You asked
How do I play?
Answered counted as answeredAsked with: Star Trek: Frontiersbg-182340-en-1e
One rule clearer, zero feelings hurt.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 130 ms · ask 10614 ms · total 36096 ms
- single-flight (PR-5)
- queued 25350 ms · generation 10746 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 1, "score": 0.048387, "snippet": "T his book includes the complete rules for the game, followed by the Scenario section on page 17. This rulebook is not intended as a method for learning the game, and especially not as a way to teach others how to play. We strongly recommend that players start by reading the Game Walkthrough, where ", "headingPath": "", "sharpsignalDocId": 1088}, {"page": 1, "score": 0.045921, "snippet": "T his book includes the complete rules for the game, followed by the Scenario section on page 17. This rulebook is not intended as a method for learning the game, and especially not as a way to teach others how to play. We strongly recommend that players start by reading the Game Walkthrough, where ", "headingPath": "FULL RULEBOOK · 3. Set Up the Game", "sharpsignalDocId": 1088}, {"page": 4, "score": 0.045607, "snippet": "Skills are represented by Skill Tokens. Each Captain has its own set of Skill Tokens. At the start of the game, players have no Skill Tokens available to them. Each time a Captain reaches an even-numbered Experience Level, it gains one Skill Token. Players place the Skill Tokens that they gain face ", "headingPath": "USING SKILLS · 3. Players play their turns.", "sharpsignalDocId": 1088}, {"page": 1, "score": 0.043794, "snippet": "Play out the Rounds of the game until you fulfi ll the endgame conditions outlined in the scenario, or until you reach the Round limit. When the game is over, follow the scoring rules outlined in the scenario. Pick a scenario from the 'Playing Scenarios' section on page 17. You may also use any Vari", "headingPath": "4. Play the Game · 5. Outcome of the Game · 1. Choose a Scenario · 2. Player Order/Ship Selection", "sharpsignalDocId": 1088}, {"page": 1, "score": 0.043155, "snippet": "If it does not relate to a particular section of the game, it will probably be in the “Basic Game Concepts” section on page 4. 1. Choose a Scenario Pick a scenario from the “Playing Scenarios” section on page 17. You may also use any Variant Rules as long as all players agree to them. 2. Player Orde", "headingPath": "", "sharpsignalDocId": 1088}, {"page": 17, "score": 0.042351, "snippet": "This section has four parts. First, there are some general principles that apply to all scenarios, or to a subcategory of scenarios (like cooperative scenarios). In the second part, there are optional Variant Rules you can use for your game. The third part contains descriptions of the scenarios. The", "headingPath": "PLAYING SCENARIOS · COOPERATIVE AND SOLO SCENARIOS · Dummy Player · NOTE: This applies to the Dummy Player only. Other characters start with no Data Crystals.", "sharpsignalDocId": 1088}, {"page": 5, "score": 0.041757, "snippet": "If you do not forfeit your turn, you have two options: playing a Regular Turn, or performing Emergency Repairs. In both cases, you have to play or discard at least one card during or at the end of your turn (except if your hand is empty but there are still cards in your Ship Deck at the beginning of", "headingPath": "REGULAR TURN", "sharpsignalDocId": 1088}, {"page": 17, "score": 0.0385, "snippet": "During a Solo game, you also use the set of ten Skills belonging to the Dummy Player's Captain. Shuffl e them and place them face down next to its Ship Card. Every time your Captain gains a Skill Token, also reveal one Skill Token of the Dummy Player and place it in the Common Skill offer - it is av", "headingPath": "Skills During a Solo Game", "sharpsignalDocId": 1088}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 1, "quote": null, "headingPath": "4. Play the Game · 5. Outcome of the Game · 1. Choose a Scenario · 2. Player Order/Ship Selection", "sharpsignalDocId": 1088}, {"page": 1, "quote": null, "headingPath": "", "sharpsignalDocId": 1088}, {"page": 24, "quote": null, "headingPath": "Choose scenario and variants. · Setup the game. · Prepare the Round (not during the fi rst Round): · Players choose Tactics. · Players play turns in order, until someone announces the End of the Round. · If your Ship Deck is empty, you may forfeit your turn to announce the End of the Round. · …", "sharpsignalDocId": 1088}, {"page": 5, "quote": null, "headingPath": "REGULAR TURN", "sharpsignalDocId": 1088}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 1088 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1088 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.89854 of 1163 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row recorded
- Sep 7, 2026 03:01 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Star Trek: Frontiers — Rulebook (corpus doc 1088) | p.1 | 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #2 | RULEBOOK Star Trek: Frontiers — Rulebook (corpus doc 1088) | FULL RULEBOOK · 3. Set Up the Game | p.1 | 0.045921 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Star Trek: Frontiers — Rulebook (corpus doc 1088) | USING SKILLS · 3. Players play their turns. | p.4 | 0.045607 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Star Trek: Frontiers — Rulebook (corpus doc 1088) | 4. Play the Game · 5. Outcome of the Game · 1. Choose a Scenario · 2. Player Order/Ship Selection | p.1 | 0.043794 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Star Trek: Frontiers — Rulebook (corpus doc 1088) | p.1 | 0.043155 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #6 | RULEBOOK Star Trek: Frontiers — Rulebook (corpus doc 1088) | PLAYING SCENARIOS · COOPERATIVE AND SOLO SCENARIOS · Dummy Player · NOTE: This applies to the Dummy Player only. Other characters start with no Data Crystals. | p.17 | 0.042351 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Star Trek: Frontiers — Rulebook (corpus doc 1088) | REGULAR TURN | p.5 | 0.041757 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Star Trek: Frontiers — Rulebook (corpus doc 1088) | Skills During a Solo Game | p.17 | 0.0385 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 80 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Star Trek: Frontiers — Rulebook (corpus doc 1088) | 4. Play the Game · 5. Outcome of the Game · 1. Choose a Scenario · 2. Player Order/Ship Selection | p.1 | #4 | 0.043794 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Star Trek: Frontiers — Rulebook (corpus doc 1088) | SHIP DECK CARDS | p.5 | #28 | 0.0221 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #3 | RULEBOOK Star Trek: Frontiers — Rulebook (corpus doc 1088) | Choose scenario and variants. · Setup the game. · Prepare the Round (not during the fi rst Round): · Players choose Tactics. · Players play turns in order, until someone announces the End of the Round. · If your Ship Deck is empty, you may forfeit your turn to announce the End of the Round. · … | p.24 | #10 | 0.029324 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #4 | RULEBOOK Star Trek: Frontiers — Rulebook (corpus doc 1088) | SHIP DECK CARDS | p.4 | #9 | 0.030282 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #5 | RULEBOOK Star Trek: Frontiers — Rulebook (corpus doc 1088) | p.1 | #1 | 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it | |
| #6 | RULEBOOK Star Trek: Frontiers — Rulebook (corpus doc 1088) | Team Game | p.19 | #31 | 0.021905 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #7 | RULEBOOK Star Trek: Frontiers — Rulebook (corpus doc 1088) | REGULAR TURN | p.5 | #13 | 0.02605 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #8 | RULEBOOK Star Trek: Frontiers — Rulebook (corpus doc 1088) | REGULAR TURN | p.5 | #7 | 0.041757 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Star Trek: Frontiers — Rulebook (corpus doc 1088) | 4. Play the Game · 5. Outcome of the Game · 1. Choose a Scenario · 2. Player Order/Ship Selection | p.1 | no quote on the wire |
| [2] | RULEBOOK Star Trek: Frontiers — Rulebook (corpus doc 1088) | p.1 | no quote on the wire | |
| [3] | RULEBOOK Star Trek: Frontiers — Rulebook (corpus doc 1088) | Choose scenario and variants. · Setup the game. · Prepare the Round (not during the fi rst Round): · Players choose Tactics. · Players play turns in order, until someone announces the End of the Round. · If your Ship Deck is empty, you may forfeit your turn to announce the End of the Round. · … | p.24 | no quote on the wire |
| [4] | RULEBOOK Star Trek: Frontiers — Rulebook (corpus doc 1088) | REGULAR TURN | p.5 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 130 ms · first delta 4103 ms · total 36096 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 25350 ms · retrieval 130 ms · ask 10614 ms · gateway work 10746 ms · total 36096 ms
- tokens in (the prompt the answerer read)
- 2726
- tokens out (what the answerer generated)
- 353
- tok/sec
- 53.9 tok/sec — 353 output tokens in 6.554 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 46s ago)
- answerer host (measured by rulesage)
- reachable (for 22h, checked 6s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 1018), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.