RuleSage cited table rulings
← Little Town

You asked

How do I play?

Answered counted as answered

Asked with: Little Townbg-241266-en-1e

The game is played in 4 Rounds.[1] Each player, in clockwise order starting with the first player, performs one of the following actions during their turn, each requiring a Worker:[1]
Gather and Activate
1. Place an unused Worker on an empty grass space on the game board.[1]
2. Gather Resources from adjacent spaces (including diagonals).[1] Forest spaces provide Wood, mountain spaces provide Stone, and lake spaces provide Fish.[1] You may gather resources in any order, but you cannot gather more if there are no more resources or coins available in the reserve.[1]
3. Activate neighboring Buildings.[1] If the building belongs to another player, you must pay them 1 before applying its effect.[1] You are not forced to activate a building.[1]
Build a Building
1. Place one of your unused Workers onto the Construction Site area.[2]
2. Choose a Building tile from those available in the Market.[2]
3. Pay for the construction using as many Resource cubes and/or Coins as needed, placing the payment in the reserve.[2]
4. Place the Building tile on an empty grass space on the game board.[2]
5. Place one of your House tokens onto the tile to show ownership.[2]
6. Move your Victory Point pawn on the Score track up by the number shown on the Building tile.[2]
Additional Actions
* At any time, you may complete an Objective card if you fulfill the indicated conditions.[3]
* At any time, you may exchange 3 Coins for any Resource cube in the reserve, provided you immediately spend all substituted resources.[3]
End of the Round
A Round is over once all players have used all of their Workers.[3][1] The following steps occur in order:
1. The Effects of certain Buildings (such as the Residence and Cathedral) activate.[3]
2. All players must feed their Workers.[3] Starting with the first player, everyone discards the same amount of food (Fish and/or Wheat) as they have Workers.[3] For each Worker that cannot be fed, the player loses 3 Victory Points.[3]
Prepare for the Next Round
1. Each player picks up their Workers (House tokens and Building tiles stay in place).[4]
2. Move the Round token up one space.[4]
3. Pass the First Player token to the next player clockwise (Note: In a 3-player game, during the 4th Round, pass the token to the player with the fewest tokens; if tied, follow clockwise rules).[4]
End of the Game
The 4th Round is the last Round.[4] Once completed, proceed to the End of the Game:
1. Each player adds specific points to their Score track: points from the Castle and Watchtower, and 1 point for each set of 3 in their possession.[4]
2. The player with the most declared Victory Points is declared victorious (tied players share the victory).[4]
[1] RULEBOOK Little Town — Rulebook · p.5 · Note · GamePlay · GATHER AND ACTIVATE · Gather Resources · Activate a Building
[2] RULEBOOK Little Town — Rulebook · p.6
[3] RULEBOOK Little Town — Rulebook · p.7 · ADDITIONAL ACTIONS · Complete an Objective card · Substituting Coins for Resources · END OF THE ROUND · ACTIVATE THE EFFECTS OF SPECIAL BUILDINGS · FEED THE WORKERS
[4] RULEBOOK Little Town — Rulebook · p.8 · 3 PREPARE FOR THE NEXT ROUND · Note · END OF THE GAME · CLARIFICATIONS ON THE SCORE TRACK 3 = x ? 3 = ? · credits · Follow us

That's the page. Back to the table.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 113 ms · ask 4564 ms · total 31023 ms
single-flight (PR-5)
queued 26342 ms · generation 4681 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.047875, "snippet": "2 1 \u0007 Place the game board in the center of the table facing up. Pick a side of the game board you wish to play. 5 \u0007 Place your Victory Point pawn on the 0 space on the Score track. 6 \u0007 Place the Round token on the 1 space on the Round track. 7 \u0007 Place the Resource cubes, the Coin tokens, and the 60", "headingPath": "Victory Point pawns · GAME SETUP · Note", "sharpsignalDocId": 1043}, {"page": 5, "score": 0.047123, "snippet": "The game is played in 4 Rounds . When a type of terrain extends over more than one space, consider each space separately for determining the number of Resources you gather. Each player in turn, clockwise, starting with the first player , performs one of the following actions: Gather and Activate Bui", "headingPath": "Note · GamePlay · GATHER AND ACTIVATE · Gather Resources · Activate a Building", "sharpsignalDocId": 1043}, {"page": 3, "score": 0.046696, "snippet": "The upper part of the board represents the area where you will build your town with lakes, forests, mountains, and grass. To add variation to the game, each side of the board is slightly different. In the lower part, you'll find the Construction Site, the Market, the Score track, and the Round track", "headingPath": "Game board · Worker tokens · Resource cubes · First Player token · Round token · Victory Point pawns", "sharpsignalDocId": 1043}, {"page": 8, "score": 0.032787, "snippet": "Prepare for the next Round: 1 \u0007 Each player picks up their Workers (the House tokens and the Building tiles stay in place). 2 \u0007 Move the Round token up one space. 3 \u0007 Pass the First Player token to the next player clockwise. In a 3-player game, and only for the 4th Round, pass the First Player token", "headingPath": "3 \u0007 PREPARE FOR THE NEXT ROUND · Note · END OF THE GAME · CLARIFICATIONS ON THE SCORE TRACK 3 = x ? 3 = ? · credits · Follow us", "sharpsignalDocId": 1043}, {"page": 7, "score": 0.032258, "snippet": "In addition to placing a Worker during your turn, you may also at any time complete an Objective card or exchange Coins for Resource cubes . At the beginning of the game, you receive a certain number of Objective cards that can direct your strategy . At any time you can complete one of these Objecti", "headingPath": "ADDITIONAL ACTIONS · Complete an Objective card · Substituting Coins for Resources · END OF THE ROUND · ACTIVATE THE EFFECTS OF SPECIAL BUILDINGS · FEED THE WORKERS", "sharpsignalDocId": 1043}, {"page": 6, "score": 0.030769, "snippet": "6 6 BUILD A BUILDING To build a Building, follow these steps in order: 1 Place one of your unused Workers onto the Construction Site area (the construction area may hold any number of Workers). 2 Choose a Building tile from those available in the Market. 3 To pay for the construction of a building u", "headingPath": "", "sharpsignalDocId": 1043}, {"page": 2, "score": 0.029851, "snippet": "1 game board 15 Objective cards (15 Wood, 15 Stone, 15 Fish and 15 Wheat) 1 Round token 24 Coin tokens (16 '1' Coin tokens and 8 '3' Coins tokens ) 4 '60' tokens 29 Building tiles 20 Worker tokens (5 white, 5 orange, 5 red and 5 purple) 1 First Player token 28 House tokens (7 purple, 7 red, 7 orange", "headingPath": "COMPONENTS · 60 Resource cubes · 4 Victory Point pawns · OVERVIEW AND OBJECT OF THE GAME · Building tiles · Objective cards", "sharpsignalDocId": 1043}, {"page": 1, "score": 0.029412, "snippet": "2-4 10+ 45min Far , far away beyond the farthest mountains, there exists a rich and bountiful land yet to be explored. This region overflowing with riches is the ideal place to begin building a beautiful city . T o do so, you will need to gather resources to begin your first building, then add anoth", "headingPath": "Rulebook", "sharpsignalDocId": 1043}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 5, "quote": null, "headingPath": "Note · GamePlay · GATHER AND ACTIVATE · Gather Resources · Activate a Building", "sharpsignalDocId": 1043}, {"page": 6, "quote": null, "headingPath": "", "sharpsignalDocId": 1043}, {"page": 7, "quote": null, "headingPath": "ADDITIONAL ACTIONS · Complete an Objective card · Substituting Coins for Resources · END OF THE ROUND · ACTIVATE THE EFFECTS OF SPECIAL BUILDINGS · FEED THE WORKERS", "sharpsignalDocId": 1043}, {"page": 8, "quote": null, "headingPath": "3 \u0007 PREPARE FOR THE NEXT ROUND · Note · END OF THE GAME · CLARIFICATIONS ON THE SCORE TRACK 3 = x ? 3 = ? · credits · Follow us", "sharpsignalDocId": 1043}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1043 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1043 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.90231 of 2252 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 7, 2026 02:58 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Little Town — Rulebook (corpus doc 1043) Victory Point pawns · GAME SETUP · Note p.4 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Little Town — Rulebook (corpus doc 1043) Note · GamePlay · GATHER AND ACTIVATE · Gather Resources · Activate a Building p.5 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Little Town — Rulebook (corpus doc 1043) Game board · Worker tokens · Resource cubes · First Player token · Round token · Victory Point pawns p.3 0.046696 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Little Town — Rulebook (corpus doc 1043) 3 PREPARE FOR THE NEXT ROUND · Note · END OF THE GAME · CLARIFICATIONS ON THE SCORE TRACK 3 = x ? 3 = ? · credits · Follow us p.8 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Little Town — Rulebook (corpus doc 1043) ADDITIONAL ACTIONS · Complete an Objective card · Substituting Coins for Resources · END OF THE ROUND · ACTIVATE THE EFFECTS OF SPECIAL BUILDINGS · FEED THE WORKERS p.7 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Little Town — Rulebook (corpus doc 1043) p.6 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Little Town — Rulebook (corpus doc 1043) COMPONENTS · 60 Resource cubes · 4 Victory Point pawns · OVERVIEW AND OBJECT OF THE GAME · Building tiles · Objective cards p.2 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Little Town — Rulebook (corpus doc 1043) Rulebook p.1 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 9 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Little Town — Rulebook (corpus doc 1043) Victory Point pawns · GAME SETUP · Note p.4 #1 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Little Town — Rulebook (corpus doc 1043) 3 PREPARE FOR THE NEXT ROUND · Note · END OF THE GAME · CLARIFICATIONS ON THE SCORE TRACK 3 = x ? 3 = ? · credits · Follow us p.8 #4 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Little Town — Rulebook (corpus doc 1043) ADDITIONAL ACTIONS · Complete an Objective card · Substituting Coins for Resources · END OF THE ROUND · ACTIVATE THE EFFECTS OF SPECIAL BUILDINGS · FEED THE WORKERS p.7 #5 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Little Town — Rulebook (corpus doc 1043) COMPONENTS · 60 Resource cubes · 4 Victory Point pawns · OVERVIEW AND OBJECT OF THE GAME · Building tiles · Objective cards p.2 #7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Little Town — Rulebook (corpus doc 1043) Activate a Building p.6 #9 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Little Town — Rulebook (corpus doc 1043) p.6 #6 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Little Town — Rulebook (corpus doc 1043) Game board · Worker tokens · Resource cubes · First Player token · Round token · Victory Point pawns p.3 #3 0.046696 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Little Town — Rulebook (corpus doc 1043) Note · GamePlay · GATHER AND ACTIVATE · Gather Resources · Activate a Building p.5 #2 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Little Town — Rulebook (corpus doc 1043) Note · GamePlay · GATHER AND ACTIVATE · Gather Resources · Activate a Building p.5 no quote on the wire
[2] RULEBOOK Little Town — Rulebook (corpus doc 1043) p.6 no quote on the wire
[3] RULEBOOK Little Town — Rulebook (corpus doc 1043) ADDITIONAL ACTIONS · Complete an Objective card · Substituting Coins for Resources · END OF THE ROUND · ACTIVATE THE EFFECTS OF SPECIAL BUILDINGS · FEED THE WORKERS p.7 no quote on the wire
[4] RULEBOOK Little Town — Rulebook (corpus doc 1043) 3 PREPARE FOR THE NEXT ROUND · Note · END OF THE GAME · CLARIFICATIONS ON THE SCORE TRACK 3 = x ? 3 = ? · credits · Follow us p.8 no quote on the wire
timing split
retrieval 113 ms · first delta 1373 ms · total 31023 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 26342 ms · retrieval 113 ms · ask 4564 ms · gateway work 4681 ms · total 31023 ms
tokens in (the prompt the answerer read)
3329
tokens out (what the answerer generated)
651
tok/sec
200.2 tok/sec — 651 output tokens in 3.252 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 18s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 8s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 973), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.