RuleSage cited table rulings
← Cubitos

You asked

How do I setup the game?

Answered counted as answered

Asked with: Cubitosbg-298069-en-1e

1. Each player chooses a color and takes 2 Runner figures of their color, 1 Player board of their color, 1 Phase token, 7 Light gray starting dice, and 2 Dark gray starting dice.[1]
2. Players place their phase token next to their player board with the green 'Roll Phase' side facing up.[1]
3. Players place their starting dice in the Draw Zone on their player board.[1]
4. Choose a card set from the options provided.[1]
5. Return any unused cards to the game box.[1]
6. Players can either choose a racetrack or use the chosen card set's track suggestion.[1]
7. Place the track in the center of the playing area.[1]
8. Place 1 runner figure from each player on the start space.[1]
9. Place the fan track next to the racetrack.[1]
10. Place 1 runner figure from each player on the bleachers.[1]
11. Place the ability cards from the chosen card set around the racetrack.[1]
12. Place boxes next to their matching color ability card so their tray is facing up, and place all corresponding dice in each box's tray.[2]
13. Make a pile of unused gray dice near the play area.[2]
14. Place the other 4 boxes (used as token trays) around the play area with their trays facing up.[2]
15. Split the [tokens] roughly evenly into 2 trays and do the same with the [other tokens] into the other 2 trays.[2]
16. Select a player at random and place the start player die in their Roll Zone.[2]
[1] RULEBOOK Cubitos — Rulebook · p.6 · 1. Set Up Players · 2. Choose Card Set · 3. Set Up Racetrack
[2] RULEBOOK Cubitos — Rulebook · p.7 · 3. Set Up Racetrack · 4. Set Up Dice Trays · 5. Set Up Token Trays · 6. Determine Start Player

Rule found, game on.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 111 ms · ask 4360 ms · total 4474 ms
single-flight (PR-5)
queued 0 ms · generation 4474 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 6, "score": 0.048916, "snippet": "Each player chooses a color and takes the following: 2 Runner figures of their color 1 Player board of their color 1 Phase token 7 Light gray starting dice 2 Dark gray starting dice Players should place their phase token next to their player board with the green ' Roll Phase ' side facing up (1a) . ", "headingPath": "1. Set Up Players · 2. Choose Card Set · 3. Set Up Racetrack", "sharpsignalDocId": 573}, {"page": 7, "score": 0.047643, "snippet": "3b 3a 1a 1b 5 Place boxes next to their matching color ability card so their tray is facing up. Then place all of the corresponding dice in each box's tray. Dice placed in the boxes' trays are available for players to buy during the game. Make a pile of unused gray dice near the play area. There are", "headingPath": "3. Set Up Racetrack · 4. Set Up Dice Trays · 5. Set Up Token Trays · 6. Determine Start Player", "sharpsignalDocId": 573}, {"page": 2, "score": 0.045724, "snippet": "IN THIS BOOK Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 Game Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 Goal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 Components . . . . . . . . . . . . . . . . . . . . . . . . . . .", "headingPath": "", "sharpsignalDocId": 573}, {"page": 19, "score": 0.031746, "snippet": "To assemble the dice boxes, follow the steps shown in the diagram or visit the following link to view an assembly video: www.alderac.com/cubitos 1. Fold the top lid in 4 places. 5. Fold the bottom side flaps in. 2. This will form a tray to hold the dice when assebmly is completed. 6. Fold the bottom", "headingPath": "DICE BOX ASSEMBLY", "sharpsignalDocId": 573}, {"page": 10, "score": 0.03125, "snippet": "Cubitos is played in a series of rounds. During each round all players will first complete a Roll Phase , followed by a Run Phase . Once all players complete a Run Phase, the start player die is passed to the next player clockwise around the table and a new round begins! Players continue playing rou", "headingPath": "Run · ROLL PHASE · 1. Draw · 2.1 ROLL · 2.2 CHECK IF YOU BUST · Busting", "sharpsignalDocId": 573}, {"page": 11, "score": 0.030769, "snippet": "Your draw amount temporarily increases +1 for each red line on the racetrack that you are currently behind the leading runner figure. This bonus will continually change as the race progresses. Remember: The start player die does not count towards your draw amount. This is a 'free' die that the start", "headingPath": "RED LINES · BASE DRAW · HAND TOKENS · RUN PHASE · 4. Use Abilities, Resolve Determine Total · 5. Move", "sharpsignalDocId": 573}, {"page": 11, "score": 0.030303, "snippet": "You may spend some or all of your and to buy new dice. gained is a non-physical total number that can only be used during the current round; any you don't spend is lost at end of the round. gained are accumulated with physical tokens; any you don't spend is kept for future rounds. The cost to buy a ", "headingPath": "6. Buy · 7. Discard · Run Phase Timing Rule", "sharpsignalDocId": 573}, {"page": 2, "score": 0.029412, "snippet": ". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9 Start Player Die . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9 Using Dice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9 Using Abilities . . . . . . . . . . . . . . . . . . . . . . . . . . . .9 How to", "headingPath": "", "sharpsignalDocId": 573}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 6, "quote": null, "headingPath": "1. Set Up Players · 2. Choose Card Set · 3. Set Up Racetrack", "sharpsignalDocId": 573}, {"page": 7, "quote": null, "headingPath": "3. Set Up Racetrack · 4. Set Up Dice Trays · 5. Set Up Token Trays · 6. Determine Start Player", "sharpsignalDocId": 573}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 573 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 573 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.88652 of 1128 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 7, 2026 15:13 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Cubitos — Rulebook (corpus doc 573) 1. Set Up Players · 2. Choose Card Set · 3. Set Up Racetrack p.6 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Cubitos — Rulebook (corpus doc 573) 3. Set Up Racetrack · 4. Set Up Dice Trays · 5. Set Up Token Trays · 6. Determine Start Player p.7 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Cubitos — Rulebook (corpus doc 573) p.2 0.045724 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Cubitos — Rulebook (corpus doc 573) DICE BOX ASSEMBLY p.19 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Cubitos — Rulebook (corpus doc 573) Run · ROLL PHASE · 1. Draw · 2.1 ROLL · 2.2 CHECK IF YOU BUST · Busting p.10 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Cubitos — Rulebook (corpus doc 573) RED LINES · BASE DRAW · HAND TOKENS · RUN PHASE · 4. Use Abilities, Resolve Determine Total · 5. Move p.11 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Cubitos — Rulebook (corpus doc 573) 6. Buy · 7. Discard · Run Phase Timing Rule p.11 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Cubitos — Rulebook (corpus doc 573) p.2 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 41 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Cubitos — Rulebook (corpus doc 573) 3. Set Up Racetrack · 4. Set Up Dice Trays · 5. Set Up Token Trays · 6. Determine Start Player p.7 #2 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Cubitos — Rulebook (corpus doc 573) DICE BOX ASSEMBLY p.19 #4 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Cubitos — Rulebook (corpus doc 573) Start and Finish Space · END OF GAME · How to Win p.12 #14 0.013889 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Cubitos — Rulebook (corpus doc 573) 3 MOVE TO ACTIVE ZONE 3. Move Hits to Active Zone · Roll Phase Timing Rule p.10 #15 0.013699 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Cubitos — Rulebook (corpus doc 573) p.4 #18 0.013158 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Cubitos — Rulebook (corpus doc 573) p.2 #3 0.045724 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Cubitos — Rulebook (corpus doc 573) 1. Set Up Players · 2. Choose Card Set · 3. Set Up Racetrack p.6 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Cubitos — Rulebook (corpus doc 573) CHAMPION TOURS · Race 1 (First Game) · Race 2 · Race 3 · Race 4 · Race 5 · … p.8 #9 0.028442 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Cubitos — Rulebook (corpus doc 573) 1. Set Up Players · 2. Choose Card Set · 3. Set Up Racetrack p.6 no quote on the wire
[2] RULEBOOK Cubitos — Rulebook (corpus doc 573) 3. Set Up Racetrack · 4. Set Up Dice Trays · 5. Set Up Token Trays · 6. Determine Start Player p.7 no quote on the wire
timing split
retrieval 111 ms · first delta n/a · total 4474 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 111 ms · ask 4360 ms · gateway work 4474 ms · total 4474 ms
tokens in (the prompt the answerer read)
2888
tokens out (what the answerer generated)
365
tok/sec
202.3 tok/sec — 365 output tokens in 1.804 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 28s ago)
answerer host (measured by rulesage)
reachable (for 24h, checked 0s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
requested, but the gateway emitted no delta — the whole answer arrived at once (the child's stream flag off, or a non-streaming backend)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 505), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.