RuleSage cited table rulings
← Raising Robots

You asked

How do I play?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Raising Robotsbg-366683-en-1e

I looked through Raising Robots's rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.

The closest rulebook passages are below — check them before ruling.

RULEBOOK Raising Robots — Rulebook · p.6 · GAMEPLAY · GAME OVERVIEW · RESOURCES OVERVIEW
Players take the role of young inventors determined to make their mark on the world of robotics. Players earn reputation by assembling robots and earning good grades in school. With the help of their robot companions, players will design new schematics, fabricate parts, recycle resources, and even u
RULEBOOK Raising Robots — Rulebook · p.1
HOW TO PLAY VIDEO RULEBOOK 1
RULEBOOK Raising Robots — Rulebook · p.3
3 SETUP 3 Place all Energy Cubes in a general supply next to the Central Board. 5 Complete Player Setup as explained on the next page. 4 Separately shuffle the Robot Cards, Class Cards, and Inventor Cards. Place each deck facedown near the Central Board. 2 Place the Round Marker on the first spot of
RULEBOOK Raising Robots — Rulebook · p.4
4 Take 1 Resource Marker of each type. Place the Battery Marker and Duct Tape Marker on the Inventory section of your Player Board on the 3 spot. The remaining Resource Markers should be placed near the Inventory for future use. Take 4 of each type of Upgrade Token and place them on your Player Boar
RULEBOOK Raising Robots — Rulebook · p.5 · ENERGY CARDS · STOP! · STARTING THE GAME
Using the player count numbers at the bottom of the Energy Cards, find the 4 cards that exclude your player count. Return these to the Game Box. Shuffle your remaining 8 Energy Cards and place them in a deck face down beside your Player Board. Each player should now have an identical set of Energy C
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
warm abstain
  • this ruling — W1 — generic warm abstain · receipt: none (generic)
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 172 ms · ask 1588 ms · total 1762 ms
single-flight (PR-5)
queued 0 ms · generation 1762 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 6, "score": 0.047131, "snippet": "Players take the role of young inventors determined to make their mark on the world of robotics. Players earn reputation by assembling robots and earning good grades in school. With the help of their robot companions, players will design new schematics, fabricate parts, recycle resources, and even u", "headingPath": "GAMEPLAY · GAME OVERVIEW · RESOURCES OVERVIEW", "sharpsignalDocId": 1206}, {"page": 1, "score": 0.046871, "snippet": "HOW TO PLAY VIDEO RULEBOOK 1", "headingPath": "", "sharpsignalDocId": 1206}, {"page": 3, "score": 0.045957, "snippet": "3 SETUP 3 Place all Energy Cubes in a general supply next to the Central Board. 5 Complete Player Setup as explained on the next page. 4 Separately shuffle the Robot Cards, Class Cards, and Inventor Cards. Place each deck facedown near the Central Board. 2 Place the Round Marker on the first spot of", "headingPath": "", "sharpsignalDocId": 1206}, {"page": 4, "score": 0.044764, "snippet": "4 Take 1 Resource Marker of each type. Place the Battery Marker and Duct Tape Marker on the Inventory section of your Player Board on the 3 spot. The remaining Resource Markers should be placed near the Inventory for future use. Take 4 of each type of Upgrade Token and place them on your Player Boar", "headingPath": "", "sharpsignalDocId": 1206}, {"page": 5, "score": 0.043636, "snippet": "Using the player count numbers at the bottom of the Energy Cards, find the 4 cards that exclude your player count. Return these to the Game Box. Shuffle your remaining 8 Energy Cards and place them in a deck face down beside your Player Board. Each player should now have an identical set of Energy C", "headingPath": "ENERGY CARDS · STOP! · STARTING THE GAME", "sharpsignalDocId": 1206}, {"page": 19, "score": 0.030769, "snippet": "Players gain reputation at the end of the game by getting good grades in class. All players start the game by choosing 1 Class Card and will choose another Class Card halfway through the game during the Break Period. You may obtain additional Class Cards by gaining Inspiration. However, you may only", "headingPath": "CLASS CARDS · CLASS CARD SCORING EXAMPLE", "sharpsignalDocId": 1206}, {"page": 11, "score": 0.029851, "snippet": "All players simultaneously complete each phase that they are able to perform . Before going through the phases in detail, there are several important rules for performing phases that should first be explained. You may perform a phase IF AND ONLY IF (i) you assign that Phase Card during Round Prepara", "headingPath": "ROUND PHASES · IMPORTANT:", "sharpsignalDocId": 1206}, {"page": 24, "score": 0.029462, "snippet": "For a 2-player game, the game ends normally - the most Victory Points wins. For a solo game, you are playing to see how many Victory Points you can get. Compare your score to the table below to determine your inventor rank. | VICTORY POINTS* | INVENTOR RANK | VICTORY POINTS* | INVENTOR RANK | | <60 ", "headingPath": "CHANGES TO GAME END · SOLO CHALLENGE", "sharpsignalDocId": 1206}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1206 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1206 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row recorded
Sep 10, 2026 04:45 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Raising Robots — Rulebook (corpus doc 1206) GAMEPLAY · GAME OVERVIEW · RESOURCES OVERVIEW p.6 0.047131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Raising Robots — Rulebook (corpus doc 1206) p.1 0.046871 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 28
#3 RULEBOOK Raising Robots — Rulebook (corpus doc 1206) p.3 0.045957 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Raising Robots — Rulebook (corpus doc 1206) p.4 0.044764 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Raising Robots — Rulebook (corpus doc 1206) ENERGY CARDS · STOP! · STARTING THE GAME p.5 0.043636 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Raising Robots — Rulebook (corpus doc 1206) CLASS CARDS · CLASS CARD SCORING EXAMPLE p.19 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Raising Robots — Rulebook (corpus doc 1206) ROUND PHASES · IMPORTANT: p.11 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Raising Robots — Rulebook (corpus doc 1206) CHANGES TO GAME END · SOLO CHALLENGE p.24 0.029462 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 34 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Raising Robots — Rulebook (corpus doc 1206) p.3 #3 0.045957 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Raising Robots — Rulebook (corpus doc 1206) p.1 #2 0.046871 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Raising Robots — Rulebook (corpus doc 1206) ASSEMBLE EXAMPLE p.15 #12 0.028083 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Raising Robots — Rulebook (corpus doc 1206) ROUND END · STOP! · BREAK PERIOD p.18 #21 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Raising Robots — Rulebook (corpus doc 1206) UPGRADE EXAMPLE · TO ASSEMBLE A ROBOT p.14 #10 0.029052 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK Raising Robots — Rulebook (corpus doc 1206) ROUND PHASES · IMPORTANT: p.11 #7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Raising Robots — Rulebook (corpus doc 1206) ROUND PREPARATION · STOP! p.8 #20 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK Raising Robots — Rulebook (corpus doc 1206) ENERGY CARDS · STOP! · STARTING THE GAME p.5 #5 0.043636 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 172 ms · first delta 1664 ms · total 1762 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 172 ms · ask 1588 ms · gateway work 1762 ms · total 1762 ms
tokens in (the prompt the answerer read)
2329
tokens out (what the answerer generated)
9
tok/sec
180.0 tok/sec — 9 output tokens in 0.050 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 11s ago)
answerer host (measured by rulesage)
reachable (for 22h, checked 1s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
BOILERPLATE, not reasoning: this is the answerer's fixed abstention phrase, the same sentence it emits whenever it declines. It records THAT the answerer declined and never why — no per-ruling reason was captured, because none was sent. Hostile corpus/LLM text, rendered escaped
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 1136), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.