": "7 With this Main Action, you can take a Place of Power from one of the Regions and add it to your clan. Places of Power can be used to harvest resources, Mana, cards or victory points and are required for playing Rituals. Choose one Place of Power, then take the required amount (see symbols on the c", "headingPath": "", "sharpsignalDocId": 1010}, {"page": 20, "score": 0.029851, "snippet": "Witch: It can activate an Action Space in your clan or in a Region and can discover Places of Power. Elder: It can activate an Action Space in your Inner Circle. Transfer a Place of Power from the Outer Circle to the Inner Circle. Action Space Turn this card on its side to activate its effect. Harve", "headingPath": "2. Activate your Clan Token", "sharpsignalDocId": 1010}, {"page": 7, "score": 0.029412, "snippet": "Example: (1) Catalina activates her Clan Token. By doing so, she harvests all Places of Power in her Outer Circle. In total, she gains two Herbs, two Potions and two Mana. (2) Afterwards, she flips her Clan Token to the exhausted side. She cannot perform this action again this round. : : IV III II I", "headingPath": "", "sharpsignalDocId": 1010}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 6, "quote": null, "headingPath": "Overview and goal of the game 40 50 60 70 80 90 · Gameplay 9 13 11 · Scout Phase", "sharpsignalDocId": 1010}, {"page": 6, "quote": null, "headingPath": "Action Phase Inner Circle", "sharpsignalDocId": 1010}, {"page": 16, "quote": null, "headingPath": "2. Activate your Clan Token", "sharpsignalDocId": 1010}, {"page": 6, "quote": null, "headingPath": "Action Phase", "sharpsignalDocId": 1010}, {"page": 7, "quote": null, "headingPath": "", "sharpsignalDocId": 1010}, {"page": 7, "quote": null, "headingPath": "1.Discover a Place of Power · 2. Activate your Clan Token", "sharpsignalDocId": 1010}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1010 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1010 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.86978 of 1605 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 7, 2026 02:57 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Evenfall — Rulebook (corpus doc 1010) Action Phase p.6 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Evenfall — Rulebook (corpus doc 1010) Action Phase Inner Circle p.6 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Evenfall — Rulebook (corpus doc 1010) 2. Activate your Clan Token p.16 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Evenfall — Rulebook (corpus doc 1010) Overview and goal of the game 40 50 60 70 80 90 · Gameplay 9 13 11 · Scout Phase p.6 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Evenfall — Rulebook (corpus doc 1010) 1.Discover a Place of Power · 2. Activate your Clan Token p.7 0.046394 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Evenfall — Rulebook (corpus doc 1010) p.7 0.045688 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Evenfall — Rulebook (corpus doc 1010) 2. Activate your Clan Token p.20 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Evenfall — Rulebook (corpus doc 1010) p.7 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 10 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Evenfall — Rulebook (corpus doc 1010) Action Phase p.6 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Evenfall — Rulebook (corpus doc 1010) 2. Activate your Clan Token p.16 #3 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Evenfall — Rulebook (corpus doc 1010) p.7 #6 0.045688 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Evenfall — Rulebook (corpus doc 1010) Overview and goal of the game 40 50 60 70 80 90 · Gameplay 9 13 11 · Scout Phase p.6 #4 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Evenfall — Rulebook (corpus doc 1010) p.7 #8 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Evenfall — Rulebook (corpus doc 1010) 2. Activate your Clan Token p.20 #7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Evenfall — Rulebook (corpus doc 1010) 1.Discover a Place of Power · 2. Activate your Clan Token p.7 #5 0.046394 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Evenfall — Rulebook (corpus doc 1010) Action Phase Inner Circle p.6 #2 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Evenfall — Rulebook (corpus doc 1010) Overview and goal of the game 40 50 60 70 80 90 · Gameplay 9 13 11 · Scout Phase p.6 no quote on the wire
[2] RULEBOOK Evenfall — Rulebook (corpus doc 1010) Action Phase Inner Circle p.6 no quote on the wire
[3] RULEBOOK Evenfall — Rulebook (corpus doc 1010) 2. Activate your Clan Token p.16 no quote on the wire
[4] RULEBOOK Evenfall — Rulebook (corpus doc 1010) Action Phase p.6 no quote on the wire
[5] RULEBOOK Evenfall — Rulebook (corpus doc 1010) p.7 no quote on the wire
[6] RULEBOOK Evenfall — Rulebook (corpus doc 1010) 1.Discover a Place of Power · 2. Activate your Clan Token p.7 no quote on the wire
timing split
retrieval 121 ms · first delta 1568 ms · total 20959 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 16773 ms · retrieval 121 ms · ask 4060 ms · gateway work 4186 ms · total 20959 ms
tokens in (the prompt the answerer read)
3543
tokens out (what the answerer generated)
497
tok/sec
196.9 tok/sec — 497 output tokens in 2.524 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 43s ago)
answerer host (measured by rulesage)
reachable (for 24h, checked 5s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 940), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.