RuleSage cited table rulings
← The Hunger

You asked

How do I play?

Answered counted as answered

Asked with: The Hungerbg-339906-en-1e

To play The Hunger, follow these steps:
Turn Order
1. For the first turn, determine order by Vampires' Speeds: add up the Speeds on your cards; the Vampire with the lowest Speed plays first and the fastest plays last.[1][2] In the event of a tie, the oldest player plays first.[1] Stack Vampire tokens on the Castle with the first player on top and the last on the bottom.[3][1]
2. In later turns, the Vampire on their active side furthest from the Castle plays first.[3]
3. If Vampires are in different regions, the priority is: Forest, then Plains, then Mountains, and finally Cemetery.[3]
4. If Vampires are in the same region, priority is determined by their path: Road, then Railroad, then Boat.[4]
5. If Vampires are in the same region and on the same path, those closest to the Labyrinth play first.[4]
6. If a Vampire token is on top of another, that Vampire plays first.[4]
On Your Turn
1. Play all cards in your hand to your playing area.[3]
2. Activate your discard and draw effects.[3][4] You must always activate these before doing anything else, and you must complete all effects of one card before activating the next.[3] You can activate them in any order.[3] You may discard a card before resolving it to avoid its effect.[3][5]
3. Calculate and spend your Speed.[3][4] Add the Speed of all cards in your playing area (including Permanent cards) to determine your total Speed for the turn.[3] Use this Speed to Move and/or Hunt.[3][4] You do not have to spend all your Speed, but you cannot move after you have triggered a board effect or started to hunt.[3]
4. Resolve all cards in your playing area one at a time in any order you choose.[3]
End of Turn
1. Flip your Vampire token to its resting side (face down).[3][6]
2. Discard all cards from your playing area that are not Permanent cards.[6]
3. Activate any End of Turn effects.[6]
4. Any unspent Speed is lost at the end of your turn.[3]
5. If you are the last player to take a turn, proceed to the "Prepare for the Next Turn" phase.[6]
[1] RULEBOOK The Hunger — Rulebook · p.2 · Prepare Your 1 st T urn
[2] RULEBOOK The Hunger — Rulebook · p.2
[3] RULEBOOK The Hunger — Rulebook · p.4 · how to play · A Determine the T urn Order · B It's Open Season · 1- ACTIVATE YOUR DISCARD/DRAW EFFECTS · 2- CALCULATE AND SPEND YOUR SPEED · TURN ORDER PRIORITY PER REGION:
[4] RULEBOOK The Hunger — Rulebook · p.4 · TURN ORDER PRIORITY IN THE SAME REGION: · Your turn is divided into 3 steps:
[5] RULEBOOK The Hunger — Rulebook · p.8 · Effect Icons · Bonus tokens
[6] RULEBOOK The Hunger — Rulebook · p.6 · TYPES OF CARDS · C- Prepare for the Next T urn · end of the game and FINAL SCORING

The book has spoken.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 109 ms · ask 8447 ms · total 35677 ms
single-flight (PR-5)
queued 27119 ms · generation 8558 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.04918, "snippet": "In The Hunger , players take turns one after the other. Each player must resolve the effects of all cards in their playing area before play passes to the next player. The turn order depends on the position of the players on the board. For the first turn, the order is determined by the Vampires' Spee", "headingPath": "how to play · A Determine the T urn Order · B It's Open Season · 1- ACTIVATE YOUR DISCARD/DRAW EFFECTS · 2- CALCULATE AND SPEND YOUR SPEED · TURN ORDER PRIORITY PER REGION:", "sharpsignalDocId": 1294}, {"page": 2, "score": 0.046544, "snippet": "12 Each player shuffles their deck and draws 3 cards . 13 The first turn's playing order depends on the Vampires' Speeds: Each player adds up the Speeds on their cards. Vampires with the lowest Speed will play first and the fastest will play last. In case of a tie between Vampires, the oldest player", "headingPath": "Prepare Your 1 st T urn", "sharpsignalDocId": 1294}, {"page": 2, "score": 0.046176, "snippet": "1010 Each player draws 2 Missions, chooses 1 and discards the other back into the box without showing it. 1111 Place the corresponding number of Missions on each Crypt space: Mountains (6), Plains (5), and Forest (4). Put the remaining Missions back in the box without looking at them. Prepare Your 1", "headingPath": "", "sharpsignalDocId": 1294}, {"page": 4, "score": 0.045695, "snippet": "If several Vampires are in the same region, they take turns depending on the path they are on: Vampires on the Road play first, Then Vampires on the Railroad, and finally Vampires on the Boat path. If several Vampires are in the same region and on the same path, the Vampires closest to the Labyrinth", "headingPath": "TURN ORDER PRIORITY IN THE SAME REGION: · Your turn is divided into 3 steps:", "sharpsignalDocId": 1294}, {"page": 7, "score": 0.045002, "snippet": "3 38 73 Koni and Richard are in the Forest, so they play before the other Vampires. Koni is on the Road, so she plays before Richard since he is on the Railroad. George and Simon are on the Plains and both are on the railroad, but George is closer to the Labyrinth and will play first. The turn order", "headingPath": "Safe ? · EXAMPLE OF A PLAYER ' S TURN · Mission Scoring 21 22 23 24 26 25", "sharpsignalDocId": 1294}, {"page": 2, "score": 0.044567, "snippet": "1 Place the game board (Rookie: Side A; Elder: Side B) in the middle of the table and the Hunt Track to the right. Assemble the Hunt Track based on the number of players: You must have 1 more row than the number of players (ex: 4 rows in a 3-player game). 2 Each player chooses a Vampire and takes th", "headingPath": "Components · Organizing the Board · Prepare the Missions", "sharpsignalDocId": 1294}, {"page": 2, "score": 0.044408, "snippet": "2 2 SetupSetup 11 Place the game board (Rookie: Side A; Elder: Side B) in the middle of the table and the Hunt Track to the right. Assemble the Hunt Track based on the number of players: You must have 1 more row than the number of players (ex: 4 rows in a 3-player game). 22 Each player chooses a Vam", "headingPath": "", "sharpsignalDocId": 1294}, {"page": 6, "score": 0.029911, "snippet": "Vampires often have FAMILIARS to help them in their hunt. Once you get them they will stay in your playing area and give your their benefit each turn. 3- END OF TURN · Flip your Vampire token to its resting side. 1 Discard all cards other than Permanent cards from your playing area. Activate any End", "headingPath": "TYPES OF CARDS · C- Prepare for the Next T urn · end of the game and FINAL SCORING", "sharpsignalDocId": 1294}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 2, "quote": null, "headingPath": "Prepare Your 1 st T urn", "sharpsignalDocId": 1294}, {"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 1294}, {"page": 4, "quote": null, "headingPath": "how to play · A Determine the T urn Order · B It's Open Season · 1- ACTIVATE YOUR DISCARD/DRAW EFFECTS · 2- CALCULATE AND SPEND YOUR SPEED · TURN ORDER PRIORITY PER REGION:", "sharpsignalDocId": 1294}, {"page": 4, "quote": null, "headingPath": "TURN ORDER PRIORITY IN THE SAME REGION: · Your turn is divided into 3 steps:", "sharpsignalDocId": 1294}, {"page": 8, "quote": null, "headingPath": "Effect Icons · Bonus tokens", "sharpsignalDocId": 1294}, {"page": 6, "quote": null, "headingPath": "TYPES OF CARDS · C- Prepare for the Next T urn · end of the game and FINAL SCORING", "sharpsignalDocId": 1294}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1294 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1294 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.88949 of 1665 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 7, 2026 03:13 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK The Hunger — Rulebook (corpus doc 1294) how to play · A Determine the T urn Order · B It's Open Season · 1- ACTIVATE YOUR DISCARD/DRAW EFFECTS · 2- CALCULATE AND SPEND YOUR SPEED · TURN ORDER PRIORITY PER REGION: p.4 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK The Hunger — Rulebook (corpus doc 1294) Prepare Your 1 st T urn p.2 0.046544 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK The Hunger — Rulebook (corpus doc 1294) p.2 0.046176 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK The Hunger — Rulebook (corpus doc 1294) TURN ORDER PRIORITY IN THE SAME REGION: · Your turn is divided into 3 steps: p.4 0.045695 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK The Hunger — Rulebook (corpus doc 1294) Safe ? · EXAMPLE OF A PLAYER ' S TURN · Mission Scoring 21 22 23 24 26 25 p.7 0.045002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK The Hunger — Rulebook (corpus doc 1294) Components · Organizing the Board · Prepare the Missions p.2 0.044567 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK The Hunger — Rulebook (corpus doc 1294) p.2 0.044408 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK The Hunger — Rulebook (corpus doc 1294) TYPES OF CARDS · C- Prepare for the Next T urn · end of the game and FINAL SCORING p.6 0.029911 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 25 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK The Hunger — Rulebook (corpus doc 1294) how to play · A Determine the T urn Order · B It's Open Season · 1- ACTIVATE YOUR DISCARD/DRAW EFFECTS · 2- CALCULATE AND SPEND YOUR SPEED · TURN ORDER PRIORITY PER REGION: p.4 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK The Hunger — Rulebook (corpus doc 1294) Prepare Your 1 st T urn p.2 #2 0.046544 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK The Hunger — Rulebook (corpus doc 1294) Effect Icons · Bonus tokens p.8 #13 0.028324 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK The Hunger — Rulebook (corpus doc 1294) p.6 #14 0.027588 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK The Hunger — Rulebook (corpus doc 1294) p.2 #7 0.044408 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK The Hunger — Rulebook (corpus doc 1294) p.2 #3 0.046176 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK The Hunger — Rulebook (corpus doc 1294) TYPES OF CARDS · C- Prepare for the Next T urn · end of the game and FINAL SCORING p.6 #8 0.029911 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK The Hunger — Rulebook (corpus doc 1294) TURN ORDER PRIORITY IN THE SAME REGION: · Your turn is divided into 3 steps: p.4 #4 0.045695 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK The Hunger — Rulebook (corpus doc 1294) Prepare Your 1 st T urn p.2 no quote on the wire
[2] RULEBOOK The Hunger — Rulebook (corpus doc 1294) p.2 no quote on the wire
[3] RULEBOOK The Hunger — Rulebook (corpus doc 1294) how to play · A Determine the T urn Order · B It's Open Season · 1- ACTIVATE YOUR DISCARD/DRAW EFFECTS · 2- CALCULATE AND SPEND YOUR SPEED · TURN ORDER PRIORITY PER REGION: p.4 no quote on the wire
[4] RULEBOOK The Hunger — Rulebook (corpus doc 1294) TURN ORDER PRIORITY IN THE SAME REGION: · Your turn is divided into 3 steps: p.4 no quote on the wire
[5] RULEBOOK The Hunger — Rulebook (corpus doc 1294) Effect Icons · Bonus tokens p.8 no quote on the wire
[6] RULEBOOK The Hunger — Rulebook (corpus doc 1294) TYPES OF CARDS · C- Prepare for the Next T urn · end of the game and FINAL SCORING p.6 no quote on the wire
timing split
retrieval 109 ms · first delta 1988 ms · total 35677 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 27119 ms · retrieval 109 ms · ask 8447 ms · gateway work 8558 ms · total 35677 ms
tokens in (the prompt the answerer read)
4322
tokens out (what the answerer generated)
539
tok/sec
83.7 tok/sec — 539 output tokens in 6.443 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 26s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 5s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 1224), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.