RuleSage cited table rulings
← The Mind

You asked

How do I play?

Answered counted as answered

Asked with: The Mindbg-244992-en-1e

1. All players play together as one team.[1]
2. For level 1, each player receives 1 card, and for each subsequent level, each player is dealt one more card than in the previous round.[1][2]
3. Players must hold their cards so that no other player can see them.[1][3]
4. To start a level, each player places one hand, palm down, on the table to focus their concentration.[4][3]
5. Once everyone is ready, players remove their hands from the table and the game begins.[4][3]
6. Players do not take turns in any particular order; whoever believes they have the lowest card currently available simply plays it.[4][1]
7. Cards must be placed in the centre of the table in an ascending order, one at a time.[4][1][3]
8. Players must not disclose any card values, share information, or use secret signs.[4][1]
9. If a player plays a card in the wrong order, the game is paused by any player holding a lower value card.[2]
10. When a mistake is made, the team loses one life, and any cards held that are lower than the last card played must be set aside.[2]
11. The team can refocus their concentration at any time by saying "stop," placing hands on the table, and then removing them to continue.[2][3]
12. At any point, a player can suggest playing a throwing star; if all players agree, each player discards their lowest card face up to one side, and one throwing star is set aside.[5]
13. A level is completed when all cards are placed in the correct ascending sequence.[4]
14. At the end of a level, the uppermost card of the stack is placed in the box.[4]
15. The game ends in a collective victory if the team completes all levels in the stack, or in failure if the team loses its last life.[5]
[1] RULEBOOK The Mind — Rulebook · p.1 · Preparing the game
[2] RULEBOOK The Mind — Rulebook · p.4 · Course of the game · Rewards (levels 2, 3, 5, 6, 8, 9) · Error when playing cards: lose 1 life! · Playing a throwing star
[3] RULEBOOK The Mind — Rulebook · p.2 · Preparing the game · Course of the game
[4] RULEBOOK The Mind — Rulebook · p.3 · Course of the game
[5] RULEBOOK The Mind — Rulebook · p.5

Question closed. Friendships intact.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 83 ms · ask 3203 ms · total 33428 ms
single-flight (PR-5)
queued 30140 ms · generation 3288 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 2, "score": 0.048412, "snippet": "level 1-10 Tim, Sarah and Linus are ready for level 1. Each of them receives 1 card, which they hold, that nobody can see anyone else's cards. The 3-person team starts with 3 lives and 1 throwing star. The levels go from 1 - 10. Attention, very important: once the players understand the rules, we re", "headingPath": "Preparing the game · Course of the game", "sharpsignalDocId": 1023}, {"page": 3, "score": 0.048387, "snippet": "are always put down one at a time . If a player has, for example, the 36 and the 37 in their hand, they may play them immediately one after the other - but they are put down one at a time! The players do not take turns in any particular order. Whoever believes they have the lowest card currently ava", "headingPath": "Course of the game", "sharpsignalDocId": 1023}, {"page": 4, "score": 0.048139, "snippet": "The game continues like this for each level in turn. For each new level, all 100 cards are always shuffled and each player is dealt one more card than in the previous round. Important: each player must always play the lowest card they are holding. For example, if Tim has the 21, 56 and 93 in his han", "headingPath": "Course of the game · Rewards (levels 2, 3, 5, 6, 8, 9) · Error when playing cards: lose 1 life! · Playing a throwing star", "sharpsignalDocId": 1023}, {"page": 5, "score": 0.046642, "snippet": "The Mind is a game of synchronisation which relies on your sense of time. The lower the card, the earlier it will be played. A 5 would be played pretty swiftly, whereas an 80 is likely to be held in the player’s hand for a while. Over the course of the game, the players become increasingly synchroni", "headingPath": "", "sharpsignalDocId": 1023}, {"page": 1, "score": 0.046635, "snippet": "Players: 2-4 people Age: 8+ Duration: app. 15 min. Wolfgang Warsch All players are playing together as one team . In the first round (level 1) each player receives 1 card, in the second round (level 2) they receive 2 cards, and so on. At each level the team members have to put down all their cards i", "headingPath": "Preparing the game", "sharpsignalDocId": 1023}, {"page": 5, "score": 0.045455, "snippet": "The team starts again at level 1 with all its remaining lives and throwing stars, but this time all the cards are played face down on the deck in the centre of the table. At the end of the level this stack is turned over and the sequence of cards is checked. If a player has made a mistake, this cost", "headingPath": "", "sharpsignalDocId": 1023}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 1, "quote": null, "headingPath": "Preparing the game", "sharpsignalDocId": 1023}, {"page": 4, "quote": null, "headingPath": "Course of the game · Rewards (levels 2, 3, 5, 6, 8, 9) · Error when playing cards: lose 1 life! · Playing a throwing star", "sharpsignalDocId": 1023}, {"page": 2, "quote": null, "headingPath": "Preparing the game · Course of the game", "sharpsignalDocId": 1023}, {"page": 3, "quote": null, "headingPath": "Course of the game", "sharpsignalDocId": 1023}, {"page": 5, "quote": null, "headingPath": "", "sharpsignalDocId": 1023}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1023 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1023 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.89250 of 1386 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 7, 2026 02:57 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK The Mind — Rulebook (corpus doc 1023) Preparing the game · Course of the game p.2 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK The Mind — Rulebook (corpus doc 1023) Course of the game p.3 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK The Mind — Rulebook (corpus doc 1023) Course of the game · Rewards (levels 2, 3, 5, 6, 8, 9) · Error when playing cards: lose 1 life! · Playing a throwing star p.4 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK The Mind — Rulebook (corpus doc 1023) p.5 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK The Mind — Rulebook (corpus doc 1023) Preparing the game p.1 0.046635 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK The Mind — Rulebook (corpus doc 1023) p.5 0.045455 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 6 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK The Mind — Rulebook (corpus doc 1023) Course of the game p.3 #2 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK The Mind — Rulebook (corpus doc 1023) p.5 #6 0.045455 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK The Mind — Rulebook (corpus doc 1023) Preparing the game p.1 #5 0.046635 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK The Mind — Rulebook (corpus doc 1023) Course of the game · Rewards (levels 2, 3, 5, 6, 8, 9) · Error when playing cards: lose 1 life! · Playing a throwing star p.4 #3 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK The Mind — Rulebook (corpus doc 1023) Preparing the game · Course of the game p.2 #1 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK The Mind — Rulebook (corpus doc 1023) p.5 #4 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK The Mind — Rulebook (corpus doc 1023) Preparing the game p.1 no quote on the wire
[2] RULEBOOK The Mind — Rulebook (corpus doc 1023) Course of the game · Rewards (levels 2, 3, 5, 6, 8, 9) · Error when playing cards: lose 1 life! · Playing a throwing star p.4 no quote on the wire
[3] RULEBOOK The Mind — Rulebook (corpus doc 1023) Preparing the game · Course of the game p.2 no quote on the wire
[4] RULEBOOK The Mind — Rulebook (corpus doc 1023) Course of the game p.3 no quote on the wire
[5] RULEBOOK The Mind — Rulebook (corpus doc 1023) p.5 no quote on the wire
timing split
retrieval 83 ms · first delta 1073 ms · total 33428 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 30140 ms · retrieval 83 ms · ask 3203 ms · gateway work 3288 ms · total 33428 ms
tokens in (the prompt the answerer read)
2610
tokens out (what the answerer generated)
440
tok/sec
202.8 tok/sec — 440 output tokens in 2.170 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 48s ago)
answerer host (measured by rulesage)
reachable (for 23h, checked 9s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 953), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.