RuleSage cited table rulings
← At the Gates of Loyang

You asked

How do I setup the game?

Answered counted as answered

Asked with: At the Gates of Loyangbg-39683-en-1e

To setup the game (Introductory version), follow these steps:
1. Separate the money, vegetables, Satisfaction markers, and Loan cards and place them on the table as the Supply.[1]
2. Shuffle the 4 Regular customers marked with a blue dot in the space for the Satisfaction marker.[2]
3. Deal one of these Regular customer cards face-down to each player.[2]
4. In a 2- or 3-player game, return any remaining Regular customers to the Action card deck.[2]
5. Shuffle the Action cards and place them in a face-down pile.[2]
6. Each player receives the following items, laid out as shown in the illustration:
* 1 T-shaped game board [2]
* 10 Cash [2]
* 1 Home field [2]
* 1 Scoring token (placed at the bottom of the Path of Prosperity) [2]
* 1 'Storehouse / Cart' card (with the side shown facing up) [2]
* 1 'Turn Summary' card [2]
7. Stock the Shop with the following vegetables: 3 wheat, 2 pumpkins, 2 turnips, 2 cabbages, 1 bean, and 1 leek.[2]
[1] RULEBOOK At the Gates of Loyang — Rulebook · p.2 · Introductory version for your first game · Special rules for different numbers of players: · Game Setup
[2] RULEBOOK At the Gates of Loyang — Rulebook · p.2 · Special rules for the Introductory version:

Settled. Play on.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 199 ms · ask 4169 ms · total 4370 ms
single-flight (PR-5)
queued 0 ms · generation 4370 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 2, "score": 0.04918, "snippet": "For the first game, we offer an 'Introductory version'. This incorporates two small changes, which are included in the rules in red boxes. These changes make it easier to start playing the game, but otherwise have no real influence on its play. These game rules apply to any number of players, with t", "headingPath": "Introductory\tversion\tfor\tyour\tfirst\tgame · Special\trules\tfor\tdifferent\tnumbers\tof\tplayers: · Game Setup", "sharpsignalDocId": 462}, {"page": 2, "score": 0.046432, "snippet": "Turn Summary card (The two pale-coloured spaces in the Shop remain empty. As a general rule: dark price tags show the cost that must be paid to buy the vegetable; pale price tags show the price a player can receive for selling it to the Shop.) 8 Private fields (with green backs): 2 sets, each of 4 c", "headingPath": "Storehouse / Cart · There are two restrictions here:", "sharpsignalDocId": 462}, {"page": 9, "score": 0.032258, "snippet": "The Solo game takes around 1 hour. It works exactly the same as the game for 2 to 4 players, with the following additions: Shuffle the Action cards. For an imaginary opponent, turn over cards until there are exactly 2 Market stalls, 2 Regular customers and 2 Casual customers. Fill the Market stalls ", "headingPath": "Solo game · Preparation: · Card phase: · Your\tGoal:", "sharpsignalDocId": 462}, {"page": 4, "score": 0.031746, "snippet": "D uring the Distribution round, at the start of his turn, a player may choose to turn over the top Action card from the Draw pile and place it in the Courtyard. (This is also allowed when only one player is left and he must immediately choose from the available cards. This special rule gives players", "headingPath": "Special\trules\tfor\t2\tplayers: · Important: · Notes\tand\tSpecial\tCases: · Choose\ta\tnew\tstarting\tplayer · Special\trules\tfor\tthe\tFour-player\tgame", "sharpsignalDocId": 462}, {"page": 2, "score": 0.03125, "snippet": "Shuffle the 4 Regular customers that are marked with a blue dot in the space for the Satisfaction marker. Deal one, face-down, to each player. Players look at the cards and can hold them in their hand until they decide to play them during a Card phase. In a 2- or 3-player game, any remaining Regular", "headingPath": "Special\trules\tfor\tthe\tIntroductory\tversion:", "sharpsignalDocId": 462}, {"page": 3, "score": 0.030769, "snippet": "The game is played over 9 Rounds . Each Round consists of 3 Phases : Harvest phase (players receive one new field and harvest vegetables from their fields) Card phase (players each play 2 Action cards, then a new Starting player is chosen) Action phase (players buy and sell vegetables, then progress", "headingPath": "Playing the game · Phase 1: Harvest phase · Phase 2: Card phase", "sharpsignalDocId": 462}, {"page": 3, "score": 0.029851, "snippet": "Du ring the Distribution round, each player plays exactly 1 card from his hand and exactly 1 card from the common 'Courtyard': The pl ayer with the larger Starting player token places one card from his hand face up in the centre of the table, opening the 'Courtyard'. Players then take turns in clock", "headingPath": "Distribution round · Special\trules\tfor\tthe\tIntroductory\tversion", "sharpsignalDocId": 462}, {"page": 12, "score": 0.029412, "snippet": "© 2009 Hall Games www.hallgames.de Ralph Bruhn Herderstr. 36 D-53332 Bornheim Deutschland / Germany You can download a walk-through of the game rules from our homepage www.hallgames.de - this gives an easy introduction to the game and acts as a guide for teaching it. For advanced players, the author", "headingPath": "Helper Reference", "sharpsignalDocId": 462}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 2, "quote": null, "headingPath": "Introductory\tversion\tfor\tyour\tfirst\tgame · Special\trules\tfor\tdifferent\tnumbers\tof\tplayers: · Game Setup", "sharpsignalDocId": 462}, {"page": 2, "quote": null, "headingPath": "Special\trules\tfor\tthe\tIntroductory\tversion:", "sharpsignalDocId": 462}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 462 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 462 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.86047 of 774 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 9, 2026 22:15 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK At the Gates of Loyang — Rulebook (corpus doc 462) Introductory version for your first game · Special rules for different numbers of players: · Game Setup p.2 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK At the Gates of Loyang — Rulebook (corpus doc 462) Storehouse / Cart · There are two restrictions here: p.2 0.046432 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK At the Gates of Loyang — Rulebook (corpus doc 462) Solo game · Preparation: · Card phase: · Your Goal: p.9 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK At the Gates of Loyang — Rulebook (corpus doc 462) Special rules for 2 players: · Important: · Notes and Special Cases: · Choose a new starting player · Special rules for the Four-player game p.4 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK At the Gates of Loyang — Rulebook (corpus doc 462) Special rules for the Introductory version: p.2 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK At the Gates of Loyang — Rulebook (corpus doc 462) Playing the game · Phase 1: Harvest phase · Phase 2: Card phase p.3 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK At the Gates of Loyang — Rulebook (corpus doc 462) Distribution round · Special rules for the Introductory version p.3 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK At the Gates of Loyang — Rulebook (corpus doc 462) Helper Reference p.12 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 35 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK At the Gates of Loyang — Rulebook (corpus doc 462) Introductory version for your first game · Special rules for different numbers of players: · Game Setup p.2 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK At the Gates of Loyang — Rulebook (corpus doc 462) Special rules for the Introductory version: p.2 #5 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK At the Gates of Loyang — Rulebook (corpus doc 462) Special rules for 2 players: · Important: · Notes and Special Cases: · Choose a new starting player · Special rules for the Four-player game p.4 #4 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK At the Gates of Loyang — Rulebook (corpus doc 462) Store Vegetables · Players pay Cash to progress along the Path of Prosperity. · Loans · Notes and special cases: p.7 #10 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK At the Gates of Loyang — Rulebook (corpus doc 462) p.4 #16 0.013158 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK At the Gates of Loyang — Rulebook (corpus doc 462) Distribution round · Special rules for the Introductory version p.3 #7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK At the Gates of Loyang — Rulebook (corpus doc 462) Playing the game · Phase 1: Harvest phase · Phase 2: Card phase p.3 #6 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK At the Gates of Loyang — Rulebook (corpus doc 462) Solo game · Preparation: · Card phase: · Your Goal: p.9 #3 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK At the Gates of Loyang — Rulebook (corpus doc 462) Introductory version for your first game · Special rules for different numbers of players: · Game Setup p.2 no quote on the wire
[2] RULEBOOK At the Gates of Loyang — Rulebook (corpus doc 462) Special rules for the Introductory version: p.2 no quote on the wire
timing split
retrieval 199 ms · first delta 2853 ms · total 4370 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 199 ms · ask 4169 ms · gateway work 4370 ms · total 4370 ms
tokens in (the prompt the answerer read)
3644
tokens out (what the answerer generated)
280
tok/sec
201.1 tok/sec — 280 output tokens in 1.392 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 0s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 6s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 392), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.