You asked
How do I play?
Answered counted as answeredAsked with: Loony Questbg-136991-en-1e
The table has its answer — dice up.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 117 ms · ask 3559 ms · total 3678 ms
- single-flight (PR-5)
- queued 0 ms · generation 3678 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 2, "score": 0.048916, "snippet": "2 Basic Concept of the Game Setup Each player takes a character token 1 and matching score marker 2 , dry-erase marker 3 and a screen 4 . The screen should be placed on a base board 5 (with the white side faceup). Place the console base 6 on the game console 7 . Stack the score markers based on play", "headingPath": "", "sharpsignalDocId": 1148}, {"page": 3, "score": 0.048131, "snippet": "In Loony Quest, some steps are resolved by all players at the same time, while other steps are resolved in turn order. To determine turn order, compare players' current scores. The player with the highest score goes first, the player with the second-highest score goes next, and so on until all playe", "headingPath": "Turn Order · Phase 1: Load Next Level · Each level is resolved in three steps: · 3 Score · End of the Game", "sharpsignalDocId": 1148}, {"page": 2, "score": 0.047371, "snippet": "2 Each player is a challenger trying to gain as many Experience Points (XP) as possible while traveling through one of Arkadia's seven Worlds. Worlds 1-6 are divided into 6 levels with a fearsome Boss defending the final level. Each level 1 has a Quest Box 2 with quests that players try to complete ", "headingPath": "Game Components · Basic Concept of the Game", "sharpsignalDocId": 1148}, {"page": 7, "score": 0.046696, "snippet": "SIDE VIEW ISOMETRIC VIEW On some levels, players can obtain Bonus and Penalty tokens. During the Score step, if a valid drawing overlaps a Bonus icon , the player receives a Bonus token. Also, if any drawing (valid or invalid) overlaps a Penalty icon , the player receives a Penalty token. When a pla", "headingPath": "LIST OF SIMILAR ITEMS · Bonuses and Penalties · Receiving Bonus and Penalty Tokens · Note: · Bonus Tokens · Pranks · …", "sharpsignalDocId": 1148}, {"page": 8, "score": 0.046635, "snippet": "Vortex: The affected player must flip his base board over to its colored side and place his screen on it. The base board is flipped back to its white side after the Score step. \u0007 \u0007 Switch: The affected player must draw with his marker in his nondominant hand (right-handed players should use their le", "headingPath": "Penalty Tokens · Keys and Cages · Pixies and Special Stages · Man-Eating Wall (Stage 1)", "sharpsignalDocId": 1148}, {"page": 8, "score": 0.045002, "snippet": "The player gains XP equal to the total value of all pots overlapped by his character token. For each new level, before starting the timer, reveal the Penalty token on the top of the Penalty pile. This Penalty token is known as the Common Penalty. Its effect applies to all players, and is cumulative ", "headingPath": "Treasure Beach (Stage 2)", "sharpsignalDocId": 1148}, {"page": 5, "score": 0.030769, "snippet": "On level 1.3, the Main Quest requires players to draw dots on the priest and the three warriors. 20/06/14 11:09 level 6 30 Seconds Icon: Some levels have the \"30 Seconds\" quest icon. In these levels, players look over the level for 30 seconds (measured by the sand timer). When time runs out, flip ov", "headingPath": "Example: · \u0007 Points from the Main Quest Box · Points from the Side Quest Box", "sharpsignalDocId": 1148}, {"page": 5, "score": 0.029412, "snippet": "D 1 3 Link: Players must draw a line on their screens that links the two Items shown in the two Quest Targets ( or ). A Link quest is completed if the line begins somewhere on the Item shown in the first Quest Target and ends somewhere on the Item shown in the second Quest Target. \u0007 On level 2.6, th", "headingPath": "SIDE QUEST contents: · Types of Quests · Example:", "sharpsignalDocId": 1148}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 3, "quote": null, "headingPath": "Turn Order · Phase 1: Load Next Level · Each level is resolved in three steps: · 3 Score · End of the Game", "sharpsignalDocId": 1148}, {"page": 5, "quote": null, "headingPath": "Example: · \u0007 Points from the Main Quest Box · Points from the Side Quest Box", "sharpsignalDocId": 1148}, {"page": 7, "quote": null, "headingPath": "LIST OF SIMILAR ITEMS · Bonuses and Penalties · Receiving Bonus and Penalty Tokens · Note: · Bonus Tokens · Pranks · …", "sharpsignalDocId": 1148}, {"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 1148}, {"page": 2, "quote": null, "headingPath": "Game Components · Basic Concept of the Game", "sharpsignalDocId": 1148}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 1148 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1148 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.88190 of 1431 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row recorded
- Sep 7, 2026 03:05 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Loony Quest — Rulebook (corpus doc 1148) | p.2 | 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #2 | RULEBOOK Loony Quest — Rulebook (corpus doc 1148) | Turn Order · Phase 1: Load Next Level · Each level is resolved in three steps: · 3 Score · End of the Game | p.3 | 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Loony Quest — Rulebook (corpus doc 1148) | Game Components · Basic Concept of the Game | p.2 | 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Loony Quest — Rulebook (corpus doc 1148) | LIST OF SIMILAR ITEMS · Bonuses and Penalties · Receiving Bonus and Penalty Tokens · Note: · Bonus Tokens · Pranks · … | p.7 | 0.046696 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Loony Quest — Rulebook (corpus doc 1148) | Penalty Tokens · Keys and Cages · Pixies and Special Stages · Man-Eating Wall (Stage 1) | p.8 | 0.046635 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Loony Quest — Rulebook (corpus doc 1148) | Treasure Beach (Stage 2) | p.8 | 0.045002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Loony Quest — Rulebook (corpus doc 1148) | Example: · Points from the Main Quest Box · Points from the Side Quest Box | p.5 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Loony Quest — Rulebook (corpus doc 1148) | SIDE QUEST contents: · Types of Quests · Example: | p.5 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 13 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Loony Quest — Rulebook (corpus doc 1148) | p.2 | #1 | 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it | |
| #2 | RULEBOOK Loony Quest — Rulebook (corpus doc 1148) | Penalty Tokens · Keys and Cages · Pixies and Special Stages · Man-Eating Wall (Stage 1) | p.8 | #5 | 0.046635 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Loony Quest — Rulebook (corpus doc 1148) | LIST OF SIMILAR ITEMS · Bonuses and Penalties · Receiving Bonus and Penalty Tokens · Note: · Bonus Tokens · Pranks · … | p.7 | #4 | 0.046696 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #4 | RULEBOOK Loony Quest — Rulebook (corpus doc 1148) | Example: · Points from the Main Quest Box · Points from the Side Quest Box | p.5 | #7 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #5 | RULEBOOK Loony Quest — Rulebook (corpus doc 1148) | SIDE QUEST contents: · Types of Quests · Example: | p.5 | #8 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #6 | RULEBOOK Loony Quest — Rulebook (corpus doc 1148) | Treasure Beach (Stage 2) | p.8 | #6 | 0.045002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Loony Quest — Rulebook (corpus doc 1148) | Game Components · Basic Concept of the Game | p.2 | #3 | 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK Loony Quest — Rulebook (corpus doc 1148) | Turn Order · Phase 1: Load Next Level · Each level is resolved in three steps: · 3 Score · End of the Game | p.3 | #2 | 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Loony Quest — Rulebook (corpus doc 1148) | Turn Order · Phase 1: Load Next Level · Each level is resolved in three steps: · 3 Score · End of the Game | p.3 | no quote on the wire |
| [2] | RULEBOOK Loony Quest — Rulebook (corpus doc 1148) | Example: · Points from the Main Quest Box · Points from the Side Quest Box | p.5 | no quote on the wire |
| [3] | RULEBOOK Loony Quest — Rulebook (corpus doc 1148) | LIST OF SIMILAR ITEMS · Bonuses and Penalties · Receiving Bonus and Penalty Tokens · Note: · Bonus Tokens · Pranks · … | p.7 | no quote on the wire |
| [4] | RULEBOOK Loony Quest — Rulebook (corpus doc 1148) | p.2 | no quote on the wire | |
| [5] | RULEBOOK Loony Quest — Rulebook (corpus doc 1148) | Game Components · Basic Concept of the Game | p.2 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 117 ms · first delta 1359 ms · total 3678 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 117 ms · ask 3559 ms · gateway work 3678 ms · total 3678 ms
- tokens in (the prompt the answerer read)
- 3706
- tokens out (what the answerer generated)
- 444
- tok/sec
- 200.5 tok/sec — 444 output tokens in 2.215 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 25s ago)
- answerer host (measured by rulesage)
- reachable (for 22h, checked 5s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 1078), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.