RuleSage cited table rulings
← Kitchen Rush (Revised Edition)

You asked

How do I play?

Answered counted as answered

Asked with: Kitchen Rush (Revised Edition)bg-287938-en-1e

All players play simultaneously.[1]
1. To take an Action, place your Sand Timer (with all the sand in the upper half) on one of the round Action spaces on the Game Board.[1]
2. Immediately take the corresponding Action.[1]
3. While your Sand Timer occupies an Action space, that space is blocked and cannot be used by anyone else.[1]
4. You may only take the Sand Timer back to free the space for another player or to place it on a different Action space once the sand has completely run out.[1]
5. You may immediately place the Sand Timer on the same Action space after it has run out if you want to repeat that Action.[1]
Available Actions (in the first scenario):
* Seat Patrons: Place your Sand Timer on the Action space in the reception area to seat new Patrons from the Patrons deck.[1] As long as there are empty seats available in the dining room, you may reveal up to 2 new Patrons and seat them.[1]
* Take an Order: Place your Sand Timer on an Action space in the dining room to take 1 Patron's order.[1] To do this, take the card of 1 Patron in the dining room and place it next to your player board; you are then responsible for preparing the Meal they ordered.[1]
When cooking, do not overcook Ingredients, as players should avoid making "sludgy pasta or dry meat".[1]
[1] RULEBOOK Kitchen Rush (Revised Edition) — Rulebook · p.4 · Overview · Action: Seat Patrons · Action: Take an Order

That's the page. Back to the table.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 99 ms · ask 3950 ms · total 32477 ms
single-flight (PR-5)
queued 28425 ms · generation 4052 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.046696, "snippet": "In the 1 st scenario, each of you will have to cook for 2 Patrons within the Time Limit. Make sure that you cook the Meals they've ordered. Don't overcook the Ingredients, nobody likes sludgy pasta or dry meat. You all play simultaneously . If you want to take an Action , place your Sand Timer (with", "headingPath": "Overview · Action: Seat Patrons · Action: Take an Order", "sharpsignalDocId": 1252}, {"page": 15, "score": 0.032787, "snippet": "Place the Reputation Board next to the Game Board, with the A-side facing upward. On this board you will keep track of the current Shift and mark any earned Reputation. Place the Shift marker on Shift 1 and the Reputation marker on 0. Take 1 Player Board, each. Then, take 2 Sand Timers in the color ", "headingPath": "New · 10. Take Player Boards and Sand Timers · 11. Set the Scenario Time Limit", "sharpsignalDocId": 1252}, {"page": 10, "score": 0.032258, "snippet": "Assemble the Game Board as shown in the image: 2-player game: Place Unavailable markers on all Action spaces with the symbols . Place 1 Reserved Table card on each of the 2 lowest seats in the dining room. 3-player game: Place Unavailable markers on all Action spaces with the symbol Place 1 Reserved", "headingPath": "1. Prepare the Game Board · 2. Setup for 2 or 3 Players · 3. Fill the Storage Rooms · 4. Fill the Spice Bag · Scenario 4: TheBig Rush · 5. Fill the Cupboards with Clean Plates · …", "sharpsignalDocId": 1252}, {"page": 14, "score": 0.031746, "snippet": "Assemble the Game Board as shown in the image: 2-player game: Place Unavailable markers on all Action spaces with the symbols . Place 1 Reserved Table card on each of the 2 lowest seats in the dining room. 3-player game: Place Unavailable markers on all Action spaces with the symbol Place 1 Reserved", "headingPath": "1. Prepare the Game Board · 2. Setup for 2 or 3 Players · 3. Fill the Storage Rooms · Scenario 6: The Press · 4. Fill the Spice Bag · 5. Fill the Cupboards with Clean Plates · …", "sharpsignalDocId": 1252}, {"page": 2, "score": 0.03125, "snippet": "Right after finishing your apprenticeship, you decide to open a restaurant together. Since savings are sparse, you decide to purchase an old building that was once used as a restaurant in the past. You fill two empty storage rooms with a meagre amount of groceries and add your newly purchased tablew", "headingPath": "Scenario 1: Your First Restaurant · 1. Prepare the Game Board · 2. Setup for 2 or 3 Players", "sharpsignalDocId": 1252}, {"page": 16, "score": 0.030769, "snippet": "Assemble the Game Board as shown in the image: 2-player game: Place Unavailable markers on all Action spaces with the symbols . Place 1 Reserved Table card on each of the 2 lowest seats in the dining room. 3-player game: Place Unavailable markers on all Action spaces with the symbol Place 1 Reserved", "headingPath": "1. Prepare the Game Board · 2. Setup for 2 or 3 Players · 3. Fill the Storage Rooms · Scenario 7: The First Star · 4. Fill the Spice Bag · 5. Fill the Cupboards with Clean Plates · …", "sharpsignalDocId": 1252}, {"page": 8, "score": 0.029851, "snippet": "Assemble the Game Board as shown in the image: 2-player game: Place Unavailable markers on all Action spaces with the symbols . Place 1 Reserved Table card on each of the 2 lowest seats in the dining room. 3-player game: Place Unavailable markers on all Action spaces with the symbol Place 1 Reserved", "headingPath": "1. Prepare the Game Board · 2. Setup for 2 or 3 Players · 3. Fill the Storage Rooms · Scenario 3: Cleaning Up · 4. Fill the Spice Bag · 5. Fill the Cupboards with Clean Plates · …", "sharpsignalDocId": 1252}, {"page": 18, "score": 0.029412, "snippet": "Assemble the Game Board as shown in the image: 2-player game: Place Unavailable markers on all Action spaces with the symbols . Place 1 Reserved Table card on each of the 2 lowest seats in the dining room. 3-player game: Place Unavailable markers on all Action spaces with the symbol Place 1 Reserved", "headingPath": "1. Prepare the Game Board · 2. Setup for 2 or 3 Players · 3. Fill the Storage Rooms · Scenario 8: Setbacks · Setup · 4. Fill the Spice Bag · …", "sharpsignalDocId": 1252}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "Overview · Action: Seat Patrons · Action: Take an Order", "sharpsignalDocId": 1252}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1252 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1252 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.92038 of 1055 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 7, 2026 03:12 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Kitchen Rush (Revised Edition) — Rulebook (corpus doc 1252) Overview · Action: Seat Patrons · Action: Take an Order p.4 0.046696 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Kitchen Rush (Revised Edition) — Rulebook (corpus doc 1252) New · 10. Take Player Boards and Sand Timers · 11. Set the Scenario Time Limit p.15 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Kitchen Rush (Revised Edition) — Rulebook (corpus doc 1252) 1. Prepare the Game Board · 2. Setup for 2 or 3 Players · 3. Fill the Storage Rooms · 4. Fill the Spice Bag · Scenario 4: TheBig Rush · 5. Fill the Cupboards with Clean Plates · … p.10 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Kitchen Rush (Revised Edition) — Rulebook (corpus doc 1252) 1. Prepare the Game Board · 2. Setup for 2 or 3 Players · 3. Fill the Storage Rooms · Scenario 6: The Press · 4. Fill the Spice Bag · 5. Fill the Cupboards with Clean Plates · … p.14 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Kitchen Rush (Revised Edition) — Rulebook (corpus doc 1252) Scenario 1: Your First Restaurant · 1. Prepare the Game Board · 2. Setup for 2 or 3 Players p.2 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Kitchen Rush (Revised Edition) — Rulebook (corpus doc 1252) 1. Prepare the Game Board · 2. Setup for 2 or 3 Players · 3. Fill the Storage Rooms · Scenario 7: The First Star · 4. Fill the Spice Bag · 5. Fill the Cupboards with Clean Plates · … p.16 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Kitchen Rush (Revised Edition) — Rulebook (corpus doc 1252) 1. Prepare the Game Board · 2. Setup for 2 or 3 Players · 3. Fill the Storage Rooms · Scenario 3: Cleaning Up · 4. Fill the Spice Bag · 5. Fill the Cupboards with Clean Plates · … p.8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Kitchen Rush (Revised Edition) — Rulebook (corpus doc 1252) 1. Prepare the Game Board · 2. Setup for 2 or 3 Players · 3. Fill the Storage Rooms · Scenario 8: Setbacks · Setup · 4. Fill the Spice Bag · … p.18 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 34 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Kitchen Rush (Revised Edition) — Rulebook (corpus doc 1252) Overview · Action: Seat Patrons · Action: Take an Order p.4 #1 0.046696 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Kitchen Rush (Revised Edition) — Rulebook (corpus doc 1252) 1. Prepare the Game Board · 2. Setup for 2 or 3 Players · 3. Fill the Storage Rooms · Scenario 6: The Press · 4. Fill the Spice Bag · 5. Fill the Cupboards with Clean Plates · … p.14 #4 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Kitchen Rush (Revised Edition) — Rulebook (corpus doc 1252) 1. Prepare the Game Board · 2. Setup for 2 or 3 Players · 3. Fill the Storage Rooms · 4. Fill the Spice Bag · Scenario 4: TheBig Rush · 5. Fill the Cupboards with Clean Plates · … p.10 #3 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Kitchen Rush (Revised Edition) — Rulebook (corpus doc 1252) 1. Prepare the Game Board · 2. Setup for 2 or 3 Players · 3. Fill the Storage Rooms · Scenario 5: Spoiled Ingredients · 4. Fill the Spice Bag · 5. Fill the Cupboards with Clean Plates · … p.12 #18 0.013699 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Kitchen Rush (Revised Edition) — Rulebook (corpus doc 1252) 1. Prepare the Game Board · 2. Setup for 2 or 3 Players · 3. Fill the Storage Rooms · Scenario 8: Setbacks · Setup · 4. Fill the Spice Bag · … p.18 #8 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Kitchen Rush (Revised Edition) — Rulebook (corpus doc 1252) New Game Element: Two Shifts · New Game Element: Challenging Patrons · Goal of the Scenario p.11 #13 0.02753 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Kitchen Rush (Revised Edition) — Rulebook (corpus doc 1252) 1. Prepare the Game Board · 2. Setup for 2 or 3 Players · 3. Fill the Storage Rooms · Scenario 7: The First Star · 4. Fill the Spice Bag · 5. Fill the Cupboards with Clean Plates · … p.16 #6 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Kitchen Rush (Revised Edition) — Rulebook (corpus doc 1252) 1. Prepare the Game Board · 2. Setup for 2 or 3 Players · 3. Fill the Storage Rooms · Scenario 3: Cleaning Up · 4. Fill the Spice Bag · 5. Fill the Cupboards with Clean Plates · … p.8 #7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Kitchen Rush (Revised Edition) — Rulebook (corpus doc 1252) Overview · Action: Seat Patrons · Action: Take an Order p.4 no quote on the wire
timing split
retrieval 99 ms · first delta 2379 ms · total 32477 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 28425 ms · retrieval 99 ms · ask 3950 ms · gateway work 4052 ms · total 32477 ms
tokens in (the prompt the answerer read)
5032
tokens out (what the answerer generated)
314
tok/sec
198.5 tok/sec — 314 output tokens in 1.582 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 23s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 3s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 1182), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.