RuleSage cited table rulings
← Star Wars: Jabba's Palace – A Love Letter Game

You asked

How do I play?

Answered counted as answered

Asked with: Star Wars: Jabba's Palace – A Love Letter Gamebg-353470-en-1e

1. Give each player a reference card.[1]
2. Shuffle the 19 character cards to create the deck.[1]
3. Place the deck facedown on the table.[1]
4. Take the top card of the deck and set it aside facedown without looking at it.[1]
5. If playing a 2-player game, take 3 more cards and set those aside faceup.[1]
6. Deal each player 1 card from the deck as their starting hand.[1]
7. Randomly select 1 agenda card and place it faceup on the table.[1]
8. The player who most recently rescued a friend (or won the previous round) takes the first turn.[1][2]
9. Take turns in clockwise order.[3]
10. On your turn, draw 1 card from the deck.[3][2]
11. Choose and play 1 of your 2 cards, resolving its effect.[3][2]
12. The played card stays in your play area faceup, and you keep the unplayed card in your hand.[3]
13. The round ends if the deck is empty (refer to the agenda card to determine the winner) or if only 1 player is left in the round.[2]
14. To start a new round, repeat the steps of shuffling the character cards, setting some aside, and dealing each player 1 card.[4]
15. The game ends when 1 player has enough victory tokens to win.[4]
[1] RULEBOOK Star Wars: Jabba's Palace – A Love Letter Game — Rulebook · p.3 · SETUP
[2] RULEBOOK Star Wars: Jabba's Palace – A Love Letter Game — Rulebook · p.16 · SETUP AND START OF ROUND · TAKING A TURN · END OF ROUND
[3] RULEBOOK Star Wars: Jabba's Palace – A Love Letter Game — Rulebook · p.4 · PLAYING THE GAME 8 · PLAYER TURN · CHARACTER CARDS JABBA THE HUTT
[4] RULEBOOK Star Wars: Jabba's Palace – A Love Letter Game — Rulebook · p.7 · STARTING THE NEXT ROUND · WINNING THE GAME

Rule found, game on.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 98 ms · ask 2727 ms · total 18335 ms
single-flight (PR-5)
queued 15508 ms · generation 2827 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 5, "score": 0.048387, "snippet": "At the start of the game, an agenda is selected that determines how players can win each round. The agenda remains in play for the entire game; it is not replaced each round. The palace is a dangerous place; many card effects can knock you out of the current round. When this happens, discard your ha", "headingPath": "AGENDAS · OUT OF THE ROUND · PLAYED AND DISCARDED CARDS", "sharpsignalDocId": 1160}, {"page": 4, "score": 0.048139, "snippet": "Jabba's Palace is played over several game rounds. In each round, you use the effects and numbers on your cards to fulfill the agenda and eliminate the other players. Take turns in clockwise order. On your turn, draw 1 card from the deck. Then choose and play 1 of your 2 cards, resolving its effect.", "headingPath": "PLAYING THE GAME 8 · PLAYER TURN · CHARACTER CARDS JABBA THE HUTT", "sharpsignalDocId": 1160}, {"page": 16, "score": 0.046176, "snippet": "Randomly select an agenda card (setup only). Shuffle the 19 cards. Set 1 aside facedown (and 3 more faceup if playing with 2 players). Deal 1 card to each player. The player who most recently rescued a friend (or won the previous round) takes the first turn. Draw 1 card. Play 1 of your 2 cards, reso", "headingPath": "SETUP AND START OF ROUND · TAKING A TURN · END OF ROUND", "sharpsignalDocId": 1160}, {"page": 3, "score": 0.045475, "snippet": "Give each player a reference card and return any unused reference cards to the bag. Reference cards list the number, effect, and quantity of each character card type. Shuffle the 19 character cards to create the deck. Place the deck facedown on the table within easy reach of all players. Take the to", "headingPath": "SETUP", "sharpsignalDocId": 1160}, {"page": 9, "score": 0.045235, "snippet": "Choose another player. That player places their hand faceup in your play area (without resolving its effect) and draws a new hand. Cards placed this way can count toward you winning certain agendas (Jabba's Court, Rescue Mission). If the deck is empty, the chosen player draws the facedown set-aside ", "headingPath": "5. BOBA FETT  · 5. LEIA ORGANA V", "sharpsignalDocId": 1160}, {"page": 12, "score": 0.043905, "snippet": "Choose another player and guess a number. If the chosen player has a card with that number in their hand, they are out. Choose another player and guess a number. If the chosen player has a card with that number in their hand, they are out. If not, they guess a number. If you have a card with that nu", "headingPath": "1. GUARD  · 1. C-3PO V · 0. HAN SOLO V", "sharpsignalDocId": 1160}, {"page": 7, "score": 0.032787, "snippet": "To start a new round, repeat steps 2-4 of setup (shuffle the character cards, set some aside, and deal each player 1 card). You do not select a new agenda each round . The player who won the previous round takes the first turn. If there was a tie in the previous round, randomly decide among the tied", "headingPath": "STARTING THE NEXT ROUND · WINNING THE GAME", "sharpsignalDocId": 1160}, {"page": 11, "score": 0.03125, "snippet": "Choose another player. You and that player secretly compare your hands (without revealing them to anyone else). Whoever has the lowernumber card is out. If there is a tie, neither player is out. Choose another player. If that player has a  (Palace) card in their hand with a number of 4 or less, the", "headingPath": "3. MERCENARY  · 3. CHEWBACCA V · 2. SALACIOUS CRUMB  · 2. R2-D2 V", "sharpsignalDocId": 1160}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 3, "quote": null, "headingPath": "SETUP", "sharpsignalDocId": 1160}, {"page": 16, "quote": null, "headingPath": "SETUP AND START OF ROUND · TAKING A TURN · END OF ROUND", "sharpsignalDocId": 1160}, {"page": 4, "quote": null, "headingPath": "PLAYING THE GAME 8 · PLAYER TURN · CHARACTER CARDS JABBA THE HUTT", "sharpsignalDocId": 1160}, {"page": 7, "quote": null, "headingPath": "STARTING THE NEXT ROUND · WINNING THE GAME", "sharpsignalDocId": 1160}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1160 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1160 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.86129 of 930 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 7, 2026 03:06 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Star Wars: Jabba's Palace – A Love Letter Game — Rulebook (corpus doc 1160) AGENDAS · OUT OF THE ROUND · PLAYED AND DISCARDED CARDS p.5 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Star Wars: Jabba's Palace – A Love Letter Game — Rulebook (corpus doc 1160) PLAYING THE GAME 8 · PLAYER TURN · CHARACTER CARDS JABBA THE HUTT p.4 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Star Wars: Jabba's Palace – A Love Letter Game — Rulebook (corpus doc 1160) SETUP AND START OF ROUND · TAKING A TURN · END OF ROUND p.16 0.046176 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Star Wars: Jabba's Palace – A Love Letter Game — Rulebook (corpus doc 1160) SETUP p.3 0.045475 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Star Wars: Jabba's Palace – A Love Letter Game — Rulebook (corpus doc 1160) 5. BOBA FETT  · 5. LEIA ORGANA V p.9 0.045235 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Star Wars: Jabba's Palace – A Love Letter Game — Rulebook (corpus doc 1160) 1. GUARD  · 1. C-3PO V · 0. HAN SOLO V p.12 0.043905 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Star Wars: Jabba's Palace – A Love Letter Game — Rulebook (corpus doc 1160) STARTING THE NEXT ROUND · WINNING THE GAME p.7 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Star Wars: Jabba's Palace – A Love Letter Game — Rulebook (corpus doc 1160) 3. MERCENARY  · 3. CHEWBACCA V · 2. SALACIOUS CRUMB  · 2. R2-D2 V p.11 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 17 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Star Wars: Jabba's Palace – A Love Letter Game — Rulebook (corpus doc 1160) PLAYING THE GAME 8 · PLAYER TURN · CHARACTER CARDS JABBA THE HUTT p.4 #2 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Star Wars: Jabba's Palace – A Love Letter Game — Rulebook (corpus doc 1160) 5. BOBA FETT  · 5. LEIA ORGANA V p.9 #5 0.045235 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Star Wars: Jabba's Palace – A Love Letter Game — Rulebook (corpus doc 1160) 1. GUARD  · 1. C-3PO V · 0. HAN SOLO V p.12 #6 0.043905 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Star Wars: Jabba's Palace – A Love Letter Game — Rulebook (corpus doc 1160) AGENDAS · OUT OF THE ROUND · PLAYED AND DISCARDED CARDS p.5 #1 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Star Wars: Jabba's Palace – A Love Letter Game — Rulebook (corpus doc 1160) 3. MERCENARY  · 3. CHEWBACCA V · 2. SALACIOUS CRUMB  · 2. R2-D2 V p.11 #8 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Star Wars: Jabba's Palace – A Love Letter Game — Rulebook (corpus doc 1160) STARTING THE NEXT ROUND · WINNING THE GAME p.7 #7 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Star Wars: Jabba's Palace – A Love Letter Game — Rulebook (corpus doc 1160) SETUP p.3 #4 0.045475 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Star Wars: Jabba's Palace – A Love Letter Game — Rulebook (corpus doc 1160) SETUP AND START OF ROUND · TAKING A TURN · END OF ROUND p.16 #3 0.046176 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Star Wars: Jabba's Palace – A Love Letter Game — Rulebook (corpus doc 1160) SETUP p.3 no quote on the wire
[2] RULEBOOK Star Wars: Jabba's Palace – A Love Letter Game — Rulebook (corpus doc 1160) SETUP AND START OF ROUND · TAKING A TURN · END OF ROUND p.16 no quote on the wire
[3] RULEBOOK Star Wars: Jabba's Palace – A Love Letter Game — Rulebook (corpus doc 1160) PLAYING THE GAME 8 · PLAYER TURN · CHARACTER CARDS JABBA THE HUTT p.4 no quote on the wire
[4] RULEBOOK Star Wars: Jabba's Palace – A Love Letter Game — Rulebook (corpus doc 1160) STARTING THE NEXT ROUND · WINNING THE GAME p.7 no quote on the wire
timing split
retrieval 98 ms · first delta 1139 ms · total 18335 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 15508 ms · retrieval 98 ms · ask 2727 ms · gateway work 2827 ms · total 18335 ms
tokens in (the prompt the answerer read)
1640
tokens out (what the answerer generated)
334
tok/sec
203.7 tok/sec — 334 output tokens in 1.640 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 11s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 1s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 1090), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.