You asked
How do I play?
Answered counted as answeredAsked with: La Islabg-154246-en-1e
The table has its answer — dice up.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 83 ms · ask 4725 ms · total 9654 ms
- single-flight (PR-5)
- queued 4845 ms · generation 4809 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 2, "score": 0.048652, "snippet": "in the color of their choice, placed in front of them. 1 cardholder 6 explorers in the same color. Place one of them onto the 0/50 space of the victory point track, and the remaining 5 below the letter C on the player's cardholder. Place the remaining explorers (2 per color) in a general supply pile", "headingPath": "Give each player: · GAMEPLAY", "sharpsignalDocId": 1231}, {"page": 2, "score": 0.048172, "snippet": "Each round consists of a card phase, followed by action phases A, B, C, and D Card phase: Each player draws 3 cards, and assigns them to the letters A, B, and D of their cardholders Th is card grants a special function Th is card yields one resource Th is card moves the corresponding animal marker D", "headingPath": "GAMEPLAY · Î Action B · Î Action (Main Action) C", "sharpsignalDocId": 1231}, {"page": 2, "score": 0.046898, "snippet": "When playing the game for the fi rst time, carefully remove all cardboard pieces from their frames. Fold and fasten the cardholders so that the game summaries A-D are visible at the bottom of their front sides (see the fi gure on page 1). Important! Th ere is one extra tile for each type of animal (", "headingPath": "GAME SETUP", "sharpsignalDocId": 1231}, {"page": 2, "score": 0.046875, "snippet": "In the card phase, all players draw 3 cards from the face down draw piles of their choice, and add the cards to their hands. Each card has three possible uses: Perform a special action (top) Receive resource (bottom left) Move marker ahead (bottom right) Place these cards face down below your cardho", "headingPath": "Card Phase · Action Phases › › › › A B C D · Î Action A", "sharpsignalDocId": 1231}, {"page": 1, "score": 0.046642, "snippet": "Take the card you assigned to the letter D and add it face up to the discard pile. Th en, move the purple marker corresponding to the animal type on your card one space higher on the animal track. You (and only you!) immediately score 1 victory point for each animal of that type that you possess. La", "headingPath": "Î Action D · GAME END", "sharpsignalDocId": 1231}, {"page": 1, "score": 0.045228, "snippet": ".... typically either modify the standard game rules or improve the strength of an action. As soon as a special function is covered by another card, its eff ect is lost, with two exceptions: If you received a new explorer from the general supply, then you keep the explorer even after the correspondi", "headingPath": "Th e Special Functions", "sharpsignalDocId": 1231}, {"page": 1, "score": 0.030622, "snippet": "Explore the mysterious island of La Isla, and hunt for longthought-extinct animals: the gentle Dodo, the vigilant Giant Fossa, the elusive Golden Toad, the dexterous Sardinian Pika and the graceful Owlet Moth. Use your explorers to fi nd as many animals as possible Place your explorers onto various ", "headingPath": "INTRODUCTION · GAME COMPONENTS", "sharpsignalDocId": 1231}, {"page": 1, "score": 0.029851, "snippet": "In addition to the victory points scored during the game, each player now receives additional points as follows: 10 victory points for each complete set of 5 diff erent animal tiles (remember: the large animal tiles count as 2). For each animal tile the player possesses, the player scores victory po", "headingPath": "Final Scoring · Action · D · GAME END · Th e Summary Sheet", "sharpsignalDocId": 1231}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 2, "quote": null, "headingPath": "Give each player: · GAMEPLAY", "sharpsignalDocId": 1231}, {"page": 2, "quote": null, "headingPath": "GAMEPLAY · Î Action B · Î Action (Main Action) C", "sharpsignalDocId": 1231}, {"page": 2, "quote": null, "headingPath": "Card Phase · Action Phases › › › › A B C D · Î Action A", "sharpsignalDocId": 1231}, {"page": 1, "quote": null, "headingPath": "Î Action D · GAME END", "sharpsignalDocId": 1231}, {"page": 1, "quote": null, "headingPath": "Final Scoring · Action · D · GAME END · Th e Summary Sheet", "sharpsignalDocId": 1231}, {"page": 1, "quote": null, "headingPath": "INTRODUCTION · GAME COMPONENTS", "sharpsignalDocId": 1231}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 1231 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1231 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.89464 of 2240 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row recorded
- Sep 7, 2026 03:10 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK La Isla — Rulebook (corpus doc 1231) | Give each player: · GAMEPLAY | p.2 | 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK La Isla — Rulebook (corpus doc 1231) | GAMEPLAY · Î Action B · Î Action (Main Action) C | p.2 | 0.048172 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK La Isla — Rulebook (corpus doc 1231) | GAME SETUP | p.2 | 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK La Isla — Rulebook (corpus doc 1231) | Card Phase · Action Phases › › › › A B C D · Î Action A | p.2 | 0.046875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK La Isla — Rulebook (corpus doc 1231) | Î Action D · GAME END | p.1 | 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK La Isla — Rulebook (corpus doc 1231) | Th e Special Functions | p.1 | 0.045228 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK La Isla — Rulebook (corpus doc 1231) | INTRODUCTION · GAME COMPONENTS | p.1 | 0.030622 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK La Isla — Rulebook (corpus doc 1231) | Final Scoring · Action · D · GAME END · Th e Summary Sheet | p.1 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 9 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK La Isla — Rulebook (corpus doc 1231) | GAMEPLAY · Î Action B · Î Action (Main Action) C | p.2 | #2 | 0.048172 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK La Isla — Rulebook (corpus doc 1231) | INTRODUCTION · GAME COMPONENTS | p.1 | #7 | 0.030622 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #3 | RULEBOOK La Isla — Rulebook (corpus doc 1231) | Give each player: · GAMEPLAY | p.2 | #1 | 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #4 | RULEBOOK La Isla — Rulebook (corpus doc 1231) | Final Scoring · Action · D · GAME END · Th e Summary Sheet | p.1 | #8 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #5 | RULEBOOK La Isla — Rulebook (corpus doc 1231) | Th e Special Functions | p.1 | #6 | 0.045228 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #6 | RULEBOOK La Isla — Rulebook (corpus doc 1231) | Card Phase · Action Phases › › › › A B C D · Î Action A | p.2 | #4 | 0.046875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK La Isla — Rulebook (corpus doc 1231) | GAME SETUP | p.2 | #3 | 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK La Isla — Rulebook (corpus doc 1231) | Î Action D · GAME END | p.1 | #5 | 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK La Isla — Rulebook (corpus doc 1231) | Give each player: · GAMEPLAY | p.2 | no quote on the wire |
| [2] | RULEBOOK La Isla — Rulebook (corpus doc 1231) | GAMEPLAY · Î Action B · Î Action (Main Action) C | p.2 | no quote on the wire |
| [3] | RULEBOOK La Isla — Rulebook (corpus doc 1231) | Card Phase · Action Phases › › › › A B C D · Î Action A | p.2 | no quote on the wire |
| [4] | RULEBOOK La Isla — Rulebook (corpus doc 1231) | Î Action D · GAME END | p.1 | no quote on the wire |
| [5] | RULEBOOK La Isla — Rulebook (corpus doc 1231) | Final Scoring · Action · D · GAME END · Th e Summary Sheet | p.1 | no quote on the wire |
| [6] | RULEBOOK La Isla — Rulebook (corpus doc 1231) | INTRODUCTION · GAME COMPONENTS | p.1 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 83 ms · first delta 1245 ms · total 9654 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 4845 ms · retrieval 83 ms · ask 4725 ms · gateway work 4809 ms · total 9654 ms
- tokens in (the prompt the answerer read)
- 3443
- tokens out (what the answerer generated)
- 698
- tok/sec
- 200.6 tok/sec — 698 output tokens in 3.480 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 7s ago)
- answerer host (measured by rulesage)
- reachable (for 22h, checked 7s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 1161), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.